]> git.tdb.fi Git - gldbg.git/blobdiff - flavors/gl/source/inspector.cpp
Query implementation limits on process startup
[gldbg.git] / flavors / gl / source / inspector.cpp
index 912214db825e95a27dbad401e6d16de8361835a6..122c2e45298f340ddfe935a2f5e29375dcde480c 100644 (file)
@@ -1,21 +1,21 @@
-/* $Id$
-
-This file is part of gldbg
-Copyright © 2010  Mikko Rasa, Mikkosoft Productions
-Distributed under the GPL
-*/
-
-#include <msp/io/print.h>
+#include <stdexcept>
+#include <cstdio>
+#include <cstdlib>
+#include "breakpoint.h"
 #include "enums.h"
+#include "functions.h"
 #include "gldbg.h"
 #include "inspector.h"
+#include "strformat.h"
 
 using namespace std;
-using namespace Msp;
 
-Inspector::Inspector(GlDbg &dbg)
+Inspector::Inspector(GlDbg &d):
+       gldbg(d),
+       decoder(gldecoder_new(this, NULL)),
+       query_state(0)
 {
-       CommandInterpreter &cmd_interp = dbg.get_command_interpreter();
+       CommandInterpreter &cmd_interp = gldbg.get_command_interpreter();
 
        cmd_interp.register_command("state", this, &Inspector::cmd_state)
                .set_help("Inspects general GL state",
@@ -37,47 +37,117 @@ Inspector::Inspector(GlDbg &dbg)
                        "  Lists buffer objects\n\n"
                        "buffer ID\n"
                        "  Print information about a buffer object\n");
+
+       cmd_interp.register_command("shader", this, &Inspector::cmd_shader)
+               .set_help("Inspect shader object state",
+                       "shader\n"
+                       "  List shader objects\n\n"
+                       "shader ID\n"
+                       "  Print information about a shader object\n");
+
+       cmd_interp.register_command("program", this, &Inspector::cmd_program)
+               .set_help("Inspect program object state",
+                       "program\n"
+                       "  List program objects\n\n"
+                       "program ID\n"
+                       "  Print information about a program object\n");
+
+       decoder->gldBreak = gldBreak;
 }
 
 void Inspector::decode(const char *data, unsigned len)
 {
+       if(query_state)
+               gldecoder_decode(decoder, data, len);
        state.decode(data, len);
 }
 
