12 float normalize<GLubyte>(GLubyte v)
16 float normalize<GLbyte>(GLbyte v)
17 { return (2*v+1)/255.0f; }
19 template<typename T, void (*func)(void *, float)>
20 void wrap_normalized(void *user_data, T v0)
21 { func(user_data, v0); }
23 template<typename T, void (*func)(void *, float, float)>
24 void wrap_normalized(void *user_data, T v0, T v1)
25 { func(user_data, v0, v1); }
27 template<typename T, void (*func)(void *, float, float, float)>
28 void wrap_normalized(void *user_data, T v0, T v1, T v2)
29 { func(user_data, v0, v1, v2); }
31 template<typename T, void (*func)(void *, float, float, float, float)>
32 void wrap_normalized(void *user_data, T v0, T v1, T v2, T v3)
33 { func(user_data, v0, v1, v2, v3); }
35 template<typename T, void (*func)(void *, T)>
36 void wrap_array(void *user_data, const T *v)
37 { func(user_data, v[0]); }
39 template<typename T, void (*func)(void *, T, T)>
40 void wrap_array(void *user_data, const T *v)
41 { func(user_data, v[0], v[1]); }
43 template<typename T, void (*func)(void *, T, T, T)>
44 void wrap_array(void *user_data, const T *v)
45 { func(user_data, v[0], v[1], v[2]); }
47 template<typename T, void (*func)(void *, T, T, T, T)>
48 void wrap_array(void *user_data, const T *v)
49 { func(user_data, v[0], v[1], v[2], v[3]); }
60 x(0), y(0), z(0), w(1)
65 decoder(gldecoder_new(this, NULL)),
71 uniform_bind_points(64)
73 vertex_array.kind = GL_VERTEX_ARRAY;
74 normal_array.kind = GL_NORMAL_ARRAY;
75 color_array.kind = GL_COLOR_ARRAY;
76 for(unsigned i=0; i<8; ++i)
78 texcoord_arrays[i].kind = GL_TEXTURE_COORD_ARRAY;
79 texcoord_arrays[i].index = i;
82 decoder->glEnableClientState = glEnableClientState;
83 decoder->glDisableClientState = glDisableClientState;
85 decoder->glColor3ub = wrap_normalized<GLubyte, glColor3f>;
86 decoder->glColor3ubv = wrap_array<GLubyte, wrap_normalized<GLubyte, glColor3f> >;
87 decoder->glColor4ub = wrap_normalized<GLubyte, glColor4f>;
88 decoder->glColor4ubv = wrap_array<GLubyte, wrap_normalized<GLubyte, glColor4f> >;
89 decoder->glColor3f = glColor3f;
90 decoder->glColor3fv = wrap_array<float, glColor3f>;
91 decoder->glColor4f = glColor4f;
92 decoder->glColor4fv = wrap_array<float, glColor4f>;
93 decoder->glTexCoord1f = glTexCoord1f;
94 decoder->glTexCoord1fv = wrap_array<float, glTexCoord1f>;
95 decoder->glTexCoord2f = glTexCoord2f;
96 decoder->glTexCoord2fv = wrap_array<float, glTexCoord2f>;
97 decoder->glTexCoord3f = glTexCoord3f;
98 decoder->glTexCoord3fv = wrap_array<float, glTexCoord3f>;
99 decoder->glTexCoord4f = glTexCoord4f;
100 decoder->glTexCoord4fv = wrap_array<float, glTexCoord4f>;
101 decoder->glNormal3f = glNormal3f;
102 decoder->glNormal3fv = wrap_array<float, glNormal3f>;
104 decoder->glVertexPointer = glVertexPointer;
105 decoder->glNormalPointer = glNormalPointer;
106 decoder->glColorPointer = glColorPointer;
107 decoder->glClientActiveTexture = glClientActiveTexture;
108 decoder->glClientActiveTextureARB = glClientActiveTexture;
109 decoder->glTexCoordPointer = glTexCoordPointer;
110 decoder->glEnableVertexAttribArray = glEnableVertexAttribArray;
111 decoder->glEnableVertexAttribArrayARB = glEnableVertexAttribArray;
112 decoder->glDisableVertexAttribArray = glDisableVertexAttribArray;
113 decoder->glDisableVertexAttribArrayARB = glDisableVertexAttribArray;
114 decoder->glVertexAttribPointer = glVertexAttribPointer;
