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Dynamically reconfigure monitors based on XRandR changes
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1 #define GL_GLEXT_PROTOTYPES
2 #include <stdio.h>
3 #include <stdlib.h>
4 #include <string.h>
5 #include <signal.h>
6 #include <math.h>
7 #include <X11/Xlib.h>
8 #include <X11/Xatom.h>
9 #include <X11/extensions/Xcomposite.h>
10 #include <X11/extensions/Xdamage.h>
11 #include <X11/extensions/shape.h>
12 #include <X11/extensions/Xrandr.h>
13 #include <GL/gl.h>
14 #include <GL/glx.h>
15
16 typedef struct CompositedWindow
17 {
18         Window window;
19         int x;
20         int y;
21         unsigned width;
22         unsigned height;
23         unsigned border;
24         int map_state;
25         Damage damage;
26         Pixmap pixmap;
27         GLXPixmap glx_pixmap;
28         int recreate_pixmap;
29         unsigned texture;
30         unsigned mask_texture;
31         int use_mask;
32         int recreate_mask;
33 } CompositedWindow;
34
35 enum
36 {
37         CYLINDRICAL = 1,
38         SPHERICAL
39 };
40
41 typedef struct CompositedMonitor
42 {
43         char *name;
44         int enabled;
45         int x;
46         int y;
47         unsigned width;
48         unsigned height;
49         float keystone_vertical;
50         float curvature_type;
51         float curvature_depth;
52         float vertical_center;
53         float perspective;
54         unsigned vertex_buffer;
55         unsigned index_buffer;
56         unsigned vertex_array;
57         unsigned tessellation;
58         unsigned nelements;
59         short *geometry_data;
60         unsigned geometry_data_size;
61 } CompositedMonitor;
62
63 typedef struct CompositedScreen
64
65         int number;
66         Window root;
67         unsigned width;
68         unsigned height;
69         Window overlay;
70         Window render_window;
71         GLXFBConfig fbconfig;
72         GLXWindow glx_window;
73         GLXContext glx_context;
74         unsigned shaders[3];
75         unsigned program;
76         int geometry_loc;
77         unsigned masked_program;
78         int masked_geometry_loc;
79         unsigned window_vertex_buffer;
80         unsigned window_vertex_array;
81         unsigned framebuffer;
82         unsigned fb_texture;
83         Pixmap root_pixmap;
84         GLXPixmap root_glx_pixmap;
85         unsigned root_texture;
86         CompositedWindow *windows;
87         unsigned nwindows;
88         unsigned windows_capacity;
89         CompositedMonitor *monitors;
90         unsigned nmonitors;
91         int dirty;
92 } CompositedScreen;
93
94 typedef struct Compositor
95 {
96         Display *display;
97         CompositedScreen *screens;
98         unsigned nscreens;
99         int damage_event;
100         int shape_event;
101         int randr_event;
102         PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB;
103         PFNGLXBINDTEXIMAGEEXTPROC glXBindTexImageEXT;
104         PFNGLXRELEASETEXIMAGEEXTPROC glXReleaseTexImageEXT;
105         Atom root_pmap_atom;
106         Atom correction_atom;
107         Atom monitors_atom;
108         Atom geometry_data_atom;
109         Window selection_window;
110         int dirty;
111 } Compositor;
112
113 static const char *vshader_src =
114         "#version 130\n"
115         "uniform vec4 geometry;\n"
116         "in vec2 vertex;\n"
117         "in vec2 texture_coord;\n"
118         "out vec2 texcoord;\n"
119         "void main()\n"
120         "{\n"
121         "  gl_Position = vec4((geometry.xy+vertex*geometry.zw)*2.0-1.0, 0.0, 1.0);\n"
122         "  texcoord = texture_coord;\n"
123         "}\n";
124
125 static const char *fshader_src =
126         "#version 130\n"
127         "uniform sampler2D image;\n"
128         "in vec2 texcoord;\n"
129         "out vec4 frag_color;\n"
130         "void main()\n"
131         "{\n"
132         "  frag_color = texture(image, texcoord);\n"
133         "}\n";
134
135 static const char *masked_fshader_src =
136         "#version 130\n"
137         "uniform sampler2D image;\n"
138         "uniform sampler2D mask;\n"
139         "in vec2 texcoord;\n"
140         "out vec4 frag_color;\n"
141         "void main()\n"
142         "{\n"
143         "  if(texture(mask, texcoord).r==0.0)\n"
144         "    discard;\n"
145         "  frag_color = texture(image, texcoord);\n"
146         "}\n";
147
148 static const float window_vertices[] =
149 {
150         /* vertex    texcoord */
151         0.0f, 1.0f,  0.0f, 0.0f,
152         0.0f, 0.0f,  0.0f, 1.0f,
153         1.0f, 1.0f,  1.0f, 0.0f,
154         1.0f, 0.0f,  1.0f, 1.0f
155 };
156
157 int terminate_requested = 0;
158
159 int x_error_handler(Display *display, XErrorEvent *event)
160 {
161         printf("Ignoring X error %d on resource %lx\n", event->error_code, event->resourceid);
162         (void)display;
163         return 0;
164 }
165
166 int with_error(const char *message)
167 {
168         fprintf(stderr, "%s\n", message);
169         return 0;
170 }
171
172 int initialize_gl(Compositor *compositor, CompositedScreen *screen)
173 {
174         int attribs[9];
175         unsigned i;
176         GLXFBConfig *configs;
177         int nconfigs;
178         XVisualInfo *vi;
179         XSetWindowAttributes win_attr;
180
181         i = 0;
182         attribs[i++] = GLX_DRAWABLE_TYPE;
183         attribs[i++] = GLX_WINDOW_BIT;
184         attribs[i++] = GLX_RENDER_TYPE;
185         attribs[i++] = GLX_RGBA_BIT;
186         attribs[i++] = GLX_DOUBLEBUFFER;
187         attribs[i++] = True;
188         attribs[i++] = GLX_BIND_TO_TEXTURE_RGBA_EXT;
189         attribs[i++] = True;
190         attribs[i] = None;
191
192         configs = glXChooseFBConfig(compositor->display, screen->number, attribs, &nconfigs);
193         if(!configs || !nconfigs)
194                 return with_error("Could not find a suitable FBConfig");
195         screen->fbconfig = configs[0];
196         XFree(configs);
197
198         vi = glXGetVisualFromFBConfig(compositor->display, screen->fbconfig);
199         win_attr.colormap = XCreateColormap(compositor->display, screen->root, vi->visual, AllocNone);
200         screen->render_window = XCreateWindow(compositor->display, screen->overlay, 0, 0, screen->width, screen->height, 0, vi->depth, InputOutput, vi->visual, CWColormap, &win_attr);
201         XMapWindow(compositor->display, screen->render_window);
202
203         screen->glx_window = glXCreateWindow(compositor->display, screen->fbconfig, screen->render_window, NULL);
204
205         i = 0;
206         attribs[i++] = GLX_CONTEXT_FLAGS_ARB;
207         attribs[i++] = GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
208         attribs[i++] = GLX_CONTEXT_MAJOR_VERSION_ARB;
209         attribs[i++] = 3;
210         attribs[i++] = GLX_CONTEXT_MINOR_VERSION_ARB;
211         attribs[i++] = 1;
212         attribs[i] = None;
213
214         screen->glx_context = compositor->glXCreateContextAttribsARB(compositor->display, screen->fbconfig, NULL, True, attribs);
215
216         XFree(vi);
217
218         return 1;
219 }
220
221 void use_gl(Compositor *compositor, CompositedScreen *screen)
222 {
223         glXMakeContextCurrent(compositor->display, screen->glx_window, screen->glx_window, screen->glx_context);
224 }
225
226 unsigned compile_shader(GLenum type, const char *source)
227 {
228         unsigned shader;
229         int status;
230         char info_log[1024];
231         GLsizei length;
232         
233         shader = glCreateShader(type);
234         glShaderSource(shader, 1, &source, NULL);
235         glCompileShader(shader);
236         glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
237         glGetShaderInfoLog(shader, sizeof(info_log), &length, info_log);
238         if(!status)
239         {
