("INLINE", "Inline", "Embed textures in the object")))
separate_mesh = bpy.props.BoolProperty(name="Separate mesh", description="Write mesh data into a separate file", default=False)
- shared_mesh = bpy.props.BoolProperty(name="Shared mesh", description="Use mesh name for mesh file to enable sharing", default=True)
separate_tech = bpy.props.BoolProperty(name="Separate technique", description="Write technique data into a separate file", default=False)
- shared_tech = bpy.props.BoolProperty(name="Shared technique", description="Use material name for technique file to enable sharing", default=True)
+ shared_resources = bpy.props.BoolProperty(name="Shared resources", description="Use global names for resource files to enable sharing", default=True)
export_lods = bpy.props.BoolProperty(name="Export LoDs", description="Export all levels of detail", default=True)
col = self.layout.column()
col.label("Files")
col.prop(self, "separate_mesh")
- if self.separate_mesh:
- col.prop(self, "shared_mesh")
col.prop(self, "separate_tech")
- if self.separate_tech:
- col.prop(self, "shared_tech")
+ if self.separate_mesh or self.separate_tech:
+ col.prop(self, "shared_resources")
class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase):
bl_idname = "export.mspgl_armature"