#include <cmath>
#include <msp/core/algorithm.h>
#include <msp/core/maputils.h>
+#include "animate.h"
#include "fadeoverlay.h"
#include "sequencer.h"
#include "stage.h"
{
set_beats_per_minute(bpm);
+ register_action_type<Animate>("animate");
register_action_type<FadeOverlay::Fade>("fade");
register_action_type<Stage::UseInView>("use_stage");
+ register_action_type<Stage::SetCamera>("set_camera");
}
void Sequencer::set_beats_per_minute(float bpm)