#include <msp/gl/camera.h>
#include <msp/gl/pipeline.h>
#include "action.h"
+#include "demo.h"
class Stage
{
Stage();
~Stage();
+ virtual void add_things(Demo::ThingMap &, const std::string &);
void add_postprocessor(Msp::GL::PostProcessor &);
void set_camera(const Msp::GL::Camera &);
Msp::GL::Camera &get_camera() { return camera; }