-# $Id: mesh_export.py 137 2010-12-05 19:22:35Z tdb $
-
import bpy
class VertexCache:
mesh = None
bmeshes = []
for o in objs:
- bmesh = o.create_mesh(context.scene, True, "PREVIEW")
+ bmesh = o.to_mesh(context.scene, True, "PREVIEW")
bmeshes.append(bmesh)
if not mesh:
mesh = Mesh(bmesh)
else:
texunits = list(range(len(mesh.uv_textures)))
+ tbn_unit = 0
+ if self.tbn_vecs:
+ uvtex_names = [u.name for u in mesh.uv_textures]
+ if self.tbn_uvtex in uvtex_names:
+ tbn_unit = uvtex_names.index(uvtex)
+ del texunits[tbn_unit]
+ texunits.insert(0, tbn_unit)
+
for i in texunits:
progress.set_task("Splitting UVs", 0.35+0.3*i/len(texunits), 0.35+0.3*(i+1)/len(texunits))
mesh.split_uv(i, progress)
+ if self.tbn_vecs and i==tbn_unit:
+ mesh.compute_uv()
+ mesh.compute_tbn(i)
mesh.compute_uv()
- if self.tbn_vecs:
- mesh.compute_tbn(self.tbn_uvtex)
strips = []
loose = mesh.faces
out_file.end()
out_file.end()
elif mesh.materials:
- m = mesh.materials[0]
+ mat = mesh.materials[0]
out_file.begin("material")
- out_file.write("diffuse", m.R, m.G, m.B, 1.0)
- out_file.write("ambient", m.R*m.amb, m.G*m.amb, m.B*m.amb, 1.0)
- out_file.write("specular", m.specR*m.spec, m.specG*m.spec, m.specB*m.spec, 1.0)
- out_file.write("shininess", m.hard);
+ diff = mat.diffuse_color
+ out_file.write("diffuse", diff.r, diff.g, diff.b, 1.0)
+ amb = diff*mat.ambient
+ out_file.write("ambient", amb.r, amb.g, amb.b, 1.0)
+ spec = mat.specular_color*mat.specular_intensity
+ out_file.write("specular", spec.r, spec.g, spec.b, 1.0)
+ out_file.write("shininess", mat.specular_hardness);
out_file.end()
out_file.end()
out_file.end()