]> git.tdb.fi Git - libs/game.git/blob - source/game/director.h
Add some useful accessors
[libs/game.git] / source / game / director.h
1 #ifndef MSP_GAME_DIRECTOR_H_
2 #define MSP_GAME_DIRECTOR_H_
3
4 #include <memory>
5 #include <vector>
6 #include <msp/time/timedelta.h>
7 #include <msp/time/timestamp.h>
8 #include "eventbus.h"
9 #include "events.h"
10 #include "eventsource.h"
11
12 namespace Msp::Game {
13
14 class Stage;
15
16 class Director
17 {
18 public:
19         using EventSource = Game::EventSource<Events::StageCreated, Events::StageActivated, Events::StageDeactivated>;
20
21 private:
22         EventBus event_bus;
23         EventSource event_source;
24         std::vector<std::unique_ptr<Stage>> stages;
25         Stage *active_stage = nullptr;
26         Time::TimeStamp last_tick;
27         Time::TimeDelta stepsize = Time::sec/60;
28         Time::TimeDelta backlog;
29         unsigned max_steps_per_frame = 5;
30         unsigned max_backlog_steps = 600;
31
32 public:
33         Director();
34
35         EventBus &get_event_bus() { return event_bus; }
36         EventSource &get_event_source() { return event_source; }
37         const std::vector<std::unique_ptr<Stage>> &get_stages() const { return stages; }
38
39         Stage &create_stage();
40         void activate_stage(Stage &);
41         Stage *get_active_stage() const { return active_stage; }
42
43         void tick();
44 };
45
46 } // namespace Msp::Game
47
48 #endif