240                 fprintf(stderr, "Shader compilation failed:\n%s\n", info_log);
241                 glDeleteShader(shader);
242                 return 0;
243         }
244         else if(length)
245                 printf("Shader info log:\n%s\n", info_log);
246
247         return shader;
248 }
249
250 unsigned link_program(unsigned vshader, unsigned fshader)
251 {
252         unsigned program;
253         int status;
254         char info_log[1024];
255         GLsizei length;
256
257         program = glCreateProgram();
258         glAttachShader(program, vshader);
259         glAttachShader(program, fshader);
260         glBindAttribLocation(program, 0, "vertex");
261         glBindAttribLocation(program, 1, "texture_coord");
262         glBindFragDataLocation(program, 0, "frag_color");
263         glLinkProgram(program);
264
265         glGetProgramiv(program, GL_LINK_STATUS, &status);
266         glGetProgramInfoLog(program, sizeof(info_log), &length, info_log);
267         if(!status)
268         {
269                 fprintf(stderr, "Program link failed:\n%s\n", info_log);
270                 glDeleteProgram(program);
271                 return 0;
272         }
273         else if(length)
274                 printf("Program info log:\n%s\n", info_log);
275
276         return program;
277 }
278
279 unsigned create_2d_texture()
280 {
281         unsigned texture;
282         glGenTextures(1, &texture);
283         glBindTexture(GL_TEXTURE_2D, texture);
284         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
285         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
286         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
287         return texture;
288 }
289
290 int create_gl_resources(CompositedScreen *screen)
291 {
292         unsigned stride;
293         int loc;
294
295         screen->shaders[0] = compile_shader(GL_VERTEX_SHADER, vshader_src);
296         screen->shaders[1] = compile_shader(GL_FRAGMENT_SHADER, fshader_src);
297         screen->shaders[2] = compile_shader(GL_FRAGMENT_SHADER, masked_fshader_src);
298         if(!screen->shaders[0] || !screen->shaders[1] || !screen->shaders[2])
299                 return 0;
300
301         screen->program = link_program(screen->shaders[0], screen->shaders[1]);
302         if(!screen->program)
303                 return 0;
304
305         screen->masked_program = link_program(screen->shaders[0], screen->shaders[2]);
306         if(!screen->masked_program)
307                 return 0;
308
309         screen->geometry_loc = glGetUniformLocation(screen->program, "geometry");
310         screen->masked_geometry_loc = glGetUniformLocation(screen->masked_program, "geometry");
311
312         loc = glGetUniformLocation(screen->masked_program, "mask");
313         if(loc>=0)
314         {
315                 glUseProgram(screen->masked_program);
316                 glUniform1i(loc, 1);
317         }
318
319         glGenBuffers(1, &screen->window_vertex_buffer);
320         glBindBuffer(GL_ARRAY_BUFFER, screen->window_vertex_buffer);
321         glBufferData(GL_ARRAY_BUFFER, sizeof(window_vertices), window_vertices, GL_STATIC_DRAW);
322
323         stride = 4*sizeof(float);
324         glGenVertexArrays(1, &screen->window_vertex_array);
325         glBindVertexArray(screen->window_vertex_array);
326         glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, stride, NULL);
327         glEnableVertexAttribArray(0);
328         glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, stride, (void *)(2*sizeof(float)));
329         glEnableVertexAttribArray(1);
330         glBindVertexArray(0);
331
332         glBindBuffer(GL_ARRAY_BUFFER, 0);
333
334         screen->fb_texture = create_2d_texture();
335         glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, screen->width, screen->height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
336         glBindTexture(GL_TEXTURE_2D, 0);
337
338         glGenFramebuffers(1, &screen->framebuffer);
339         glBindFramebuffer(GL_DRAW_FRAMEBUFFER, screen->framebuffer);
340         glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, screen->fb_texture, 0);
341         glDepthMask(GL_FALSE);
342         glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
343
344         screen->root_texture = create_2d_texture();
345
346         return 1;
347 }
348
349 CompositedWindow *find_window(CompositedScreen *screen, Window w)
350 {
351         unsigned i;
352
353         for(i=0; i<screen->nwindows; ++i)
354                 if(screen->windows[i].window==w)
355                         return &screen->windows[i];
356
357         return NULL;
358 }
359
360 CompositedWindow *find_window_global(Compositor *compositor, Window w, CompositedScreen **screen)
361 {
362         unsigned i, j;
363
364         for(i=0; i<compositor->nscreens; ++i)
365                 for(j=0; j<compositor->screens[i].nwindows; ++j)
366                         if(compositor->screens[i].windows[j].window==w)
367                         {
368                                 if(screen)
369                                         *screen = &compositor->screens[i];
370                                 return &compositor->screens[i].windows[j];
371                         }
372
373         if(screen)
374                 *screen = NULL;
375         return NULL;
376 }
377
378 GLXPixmap pixmap_to_glx_pixmap(Compositor *compositor, CompositedScreen *screen, Pixmap pixmap)
379 {
380         int attribs[5];
381         unsigned i;
382
383         i = 0;
384         attribs[i++] = GLX_TEXTURE_TARGET_EXT;
385         attribs[i++] = GLX_TEXTURE_2D_EXT;
386         attribs[i++] = GLX_TEXTURE_FORMAT_EXT;
387         attribs[i++] = GLX_TEXTURE_FORMAT_RGBA_EXT;
388         attribs[i++] = None;
389
390         return glXCreatePixmap(compositor->display, screen->fbconfig, pixmap, attribs);
391 }
392
393 void create_window_pixmap(Compositor *compositor, CompositedScreen *screen, CompositedWindow *window)
394 {
395         if(window->pixmap)
396         {
397                 glXDestroyPixmap(compositor->display, window->glx_pixmap);
398                 XFreePixmap(compositor->display, window->pixmap);
399         }
400
401         window->pixmap = XCompositeNameWindowPixmap(compositor->display, window->window);
402         window->glx_pixmap = pixmap_to_glx_pixmap(compositor, screen, window->pixmap);
403         window->recreate_pixmap = 0;
404 }
405
406 void update_window_mask(Compositor *compositor, CompositedWindow *window)
407 {
408         Bool bounding_shaped;
409         Bool clip_shaped;
410         int xi, yi;
411         XRectangle *rects;
412         int rect_count;
413         int rect_order;
414         unsigned width;
415         unsigned height;
416         unsigned char *data;
417         int i;
418         unsigned y;
419
420         XShapeQueryExtents(compositor->display, window->window, &bounding_shaped, &xi, &yi, &width, &height, &clip_shaped, &xi, &yi, &width, &height);
421         window->use_mask = bounding_shaped;
422         if(!window->use_mask)
423                 return;
424
425         rects = XShapeGetRectangles(compositor->display, window->window, ShapeBounding, &rect_count, &rect_order);
426         if(!rects)
427                 return;
428
429         width = window->width+2*window->border;
430         height = window->height+2*window->border;
431         data = (unsigned char *)malloc(width*height);
432         memset(data, 0, width*height);
433         for(i=0; i<rect_count; ++i)
434         {
435                 rects[i].x += window->border;
436                 rects[i].y += window->border;
437                 if(rects[i].x>=(int)width || rects[i].y>=(int)height)
438                         continue;
439
440                 if(rects[i].x<0)
441                 {