115 decoder->glVertexAttribPointerARB = glVertexAttribPointer;
117 decoder->glDrawElements = glDrawElements;
118 decoder->glDrawRangeElements = glDrawRangeElements;
119 decoder->glDrawRangeElementsEXT = glDrawRangeElements;
121 decoder->glBindBuffer = glBindBuffer;
122 decoder->glBindBufferARB = glBindBuffer;
123 decoder->glBindBufferBase = glBindBufferBase;
124 decoder->glBindBufferRange = glBindBufferRange;
125 decoder->glBufferData = glBufferData;
126 decoder->glBufferDataARB = glBufferData;
127 decoder->glBufferSubData = glBufferSubData;
128 decoder->glBufferSubDataARB = glBufferSubData;
129 decoder->glDeleteBuffers = glDeleteBuffers;
130 decoder->glDeleteBuffersARB = glDeleteBuffers;
132 decoder->glActiveTexture = glActiveTexture;
133 decoder->glActiveTextureARB = glActiveTexture;
134 decoder->glBindTexture = glBindTexture;
135 decoder->glTexImage2D = glTexImage2D;
136 decoder->glTexParameteri = glTexParameteri;
137 decoder->glTexParameteriv = glTexParameteriv;
138 decoder->glDeleteTextures = glDeleteTextures;
140 decoder->glCreateShader = glCreateShader;
141 decoder->glCreateShaderObjectARB = glCreateShader;
142 decoder->glShaderSource = glShaderSource;
143 decoder->glShaderSourceARB = glShaderSource;
144 decoder->glCompileShader = glCompileShader;
145 decoder->glCompileShaderARB = glCompileShader;
146 decoder->glGetShaderiv = glGetShaderiv;
147 decoder->glGetShaderInfoLog = glGetShaderInfoLog;
148 decoder->glDeleteShader = glDeleteShader;
149 decoder->glCreateProgram = glCreateProgram;
150 decoder->glCreateProgramObjectARB = glCreateProgram;
151 decoder->glAttachShader = glAttachShader;
152 decoder->glAttachObjectARB = glAttachShader;
153 decoder->glLinkProgram = glLinkProgram;
154 decoder->glLinkProgramARB = glLinkProgram;
155 decoder->glGetProgramiv = glGetProgramiv;
156 decoder->glGetProgramInfoLog = glGetProgramInfoLog;
157 decoder->glDeleteObjectARB = glDeleteObjectARB;
158 decoder->glGetObjectParameterivARB = glGetObjectParameterivARB;
159 decoder->glGetInfoLogARB = glGetInfoLogARB;
164 gldecoder_delete(decoder);
167 int GlState::decode(const char *data, unsigned len)
169 return gldecoder_decode(decoder, data, len);
174 bool &GlState::get_boolean_state(GLenum state)
176 if(state==GL_VERTEX_ARRAY)
177 return vertex_array.enabled;
178 else if(state==GL_NORMAL_ARRAY)
179 return normal_array.enabled;
180 else if(state==GL_COLOR_ARRAY)
181 return color_array.enabled;
182 else if(state==GL_TEXTURE_COORD_ARRAY)
183 return texcoord_arrays[client_active_tex].enabled;
189 void GlState::glEnableClientState(void *user_data, GLenum state)
191 reinterpret_cast<GlState *>(user_data)->get_boolean_state(state) = true;
194 void GlState::glDisableClientState(void *user_data, GLenum state)
196 reinterpret_cast<GlState *>(user_data)->get_boolean_state(state) = false;
201 void GlState::glColor3f(void *user_data, float r, float g, float b)
203 glColor4f(user_data, r, g, b, 1.0f);
206 void GlState::glColor4f(void *user_data, float r, float g, float b, float a)
208 Vector4 &color = reinterpret_cast<GlState *>(user_data)->color;
215 void GlState::glNormal3f(void *user_data, float x, float y, float z)
217 Vector3 &normal = reinterpret_cast<GlState *>(user_data)->normal;
223 void GlState::glTexCoord1f(void *user_data, float s)
225 glTexCoord4f(user_data, s, 0.0f, 0.0f, 1.0f);