+void Inspector::process_started()
+{
+       gldbg.set_breakpoint(FUNC_GLXMAKECURRENT, BREAK_RETURN, this);
+       query_state = 1;
+}
+
+void Inspector::process_stopped(int reason)
+{
+       if((reason>>8)==3 && query_state==2)
+       {
+               GlPacket *pkt = packet_begin(FUNC_GLDQUERYLIMITS);
+               gldbg.send(pkt);
+               query_state = 0;
+               gldbg.resume_from_break(this);
+       }
+}
+
+void Inspector::gldBreak(void *user_data, unsigned short func, unsigned char flag)
+{
+       if(func==FUNC_GLXMAKECURRENT && flag==BREAK_RETURN)
+               ++reinterpret_cast<Inspector *>(user_data)->query_state;
+}
+
+void Inspector::print_indented(const string &str, unsigned indent)
+{
+       string spaces(indent, ' ');
+       string::size_type start = 0;
+       while(1)
+       {
+               string::size_type newline = str.find('\n', start);
+               string line = str.substr(start, newline-start);
+               if(newline!=string::npos || !line.empty())
+                       printf("%s%s\n", spaces.c_str(), line.c_str());
+               if(newline==string::npos)
+                       break;
+               start = newline+1;
+       }
+}
+
 void Inspector::cmd_state(const string &args)
 {
        const GlState &glstate = state;
        if(args=="vertex")
        {
-               IO::print("Current vertex attributes:\n");
+               printf("Current vertex attributes:\n");
                const Vector4 &color = glstate.get_color();
-               IO::print("  Color:     [%05.3f, %05.3f, %05.3f, %05.3f]\n", color.r, color.g, color.b, color.a);
-               for(unsigned i=0; i<8; ++i)
+               printf("  Color:     [%05.3f, %05.3f, %05.3f, %05.3f]\n", color.r, color.g, color.b, color.a);
+               unsigned count = glstate.get_max_texture_units();
+               for(unsigned i=0; i<count; ++i)
                {
                        const Vector4 &texcoord = glstate.get_texcoord(i);
-                       IO::print("  TexCoord%d: [%05.3f, %05.3f, %05.3f, %05.3f]\n", i, texcoord.s, texcoord.t, texcoord.p, texcoord.q);
+                       printf("  TexCoord%d: [%05.3f, %05.3f, %05.3f, %05.3f]\n", i, texcoord.s, texcoord.t, texcoord.p, texcoord.q);
                }
                const Vector3 &normal = glstate.get_normal();
-               IO::print("  Normal:    [%05.3f, %05.3f, %05.3f]\n", normal.x, normal.y, normal.z);
+               printf("  Normal:    [%05.3f, %05.3f, %05.3f]\n", normal.x, normal.y, normal.z);
        }
        else if(args=="bind")
        {
-               IO::print("Current bindings:\n");
-               for(unsigned i=0; i<8; ++i)
+               printf("Current bindings:\n");
+               unsigned count = glstate.get_max_texture_units();
+               for(unsigned i=0; i<count; ++i)
                {
-                       IO::print("  Texture unit %d:\n", i);
+                       printf("  Texture unit %d:\n", i);
                        const TexUnitState &unit = glstate.get_texture_unit(i);
-                       IO::print("    GL_TEXTURE_2D: %s\n", unit.describe_binding(GL_TEXTURE_2D));
-                       IO::print("    GL_TEXTURE_3D: %s\n", unit.describe_binding(GL_TEXTURE_3D));
+                       string descr = unit.describe_binding(GL_TEXTURE_2D);
+                       printf("    GL_TEXTURE_2D: %s\n", descr.c_str());
+                       descr = unit.describe_binding(GL_TEXTURE_3D);
+                       printf("    GL_TEXTURE_3D: %s\n", descr.c_str());
                }
-               IO::print("  Buffers:\n");
+               printf("  Buffers:\n");
                const BufferState *buf = glstate.get_current_buffer(GL_ARRAY_BUFFER);
-               IO::print("    GL_ARRAY_BUFFER:         %d\n", (buf ? buf->id : 0));
+               printf("    GL_ARRAY_BUFFER:         %d\n", (buf ? buf->id : 0));
                buf = glstate.get_current_buffer(GL_ELEMENT_ARRAY_BUFFER);
-               IO::print("    GL_ELEMENT_ARRAY_BUFFER: %d\n", (buf ? buf->id : 0));
+               printf("    GL_ELEMENT_ARRAY_BUFFER: %d\n", (buf ? buf->id : 0));
+               buf = glstate.get_current_buffer(GL_UNIFORM_BUFFER);
+               printf("    GL_UNIFORM_BUFFER:       %d\n", (buf ? buf->id : 0));
+               count = glstate.get_max_uniform_buffer_bindings();
+               for(unsigned i=0; i<count; ++i)
+               {
+                       const BufferBindingState &binding = glstate.get_buffer_binding(GL_UNIFORM_BUFFER, i);
+                       if(binding.buffer)
+                               printf("      %d: %d (%d bytes at %d)\n", i, binding.buffer->id, binding.size, binding.offset);
+               }
        }
        else
-               throw InvalidParameterValue("Invalid or missing argument");
+               throw runtime_error("Invalid or missing argument");
 }
 