442                         if(-rects[i].x>rects[i].width)
443                                 continue;
444                         rects[i].width += rects[i].x;
445                         rects[i].x = 0;
446                 }
447
448                 if(rects[i].y<0)
449                 {
450                         if(-rects[i].y>rects[i].height)
451                                 continue;
452                         rects[i].height += rects[i].y;
453                         rects[i].y = 0;
454                 }
455
456                 if(rects[i].x+rects[i].width>(int)width)
457                         rects[i].width = width-rects[i].x;
458                 if(rects[i].y+rects[i].height>(int)height)
459                         rects[i].height = height-rects[i].y;
460
461                 for(y=0; y<rects[i].height; ++y)
462                 {
463                         unsigned char *row = data+(rects[i].y+y)*width+rects[i].x;
464                         memset(row, 255, rects[i].width);
465                 }
466         }
467
468         XFree(rects);
469
470         glBindTexture(GL_TEXTURE_2D, window->mask_texture);
471         glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
472         glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, data);
473
474         free(data);
475
476         window->recreate_mask = 0;
477 }
478
479 CompositedWindow *add_window(Compositor *compositor, CompositedScreen *screen, Window w)
480 {
481         CompositedWindow *window;
482         XWindowAttributes win_attr;
483
484         if(w==screen->root || w==screen->overlay)
485                 return NULL;
486
487         if(!XGetWindowAttributes(compositor->display, w, &win_attr))
488         {
489                 printf("XGetWindowAttributes failed; probably the window was already destroyed\n");
490                 return NULL;
491         }
492         if(win_attr.class==InputOnly)
493                 return NULL;
494
495         if(find_window(screen, w))
496                 return NULL;
497
498         if(screen->nwindows==screen->windows_capacity)
499         {
500                 screen->windows = (CompositedWindow *)realloc(screen->windows, (screen->windows_capacity+1)*sizeof(CompositedWindow));
501                 ++screen->windows_capacity;
502         }
503
504         window = &screen->windows[screen->nwindows++];
505
506         window->window = w;
507         window->x = win_attr.x;
508         window->y = win_attr.y;
509         window->width = win_attr.width;
510         window->height = win_attr.height;
511         window->border = win_attr.border_width;
512         window->map_state = win_attr.map_state;
513
514         window->damage = XDamageCreate(compositor->display, window->window, XDamageReportNonEmpty);
515         window->pixmap = None;
516         window->glx_pixmap = None;
517
518         XCompositeRedirectWindow(compositor->display, window->window, CompositeRedirectManual);
519         window->recreate_pixmap = (window->map_state==IsViewable);
520
521         window->texture = create_2d_texture();
522         window->mask_texture = create_2d_texture();
523         window->use_mask = 0;
524         window->recreate_mask = (window->map_state==IsViewable);
525
526         XShapeSelectInput(compositor->display, window->window, ShapeNotifyMask);
527
528         return window;
529 }
530
531 void remove_window(Compositor *compositor, CompositedScreen *screen, CompositedWindow *window, int destroyed)
532 {
533         unsigned i;
534
535         glDeleteTextures(1, &window->texture);
536         if(!destroyed)
537         {
538                 XDamageDestroy(compositor->display, window->damage);
539                 if(window->pixmap)
540                 {
541                         glXDestroyPixmap(compositor->display, window->glx_pixmap);
542                         XFreePixmap(compositor->display, window->pixmap);
543                 }
544                 XCompositeUnredirectWindow(compositor->display, window->window, CompositeRedirectManual);
545         }
546
547         --screen->nwindows;
548         for(i=window-screen->windows; i<screen->nwindows; ++i)
549                 screen->windows[i] = screen->windows[i+1];
550 }
551
552 CompositedWindow *reorder_window(CompositedScreen *screen, CompositedWindow *window, Window above)
553 {
554         unsigned i, j;
555         CompositedWindow hold;
556
557         i = window-screen->windows;
558         if(above)
559         {
560                 for(j=0; j<screen->nwindows; ++j)
561                         if(screen->windows[j].window==above)
562                                 break;
563
564                 if(j>=screen->nwindows || i==j+1)
565                         return window;
566
567                 if(j<i)
568                         ++j;
569         }
570         else
571                 j = 0;
572
573         hold = *window;
574         if(i<j)
575         {
576                 for(; i<j; ++i)
577                         screen->windows[i] = screen->windows[i+1];
578         }
579         else
580         {
581                 for(; i>j; --i)
582                         screen->windows[i] = screen->windows[i-1];
583         }
584         screen->windows[j] = hold;
585
586         return &screen->windows[j];
587 }
588
589 CompositedScreen *find_screen_by_root(Compositor *compositor, Window root)
590 {
591         unsigned i;
592
593         for(i=0; i<compositor->nscreens; ++i)
594                 if(compositor->screens[i].root==root)
595                         return &compositor->screens[i];
596
597         return NULL;
598 }
599
600 void create_geometry_correction(CompositedMonitor *monitor)
601 {
602         unsigned buffers[2];
603         unsigned stride;
604
605         glGenBuffers(2, buffers);
606         monitor->vertex_buffer = buffers[0];
607         monitor->index_buffer = buffers[1];
608
609         monitor->tessellation = 50;
610         monitor->geometry_data_size = (monitor->tessellation+1)*(monitor->tessellation+1)*3+16;
611         monitor->geometry_data = (short *)malloc(monitor->geometry_data_size*sizeof(short));
612         stride = 4*sizeof(float);
613
614         glGenVertexArrays(1, &monitor->vertex_array);
615         glBindVertexArray(monitor->vertex_array);
616         glBindBuffer(GL_ARRAY_BUFFER, monitor->vertex_buffer);
617         glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, stride, NULL);
618         glEnableVertexAttribArray(0);
619         glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, stride, (void *)(2*sizeof(float)));
620         glEnableVertexAttribArray(1);
621         glBindBuffer(GL_ARRAY_BUFFER, 0);
622         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, monitor->index_buffer);
623         glBindVertexArray(0);
624 }
625
626 void free_geometry_correction(CompositedMonitor *monitor)
627 {
628         unsigned buffers[2];
629
630         buffers[0] = monitor->vertex_buffer;
631         buffers[1] = monitor->index_buffer;
632         glDeleteBuffers(2, buffers);
633         monitor->vertex_buffer = 0;
634         monitor->index_buffer = 0;
635
636         glDeleteVertexArrays(1, &monitor->vertex_array);
637
638         free(monitor->geometry_data);
639         monitor->geometry_data = 0;
640 }
641
642 void update_monitor_vertices(CompositedScreen *screen, CompositedMonitor *monitor)
643 {
644         unsigned t;
645         unsigned data_size;
646         float *vertex_data;
647         unsigned short *index_data;
648         unsigned x, y;
649         unsigned i;
650         float aspect;
651         float curve_radius;
652         float curve_arc;
653         float sin_ksv;
654         float cos_ksv;
655         float distance;
656         float eye[3];
657         float look[3];
658
659         t = monitor->tessellation;
660
661         data_size = (t+1)*(t+1)*4*sizeof(float);
