#include <cmath>
#include <msp/core/getopt.h>
+#include <msp/gl/pipelinetemplate.h>
#include <msp/input/keys.h>
#include <msp/io/console.h>
#include <msp/io/file.h>
#include "demo.h"
#include "launcher.h"
#include "launchscreen.h"
+#include "vignette.h"
using namespace std;
gl_context.set_swap_interval(options.no_vsync ? 0 : 1);
window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &LauncherBase::exit), 0));
keyboard.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &LauncherBase::key_press), false));
+
+ GL::PipelineTemplate::register_postprocessor<Vignette>("vignette");
}
LauncherBase::~LauncherBase()