 void Inspector::cmd_texture(const string &args)
@@ -85,32 +155,37 @@ void Inspector::cmd_texture(const string &args)
        if(args.empty())
        {
                const map<unsigned, TextureState> &textures = state.get_textures();
-               IO::print("%d texture objects:\n", textures.size());
+               printf("%d texture objects:\n", textures.size());
                for(map<unsigned, TextureState>::const_iterator i = textures.begin(); i!=textures.end(); ++i)
                {
                        const TextureState &tex = i->second;
-                       IO::print("  %d: %s, %d images\n", i->first, tex.describe(), tex.images.size());
+                       string descr = tex.describe();
+                       printf("  %d: %s, %d images\n", i->first, descr.c_str(), tex.images.size());
                }
        }
        else
        {
-               unsigned id = lexical_cast<unsigned>(args);
+               char *end = 0;
+               unsigned id = strtoul(args.c_str(), &end, 0);
+               if(end && *end)
+                       throw runtime_error("Invalid texture id");
+
                const TextureState &tex = state.get_texture(id);
-               IO::print("Texture object %d\n", id);
-               IO::print("  Target:          %s\n", describe_enum(tex.target, "TextureTarget"));
-               IO::print("  Images:\n");
+               printf("Texture object %d\n", id);
+               printf("  Target:          %s\n", describe_enum(tex.target, "TextureTarget"));
+               printf("  Images:\n");
                for(unsigned i=0; i<tex.images.size(); ++i)
                {
-                       const TexImageState &img = tex.images[i];
-                       IO::print("    Level %2d:      %s\n", i, img.describe());
+                       string descr = tex.images[i].describe();
+                       printf("    Level %2d:      %s\n", i, descr.c_str());
                }
-               IO::print("  Min. filter:     %s\n", describe_enum(tex.min_filter, "TextureMinFilter"));
-               IO::print("  Mag. filter:     %s\n", describe_enum(tex.mag_filter, "TextureMagFilter"));
-               IO::print("  Wrap modes:      S=%s / T=%s / R=%s\n", describe_enum(tex.wrap_s, "TextureWrapMode"),
+               printf("  Min. filter:     %s\n", describe_enum(tex.min_filter, "TextureMinFilter"));
+               printf("  Mag. filter:     %s\n", describe_enum(tex.mag_filter, "TextureMagFilter"));
+               printf("  Wrap modes:      S=%s / T=%s / R=%s\n", describe_enum(tex.wrap_s, "TextureWrapMode"),
                        describe_enum(tex.wrap_t, "TextureWrapMode"), describe_enum(tex.wrap_r, "TextureWrapMode"));
-               IO::print("  Compare mode:    %s\n", describe_enum(tex.compare_mode, ""));
-               IO::print("  Compare func:    %s\n", describe_enum(tex.compare_func, "DepthFunction"));
-               IO::print("  Generate mipmap: %s\n", tex.generate_mipmap);
+               printf("  Compare mode:    %s\n", describe_enum(tex.compare_mode, ""));
+               printf("  Compare func:    %s\n", describe_enum(tex.compare_func, "DepthFunction"));
+               printf("  Generate mipmap: %s\n", (tex.generate_mipmap ? "true" : "false"));
        }
 }
 
@@ -119,34 +194,76 @@ void Inspector::cmd_buffer(const string &args)
        if(args.empty())
        {
                const GlState::BufferMap &buffers = state.get_buffers();
-               IO::print("%d buffers:\n", buffers.size());
+               printf("%d buffers:\n", buffers.size());
                for(GlState::BufferMap::const_iterator i=buffers.begin(); i!=buffers.end(); ++i)
-                       IO::print("  %d: %s\n", i->first, i->second.describe());
+               {
+                       string descr = i->second.describe();
+                       printf("  %d: %s\n", i->first, descr.c_str());
+               }
        }
        else
        {
-               unsigned id = lexical_cast<unsigned>(args);
+               char *end = 0;
+               unsigned id = strtoul(args.c_str(), &end, 0);
+               if(end && *end)
+                       throw runtime_error("Invalid buffer id");
+
                const BufferState &buf = state.get_buffer(id);
-               IO::print("Buffer %d:\n", id);
-               IO::print("  Size:  %d bytes\n", buf.size);
-               IO::print("  Usage: %s\n", describe_enum(buf.usage, ""));
-               if(buf.content.stride)
+               printf("Buffer %d:\n", id);
+               printf("  Size:  %d bytes\n", buf.size);
+               printf("  Usage: %s\n", describe_enum(buf.usage, ""));
+               if(buf.content.arrays.size()==1 && buf.content.arrays.front().kind==GL_ELEMENT_ARRAY_BUFFER)
                {
-                       IO::print("  Stride: %d bytes\n", buf.content.stride);
+                       const BufferContent::Array &array = buf.content.arrays.front();
+                       printf("  Arrays:\n");
+                       printf("    0: Element indices, 1 %s\n", describe_enum(array.type, "DataType"));
 