662         vertex_data = (float *)malloc(data_size);
663
664         aspect = (float)monitor->width/monitor->height;
665
666         if(monitor->curvature_depth)
667         {
668                 curve_radius = (monitor->curvature_depth*monitor->curvature_depth+0.25f)/(2.0f*monitor->curvature_depth);
669                 curve_arc = 2.0f*asin(0.5f/curve_radius);
670         }
671
672         sin_ksv = monitor->keystone_vertical/sqrt(1.0f+monitor->keystone_vertical*monitor->keystone_vertical);
673         cos_ksv = sqrt(1.0f-sin_ksv*sin_ksv);
674         distance = monitor->perspective+sin_ksv*((sin_ksv>0)-monitor->vertical_center)/aspect;
675         if(monitor->curvature_depth<0)
676                 distance += -monitor->curvature_depth;
677
678         eye[0] = 0.0f;
679         eye[1] = (monitor->vertical_center-0.5f)/aspect+sin_ksv*distance;
680         eye[2] = cos_ksv*distance;
681
682         look[0] = 0.0f;
683         look[1] = -sin_ksv;
684         look[2] = -cos_ksv;
685
686         for(y=0; y<=t; ++y)
687                 for(x=0; x<=t; ++x)
688                 {
689                         float *v;
690
691                         v = vertex_data+(y*(t+1)+x)*3;
692                         v[0] = (float)x/t-0.5f;
693                         v[1] = ((float)y/t-0.5f)/aspect;
694                         v[2] = 0;
695                         if(monitor->curvature_depth)
696                         {
697                                 if(monitor->curvature_type==CYLINDRICAL)
698                                 {
699                                         v[2] = (1.0f-cos(v[0]*curve_arc))*curve_radius-monitor->curvature_depth;
700                                         v[0] = sin(v[0]*curve_arc)*curve_radius;
701                                 }
702                                 else if(monitor->curvature_type==SPHERICAL)
703                                 {
704                                         float r;
705
706                                         v[0] = tan(v[0]*curve_arc)*curve_radius;
707                                         v[1] = tan(v[1]*curve_arc)*curve_radius;
708                                         r = sqrt(v[0]*v[0]+v[1]*v[1]+curve_radius*curve_radius)/fabs(curve_radius);
709                                         v[0] /= r;
710                                         v[1] /= r;
711                                         v[2] = curve_radius-curve_radius/r-monitor->curvature_depth;
712                                 }
713                         }
714                 }
715
716         monitor->geometry_data[0] = t;
717         for(i=0; i<3; ++i)
718                 monitor->geometry_data[1+i] = eye[i]*4096;
719         for(y=0; y<2; ++y)
720                 for(x=0; x<2; ++x)
721                 {
722                         i = 1+(1+y*2+x)*3;
723                         monitor->geometry_data[i] = ((x-0.5f)*distance/monitor->perspective)*4096;
724                         monitor->geometry_data[i+1] = (eye[1]+look[1]*distance-(y-monitor->vertical_center)*look[2]*distance/monitor->perspective/aspect)*4096;
725                         monitor->geometry_data[i+2] = (eye[2]+look[2]*distance+(y-monitor->vertical_center)*look[1]*distance/monitor->perspective/aspect)*4096;
726                 }
727         for(i=0; i<(t+1)*(t+1)*3; ++i)
728                 monitor->geometry_data[16+i] = vertex_data[i]*4096;
729
730         for(y=t; y<=t; --y)
731                 for(x=t; x<=t; --x)
732                 {
733                         float *v;
734                         float px, py, pz;
735                         float scale;
736
737                         v = vertex_data+(y*(t+1)+x)*3;
738                         px = v[0]-eye[0];
739                         py = (v[0]-eye[0])*look[0] - (v[1]-eye[1])*look[2] + (v[2]-eye[2])*look[1];
740                         pz = (v[0]-eye[0])*look[0] + (v[1]-eye[1])*look[1] + (v[2]-eye[2])*look[2];
741                         scale = monitor->perspective/pz;
742
743                         v = vertex_data+(y*(t+1)+x)*4;
744                         v[0] = px*scale+0.5f;
745                         v[1] = py*aspect*scale+monitor->vertical_center;
746                         v[2] = (monitor->x+(float)x*monitor->width/t)/screen->width;
747                         v[3] = 1.0f-(monitor->y+(1.0f-(float)y/t)*monitor->height)/screen->height;
748                 }
749
750         glBindBuffer(GL_ARRAY_BUFFER, monitor->vertex_buffer);
751         glBufferData(GL_ARRAY_BUFFER, data_size, vertex_data, GL_STATIC_DRAW);
752         glBindBuffer(GL_ARRAY_BUFFER, 0);
753         free(vertex_data);
754
755         monitor->nelements = t*((t+1)*2+1)-1;
756         data_size = monitor->nelements*sizeof(unsigned short);
757         index_data = (unsigned short *)malloc(data_size);
758         i = 0;
759         for(y=0; y<t; ++y)
760         {
761                 if(y>0)
762                         index_data[i++] = 0xFFFF;
763                 for(x=0; x<=t; ++x)
764                 {
765                         index_data[i++] = (y+1)*(t+1)+x;
766                         index_data[i++] = y*(t+1)+x;
767                 }
768         }
769         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, monitor->index_buffer);
770         glBufferData(GL_ELEMENT_ARRAY_BUFFER, data_size, index_data, GL_STATIC_DRAW);
771         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
772         free(index_data);
773 }
774
775 int initialize_monitor(Compositor *compositor, CompositedScreen *screen, XRRScreenResources *xrr_res, unsigned index)
776 {
777         CompositedMonitor *monitor;
778         XRROutputInfo *output;
779         int namelen;
780         XRRCrtcInfo *crtc;
781
782         monitor = &screen->monitors[index];
783
784         output = XRRGetOutputInfo(compositor->display, xrr_res, xrr_res->outputs[index]);
785         namelen = strlen(output->name);
786         monitor->name = (char *)malloc(namelen+1);
787         strcpy(monitor->name, output->name);
788         monitor->enabled = !!output->crtc;
789         if(!monitor->enabled)
790         {
791                 XRRFreeOutputInfo(output);
792                 monitor->vertex_buffer = 0;
793                 monitor->index_buffer = 0;
794                 monitor->vertex_array = 0;
795                 monitor->geometry_data = NULL;
796                 return 1;
797         }
798
799         crtc = XRRGetCrtcInfo(compositor->display, xrr_res, output->crtc);
800         monitor->x = crtc->x;
801         monitor->y = crtc->y;
802         monitor->width = crtc->width;
803         monitor->height = crtc->height;
804         XRRFreeCrtcInfo(crtc);
805         XRRFreeOutputInfo(output);
806
807         monitor->keystone_vertical = 0.0f;
808         monitor->curvature_type = CYLINDRICAL;
809         monitor->curvature_depth = 0.0f;
810         monitor->vertical_center = 0.5f;
811         monitor->perspective = 1.0f;
812
813         create_geometry_correction(monitor);
814         update_monitor_vertices(screen, monitor);
815
816         return 1;
817 }
818
819 CompositedMonitor *find_monitor_by_name(CompositedScreen *screen, char *name)
820 {
821         unsigned i;
822
823         for(i=0; i<screen->nmonitors; ++i)
824                 if(!strcmp(screen->monitors[i].name, name))
825                         return &screen->monitors[i];
826
827         return NULL;
828 }
829
830 CompositedMonitor *find_monitor_by_name_global(Compositor *compositor, char *name, CompositedScreen **screen)
831 {
832         unsigned i, j;
833
834         for(i=0; i<compositor->nscreens; ++i)
835                 for(j=0; j<compositor->screens[i].nmonitors; ++j)
836                         if(!strcmp(compositor->screens[i].monitors[j].name, name))
837                         {
838                                 if(screen)
