4 #include <msp/game/entity.h>
5 #include <msp/game/meshsource.h>
9 Msp::Game::MeshSourceSetup mesh;
12 class Asteroid: public Msp::Game::Entity
15 using Setup = AsteroidSetup;
19 Msp::Game::Owned<Msp::Game::MeshSource> mesh;
22 Asteroid(Msp::Game::Handle<Entity>, const Setup &);