self.flag = False
+class FakeUvTex:
+ def __init__(self, n):
+ self.name = n
+
def uvtex_unit_number(uvtex):
dot = uvtex.name.find('.')
if dot!=-1 and uvtex.name[dot+1:dot+5]=="unit" and uvtex.name[dot+5:].isdigit():
e.check_smooth(1)
def generate_material_uv(self):
+ self.uv_textures.append(FakeUvTex("material_tex"))
for f in self.faces:
- f.uv = ([(f.material_index+0.5)/len(self.materials), 0.5],)*len(f.vertices)
- self.has_uv = True
+ f.uvs.append([((f.material_index+0.5)/len(self.materials), 0.5)]*len(f.vertices))
def split_vertices(self, find_group_func, progress, *args):
groups = []