839                                         *screen = &compositor->screens[i];
840                                 return &compositor->screens[i].monitors[j];
841                         }
842
843         if(screen)
844                 *screen = NULL;
845         return NULL;
846 }
847
848 void update_monitors(Compositor *compositor, CompositedScreen *screen)
849 {
850         XRRScreenResources *xrr_res;
851         int i;
852
853         xrr_res = XRRGetScreenResources(compositor->display, screen->root);
854         for(i=0; i<xrr_res->noutput; ++i)
855         {
856                 XRROutputInfo *output;
857                 CompositedMonitor *monitor;
858                 int was_enabled;
859                 XRRCrtcInfo *crtc;
860
861                 output = XRRGetOutputInfo(compositor->display, xrr_res, xrr_res->outputs[i]);
862                 monitor = find_monitor_by_name(screen, output->name);
863                 if(!monitor)
864                         continue;
865
866                 was_enabled = monitor->enabled;
867                 monitor->enabled = !!output->crtc;
868                 if(!monitor->enabled)
869                 {
870                         XRRFreeOutputInfo(output);
871                         if(was_enabled)
872                                 free_geometry_correction(monitor);
873                         continue;
874                 }
875
876                 crtc = XRRGetCrtcInfo(compositor->display, xrr_res, output->crtc);
877                 monitor->x = crtc->x;
878                 monitor->y = crtc->y;
879                 monitor->width = crtc->width;
880                 monitor->height = crtc->height;
881                 XRRFreeCrtcInfo(crtc);
882                 XRRFreeOutputInfo(output);
883
884                 if(!was_enabled)
885                         create_geometry_correction(monitor);
886
887                 update_monitor_vertices(screen, monitor);
888         }
889         XRRFreeScreenResources(xrr_res);
890 }
891
892 void update_geometry_correction(Compositor *compositor, CompositedScreen *screen)
893 {
894         Atom prop_type;
895         int prop_format;
896         unsigned long overflow;
897         unsigned long names_length;
898         char *names;
899         unsigned long values_length;
900         short *values;
901         char *name_ptr;
902         unsigned i;
903
904         XGetWindowProperty(compositor->display, screen->root, compositor->monitors_atom, 0, 64, False, XA_STRING,
905                 &prop_type, &prop_format, &names_length, &overflow, (unsigned char **)&names);
906         if(prop_type!=XA_STRING || prop_format!=8)
907                 return;
908
909         XGetWindowProperty(compositor->display, screen->root, compositor->correction_atom, 0, 64, False, XA_INTEGER,
910                 &prop_type, &prop_format, &values_length, &overflow, (unsigned char **)&values);
911         if(prop_type!=XA_INTEGER || prop_format!=16)
912         {
913                 XFree(names);
914                 return;
915         }
916
917         use_gl(compositor, screen);
918
919         name_ptr = names;
920         for(i=0; i*5+4<values_length; ++i)
921         {
922                 CompositedMonitor *monitor;
923
924                 if(name_ptr>=names+names_length)
925                         break;
926
927                 monitor = find_monitor_by_name(screen, name_ptr);
928                 if(monitor)
929                 {
930                         monitor->keystone_vertical = values[i*5]/4096.0f;
931                         monitor->curvature_type = values[i*5+1];
932                         monitor->curvature_depth = values[i*5+2]/4096.0f;
933                         monitor->vertical_center = values[i*5+3]/4096.0f;
934                         monitor->perspective = values[i*5+4]/4096.0f;
935
936                         if(monitor->enabled)
937                                 update_monitor_vertices(screen, monitor);
938                 }
939
940                 name_ptr += strlen(name_ptr)+1;
941         }
942
943         XFree(names);
944         XFree(values);
945 }
946
947 void update_root_pixmap(Compositor *compositor, CompositedScreen *screen)
948 {
949         Atom prop_type;
950         int prop_format;
951         unsigned long overflow;
952         unsigned long length;
953         long *pixmap;
954         Window root;
955         int x, y;
956         unsigned width;
957         unsigned height;
958         unsigned border;
959         unsigned depth;
960
961         use_gl(compositor, screen);
962
963         if(screen->root_glx_pixmap)
964         {
965                 glXDestroyPixmap(compositor->display, screen->root_glx_pixmap);
966                 screen->root_glx_pixmap = None;
967         }
968
969         XGetWindowProperty(compositor->display, screen->root, compositor->root_pmap_atom, 0, 1, False, XA_PIXMAP,
970                 &prop_type, &prop_format, &length, &overflow, (unsigned char **)&pixmap);
971         if(prop_type!=XA_PIXMAP || prop_format!=32)
972         {
973                 screen->root_pixmap = None;
974                 return;
975         }
976
977         screen->root_pixmap = pixmap[0];
978         if(XGetGeometry(compositor->display, screen->root_pixmap, &root, &x, &y, &width, &height, &border, &depth))
979                 screen->root_glx_pixmap = pixmap_to_glx_pixmap(compositor, screen, screen->root_pixmap);
980         else
981                 screen->root_pixmap = None;
982
983         XFree(pixmap);
984 }
985
986 int initialize_screen(Compositor *compositor, unsigned number)
987 {
988         CompositedScreen *screen;
989         const char *extensions;
990         Window dummy_root;
991         int x, y;
992         unsigned border;
993         unsigned depth;
994         XRRScreenResources *xrr_res;
995         Window dummy_parent;
996         Window *children;
997         unsigned nchildren;
998         unsigned i;
999
1000         screen = &compositor->screens[number];
1001         screen->number = number;
1002
1003         extensions = glXQueryExtensionsString(compositor->display, screen->number);
1004         if(!strstr(extensions, "GLX_ARB_create_context"))
1005                 return with_error("GLX_ARB_create_context is required");
1006         if(!strstr(extensions, "GLX_EXT_texture_from_pixmap"))
1007                 return with_error("GLX_EXT_texture_from_pixmap is required");
1008
1009         screen->root = RootWindow(compositor->display, screen->number);
1010         XSelectInput(compositor->display, screen->root, SubstructureNotifyMask|PropertyChangeMask);
1011         screen->overlay = XCompositeGetOverlayWindow(compositor->display, screen->root);
1012         XSelectInput(compositor->display, screen->overlay, StructureNotifyMask);
1013         XGetGeometry(compositor->display, screen->overlay, &dummy_root, &x, &y, &screen->width, &screen->height, &border, &depth);
1014         XShapeCombineRectangles(compositor->display, screen->overlay, ShapeInput, 0, 0, NULL, 0, ShapeSet, Unsorted);
1015
1016         if(!initialize_gl(compositor, screen))
1017                 return 0;
1018
1019         use_gl(compositor, screen);
1020
1021         if(!create_gl_resources(screen))
1022                 return 0;
1023
1024         xrr_res = XRRGetScreenResources(compositor->display, screen->root);
1025         screen->nmonitors = xrr_res->noutput;
1026         screen->monitors = (CompositedMonitor *)malloc(screen->nmonitors*sizeof(CompositedMonitor));
1027         for(i=0; i<screen->nmonitors; ++i)
1028                 if(!initialize_monitor(compositor, screen, xrr_res, i))
1029                         return 0;
1030         XRRFreeScreenResources(xrr_res);
1031         XRRSelectInput(compositor->display, screen->root, RRScreenChangeNotifyMask);
1032
