]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mesh_mspgl/export_mspgl.py
Adjust material export and material-based texcoord generation for Blender 2.6
[libs/gl.git] / blender / io_mesh_mspgl / export_mspgl.py
index 46f6fcafccf56a558e48d1afb3588d8bbc8aac89..1d7062e68eaa2d5bdca07d500a87549965b953e6 100644 (file)
@@ -363,12 +363,15 @@ class Exporter:
                                out_file.end()
                                out_file.end()
                        elif mesh.materials:
-                               m = mesh.materials[0]
+                               mat = mesh.materials[0]
                                out_file.begin("material")
-                               out_file.write("diffuse", m.R, m.G, m.B, 1.0)
-                               out_file.write("ambient", m.R*m.amb, m.G*m.amb, m.B*m.amb, 1.0)
-                               out_file.write("specular", m.specR*m.spec, m.specG*m.spec, m.specB*m.spec, 1.0)
-                               out_file.write("shininess", m.hard);
+                               diff = mat.diffuse_color
+                               out_file.write("diffuse", diff.r, diff.g, diff.b, 1.0)
+                               amb = diff*mat.ambient
+                               out_file.write("ambient", amb.r, amb.g, amb.b, 1.0)
+                               spec = mat.specular_color*mat.specular_intensity
+                               out_file.write("specular", spec.r, spec.g, spec.b, 1.0)
+                               out_file.write("shininess", mat.specular_hardness);
                                out_file.end()
                        out_file.end()
                        out_file.end()