-                       IO::print("  Arrays:\n");
+                       printf("  Data:\n");
+                       unsigned width = 1+buf.content.stride*2;
+                       char fmt[6];
+                       snprintf(fmt, sizeof(fmt), " %%%du", width);
+                       unsigned n_elems = buf.size/buf.content.stride;
+                       string line;
+                       const char *ptr = buf.data;
+                       for(unsigned i=0; i<n_elems; ++i)
+                       {
+                               if(line.empty())
+                                       line = "   ";
+
+                               if(array.type==GL_UNSIGNED_BYTE)
+                                       line += strformat(fmt, *(reinterpret_cast<const unsigned char *>(ptr)+i));
+                               else if(array.type==GL_UNSIGNED_SHORT)
+                                       line += strformat(fmt, *(reinterpret_cast<const unsigned short *>(ptr)+i));
+                               else if(array.type==GL_UNSIGNED_INT)
+                                       line += strformat(fmt, *(reinterpret_cast<const unsigned *>(ptr)+i));
+
+                               if(line.size()+1+width>79)
+                               {
+                                       printf("%s\n", line.c_str());
+                                       line.clear();
+                               }
+                       }
+
+                       if(!line.empty())
+                               printf("%s\n", line.c_str());
+               }
+               else if(buf.content.stride)
+               {
+                       printf("  Stride: %d bytes\n", buf.content.stride);
+
+                       printf("  Arrays:\n");
                        const vector<BufferContent::Array> &arrays = buf.content.arrays;
                        for(vector<BufferContent::Array>::const_iterator i=arrays.begin(); i!=arrays.end(); ++i)
                        {
                                if(i->kind)
-                                       IO::print("    %2d: %s, %d %s\n", i->offset,
+                                       printf("    %2d: %s, %d %s\n", i->offset,
                                                describe_enum(i->kind, ""), i->size, describe_enum(i->type, "DataType"));
                                else
-                                       IO::print("    %2d: Attrib %d, %d %s\n", i->offset,
+                                       printf("    %2d: Attrib %d, %d %s\n", i->offset,
                                                i->index, i->size, describe_enum(i->type, "DataType"));
                        }
 
-                       IO::print("  Data:\n");
+                       printf("  Data:\n");
                        string header;
                        for(vector<BufferContent::Array>::const_iterator i=arrays.begin(); i!=arrays.end(); ++i)
                        {
@@ -170,9 +287,9 @@ void Inspector::cmd_buffer(const string &args)
                                else if(!i->kind)
                                {
                                        if(i->size==1)
-                                               label = format("A %d", i->index);
+                                               label = strformat("A %d", i->index);
                                        else
-                                               label = format("Attrib %d", i->index);
+                                               label = strformat("Attrib %d", i->index);
                                }
 
                                unsigned width = i->size;
@@ -186,7 +303,7 @@ void Inspector::cmd_buffer(const string &args)
                                header += label;
                                header.append((width-label.size()+1)/2, ' ');
                        }
-                       IO::print("     %s\n", header);
+                       printf("     %s\n", header.c_str());
 