1033         screen->root_pixmap = None;
1034         screen->root_glx_pixmap = None;
1035
1036         update_geometry_correction(compositor, screen);
1037         update_root_pixmap(compositor, screen);
1038
1039         XQueryTree(compositor->display, screen->root, &dummy_root, &dummy_parent, &children, &nchildren);
1040
1041         screen->windows = (CompositedWindow *)malloc(nchildren*sizeof(CompositedWindow));
1042         screen->nwindows = 0;
1043         screen->windows_capacity = nchildren;
1044
1045         for(i=0; i<nchildren; ++i)
1046                 add_window(compositor, screen, children[i]);
1047
1048         XFree(children);
1049
1050         screen->dirty = 1;
1051
1052         return 1;
1053 }
1054
1055 int initialize_compositor(Compositor *compositor)
1056 {
1057         int event_base;
1058         int error_base;
1059         int major_ver;
1060         int minor_ver;
1061         unsigned i;
1062
1063         compositor->display = XOpenDisplay(NULL);
1064         if(!compositor->display)
1065                 return with_error("Could not open X display");
1066
1067         XSetErrorHandler(&x_error_handler);
1068
1069         if(!XCompositeQueryExtension(compositor->display, &event_base, &error_base))
1070                 return with_error("XComposite is required but was not found");
1071         else if(!XCompositeQueryVersion(compositor->display, &major_ver, &minor_ver))
1072                 return with_error("Cannot determine XComposite version");
1073         else if(major_ver==0 && minor_ver<3)
1074                 return with_error("XComposite 0.3 or later is required");
1075
1076         if(!glXQueryExtension(compositor->display, &event_base, &error_base))
1077                 return with_error("GLX is required but was not found");
1078         else if(!glXQueryVersion(compositor->display, &major_ver, &minor_ver))
1079                 return with_error("Cannot determine GLX version");
1080         else if(major_ver<1 || (major_ver==1 && minor_ver<4))
1081                 return with_error("GLX 1.4 or later is required");
1082
1083         if(!XDamageQueryExtension(compositor->display, &compositor->damage_event, &error_base))
1084                 return with_error("XDamage is required but was not found");
1085         else if(!XDamageQueryVersion(compositor->display, &major_ver, &minor_ver))
1086                 return with_error("Cannot determine XDamage version");
1087         else if(major_ver<1)
1088                 return with_error("XDamage 1.0 or later is required");
1089
1090         if(!XShapeQueryExtension(compositor->display, &compositor->shape_event, &error_base))
1091                 return with_error("XShape is required but was not found");
1092         else if(!XShapeQueryVersion(compositor->display, &major_ver, &minor_ver))
1093                 return with_error("Cannot determine XShape version");
1094         else if(major_ver<1 || (major_ver==1 && minor_ver<1))
1095                 return with_error("XShape 1.1 or later is required");
1096
1097         if(!XRRQueryExtension(compositor->display, &compositor->randr_event, &error_base))
1098                 return with_error("XRandR is required but was not found");
1099         else if(!XRRQueryVersion(compositor->display, &major_ver, &minor_ver))
1100                 return with_error("Cannot determine XRandR version");
1101         else if(major_ver<1 || (major_ver==1 && minor_ver<2))
1102                 return with_error("XRandR 1.2 or later is required");
1103
1104         compositor->glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((unsigned char *)"glXCreateContextAttribsARB");
1105         compositor->glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glXGetProcAddress((unsigned char *)"glXBindTexImageEXT");
1106         compositor->glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glXGetProcAddress((unsigned char *)"glXReleaseTexImageEXT");
1107
1108         compositor->root_pmap_atom = XInternAtom(compositor->display, "_XROOTPMAP_ID", False);
1109         compositor->correction_atom = XInternAtom(compositor->display, "_MSP_GEOMETRY_CORRECTION", False);
1110         compositor->monitors_atom = XInternAtom(compositor->display, "_MSP_GEOMETRY_CORRECTION_MONITORS", False);
1111         compositor->geometry_data_atom = XInternAtom(compositor->display, "_MSP_GEOMETRY_CORRECTION_DATA", False);
1112
1113         compositor->nscreens = ScreenCount(compositor->display);
1114         compositor->screens = (CompositedScreen *)malloc(compositor->nscreens*sizeof(CompositedScreen));
1115         for(i=0; i<compositor->nscreens; ++i)
1116                 if(!initialize_screen(compositor, i))
1117                         return 0;
1118
1119         compositor->selection_window = XCreateWindow(compositor->display, compositor->screens[0].root, 0, 0, 1, 1, 0, CopyFromParent, InputOutput, CopyFromParent, 0, NULL);
1120         XSetSelectionOwner(compositor->display, compositor->geometry_data_atom, compositor->selection_window, CurrentTime);
1121
1122         compositor->dirty = 1;
1123
1124         return 1;
1125 }
1126
1127 void shutdown_screen(Compositor *compositor, CompositedScreen *screen)
1128 {
1129         unsigned i;
1130
1131         use_gl(compositor, screen);
1132
1133         for(i=0; i<screen->nwindows; ++i)
1134         {
1135                 glDeleteTextures(1, &screen->windows[i].texture);
1136                 glDeleteTextures(1, &screen->windows[i].mask_texture);
1137                 if(screen->windows[i].pixmap)
1138                 {
1139                         glXDestroyPixmap(compositor->display, screen->windows[i].glx_pixmap);
1140                         XFreePixmap(compositor->display, screen->windows[i].pixmap);
1141                         XDamageDestroy(compositor->display, screen->windows[i].damage);
1142                 }
1143         }
1144
1145         for(i=0; i<screen->nmonitors; ++i)
1146         {
1147                 free(screen->monitors[i].name);
1148                 if(screen->monitors[i].enabled)
1149                         free_geometry_correction(&screen->monitors[i]);
1150         }
1151
1152         glDeleteTextures(1, &screen->root_texture);
1153         glXDestroyPixmap(compositor->display, screen->root_glx_pixmap);
1154
1155         glDeleteBuffers(1, &screen->window_vertex_buffer);
1156         glDeleteVertexArrays(1, &screen->window_vertex_array);
1157         glDeleteFramebuffers(1, &screen->framebuffer);
1158         glDeleteTextures(1, &screen->fb_texture);
1159         glDeleteProgram(screen->program);
1160         glDeleteProgram(screen->masked_program);
1161         for(i=0; i<3; ++i)
1162                 glDeleteShader(screen->shaders[i]);
1163
1164         glXMakeContextCurrent(compositor->display, None, None, NULL);
1165         glXDestroyContext(compositor->display, screen->glx_context);
1166         glXDestroyWindow(compositor->display, screen->glx_window);
1167         XDestroyWindow(compositor->display, screen->render_window);
1168
1169         XCompositeReleaseOverlayWindow(compositor->display, screen->overlay);
1170
1171         free(screen->windows);
1172         free(screen->monitors);
1173 }
1174
1175 void shutdown_compositor(Compositor *compositor)
1176 {
1177         unsigned i;
1178
1179         for(i=0; i<compositor->nscreens; ++i)
1180                 shutdown_screen(compositor, &compositor->screens[i]);
1181         free(compositor->screens);
1182
1183         XDestroyWindow(compositor->display, compositor->selection_window);
1184
1185         XCloseDisplay(compositor->display);
1186 }
1187
1188 void mark_dirty(Compositor *compositor, CompositedScreen *screen)
1189 {
1190         compositor->dirty = 1;
1191         screen->dirty = 1;
1192 }
1193
1194 void process_create_window_event(Compositor *compositor, XCreateWindowEvent *event)
