#include <msp/gl/pipeline.h>
#include "cameracontrol.h"
-#include "sequencer.h"
+#include "action.h"
struct Stage
{
- class UseInView: public Sequencer::Action
+ class UseInView: public Action
{
private:
Msp::GL::View &view;
public:
UseInView(Msp::GL::View &, Stage &);
+ virtual void validate() const { }
+
virtual void start(float, float);
};