]> git.tdb.fi Git - libs/gl.git/blobdiff - Build
Use correct shader variable names for PBR materials
[libs/gl.git] / Build
diff --git a/Build b/Build
index fcdb63284618d3829180edbb18675b35045da118..6805a3343fcbd15801a97536a0dce58c54bb4ddf 100644 (file)
--- a/Build
+++ b/Build
@@ -33,7 +33,10 @@ package "mspgl"
        {
                in_suffix ".glsl";
                out_suffix ".cpp";
-               command "scripts/resgen.py";
+               command "mspdatatool";
+               arguments "-i" "-n" "Msp::GL";
+               out_argument "-o";
+               processing_unit DIRECTORY;
        };
 
        library "mspgl"
@@ -50,12 +53,6 @@ package "mspgl"
                };
        };
 
-       program "mesh2c"
-       {
-               source "tools/mesh2c.cpp";
-               use "mspgl";
-       };
-
        program "viewer"
        {
                source "tools/viewer.cpp";
@@ -63,18 +60,6 @@ package "mspgl"
                use "mspgl";
        };
 
-       program "shaders"
-       {
-               source "demos/shaders.cpp";
-               use "mspgl";
-       };
-
-       program "cubemap"
-       {
-               source "demos/cubemap.cpp";
-               use "mspgl";
-       };
-
        program "desertpillars"
        {
                source "demos/desertpillars.cpp";