1 #ifndef MSP_GAME_DIRECTOR_H_
2 #define MSP_GAME_DIRECTOR_H_
6 #include <msp/time/timedelta.h>
7 #include <msp/time/timestamp.h>
10 #include "eventsource.h"
19 using EventSource = Game::EventSource<Events::StageCreated, Events::StageActivated, Events::StageDeactivated>;
23 EventSource event_source;
24 std::vector<std::unique_ptr<Stage>> stages;
25 Stage *active_stage = nullptr;
26 Time::TimeStamp last_tick;
27 Time::TimeDelta stepsize = Time::sec/60;
28 Time::TimeDelta backlog;
29 unsigned max_steps_per_frame = 5;
30 unsigned max_backlog_steps = 600;
35 EventBus &get_event_bus() { return event_bus; }
36 EventSource &get_event_source() { return event_source; }
37 const std::vector<std::unique_ptr<Stage>> &get_stages() const { return stages; }
39 Stage &create_stage();
40 void activate_stage(Stage &);
41 Stage *get_active_stage() const { return active_stage; }
46 } // namespace Msp::Game