228 void GlState::glTexCoord2f(void *user_data, float s, float t)
230 glTexCoord4f(user_data, s, t, 0.0f, 1.0f);
233 void GlState::glTexCoord3f(void *user_data, float s, float t, float p)
235 glTexCoord4f(user_data, s, t, p, 1.0f);
238 void GlState::glTexCoord4f(void *user_data, float s, float t, float p, float q)
240 unsigned index = reinterpret_cast<GlState *>(user_data)->active_tex;
241 glMultiTexCoord4f(user_data, index, s, t, p, q);
244 void GlState::glMultiTexCoord4f(void *user_data, unsigned index, float s, float t, float p, float q)
246 Vector4 &texcoord = reinterpret_cast<GlState *>(user_data)->texcoord[index];
255 ArrayState &GlState::get_attrib_array(unsigned index)
257 map<unsigned, ArrayState>::iterator i = attrib_arrays.find(index);
258 if(i!=attrib_arrays.end())
261 ArrayState &array = attrib_arrays[index];
267 void GlState::glVertexPointer(void *user_data, int size, GLenum type, int stride, const void *data)
269 GlState *self = reinterpret_cast<GlState *>(user_data);
270 self->vertex_array.set(size, type, false, stride, self->array_buffer, reinterpret_cast<long>(data));
273 void GlState::glNormalPointer(void *user_data, GLenum type, int stride, const void *data)
275 GlState *self = reinterpret_cast<GlState *>(user_data);
276 self->normal_array.set(3, type, true, stride, self->array_buffer, reinterpret_cast<long>(data));
279 void GlState::glColorPointer(void *user_data, int size, GLenum type, int stride, const void *data)
281 GlState *self = reinterpret_cast<GlState *>(user_data);
282 self->color_array.set(size, type, true, stride, self->array_buffer, reinterpret_cast<long>(data));
285 void GlState::glClientActiveTexture(void *user_data, unsigned index)
287 reinterpret_cast<GlState *>(user_data)->client_active_tex = index-GL_TEXTURE0;
290 void GlState::glTexCoordPointer(void *user_data, int size, GLenum type, int stride, const void *data)
292 GlState *self = reinterpret_cast<GlState *>(user_data);
293 self->texcoord_arrays[self->client_active_tex].set(size, type, false, stride, self->array_buffer, reinterpret_cast<long>(data));
296 void GlState::glEnableVertexAttribArray(void *user_data, unsigned index)
298 reinterpret_cast<GlState *>(user_data)->attrib_arrays[index].enabled = true;
301 void GlState::glDisableVertexAttribArray(void *user_data, unsigned index)
303 reinterpret_cast<GlState *>(user_data)->attrib_arrays[index].enabled = false;
306 void GlState::glVertexAttribPointer(void *user_data, unsigned index, int size, GLenum type, unsigned char norm, int stride, const void *data)
308 GlState *self = reinterpret_cast<GlState *>(user_data);
309 self->get_attrib_array(index).set(size, type, norm, stride, self->array_buffer, reinterpret_cast<long>(data));
312 const ArrayState &GlState::get_array(GLenum array) const
314 if(array==GL_VERTEX_ARRAY)
316 else if(array==GL_NORMAL_ARRAY)
318 else if(array==GL_COLOR_ARRAY)
320 else if(array==GL_TEXTURE_COORD_ARRAY)
321 return texcoord_arrays[client_active_tex];
323 throw logic_error("Invalid array");
326 const ArrayState &GlState::get_texture_coord_array(unsigned index) const
328 return texcoord_arrays[index];
331 const ArrayState &GlState::get_attrib_array(unsigned index) const
333 map<unsigned, ArrayState>::const_iterator i = attrib_arrays.find(index);
334 if(i!=attrib_arrays.end())
337 // XXX Return a dummy?
