]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/__init__.py
Add an option to use shared meshes when exporting
[libs/gl.git] / blender / io_mspgl / __init__.py
index 9b49da8ffa370f42f0ed129a2f5cd8d6dc20b313..0731c32f92c938881f22248fa19a350534eed6f9 100644 (file)
@@ -7,7 +7,7 @@ bl_info = {
 
 if "bpy" in locals():
        import imp
-       for sub in "armature", "export_armature", "export_mesh", "export_object", "mesh", "outfile", "util":
+       for sub in "armature", "export_armature", "export_mesh", "export_object", "export_scene", "mesh", "outfile", "properties", "util":
                if sub in locals():
                        imp.reload(locals()[sub])
 
@@ -15,6 +15,8 @@ import bpy
 from bpy_extras.io_utils import ExportHelper
 
 class ExportMspGLBase(ExportHelper):
+       show_progress = bpy.props.BoolProperty(name="Show progress", description="Display progress indicator while exporting", default=True)
+
        def execute(self, context):
                exporter = self.create_exporter()
                self.prepare_exporter(exporter)
@@ -54,6 +56,7 @@ class ExportMspGLMeshBase(ExportMspGLBase):
                col.prop(self, "compound")
                col.prop(self, "smoothing")
                col.prop(self, "export_groups")
+               self.general_col = col
 
                self.layout.separator()
 
@@ -95,6 +98,8 @@ class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
 
        filename_ext = ".object"
 
+       external_tech = bpy.props.BoolProperty(name="External technique", description="Use an external technique specified in the object's properties", default=True)
+
        textures = bpy.props.EnumProperty(name="Textures", description="Export textures", default="REF",
                items=(("NONE", "None", "Ignore textures"),
                        ("REF", "Referenced", "Reference external data"),
@@ -102,37 +107,83 @@ class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
        material_tex = bpy.props.BoolProperty(name="Material texture", description="Generate a texture based on material colors", default=False)
        srgb_colors = bpy.props.BoolProperty(name="sRGB colors", description="Export material colors as sRGB instead of linear", default=True)
 
+       separate_mesh = bpy.props.BoolProperty(name="Separate mesh", description="Write mesh data into a separate file", default=False)
+       shared_mesh = bpy.props.BoolProperty(name="Shared mesh", description="Use mesh name for mesh file to enable sharing", default=True)
+       separate_tech = bpy.props.BoolProperty(name="Separate technique", description="Write technique data into a separate file", default=False)
+       shared_tech = bpy.props.BoolProperty(name="Shared technique", description="Use material name for technique file to enable sharing", default=True)
+
+       export_lods = bpy.props.BoolProperty(name="Export LoDs", description="Export all levels of detail", default=True)
+
        def create_exporter(self):
                from .export_object import ObjectExporter
                return ObjectExporter()
 
        def draw(self, context):
                super().draw(context)
+
+               col = self.general_col
+               col.prop(self, "external_tech")
+               col.prop(self, "export_lods")
+
                col = self.texturing_col
                col.prop(self, "textures")
                col.prop(self, "material_tex")
                col.prop(self, "srgb_colors")
 
+               self.layout.separator();
+
+               col = self.layout.column()
+               col.label("Files")
+               col.prop(self, "separate_mesh")
+               if self.separate_mesh:
+                       col.prop(self, "shared_mesh")
+               col.prop(self, "separate_tech")
+               if self.separate_tech:
+                       col.prop(self, "shared_tech")
+
 class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase):
        bl_idname = "export.mspgl_armature"
        bl_label = "Export Msp GL armature"
 
-       filename_ext = ".armature"
+       filename_ext = ".arma"
 
        def create_exporter(self):
                from .export_armature import ArmatureExporter
                return ArmatureExporter()
 
+class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase):
+       bl_idname = "export_scene.mspgl_scene"
+       bl_label = "Export Msp GL scene"
+
+       filename_ext = ".scene"
+
+       external_tech = bpy.props.BoolProperty(name="External techniques", description="Use external techniques specified in objects' properties", default=True)
+       resource_collection = bpy.props.BoolProperty(name="Resource collection", description="Put resources to a single collection file", default=True)
+
+       def create_exporter(self):
+               from .export_scene import SceneExporter
+               return SceneExporter()
+
+       def draw(self, context):
+               col = self.layout.column()
+               col.prop(self, "resource_collection")
+
 def menu_func_export(self, context):
        self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh")
        self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object")
        self.layout.operator(ExportMspGLArmature.bl_idname, text="Msp GL armature")
+       self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene")
+
+from .properties import MspGLMeshProperties, MspGLObjectProperties
 
 def register():
        bpy.utils.register_module(__name__)
 
        bpy.types.INFO_MT_file_export.append(menu_func_export)
 
+       from .properties import register_properties
+       register_properties();
+
 def unregister():
        bpy.utils.unregister_module(__name__)