]> git.tdb.fi Git - libs/game.git/blob - source/game/director.h
Enforce no creation or destruction of objects during tick
[libs/game.git] / source / game / director.h
1 #ifndef MSP_GAME_DIRECTOR_H_
2 #define MSP_GAME_DIRECTOR_H_
3
4 #include <memory>
5 #include <optional>
6 #include <vector>
7 #include <msp/datafile/collection.h>
8 #include <msp/time/timedelta.h>
9 #include <msp/time/timestamp.h>
10 #include "accessguard.h"
11 #include "eventbus.h"
12 #include "events.h"
13 #include "eventsource.h"
14
15 namespace Msp::Game {
16
17 class Stage;
18
19 class Director
20 {
21 public:
22         using EventSource = Game::EventSource<Events::StageCreated, Events::StageActivated, Events::StageDeactivated>;
23
24 private:
25         std::optional<AccessGuard> access_guard;
26         DataFile::Collection &resources;
27         EventBus event_bus;
28         EventSource event_source;
29         std::vector<std::unique_ptr<Stage>> stages;
30         Stage *active_stage = nullptr;
31         Time::TimeStamp last_tick;
32         Time::TimeDelta stepsize = Time::sec/60;
33         Time::TimeDelta backlog;
34         unsigned max_steps_per_frame = 5;
35         unsigned max_backlog_steps = 600;
36
37 public:
38         Director(DataFile::Collection &);
39         ~Director();
40
41         DataFile::Collection &get_resources() const { return resources; }
42         EventBus &get_event_bus() { return event_bus; }
43         EventSource &get_event_source() { return event_source; }
44         const std::vector<std::unique_ptr<Stage>> &get_stages() const { return stages; }
45
46         Stage &create_stage();
47         void activate_stage(Stage &);
48         Stage *get_active_stage() const { return active_stage; }
49
50         void tick();
51 };
52
53 } // namespace Msp::Game
54
55 #endif