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Be more efficient when finding the window for a damage event
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1 #define GL_GLEXT_PROTOTYPES
2 #include <stdio.h>
3 #include <stdlib.h>
4 #include <string.h>
5 #include <signal.h>
6 #include <math.h>
7 #include <X11/Xlib.h>
8 #include <X11/Xatom.h>
9 #include <X11/extensions/Xcomposite.h>
10 #include <X11/extensions/Xdamage.h>
11 #include <X11/extensions/shape.h>
12 #include <X11/extensions/Xrandr.h>
13 #include <GL/gl.h>
14 #include <GL/glx.h>
15
16 typedef struct CompositedWindow
17 {
18         Window window;
19         int x;
20         int y;
21         unsigned width;
22         unsigned height;
23         unsigned border;
24         int map_state;
25         Damage damage;
26         Pixmap pixmap;
27         GLXPixmap glx_pixmap;
28         unsigned texture;
29 } CompositedWindow;
30
31 typedef struct CompositedMonitor
32 {
33         char *name;
34         int enabled;
35         int x;
36         int y;
37         unsigned width;
38         unsigned height;
39         float keystone_vertical;
40         float cylinder_depth;
41         float vertical_center;
42         float perspective;
43         unsigned vertex_buffer;
44         unsigned index_buffer;
45         unsigned vertex_array;
46         unsigned tessellation;
47         unsigned nelements;
48 } CompositedMonitor;
49
50 typedef struct CompositedScreen
51
52         int number;
53         Window root;
54         unsigned width;
55         unsigned height;
56         Window overlay;
57         Window render_window;
58         GLXFBConfig fbconfig;
59         GLXWindow glx_window;
60         GLXContext glx_context;
61         unsigned shaders[2];
62         unsigned program;
63         unsigned geometry_loc;
64         unsigned window_vertex_buffer;
65         unsigned window_vertex_array;
66         unsigned framebuffer;
67         unsigned fb_texture;
68         CompositedWindow *windows;
69         unsigned nwindows;
70         unsigned windows_capacity;
71         CompositedMonitor *monitors;
72         unsigned nmonitors;
73         int dirty;
74 } CompositedScreen;
75
76 typedef struct Compositor
77 {
78         Display *display;
79         CompositedScreen *screens;
80         unsigned nscreens;
81         int damage_event;
82         PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB;
83         PFNGLXBINDTEXIMAGEEXTPROC glXBindTexImageEXT;
84         PFNGLXRELEASETEXIMAGEEXTPROC glXReleaseTexImageEXT;
85         Atom correction_atom;
86         Atom monitors_atom;
87         int dirty;
88 } Compositor;
89
90 static const char *vshader =
91         "#version 150\n"
92         "uniform vec4 geometry;\n"
93         "in vec2 vertex;\n"
94         "in vec2 texture_coord;\n"
95         "out vec2 texcoord;\n"
96         "void main()\n"
97         "{\n"
98         "  gl_Position = vec4((geometry.xy+vertex*geometry.zw)*2.0-1.0, 0.0, 1.0);\n"
99         "  texcoord = texture_coord;\n"
100         "}\n";
101
102 static const char *fshader =
103         "#version 150\n"
104         "uniform sampler2D image;\n"
105         "in vec2 texcoord;\n"
106         "out vec4 frag_color;\n"
107         "void main()\n"
108         "{\n"
109         "       frag_color = texture(image, texcoord);\n"
110         "}\n";
111
112 static const float window_vertices[] =
113 {
114         /* vertex    texcoord */
115         0.0f, 1.0f,  0.0f, 0.0f,
116         0.0f, 0.0f,  0.0f, 1.0f,
117         1.0f, 1.0f,  1.0f, 0.0f,
118         1.0f, 0.0f,  1.0f, 1.0f
119 };
120
121 int terminate_requested = 0;
122
123 int x_error_handler(Display *display, XErrorEvent *event)
124 {
125         printf("Ignoring X error %d on resource %lx\n", event->error_code, event->resourceid);
126         (void)display;
127         return 0;
128 }
129
130 int with_error(const char *message)
131 {
132         fprintf(stderr, "%s\n", message);
133         return 0;
134 }
135
136 int initialize_gl(Compositor *compositor, CompositedScreen *screen)
137 {
138         int attribs[9];
139         unsigned i;
140         GLXFBConfig *configs;
141         int nconfigs;
142         XVisualInfo *vi;
143         XSetWindowAttributes win_attr;
144
145         i = 0;
146         attribs[i++] = GLX_DRAWABLE_TYPE;
147         attribs[i++] = GLX_WINDOW_BIT;
