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[libs/game.git] / examples / bassteroids / source / bullet.cpp
1 #include "bullet.h"
2
3 using namespace Msp;
4
5 Bullet::Bullet(Game::Handle<Game::Entity> p, const Setup &s, const Game::TransformValues &tv):
6         Hittable(p, s.hittable, s.physical, tv),
7         mesh(*this, s.mesh)
8 { }