void set_color(const Msp::GL::Color &);
virtual void render(Msp::GL::Renderer &, const Msp::GL::Texture2D &, const Msp::GL::Texture2D &);
};
void set_color(const Msp::GL::Color &);
virtual void render(Msp::GL::Renderer &, const Msp::GL::Texture2D &, const Msp::GL::Texture2D &);
};