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Put Director's destructor in the .cpp file
[libs/game.git] / source / game / director.cpp
1 #include "director.h"
2 #include <stdexcept>
3 #include <msp/time/utils.h>
4 #include "stage.h"
5
6 using namespace std;
7
8 namespace Msp::Game {
9
10 Director::Director(DataFile::Collection &r):
11         resources(r),
12         event_source(event_bus)
13 { }
14
15 // Hide ~unique_ptr<Stage> from the header
16 Director::~Director()
17 { }
18
19 Stage &Director::create_stage()
20 {
21         stages.emplace_back(std::make_unique<Stage>(std::ref(resources)));
22         event_source.emit<Events::StageCreated>(std::ref(*stages.back()));
23         return *stages.back();
24 }
25
26 void Director::activate_stage(Stage &s)
27 {
28         if(active_stage)
29                 event_source.emit<Events::StageDeactivated>(std::ref(s));
30         active_stage = &s;
31         event_source.emit<Events::StageActivated>(std::ref(s));
32 }
33
34 void Director::tick()
35 {
36         Time::TimeStamp now = Time::now();
37         Time::TimeDelta dt = (last_tick ? now-last_tick : Time::zero);
38         last_tick = now;
39
40         backlog = min(backlog+dt, stepsize*max_backlog_steps);
41         for(unsigned i=0; (i<max_steps_per_frame && backlog>=stepsize); ++i, backlog-=stepsize)
42                 for(const auto &s: stages)
43                         s->tick(stepsize);
44 }
45
46 } // namespace Msp::Game