+// Vertex arrays
+
+void GlState::glVertexPointer(void *user_data, int size, GLenum type, int stride, const void *data)
+{
+ GlState *self = reinterpret_cast<GlState *>(user_data);
+ self->vertex_array.set(size, type, false, stride, self->array_buffer, reinterpret_cast<long>(data));
+}
+
+void GlState::glNormalPointer(void *user_data, GLenum type, int stride, const void *data)
+{
+ GlState *self = reinterpret_cast<GlState *>(user_data);
+ self->normal_array.set(3, type, true, stride, self->array_buffer, reinterpret_cast<long>(data));
+}
+
+void GlState::glColorPointer(void *user_data, int size, GLenum type, int stride, const void *data)
+{
+ GlState *self = reinterpret_cast<GlState *>(user_data);
+ self->color_array.set(size, type, true, stride, self->array_buffer, reinterpret_cast<long>(data));
+}
+
+void GlState::glClientActiveTexture(void *user_data, unsigned index)
+{
+ reinterpret_cast<GlState *>(user_data)->client_active_tex = index-GL_TEXTURE0;
+}
+
+void GlState::glTexCoordPointer(void *user_data, int size, GLenum type, int stride, const void *data)
+{
+ GlState *self = reinterpret_cast<GlState *>(user_data);
+ self->texcoord_arrays[self->client_active_tex].set(size, type, false, stride, self->array_buffer, reinterpret_cast<long>(data));
+}
+
+void GlState::glVertexAttribPointer(void *user_data, unsigned index, int size, GLenum type, int norm, int stride, const void *data)
+{
+ GlState *self = reinterpret_cast<GlState *>(user_data);
+ self->attrib_arrays[index].set(size, type, norm, stride, self->array_buffer, reinterpret_cast<long>(data));
+}
+