for(map<unsigned, TextureState>::const_iterator i = textures.begin(); i!=textures.end(); ++i)
{
const TextureState &tex = i->second;
string descr = tex.describe();
for(map<unsigned, TextureState>::const_iterator i = textures.begin(); i!=textures.end(); ++i)
{
const TextureState &tex = i->second;
string descr = tex.describe();