#include "launchscreen.h"
using namespace std;
-using namespace Msp;
+
+namespace Msp {
+namespace DemoScene {
LauncherBase::Options::Options(Graphics::Display &dpy, int argc, char **argv):
start_fullscreen(-1),
display.tick();
demo->tick();
+#ifdef WITH_DEVELOPER
if(frame_dump)
{
glReadPixels(0, 0, window.get_width(), window.get_height(), GL_RGB, GL_UNSIGNED_BYTE, frame_dump_buffer);
frame_dump->write(frame_dump_buffer, frame_size);
}
+#endif
}
void LauncherBase::tick_launch_screen()
else if(key==Input::KEY_ESC)
exit(0);
}
+
+} // namespace DemoScene
+} // namespace Msp