1195 {
1196         CompositedScreen *screen;
1197
1198         if((screen = find_screen_by_root(compositor, event->parent)))
1199                 add_window(compositor, screen, event->window);
1200 }
1201
1202 void process_destroy_window_event(Compositor *compositor, XDestroyWindowEvent *event)
1203 {
1204         CompositedScreen *screen;
1205         CompositedWindow *window;
1206
1207         if((screen = find_screen_by_root(compositor, event->event)))
1208                 if((window = find_window(screen, event->window)))
1209                 {
1210                         use_gl(compositor, screen);
1211                         remove_window(compositor, screen, window, 1);
1212                 }
1213 }
1214
1215 void process_map_event(Compositor *compositor, XMapEvent *event)
1216 {
1217         CompositedScreen *screen;
1218         CompositedWindow *window;
1219
1220         screen = find_screen_by_root(compositor, event->event);
1221         if(!screen)
1222                 return;
1223
1224         window = find_window(screen, event->window);
1225         if(!window)
1226                 return;
1227
1228         window->map_state = IsViewable;
1229         window->recreate_pixmap = 1;
1230         window->recreate_mask = 1;
1231
1232         mark_dirty(compositor, screen);
1233 }
1234
1235 void process_unmap_event(Compositor *compositor, XUnmapEvent *event)
1236 {
1237         CompositedScreen *screen;
1238         CompositedWindow *window;
1239
1240         screen = find_screen_by_root(compositor, event->event);
1241         if(!screen)
1242                 return;
1243
1244         window = find_window(screen, event->window);
1245         if(window)
1246                 window->map_state = IsUnviewable;
1247
1248         mark_dirty(compositor, screen);
1249 }
1250
1251 void process_reparent_event(Compositor *compositor, XReparentEvent *event)
1252 {
1253         CompositedScreen *screen;
1254         CompositedWindow *window;
1255
1256         screen = find_screen_by_root(compositor, event->event);
1257         if(!screen)
1258                 return;
1259
1260         if(event->parent==screen->root)
1261                 window = add_window(compositor, screen, event->window);
1262         else
1263         {
1264                 window = find_window(screen, event->window);
1265                 if(!window)
1266                         return;
1267
1268                 remove_window(compositor, screen, window, 0);
1269         }
1270
1271         if(window && window->map_state==IsViewable)
1272                 mark_dirty(compositor, screen);
1273 }
1274
1275 void process_configure_event(Compositor *compositor, XConfigureEvent *event)
1276 {
1277         CompositedScreen *screen;
1278         CompositedWindow *window;
1279
1280         screen = find_screen_by_root(compositor, event->event);
1281         if(!screen)
1282                 return;
1283
1284         if(event->window==screen->overlay)
1285         {
1286                 screen->width = event->width;
1287                 screen->height = event->height;
1288
1289                 XResizeWindow(compositor->display, screen->render_window, screen->width, screen->height);
1290                 use_gl(compositor, screen);
1291                 glBindTexture(GL_TEXTURE_2D, screen->fb_texture);
1292                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, screen->width, screen->height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
1293                 glBindTexture(GL_TEXTURE_2D, 0);
1294                 return;
1295         }
1296
1297         window = find_window(screen, event->window);
1298         if(!window)
1299                 return;
1300
1301         window->x = event->x;
1302         window->y = event->y;
1303         if((unsigned)event->width!=window->width || (unsigned)event->height!=window->height || (unsigned)event->border_width!=window->border)
1304         {
1305                 window->width = event->width;
1306                 window->height = event->height;
1307                 window->border = event->border_width;
1308                 window->recreate_pixmap = 1;
1309         }
1310         reorder_window(screen, window, event->above);
1311
1312         if(window->map_state==IsViewable)
1313                 mark_dirty(compositor, screen);
1314 }
1315
1316 void process_property_event(Compositor *compositor, XPropertyEvent *event)
1317 {
1318         CompositedScreen *screen;
1319
1320         screen = find_screen_by_root(compositor, event->window);
1321         if(!screen)
1322                 return;
1323
1324         if(event->atom==compositor->correction_atom)
1325                 update_geometry_correction(compositor, screen);
1326         else if(event->atom==compositor->root_pmap_atom)
1327                 update_root_pixmap(compositor, screen);
1328 }
1329
1330 void process_selection_request_event(Compositor *compositor, XSelectionRequestEvent *event)
1331 {
1332         Atom prop_type;
1333         int prop_format;
1334         unsigned long overflow;
1335         unsigned long names_length;
1336         XSelectionEvent notify;
1337
1338         if(event->selection==compositor->geometry_data_atom)
1339         {
1340                 char *monitor_name;
1341                 CompositedMonitor *monitor;
1342
1343                 XGetWindowProperty(compositor->display, event->requestor, event->property, 0, 64, False, XA_STRING,
1344                         &prop_type, &prop_format, &names_length, &overflow, (unsigned char **)&monitor_name);
1345                 if(prop_type!=XA_STRING || prop_format!=8)
1346                         return;
1347
1348                 monitor = find_monitor_by_name_global(compositor, monitor_name, NULL);
1349                 if(monitor && monitor->enabled)
1350                         XChangeProperty(compositor->display, event->requestor, event->property, XA_INTEGER, 16, PropModeReplace, (unsigned char *)monitor->geometry_data, monitor->geometry_data_size);
1351
1352                 notify.type = SelectionNotify;
1353                 notify.requestor = event->requestor;
1354                 notify.selection = event->selection;
1355                 notify.target = event->target;
1356                 notify.property = (monitor ? event->property : None);
1357                 notify.time = event->time;
1358                 XSendEvent(compositor->display, event->requestor, False, 0, (XEvent *)&notify);
1359         }
1360 }
1361
1362 void process_damage_event(Compositor *compositor, XDamageNotifyEvent *event)
1363 {
1364         CompositedScreen *screen;
1365         CompositedWindow *window;
1366
1367         window = find_window_global(compositor, event->drawable, &screen);
1368         if(window && window->map_state==IsViewable)
1369                 mark_dirty(compositor, screen);
1370 }
1371
1372 void process_shape_event(Compositor *compositor, XShapeEvent *event)
1373 {
1374         CompositedScreen *screen;
1375         CompositedWindow *window;
1376
1377         if(event->kind!=ShapeBounding)
1378                 return;
1379
1380         window = find_window_global(compositor, event->window, &screen);
1381         if(window && window->map_state==IsViewable)
1382         {
1383                 window->recreate_mask = 1;
1384                 mark_dirty(compositor, screen);
1385         }
1386 }
1387
1388 void process_randr_event(Compositor *compositor, XRRScreenChangeNotifyEvent *event)
1389 {
1390         CompositedScreen *screen;
1391
1392         if((screen = find_screen_by_root(compositor, event->root)))
1393                 update_monitors(compositor, screen);
1394 }
1395
1396 void process_events(Compositor *compositor)
1397 {
1398         int pending;
1399         XEvent event;
1400
1401         pending = 0;
1402         while((pending || !compositor->dirty) && !terminate_requested)
