+static void receive_gldQueryLimits(GlPacket *pkt UNUSED)
+{
+ int value;
+
+ no_break = 1;
+ value = 0;
+ glGetIntegerv(GL_MAX_TEXTURE_UNITS, &value);
+ value = 0;
+ glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &value);
+ value = 0;
+ glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &value);
+ no_break = 0;
+}
+