-/* $Id$
-
-This file is part of gldbg
-Copyright © 2009-2010 Mikko Rasa, Mikkosoft Productions
-Distributed under the GPL
-*/
-
#ifndef GLSTATE_H_
#define GLSTATE_H_
#include "arraystate.h"
#include "bufferstate.h"
#include "gldecoder.h"
+#include "programstate.h"
#include "texturestate.h"
struct Vector3
public:
typedef std::map<unsigned, TextureState> TextureMap;
typedef std::map<unsigned, BufferState> BufferMap;
+ typedef std::map<unsigned, ShaderState> ShaderMap;
+ typedef std::map<unsigned, ProgramState> ProgramMap;
private:
GlDecoder *decoder;
BufferMap buffers;
BufferState *array_buffer;
BufferState *element_buffer;
+ BufferState *uniform_buffer;
+ std::vector<BufferBindingState> uniform_bind_points;
ArrayState vertex_array;
ArrayState normal_array;
ArrayState color_array;
ArrayState texcoord_arrays[8];
std::map<unsigned, ArrayState> attrib_arrays;
+ ShaderMap shaders;
+ ProgramMap programs;
public:
GlState();
const BufferMap &get_buffers() const { return buffers; }
const BufferState &get_buffer(unsigned) const;
const BufferState *get_current_buffer(GLenum) const;
+ const BufferBindingState &get_buffer_binding(GLenum, unsigned) const;
const ArrayState &get_array(GLenum) const;
const ArrayState &get_texture_coord_array(unsigned) const;
const ArrayState &get_attrib_array(unsigned) const;
+ const ShaderMap &get_shaders() const { return shaders; }
+ const ShaderState &get_shader(unsigned) const;
+ const ProgramMap &get_programs() const { return programs; }
+ const ProgramState &get_program(unsigned) const;
private:
bool &get_boolean_state(GLenum);
TextureState *get_current_texture(GLenum);
+ BufferState *get_buffer_object(unsigned);
BufferState *get_current_buffer(GLenum);
+ BufferBindingState *get_buffer_binding(GLenum, unsigned);
void set_current_texture(GLenum, unsigned);
void set_current_buffer(GLenum, unsigned);
+ ArrayState &get_attrib_array(unsigned);
+ ShaderState *get_shader(unsigned, bool);
+ void delete_shader(unsigned);
+ ProgramState *get_program(unsigned, bool);
+ void delete_program(unsigned);
static void glEnableClientState(void *, GLenum);
static void glDisableClientState(void *, GLenum);
static void glColorPointer(void *, int, GLenum, int, const void *);
static void glClientActiveTexture(void *, unsigned);
static void glTexCoordPointer(void *, int, GLenum, int, const void *);
- static void glVertexAttribPointer(void *, unsigned, int, GLenum, int, int, const void *);
+ static void glVertexAttribPointer(void *, unsigned, int, GLenum, unsigned char, int, const void *);
static void glBindBuffer(void *, GLenum, unsigned);
+ static void glBindBufferBase(void *, GLenum, unsigned, unsigned);
+ static void glBindBufferRange(void *, GLenum, unsigned, unsigned, int, int);
static void glBufferData(void *, GLenum, int, const void *, GLenum);
static void glBufferSubData(void *, GLenum, int, int, const void *);
static void glDeleteBuffers(void *, int, const unsigned *);
+
+ static void glDrawElements(void *, GLenum, int, GLenum, const void *);
+ static void glDrawRangeElements(void *, GLenum, unsigned, unsigned, int, GLenum, const void *);
+
+ static void glCreateShader(void *, unsigned, GLenum);
+ static void glShaderSource(void *, unsigned, int, const char **, const int *);
+ static void glCompileShader(void *, unsigned);
+ static void glGetShaderiv(void *, unsigned, GLenum, int *);
+ static void glGetShaderInfoLog(void *, unsigned, int, int *, char *);
+ static void glDeleteShader(void *, unsigned);
+ static void glCreateProgram(void *, unsigned);
+ static void glAttachShader(void *, unsigned, unsigned);
+ static void glLinkProgram(void *, unsigned);
+ static void glGetProgramiv(void *, unsigned, GLenum, int *);
+ static void glGetProgramInfoLog(void *, unsigned, int, int *, char *);
+ static void glDeleteProgram(void *, unsigned);
+ static void glDeleteObjectARB(void *, unsigned);
+ static void glGetObjectParameterivARB(void *, unsigned, GLenum, int *);
+ static void glGetInfoLogARB(void *, unsigned, int, int *, char *);
};
#endif