#include "action.h"
-InterpolationAction::InterpolationAction(bool h):
- hermite(h),
+InterpolationAction::InterpolationAction(Mode m):
+ mode(m),
start_beat(0),
duration(0)
{ }
{
float t = (b-start_beat)/duration;
float dt = d/duration;
- if(hermite)
+ if(mode==HERMITE)
{
dt = t-dt;
t = (3-2*t)*t*t;