1403         {
1404                 if(!pending)
1405                         pending = XPending(compositor->display);
1406
1407                 XNextEvent(compositor->display, &event);
1408                 if(pending)
1409                         --pending;
1410
1411                 switch(event.type)
1412                 {
1413                 case CreateNotify:
1414                         process_create_window_event(compositor, &event.xcreatewindow);
1415                         break;
1416                 case DestroyNotify:
1417                         process_destroy_window_event(compositor, &event.xdestroywindow);
1418                         break;
1419                 case MapNotify:
1420                         process_map_event(compositor, &event.xmap);
1421                         break;
1422                 case UnmapNotify:
1423                         process_unmap_event(compositor, &event.xunmap);
1424                         break;
1425                 case ReparentNotify:
1426                         process_reparent_event(compositor, &event.xreparent);
1427                         break;
1428                 case ConfigureNotify:
1429                         process_configure_event(compositor, &event.xconfigure);
1430                         break;
1431                 case PropertyNotify:
1432                         process_property_event(compositor, &event.xproperty);
1433                         break;
1434                 case SelectionRequest:
1435                         process_selection_request_event(compositor, &event.xselectionrequest);
1436                         break;
1437                 default:
1438                         if(event.type==compositor->damage_event+XDamageNotify)
1439                                 process_damage_event(compositor, (XDamageNotifyEvent *)&event);
1440                         else if(event.type==compositor->shape_event+ShapeNotify)
1441                                 process_shape_event(compositor, (XShapeEvent *)&event);
1442                         else if(event.type==compositor->randr_event+RRScreenChangeNotify)
1443                                 process_randr_event(compositor, (XRRScreenChangeNotifyEvent *)&event);
1444                 }
1445         }
1446 }
1447
1448 void refresh_screen(Compositor *compositor, CompositedScreen *screen)
1449 {
1450         unsigned i;
1451         int use_mask;
1452
1453         for(i=0; i<screen->nwindows; ++i)
1454                 if(screen->windows[i].map_state==IsViewable)
1455                         XDamageSubtract(compositor->display, screen->windows[i].damage, None, None);
1456         glXWaitX();
1457
1458         use_gl(compositor, screen);
1459
1460         glViewport(0, 0, screen->width, screen->height);
1461         glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
1462         glBindFramebuffer(GL_DRAW_FRAMEBUFFER, screen->framebuffer);
1463
1464         use_mask = -1;
1465         glBindVertexArray(screen->window_vertex_array);
1466
1467         if(screen->root_pixmap)
1468         {
1469                 use_mask = 0;
1470                 glUseProgram(screen->program);
1471                 glBindTexture(GL_TEXTURE_2D, screen->root_texture);
1472                 compositor->glXBindTexImageEXT(compositor->display, screen->root_glx_pixmap, GLX_FRONT_LEFT_EXT, NULL);
1473                 glUniform4f(screen->geometry_loc, 0.0f, 0.0f, 1.0f, 1.0f);
1474                 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1475                 compositor->glXReleaseTexImageEXT(compositor->display, screen->root_glx_pixmap, GLX_FRONT_LEFT_EXT);
1476         }
1477         else
1478                 glClear(GL_COLOR_BUFFER_BIT);
1479
1480         for(i=0; i<screen->nwindows; ++i)
1481         {
1482                 CompositedWindow *window;
1483
1484                 window = &screen->windows[i];
1485                 if(window->map_state!=IsViewable)
1486                         continue;
1487
1488                 if(window->use_mask!=use_mask)
1489                 {
1490                         use_mask = window->use_mask;
1491                         glUseProgram(use_mask ? screen->masked_program : screen->program);
1492                 }
1493
1494                 if(window->use_mask)
1495                 {
1496                         glActiveTexture(GL_TEXTURE1);
1497                         glBindTexture(GL_TEXTURE_2D, window->mask_texture);
1498                         glActiveTexture(GL_TEXTURE0);
1499                 }
1500
1501                 if(window->recreate_pixmap)
1502                         create_window_pixmap(compositor, screen, window);
1503                 if(window->recreate_mask)
1504                         update_window_mask(compositor, window);
1505
1506                 glBindTexture(GL_TEXTURE_2D, window->texture);
1507                 compositor->glXBindTexImageEXT(compositor->display, window->glx_pixmap, GLX_FRONT_LEFT_EXT, NULL);
1508                 glUniform4f((use_mask ? screen->masked_geometry_loc : screen->geometry_loc),
1509                         (float)window->x/screen->width, 1.0f-(float)(window->y+window->height)/screen->height,
1510                         (float)(window->width+2*window->border)/screen->width, (float)(window->height+2*window->border)/screen->height);
1511                 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1512                 compositor->glXReleaseTexImageEXT(compositor->display, window->glx_pixmap, GLX_FRONT_LEFT_EXT);
1513         }
1514
1515         glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
1516         glClear(GL_COLOR_BUFFER_BIT);
1517         glBindTexture(GL_TEXTURE_2D, screen->fb_texture);
1518         glEnable(GL_PRIMITIVE_RESTART);
1519         glPrimitiveRestartIndex(0xFFFF);
1520         if(use_mask)
1521                 glUseProgram(screen->program);
1522
1523         for(i=0; i<screen->nmonitors; ++i)
1524         {
1525                 CompositedMonitor *monitor = &screen->monitors[i];
1526                 if(!monitor->enabled)
1527                         continue;
1528
1529                 glUniform4f(screen->geometry_loc,
1530                         (float)monitor->x/screen->width, 1.0f-(float)(monitor->y+monitor->height)/screen->height,
1531                         (float)monitor->width/screen->width, (float)monitor->height/screen->height);
1532
1533                 glBindVertexArray(monitor->vertex_array);
1534                 glDrawElements(GL_TRIANGLE_STRIP, monitor->nelements, GL_UNSIGNED_SHORT, NULL);
1535         }
1536
1537         glBindVertexArray(0);
1538
1539         glXSwapBuffers(compositor->display, screen->glx_window);
1540
1541         screen->dirty = 0;
1542 }
1543
1544 void refresh_all_screens(Compositor *compositor)
1545 {
1546         unsigned i;
1547
1548         for(i=0; i<compositor->nscreens; ++i)
1549         {
1550                 CompositedScreen *screen = &compositor->screens[i];
1551                 if(screen->dirty)
1552                         refresh_screen(compositor, screen);
1553         }
1554
1555         compositor->dirty = 0;
1556 }
1557
1558 void sighandler(int sig)
1559 {
1560         terminate_requested = 1;
1561         (void)sig;
1562 }
1563
1564 int main()
1565 {
1566         Compositor compositor;
1567
1568         signal(SIGINT, &sighandler);
1569         signal(SIGTERM, &sighandler);
1570
1571         if(!initialize_compositor(&compositor))
1572                 return 1;
1573
1574         while(!terminate_requested)
1575         {
1576                 process_events(&compositor);
1577                 if(compositor.dirty && !terminate_requested)
1578                         refresh_all_screens(&compositor);
1579         }
1580
1581         shutdown_compositor(&compositor);
1582
1583         return 0;
1584 }