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[libs/game.git] / source / game / director.cpp
1 #include "director.h"
2 #include <stdexcept>
3 #include <msp/time/utils.h>
4 #include "stage.h"
5
6 using namespace std;
7
8 namespace Msp::Game {
9
10 Director::Director(DataFile::Collection &r):
11         resources(r),
12         event_source(event_bus)
13 { }
14
15 Stage &Director::create_stage()
16 {
17         stages.emplace_back(std::make_unique<Stage>(std::ref(resources)));
18         event_source.emit<Events::StageCreated>(std::ref(*stages.back()));
19         return *stages.back();
20 }
21
22 void Director::activate_stage(Stage &s)
23 {
24         if(active_stage)
25                 event_source.emit<Events::StageDeactivated>(std::ref(s));
26         active_stage = &s;
27         event_source.emit<Events::StageActivated>(std::ref(s));
28 }
29
30 void Director::tick()
31 {
32         Time::TimeStamp now = Time::now();
33         Time::TimeDelta dt = (last_tick ? now-last_tick : Time::zero);
34         last_tick = now;
35
36         backlog = min(backlog+dt, stepsize*max_backlog_steps);
37         for(unsigned i=0; (i<max_steps_per_frame && backlog>=stepsize); ++i, backlog-=stepsize)
38                 for(const auto &s: stages)
39                         s->tick(stepsize);
40 }
41
42 } // namespace Msp::Game