338 throw runtime_error("Unknown attribute array");
341 // Array draw commands
343 void GlState::glDrawElements(void *user_data, GLenum, int, GLenum type, const void *)
345 if(BufferState *buf = reinterpret_cast<GlState *>(user_data)->element_buffer)
346 buf->content.update_elements(type);
349 void GlState::glDrawRangeElements(void *user_data, GLenum, unsigned, unsigned, int, GLenum type, const void *)
351 if(BufferState *buf = reinterpret_cast<GlState *>(user_data)->element_buffer)
352 buf->content.update_elements(type);
357 void GlState::set_current_buffer(GLenum target, unsigned id)
359 BufferState *buf = 0;
367 if(target==GL_ARRAY_BUFFER)
369 else if(target==GL_ELEMENT_ARRAY_BUFFER)
370 element_buffer = buf;
371 else if(target==GL_UNIFORM_BUFFER)
372 uniform_buffer = buf;
375 BufferState *GlState::get_buffer_object(unsigned id)
377 BufferMap::iterator i = buffers.find(id);
378 return (i==buffers.end() ? 0 : &i->second);
381 BufferState *GlState::get_current_buffer(GLenum target)
383 if(target==GL_ARRAY_BUFFER)
385 else if(target==GL_ELEMENT_ARRAY_BUFFER)
386 return element_buffer;
387 else if(target==GL_UNIFORM_BUFFER)
388 return uniform_buffer;
392 BufferBindingState *GlState::get_buffer_binding(GLenum target, unsigned index)
394 if(target==GL_UNIFORM_BUFFER)
395 return &uniform_bind_points[index];
399 void GlState::glBindBuffer(void *user_data, GLenum target, unsigned id)
401 reinterpret_cast<GlState *>(user_data)->set_current_buffer(target, id);
404 void GlState::glBindBufferBase(void *user_data, GLenum target, unsigned index, unsigned id)
406 if(BufferState *buffer = reinterpret_cast<GlState *>(user_data)->get_buffer_object(id))
407 glBindBufferRange(user_data, target, index, id, 0, buffer->size);
410 void GlState::glBindBufferRange(void *user_data, GLenum target, unsigned index, unsigned id, int offset, int size)
412 GlState *self = reinterpret_cast<GlState *>(user_data);
413 if(BufferBindingState *binding = self->get_buffer_binding(target, index))
415 binding->buffer = self->get_buffer_object(id);
416 binding->offset = offset;
417 binding->size = size;
421 void GlState::glBufferData(void *user_data, GLenum target, int size, const void *data, GLenum usage)
423 if(BufferState *buf = reinterpret_cast<GlState *>(user_data)->get_current_buffer(target))
424 buf->set_data(size, data, usage);
427 void GlState::glBufferSubData(void *user_data, GLenum target, int offset, int size, const void *data)
429 if(BufferState *buf = reinterpret_cast<GlState *>(user_data)->get_current_buffer(target))
430 buf->set_sub_data(offset, size, data);
433 void GlState::glDeleteBuffers(void *user_data, int count, const unsigned *ids)
435 for(int i=0; i<count; ++i)
436 reinterpret_cast<GlState *>(user_data)->buffers.erase(ids[i]);
439 const BufferState &GlState::get_buffer(unsigned id) const
441 BufferMap::const_iterator i = buffers.find(id);
443 throw runtime_error("Unknown buffer");
447 const BufferState *GlState::get_current_buffer(GLenum target) const
449 return const_cast<GlState *>(this)->get_current_buffer(target);
452 const BufferBindingState &GlState::get_buffer_binding(GLenum target, unsigned index) const
454 if(target==GL_UNIFORM_BUFFER)
455 return uniform_bind_points[index];
456 throw runtime_error("This buffer target does not have indexed binding points");
461 void GlState::set_current_texture(GLenum target, unsigned id)
