]> git.tdb.fi Git - gldbg.git/blobdiff - flavors/gl/source/glstate.h
Rearrange the members of GlState
[gldbg.git] / flavors / gl / source / glstate.h
index e829103c7556884344bf2d80d9b6e0c99492c309..ab5ab050a87e51f30e55fc8e577e6cb6b6c3ca72 100644 (file)
@@ -68,41 +68,11 @@ public:
        ~GlState();
 
        int decode(const char *, unsigned);
-       const Vector4 &get_color() const { return color; }
-       const Vector4 &get_texcoord(unsigned i) const { return texcoord[i]; }
-       const Vector3 &get_normal() const { return normal; }
-       const TextureMap &get_textures() const { return textures; }
-       const TextureState &get_texture(unsigned) const;
-       const TexUnitState &get_texture_unit(unsigned i) const { return texunits[i]; }
-       const BufferMap &get_buffers() const { return buffers; }
-       const BufferState &get_buffer(unsigned) const;
-       const BufferState *get_current_buffer(GLenum) const;
-       const BufferBindingState &get_buffer_binding(GLenum, unsigned) const;
-       const ArrayState &get_array(GLenum) const;
-       const ArrayState &get_texture_coord_array(unsigned) const;
-       const ArrayState &get_attrib_array(unsigned) const;
-       const ShaderMap &get_shaders() const { return shaders; }
-       const ShaderState &get_shader(unsigned) const;
-       const ProgramMap &get_programs() const { return programs; }
-       const ProgramState &get_program(unsigned) const;
+
 private:
        bool &get_boolean_state(GLenum);
-       TextureState *get_current_texture(GLenum);
-       BufferState *get_buffer_object(unsigned);
-       BufferState *get_current_buffer(GLenum);
-       BufferBindingState *get_buffer_binding(GLenum, unsigned);
-       void set_current_texture(GLenum, unsigned);
-       void set_current_buffer(GLenum, unsigned);
-       ArrayState &get_attrib_array(unsigned);
-       ShaderState *get_shader(unsigned, bool);
-       void delete_shader(unsigned);
-       ProgramState *get_program(unsigned, bool);
-       void delete_program(unsigned);
-
        static void glEnableClientState(void *, GLenum);
        static void glDisableClientState(void *, GLenum);
-       static void glEnableVertexAttribArray(void *, unsigned);
-       static void glDisableVertexAttribArray(void *, unsigned);
 
        static void glColor3f(void *, float, float, float);
        static void glColor4f(void *, float, float, float, float);
@@ -113,20 +83,37 @@ private:
        static void glTexCoord4f(void *, float, float, float, float);
        static void glMultiTexCoord4f(void *, unsigned, float, float, float, float);
 
-       static void glActiveTexture(void *, unsigned);
-       static void glBindTexture(void *, GLenum, unsigned);
-       static void glTexImage2D(void *, GLenum, int, int, int, int, int, GLenum, GLenum, const void *);
-       static void glTexParameteri(void *, GLenum, GLenum, int);
-       static void glTexParameteriv(void *, GLenum, GLenum, const int *);
-       static void glDeleteTextures(void *, int, const unsigned *);
+public:
+       const Vector4 &get_color() const { return color; }
+       const Vector4 &get_texcoord(unsigned i) const { return texcoord[i]; }
+       const Vector3 &get_normal() const { return normal; }
+
+private:
+       ArrayState &get_attrib_array(unsigned);
 
        static void glVertexPointer(void *, int, GLenum, int, const void *);
        static void glNormalPointer(void *, GLenum, int, const void *);
        static void glColorPointer(void *, int, GLenum, int, const void *);
        static void glClientActiveTexture(void *, unsigned);
        static void glTexCoordPointer(void *, int, GLenum, int, const void *);
+       static void glEnableVertexAttribArray(void *, unsigned);
+       static void glDisableVertexAttribArray(void *, unsigned);
        static void glVertexAttribPointer(void *, unsigned, int, GLenum, unsigned char, int, const void *);
 
+public:
+       const ArrayState &get_array(GLenum) const;
+       const ArrayState &get_texture_coord_array(unsigned) const;
+       const ArrayState &get_attrib_array(unsigned) const;
+
+private:
+       static void glDrawElements(void *, GLenum, int, GLenum, const void *);
+       static void glDrawRangeElements(void *, GLenum, unsigned, unsigned, int, GLenum, const void *);
+
+       void set_current_buffer(GLenum, unsigned);
+       BufferState *get_buffer_object(unsigned);
+       BufferState *get_current_buffer(GLenum);
+       BufferBindingState *get_buffer_binding(GLenum, unsigned);
+
        static void glBindBuffer(void *, GLenum, unsigned);
        static void glBindBufferBase(void *, GLenum, unsigned, unsigned);
        static void glBindBufferRange(void *, GLenum, unsigned, unsigned, int, int);
@@ -134,8 +121,33 @@ private:
        static void glBufferSubData(void *, GLenum, int, int, const void *);
        static void glDeleteBuffers(void *, int, const unsigned *);
 
-       static void glDrawElements(void *, GLenum, int, GLenum, const void *);
-       static void glDrawRangeElements(void *, GLenum, unsigned, unsigned, int, GLenum, const void *);
+public:
+       const BufferMap &get_buffers() const { return buffers; }
+       const BufferState &get_buffer(unsigned) const;
+       const BufferState *get_current_buffer(GLenum) const;
+       const BufferBindingState &get_buffer_binding(GLenum, unsigned) const;
+
+private:
+       void set_current_texture(GLenum, unsigned);
+       TextureState *get_current_texture(GLenum);
+
+       static void glActiveTexture(void *, unsigned);
+       static void glBindTexture(void *, GLenum, unsigned);
+       static void glTexImage2D(void *, GLenum, int, int, int, int, int, GLenum, GLenum, const void *);
+       static void glTexParameteri(void *, GLenum, GLenum, int);
+       static void glTexParameteriv(void *, GLenum, GLenum, const int *);
+       static void glDeleteTextures(void *, int, const unsigned *);
+
+public:
+       const TextureMap &get_textures() const { return textures; }
+       const TextureState &get_texture(unsigned) const;
+       const TexUnitState &get_texture_unit(unsigned i) const { return texunits[i]; }
+
+private:
+       ShaderState *get_shader(unsigned, bool);
+       void delete_shader(unsigned);
+       ProgramState *get_program(unsigned, bool);
+       void delete_program(unsigned);
 
        static void glCreateShader(void *, unsigned, GLenum);
        static void glShaderSource(void *, unsigned, int, const char **, const int *);
@@ -152,6 +164,12 @@ private:
        static void glDeleteObjectARB(void *, unsigned);
        static void glGetObjectParameterivARB(void *, unsigned, GLenum, int *);
        static void glGetInfoLogARB(void *, unsigned, int, int *, char *);
+
+public:
+       const ShaderMap &get_shaders() const { return shaders; }
+       const ShaderState &get_shader(unsigned) const;
+       const ProgramMap &get_programs() const { return programs; }
+       const ProgramState &get_program(unsigned) const;
 };
 
 #endif