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[libs/game.git] / source / gameview / renderer.h
1 #ifndef MSP_GAMEVIEW_RENDERER_H_
2 #define MSP_GAMEVIEW_RENDERER_H_
3
4 #include <msp/game/camera.h>
5 #include <msp/game/eventobserver.h>
6 #include <msp/game/events.h>
7 #include <msp/game/owned.h>
8 #include <msp/game/system.h>
9 #include <msp/gl/camera.h>
10 #include <msp/gl/sequence.h>
11 #include <msp/gl/simplescene.h>
12 #include <msp/gl/view.h>
13
14 namespace Msp::GameView {
15
16 class MeshRenderer;
17
18 class Renderer: public Game::System
19 {
20 private:
21         struct RenderedEntity
22         {
23                 Game::Handle<Game::Entity> entity;
24                 Game::Owned<MeshRenderer> mesh_renderer;
25         };
26
27         GL::View &view;
28         Game::EventObserver event_observer;
29         std::vector<RenderedEntity> entities;
30         GL::SimpleScene scene;
31         Game::Handle<Game::Camera> active_camera;
32         GL::Camera gl_camera;
33         std::string current_seq_name;
34         std::unique_ptr<GL::Sequence> sequence;
35
36 public:
37         Renderer(Game::Stage &, GL::View &);
38         ~Renderer();
39
40 private:
41         void entity_created(const Game::Events::EntityCreated &);
42         void entity_destroyed(const Game::Events::EntityDestroyed &);
43         void camera_changed(const Game::Events::CameraChanged &);
44
45 public:
46         void tick(Time::TimeDelta) override;
47 };
48
49 } // namespace Msp::GameView
50
51 #endif