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Add a view sub-library, including a Camera component
[libs/game.git] / source / game / stage.cpp
1 #include "stage.h"
2 #include "camera.h"
3 #include "root.h"
4 #include "system.h"
5
6 using namespace std;
7
8 namespace Msp::Game {
9
10 Stage::Stage(DataFile::Collection &r):
11         resources(r),
12         event_source(event_bus),
13         event_observer(event_bus),
14         root(std::make_unique<Root>(*this))
15 {
16         event_observer.observe<Events::ComponentCreated>([this](auto &e){
17                 if(!active_camera)
18                         if(Handle<Camera> camera = dynamic_handle_cast<Camera>(e.component))
19                                 set_active_camera(camera);
20         });
21 }
22
23 // Hide unique_ptr destructors from the header
24 Stage::~Stage()
25 { }
26
27 void Stage::remove_system(System &s)
28 {
29         erase_if(systems, [&s](auto &p){ return p.get()==&s; });
30 }
31
32 void Stage::set_active_camera(Handle<Camera> c)
33 {
34         active_camera = c;
35         event_source.emit<Events::CameraChanged>(active_camera);
36 }
37
38 void Stage::tick(Time::TimeDelta dt)
39 {
40         for(const auto &s: systems)
41                 s->tick(dt);
42 }
43
44 } // namespace Msp::Game