#include <msp/gl/animationplayer.h>
#include "action.h"
+namespace Msp {
+namespace DemoScene {
+
class Animate: public Action
{
public:
private:
Msp::GL::Placeable *target;
const Msp::GL::Animation *anim;
+ bool stacked;
Msp::GL::AnimationPlayer *player;
public:
virtual void start(float, float);
};
+} // namespace DemoScene
+} // namespace Msp
+
#endif