                        unsigned n_verts = buf.size/buf.content.stride;
                        for(unsigned i=0; i<n_verts; ++i)
@@ -203,14 +320,97 @@ void Inspector::cmd_buffer(const string &args)
                                        for(unsigned k=0; k<j->size; ++k)
                                        {
                                                if(j->type==GL_FLOAT)
-                                                       line += format(" %5.2f", *(reinterpret_cast<const float *>(base)+k));
+                                                       line += strformat(" %5.2f", *(reinterpret_cast<const float *>(base)+k));
                                                else if(j->type==GL_UNSIGNED_BYTE)
-                                                       line += format(" %3u", *(reinterpret_cast<const unsigned char *>(base)+k));
+                                                       line += strformat(" %3u", *(reinterpret_cast<const unsigned char *>(base)+k));
                                        }
                                }
 
-                               IO::print("%3d:%s\n", i, line);
+                               printf("%3d:%s\n", i, line.c_str());
                        }
                }
        }
 }
+
+void Inspector::cmd_shader(const string &args)
+{
+       if(args.empty())
+       {
+               const GlState::ShaderMap &shaders = state.get_shaders();
+               printf("%d shader objects:\n", shaders.size());
+               for(GlState::ShaderMap::const_iterator i=shaders.begin(); i!=shaders.end(); ++i)
+               {
+                       string descr = i->second.describe();
+                       printf("  %d: %s\n", i->first, descr.c_str());
+               }
+       }
+       else
+       {
+               char *end = 0;
+               unsigned id = strtoul(args.c_str(), &end, 0);
+               if(end && *end)
+                       throw runtime_error("Invalid shader id");
+
+               const ShaderState &shader = state.get_shader(id);
+               printf("Shader %d:\n", shader.id);
+               printf("  Type: %s\n", describe_enum(shader.type, ""));
+               unsigned n = 0;
+               for(vector<string>::const_iterator i=shader.source.begin(); i!=shader.source.end(); ++i, ++n)
+               {
+                       printf("  Source string %d:\n", n);
+                       print_indented(*i, 4);
+               }
+               if(shader.source_changed)
+                       printf("  Source changed since last compile\n");
+               printf("  Compile status: %d\n", shader.compile_status);
+               if(shader.info_log.empty())
+                       printf("  Info log is empty\n");
+               else
+               {
+                       printf("  Info log:\n");
+                       print_indented(shader.info_log, 4);
+               }
+               if(shader.pending_delete)
+                       printf("  Pending deletion\n");
+       }
+}
+
+void Inspector::cmd_program(const std::string &args)
+{
+       if(args.empty())
+       {
+               const GlState::ProgramMap &programs = state.get_programs();
+               printf("%d program objects:\n", programs.size());
+               for(GlState::ProgramMap::const_iterator i=programs.begin(); i!=programs.end(); ++i)
+               {
+                       string descr = i->second.describe();
+                       printf("  %d: %s\n", i->first, descr.c_str());
+               }
+       }
+       else
+       {
+               char *end = 0;
+               unsigned id = strtoul(args.c_str(), &end, 0);
+               if(end && *end)
+                       throw runtime_error("Invalid program id");
+
+               const ProgramState &program = state.get_program(id);
+               printf("Program %d:\n", program.id);
+               printf("  Attached shaders:\n");
+               for(vector<ShaderState *>::const_iterator i=program.shaders.begin(); i!=program.shaders.end(); ++i)
+               {
+                       string descr = (*i)->describe();
+                       printf("    %d: %s\n", (*i)->id, descr.c_str());
+               }
+               if(program.shaders_changed)
+                       printf("  Shaders changed since last compile\n");
+               printf("  Link status: %d\n", program.link_status);
+               if(program.info_log.empty())
+                       printf("  Info log is empty\n");
+               else
+               {
+                       printf("  Info log:\n");
+                       print_indented(program.info_log, 4);
+               }
+       }
+}