+ texunits = []
+ if mesh.uv_textures and self.export_uv!="NONE":
+ if self.export_uv=="UNIT0":
+ texunits = [0]
+ else:
+ texunits = list(range(len(mesh.uv_textures)))
+
+ for i in texunits:
+ progress.set_task("Splitting UVs", 0.35+0.3*i/len(texunits), 0.35+0.3*(i+1)/len(texunits))
+ mesh.split_uv(i, progress)