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Add a view sub-library, including a Camera component
[libs/game.git] / source / gameview / renderer.h
1 #ifndef MSP_GAMEVIEW_RENDERER_H_
2 #define MSP_GAMEVIEW_RENDERER_H_
3
4 #include <msp/game/camera.h>
5 #include <msp/game/eventobserver.h>
6 #include <msp/game/events.h>
7 #include <msp/game/owned.h>
8 #include <msp/game/system.h>
9 #include <msp/gl/camera.h>
10 #include <msp/gl/sequence.h>
11 #include <msp/gl/simplescene.h>
12 #include <msp/gl/view.h>
13
14 namespace Msp::GameView {
15
16 class Renderer: public Game::System
17 {
18 private:
19         GL::View &view;
20         Game::EventObserver event_observer;
21         GL::SimpleScene scene;
22         Game::Handle<Game::Camera> active_camera;
23         GL::Camera gl_camera;
24         std::string current_seq_name;
25         std::unique_ptr<GL::Sequence> sequence;
26
27 public:
28         Renderer(Game::Stage &, GL::View &);
29         ~Renderer();
30
31 private:
32         void camera_changed(const Game::Events::CameraChanged &);
33
34 public:
35         void tick(Time::TimeDelta) override;
36 };
37
38 } // namespace Msp::GameView
39
40 #endif