1 #include <msp/gl/view.h>
17 void Stage::set_camera(const GL::Camera &c)
19 camera.set_object_matrix(c.get_object_matrix());
20 camera.set_up_direction(c.get_up_direction());
21 camera.set_field_of_view(c.get_field_of_view());
22 camera.set_depth_clip(c.get_near_clip(), c.get_far_clip());
26 Stage::UseInView::UseInView():
31 Stage::UseInView::UseInView(GL::View &v, Stage &s):
36 void Stage::UseInView::validate() const
39 throw logic_error("null view");
41 throw logic_error("null stage");
44 void Stage::UseInView::start(float, float)
46 view->set_camera(&stage->camera);
47 view->set_content(stage->pipeline);
51 Stage::SetCamera::SetCamera():
56 Stage::SetCamera::SetCamera(Stage &s, const GL::Camera &c):
61 void Stage::SetCamera::validate() const
64 throw logic_error("null stage");
66 throw logic_error("null camera");
69 void Stage::SetCamera::start(float, float)
71 stage->set_camera(*camera);
75 Stage::UseInView::Loader::Loader(UseInView &u, Demo &d):
76 DataFile::DerivedObjectLoader<UseInView, Action::Loader>(u, d)
78 add("stage", &Loader::stage);
79 add("view", &Loader::view);
82 void Stage::UseInView::Loader::stage(const string &n)
84 obj.stage = &demo.get_thing<Stage>(n);
87 void Stage::UseInView::Loader::view(const string &n)
89 obj.view = &demo.get_thing<GL::View>(n);
93 Stage::SetCamera::Loader::Loader(SetCamera &s, Demo &d):
94 DataFile::DerivedObjectLoader<SetCamera, Action::Loader>(s, d)
96 add("camera", &Loader::camera);
97 add("stage", &Loader::stage);
100 void Stage::SetCamera::Loader::stage(const string &n)
102 obj.stage = &demo.get_thing<Stage>(n);
105 void Stage::SetCamera::Loader::camera(const string &n)
107 obj.camera = &demo.get_resources().get<GL::Camera>(n);