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Add stage activation and events
[libs/game.git] / source / game / director.cpp
1 #include "director.h"
2 #include <stdexcept>
3 #include <msp/time/utils.h>
4 #include "stage.h"
5
6 using namespace std;
7
8 namespace Msp::Game {
9
10 Director::Director():
11         event_source(event_bus)
12 { }
13
14 Stage &Director::create_stage()
15 {
16         stages.emplace_back(std::make_unique<Stage>());
17         event_source.emit<Events::StageCreated>(std::ref(*stages.back()));
18         return *stages.back();
19 }
20
21 void Director::activate_stage(Stage &s)
22 {
23         if(active_stage)
24                 event_source.emit<Events::StageDeactivated>(std::ref(s));
25         active_stage = &s;
26         event_source.emit<Events::StageActivated>(std::ref(s));
27 }
28
29 void Director::tick()
30 {
31         Time::TimeStamp now = Time::now();
32         Time::TimeDelta dt = (last_tick ? now-last_tick : Time::zero);
33         last_tick = now;
34
35         backlog = min(backlog+dt, stepsize*max_backlog_steps);
36         for(unsigned i=0; (i<max_steps_per_frame && backlog>=stepsize); ++i, backlog-=stepsize)
37                 for(const auto &s: stages)
38                         s->tick(stepsize);
39 }
40
41 } // namespace Msp::Game