463 TexUnitState &unit = texunits[active_tex];
464 TextureState *tex = 0;
471 tex->target = target;
473 else if(tex->target!=target)
476 unit.set_current_texture(target, tex);
479 TextureState *GlState::get_current_texture(GLenum target)
481 return texunits[active_tex].get_current_texture(target);
484 void GlState::glActiveTexture(void *user_data, unsigned index)
486 reinterpret_cast<GlState *>(user_data)->active_tex = index-GL_TEXTURE0;
489 void GlState::glBindTexture(void *user_data, GLenum target, unsigned id)
491 reinterpret_cast<GlState *>(user_data)->set_current_texture(target, id);
494 void GlState::glTexImage2D(void *user_data, GLenum target, int level, int ifmt, int width, int height, int, GLenum, GLenum, const void *)
496 if(TextureState *tex = reinterpret_cast<GlState *>(user_data)->get_current_texture(target))
497 tex->set_image_2d(level, ifmt, width, height);
500 void GlState::glTexParameteri(void *user_data, GLenum target, GLenum param, int value)
502 glTexParameteriv(user_data, target, param, &value);
505 void GlState::glTexParameteriv(void *user_data, GLenum target, GLenum param, const int *values)
507 if(TextureState *tex = reinterpret_cast<GlState *>(user_data)->get_current_texture(target))
508 tex->set_parameter(param, values);
511 void GlState::glDeleteTextures(void *user_data, int count, const unsigned *ids)
513 for(int i=0; i<count; ++i)
514 reinterpret_cast<GlState *>(user_data)->textures.erase(ids[i]);
517 const TextureState &GlState::get_texture(unsigned id) const
519 TextureMap::const_iterator i = textures.find(id);
520 if(i==textures.end())
521 throw runtime_error("Unknown texture");
527 ShaderState *GlState::get_shader(unsigned id, bool create)
529 ShaderMap::iterator i = shaders.find(id);
530 if(i==shaders.end() && create)
532 i = shaders.insert(ShaderMap::value_type(id, ShaderState())).first;
535 return (i!=shaders.end() ? &i->second : 0);
538 void GlState::delete_shader(unsigned id)
540 ShaderMap::iterator i = shaders.find(id);
544 for(ProgramMap::const_iterator j=programs.begin(); j!=programs.end(); ++j)
546 const vector<ShaderState *> &prog_shaders = j->second.shaders;
547 for(vector<ShaderState *>::const_iterator k=prog_shaders.begin(); k!=prog_shaders.end(); ++k)
550 i->second.pending_delete = true;
558 ProgramState *GlState::get_program(unsigned id, bool create)
560 ProgramMap::iterator i = programs.find(id);
561 if(i==programs.end() && create)
563 i = programs.insert(ProgramMap::value_type(id, ProgramState())).first;
566 return (i!=programs.end() ? &i->second : 0);
569 void GlState::delete_program(unsigned id)
571 ProgramMap::iterator i = programs.find(id);
572 if(i==programs.end())
575 vector<ShaderState *> prog_shaders = i->second.shaders;
577 for(vector<ShaderState *>::const_iterator j=prog_shaders.begin(); j!=prog_shaders.end(); ++j)
578 if((*j)->pending_delete)
579 delete_shader((*j)->id);
582 void GlState::glCreateShader(void *user_data, unsigned id, GLenum type)
584 if(ShaderState *shader = reinterpret_cast<GlState *>(user_data)->get_shader(id, true))
588 void GlState::glShaderSource(void *user_data, unsigned id, int count, const char **str, const int *length)
590 if(ShaderState *shader = reinterpret_cast<GlState *>(user_data)->get_shader(id, false))
592 shader->source.clear();
593 for(int i=0; i<count; ++i)
595 if(!length || length[i]<0)
596 shader->source.push_back(str[i]);
