]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/__init__.py
Simplify the resource separation options
[libs/gl.git] / blender / io_mspgl / __init__.py
index b24f28d988578c1b17637f18b69c901367723134..133b844c2a7d6152f833c58f320f2b54b3c94779 100644 (file)
@@ -58,16 +58,11 @@ class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
 
        filename_ext = ".object"
 
-       textures = bpy.props.EnumProperty(name="Textures", description="Export textures", default="REF",
-               items=(("NONE", "None", "Ignore textures"),
-                       ("REF", "Referenced", "Reference external data"),
-                       ("INLINE", "Inline", "Embed textures in the object")))
-
-       separate_mesh = bpy.props.BoolProperty(name="Separate mesh", description="Write mesh data into a separate file", default=False)
-       separate_tech = bpy.props.BoolProperty(name="Separate technique", description="Write technique data into a separate file", default=False)
+       single_file = bpy.props.BoolProperty(name="Single file", description="Write all data into a single file", default=True)
        shared_resources = bpy.props.BoolProperty(name="Shared resources", description="Use global names for resource files to enable sharing", default=True)
 
        export_lods = bpy.props.BoolProperty(name="Export LoDs", description="Export all levels of detail", default=True)
+       use_textures = bpy.props.BoolProperty(name="Use textures", description="Use textures in the exported object", default=True)
 
        def create_exporter(self):
                from .export_object import ObjectExporter
@@ -76,18 +71,13 @@ class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
        def draw(self, context):
                super().draw(context)
 
-               col = self.general_col
-               col.prop(self, "export_lods")
-               col.prop(self, "textures")
-               col.separator()
-
-               self.layout.separator()
+               self.general_col.prop(self, "export_lods")
+               self.general_col.prop(self, "use_textures")
 
                col = self.layout.column()
                col.label("Files")
-               col.prop(self, "separate_mesh")
-               col.prop(self, "separate_tech")
-               if self.separate_mesh or self.separate_tech:
+               col.prop(self, "single_file")
+               if not self.single_file:
                        col.prop(self, "shared_resources")
 
 class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase):