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[libs/game.git] / source / game / director.h
1 #ifndef MSP_GAME_DIRECTOR_H_
2 #define MSP_GAME_DIRECTOR_H_
3
4 #include <memory>
5 #include <vector>
6 #include <msp/datafile/collection.h>
7 #include <msp/time/timedelta.h>
8 #include <msp/time/timestamp.h>
9 #include "eventbus.h"
10 #include "events.h"
11 #include "eventsource.h"
12
13 namespace Msp::Game {
14
15 class Stage;
16
17 class Director
18 {
19 public:
20         using EventSource = Game::EventSource<Events::StageCreated, Events::StageActivated, Events::StageDeactivated>;
21
22 private:
23         DataFile::Collection &resources;
24         EventBus event_bus;
25         EventSource event_source;
26         std::vector<std::unique_ptr<Stage>> stages;
27         Stage *active_stage = nullptr;
28         Time::TimeStamp last_tick;
29         Time::TimeDelta stepsize = Time::sec/60;
30         Time::TimeDelta backlog;
31         unsigned max_steps_per_frame = 5;
32         unsigned max_backlog_steps = 600;
33
34 public:
35         Director(DataFile::Collection &);
36         ~Director();
37
38         DataFile::Collection &get_resources() const { return resources; }
39         EventBus &get_event_bus() { return event_bus; }
40         EventSource &get_event_source() { return event_source; }
41         const std::vector<std::unique_ptr<Stage>> &get_stages() const { return stages; }
42
43         Stage &create_stage();
44         void activate_stage(Stage &);
45         Stage *get_active_stage() const { return active_stage; }
46
47         void tick();
48 };
49
50 } // namespace Msp::Game
51
52 #endif