]> git.tdb.fi Git - gldbg.git/blobdiff - flavors/gl/source/glstate.h
Basic tracking and inspection of shaders and programs
[gldbg.git] / flavors / gl / source / glstate.h
index 86cc5386ae02acbd973fab7b4743c16e3c928672..e829103c7556884344bf2d80d9b6e0c99492c309 100644 (file)
@@ -1,10 +1,3 @@
-/* $Id$
-
-This file is part of gldbg
-Copyright © 2009-2010  Mikko Rasa, Mikkosoft Productions
-Distributed under the GPL
-*/
-
 #ifndef GLSTATE_H_
 #define GLSTATE_H_
 
@@ -13,6 +6,7 @@ Distributed under the GPL
 #include "arraystate.h"
 #include "bufferstate.h"
 #include "gldecoder.h"
+#include "programstate.h"
 #include "texturestate.h"
 
 struct Vector3
@@ -44,6 +38,8 @@ class GlState
 public:
        typedef std::map<unsigned, TextureState> TextureMap;
        typedef std::map<unsigned, BufferState> BufferMap;
+       typedef std::map<unsigned, ShaderState> ShaderMap;
+       typedef std::map<unsigned, ProgramState> ProgramMap;
 
 private:
        GlDecoder *decoder;
@@ -57,11 +53,15 @@ private:
        BufferMap buffers;
        BufferState *array_buffer;
        BufferState *element_buffer;
+       BufferState *uniform_buffer;
+       std::vector<BufferBindingState> uniform_bind_points;
        ArrayState vertex_array;
        ArrayState normal_array;
        ArrayState color_array;
        ArrayState texcoord_arrays[8];
        std::map<unsigned, ArrayState> attrib_arrays;
+       ShaderMap shaders;
+       ProgramMap programs;
 
 public:
        GlState();
@@ -77,15 +77,27 @@ public:
        const BufferMap &get_buffers() const { return buffers; }
        const BufferState &get_buffer(unsigned) const;
        const BufferState *get_current_buffer(GLenum) const;
+       const BufferBindingState &get_buffer_binding(GLenum, unsigned) const;
        const ArrayState &get_array(GLenum) const;
        const ArrayState &get_texture_coord_array(unsigned) const;
        const ArrayState &get_attrib_array(unsigned) const;
+       const ShaderMap &get_shaders() const { return shaders; }
+       const ShaderState &get_shader(unsigned) const;
+       const ProgramMap &get_programs() const { return programs; }
+       const ProgramState &get_program(unsigned) const;
 private:
        bool &get_boolean_state(GLenum);
        TextureState *get_current_texture(GLenum);
+       BufferState *get_buffer_object(unsigned);
        BufferState *get_current_buffer(GLenum);
+       BufferBindingState *get_buffer_binding(GLenum, unsigned);
        void set_current_texture(GLenum, unsigned);
        void set_current_buffer(GLenum, unsigned);
+       ArrayState &get_attrib_array(unsigned);
+       ShaderState *get_shader(unsigned, bool);
+       void delete_shader(unsigned);
+       ProgramState *get_program(unsigned, bool);
+       void delete_program(unsigned);
 
        static void glEnableClientState(void *, GLenum);
        static void glDisableClientState(void *, GLenum);
@@ -113,12 +125,33 @@ private:
        static void glColorPointer(void *, int, GLenum, int, const void *);
        static void glClientActiveTexture(void *, unsigned);
        static void glTexCoordPointer(void *, int, GLenum, int, const void *);
-       static void glVertexAttribPointer(void *, unsigned, int, GLenum, int, int, const void *);
+       static void glVertexAttribPointer(void *, unsigned, int, GLenum, unsigned char, int, const void *);
 
        static void glBindBuffer(void *, GLenum, unsigned);
+       static void glBindBufferBase(void *, GLenum, unsigned, unsigned);
+       static void glBindBufferRange(void *, GLenum, unsigned, unsigned, int, int);
        static void glBufferData(void *, GLenum, int, const void *, GLenum);
        static void glBufferSubData(void *, GLenum, int, int, const void *);
        static void glDeleteBuffers(void *, int, const unsigned *);
+
+       static void glDrawElements(void *, GLenum, int, GLenum, const void *);
+       static void glDrawRangeElements(void *, GLenum, unsigned, unsigned, int, GLenum, const void *);
+
+       static void glCreateShader(void *, unsigned, GLenum);
+       static void glShaderSource(void *, unsigned, int, const char **, const int *);
+       static void glCompileShader(void *, unsigned);
+       static void glGetShaderiv(void *, unsigned, GLenum, int *);
+       static void glGetShaderInfoLog(void *, unsigned, int, int *, char *);
+       static void glDeleteShader(void *, unsigned);
+       static void glCreateProgram(void *, unsigned);
+       static void glAttachShader(void *, unsigned, unsigned);
+       static void glLinkProgram(void *, unsigned);
+       static void glGetProgramiv(void *, unsigned, GLenum, int *);
+       static void glGetProgramInfoLog(void *, unsigned, int, int *, char *);
+       static void glDeleteProgram(void *, unsigned);
+       static void glDeleteObjectARB(void *, unsigned);
+       static void glGetObjectParameterivARB(void *, unsigned, GLenum, int *);
+       static void glGetInfoLogARB(void *, unsigned, int, int *, char *);
 };
 
 #endif