598 shader->source.push_back(string(str[i], length[i]));
600 shader->source_changed = true;
604 void GlState::glCompileShader(void *user_data, unsigned id)
606 if(ShaderState *shader = reinterpret_cast<GlState *>(user_data)->get_shader(id, false))
607 shader->source_changed = false;
610 void GlState::glGetShaderiv(void *user_data, unsigned id, GLenum pname, int *param)
612 if(ShaderState *shader = reinterpret_cast<GlState *>(user_data)->get_shader(id, false))
614 if(pname==GL_COMPILE_STATUS)
615 shader->compile_status = *param;
619 void GlState::glGetShaderInfoLog(void *user_data, unsigned id, int, int *, char *log)
621 if(ShaderState *shader = reinterpret_cast<GlState *>(user_data)->get_shader(id, false))
622 shader->info_log = log;
625 void GlState::glDeleteShader(void *user_data, unsigned id)
627 reinterpret_cast<GlState *>(user_data)->delete_shader(id);
630 void GlState::glCreateProgram(void *user_data, unsigned id)
632 reinterpret_cast<GlState *>(user_data)->get_program(id, true);
635 void GlState::glAttachShader(void *user_data, unsigned prog_id, unsigned shader_id)
637 GlState *self = reinterpret_cast<GlState *>(user_data);
638 if(ProgramState *prog = self->get_program(prog_id, false))
639 if(ShaderState *shader = self->get_shader(shader_id, false))
640 prog->shaders.push_back(shader);
643 void GlState::glLinkProgram(void *user_data, unsigned id)
645 if(ProgramState *program = reinterpret_cast<GlState *>(user_data)->get_program(id, false))
646 program->shaders_changed = false;
649 void GlState::glGetProgramiv(void *user_data, unsigned id, GLenum pname, int *param)
651 if(ProgramState *program = reinterpret_cast<GlState *>(user_data)->get_program(id, false))
653 if(pname==GL_LINK_STATUS)
654 program->link_status = *param;
658 void GlState::glGetProgramInfoLog(void *user_data, unsigned id, int, int *, char *log)
660 if(ProgramState *program = reinterpret_cast<GlState *>(user_data)->get_program(id, false))
661 program->info_log = log;
664 void GlState::glDeleteProgram(void *user_data, unsigned id)
666 reinterpret_cast<GlState *>(user_data)->delete_program(id);
669 void GlState::glDeleteObjectARB(void *user_data, unsigned id)
671 GlState *self = reinterpret_cast<GlState *>(user_data);
672 if(self->shaders.count(id))
673 self->delete_shader(id);
674 else if(self->programs.count(id))
675 self->delete_program(id);
678 void GlState::glGetObjectParameterivARB(void *user_data, unsigned id, GLenum pname, int *param)
680 GlState *self = reinterpret_cast<GlState *>(user_data);
681 if(self->shaders.count(id))
682 glGetShaderiv(user_data, id, pname, param);
683 else if(self->programs.count(id))
684 glGetProgramiv(user_data, id, pname, param);
687 void GlState::glGetInfoLogARB(void *user_data, unsigned id, int bufsize, int *length, char *log)
689 GlState *self = reinterpret_cast<GlState *>(user_data);
690 if(self->shaders.count(id))
691 glGetShaderInfoLog(user_data, id, bufsize, length, log);
692 else if(self->programs.count(id))
693 glGetProgramInfoLog(user_data, id, bufsize, length, log);
696 const ShaderState &GlState::get_shader(unsigned id) const
698 ShaderMap::const_iterator i = shaders.find(id);
700 throw runtime_error("Unknown shader");
704 const ProgramState &GlState::get_program(unsigned id) const
706 ProgramMap::const_iterator i = programs.find(id);
707 if(i==programs.end())
708 throw runtime_error("Unknown program");