2 #include "accessguard.h"
11 Stage::Stage(DataFile::Collection &r):
13 event_source(event_bus),
14 event_observer(event_bus),
15 root(std::make_unique<Root>(*this))
17 event_observer.observe<Events::ComponentCreated>([this](auto &e){
19 if(Handle<Camera> camera = dynamic_handle_cast<Camera>(e.component))
20 set_active_camera(camera);
24 // Hide unique_ptr destructors from the header
28 void Stage::remove_system(System &s)
30 erase_if(systems, [&s](auto &p){ return p.get()==&s; });
33 void Stage::set_active_camera(Handle<Camera> c)
36 event_source.emit<Events::CameraChanged>(active_camera);
39 void Stage::synthesize_initial_events(EventObserver &target_observer)
41 synthesize_initial_events(Handle<Entity>::from_object(root.get()), target_observer);
43 event_source.emit_to<Events::CameraChanged>(target_observer, active_camera);
46 void Stage::synthesize_initial_events(Handle<Entity> entity, EventObserver &target_observer)
48 for(Handle<Component> c: entity->get_components())
49 event_source.emit_to<Events::ComponentCreated>(target_observer, c);
50 for(Handle<Entity> e: entity->get_children())
51 synthesize_initial_events(e, target_observer);
52 event_source.emit_to<Events::EntityCreated>(target_observer, entity);
55 void Stage::tick(Time::TimeDelta dt)
59 AccessGuard::BlockForScope _block;;
61 for(const auto &s: systems)
65 for(const auto &s: systems)
69 } // namespace Msp::Game