+ static void glVertexPointer(void *, int, GLenum, int, const void *);
+ static void glNormalPointer(void *, GLenum, int, const void *);
+ static void glColorPointer(void *, int, GLenum, int, const void *);
+ static void glClientActiveTexture(void *, unsigned);
+ static void glTexCoordPointer(void *, int, GLenum, int, const void *);
+ static void glVertexAttribPointer(void *, unsigned, int, GLenum, int, int, const void *);
+