#include "action.h"
#include "sequencer.h"
+class Stage;
+
class Demo
{
private:
Msp::DataFile::Collection &get_resources() const { return resources; }
Msp::GL::AnimationPlayer &get_animation_player() { return anim_player; }
+protected:
+ void add_stage(const std::string &, Stage &);
+public:
template<typename T>
T &get_thing(const std::string &);