]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/__init__.py
Add a Loader for Scene, and a matching Blender exporter
[libs/gl.git] / blender / io_mspgl / __init__.py
index 1e085baf9cf4559d9f85885c78174ef5310b2627..b7e14fdad19d0bae3ae027c31f67fb6f87ed38a4 100644 (file)
@@ -7,7 +7,7 @@ bl_info = {
 
 if "bpy" in locals():
        import imp
-       for sub in "armature", "export_armature", "export_mesh", "export_object", "mesh", "outfile", "properties", "util":
+       for sub in "armature", "export_armature", "export_mesh", "export_object", "export_scene", "mesh", "outfile", "properties", "util":
                if sub in locals():
                        imp.reload(locals()[sub])
 
@@ -96,7 +96,7 @@ class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
 
        filename_ext = ".object"
 
-       external_tech = bpy.props.BoolProperty(name="External technique", description="Use an external technique specified in the object", default=True)
+       external_tech = bpy.props.BoolProperty(name="External technique", description="Use an external technique specified in the object's properties", default=True)
 
        textures = bpy.props.EnumProperty(name="Textures", description="Export textures", default="REF",
                items=(("NONE", "None", "Ignore textures"),
@@ -143,10 +143,28 @@ class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase):
                from .export_armature import ArmatureExporter
                return ArmatureExporter()
 
+class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase):
+       bl_idname = "export.mspgl_scene"
+       bl_label = "Export Msp GL scene"
+
+       filename_ext = ".scene"
+
+       external_tech = bpy.props.BoolProperty(name="External techniques", description="Use external techniques specified in objects' properties", default=True)
+       resource_collection = bpy.props.BoolProperty(name="Resource collection", description="Put resources to a single collection file", default=True)
+
+       def create_exporter(self):
+               from .export_scene import SceneExporter
+               return SceneExporter()
+
+       def draw(self, context):
+               col = self.layout.column()
+               col.prop(self, "resource_collection")
+
 def menu_func_export(self, context):
        self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh")
        self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object")
        self.layout.operator(ExportMspGLArmature.bl_idname, text="Msp GL armature")
+       self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene")
 
 from .properties import MspGLProperties