148         attribs[i++] = GLX_RENDER_TYPE;
149         attribs[i++] = GLX_RGBA_BIT;
150         attribs[i++] = GLX_DOUBLEBUFFER;
151         attribs[i++] = True;
152         attribs[i++] = GLX_BIND_TO_TEXTURE_RGBA_EXT;
153         attribs[i++] = True;
154         attribs[i] = None;
155
156         configs = glXChooseFBConfig(compositor->display, screen->number, attribs, &nconfigs);
157         if(!configs || !nconfigs)
158                 return with_error("Could not find a suitable FBConfig");
159         screen->fbconfig = configs[0];
160         XFree(configs);
161
162         vi = glXGetVisualFromFBConfig(compositor->display, screen->fbconfig);
163         win_attr.colormap = XCreateColormap(compositor->display, screen->root, vi->visual, AllocNone);
164         screen->render_window = XCreateWindow(compositor->display, screen->overlay, 0, 0, screen->width, screen->height, 0, vi->depth, InputOutput, vi->visual, CWColormap, &win_attr);
165         XMapWindow(compositor->display, screen->render_window);
166
167         screen->glx_window = glXCreateWindow(compositor->display, screen->fbconfig, screen->render_window, NULL);
168
169         i = 0;
170         attribs[i++] = GLX_CONTEXT_FLAGS_ARB;
171         attribs[i++] = GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
172         attribs[i++] = GLX_CONTEXT_MAJOR_VERSION_ARB;
173         attribs[i++] = 3;
174         attribs[i++] = GLX_CONTEXT_MINOR_VERSION_ARB;
175         attribs[i++] = 1;
176         attribs[i] = None;
177
178         screen->glx_context = compositor->glXCreateContextAttribsARB(compositor->display, screen->fbconfig, NULL, True, attribs);
179
180         XFree(vi);
181
182         return 1;
183 }
184
185 void use_gl(Compositor *compositor, CompositedScreen *screen)
186 {
187         glXMakeContextCurrent(compositor->display, screen->glx_window, screen->glx_window, screen->glx_context);
188 }
189
190 unsigned compile_shader(GLenum type, const char *source)
191 {
192         unsigned shader;
193         int status;
194         char info_log[1024];
195         GLsizei length;
196         
197         shader = glCreateShader(type);
198         glShaderSource(shader, 1, &source, NULL);
199         glCompileShader(shader);
200         glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
201         glGetShaderInfoLog(shader, sizeof(info_log), &length, info_log);
202         if(!status)
203         {
204                 fprintf(stderr, "Shader compilation failed:\n%s\n", info_log);
205                 glDeleteShader(shader);
206                 return 0;
207         }
208         else if(length)
209                 printf("Shader info log:\n%s\n", info_log);
210
211         return shader;
212 }
213
214 unsigned link_program(unsigned *shaders, unsigned nshaders)
215 {
216         unsigned program;
217         unsigned i;
218         int status;
219         char info_log[1024];
220         GLsizei length;
221
222         program = glCreateProgram();
223         for(i=0; i<nshaders; ++i)
224                 glAttachShader(program, shaders[i]);
225         glBindAttribLocation(program, 0, "vertex");
226         glBindAttribLocation(program, 1, "texture_coord");
227         glBindFragDataLocation(program, 0, "frag_color");
228         glLinkProgram(program);
229
230         glGetProgramiv(program, GL_LINK_STATUS, &status);
231         glGetProgramInfoLog(program, sizeof(info_log), &length, info_log);
232         if(!status)
233         {
234                 fprintf(stderr, "Program link failed:\n%s\n", info_log);
235                 glDeleteProgram(program);
236                 return 0;
237         }
238         else if(length)
239                 printf("Program info log:\n%s\n", info_log);
240
241         return program;
242 }
243
244 unsigned create_2d_texture()
245 {
246         unsigned texture;
247         glGenTextures(1, &texture);
248         glBindTexture(GL_TEXTURE_2D, texture);
249         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
250         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
251         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
252         return texture;
253 }
254
255 int create_gl_resources(Compositor *compositor, CompositedScreen *screen)
256 {
257         unsigned stride;
258
259         use_gl(compositor, screen);
260
261         screen->shaders[0] = compile_shader(GL_VERTEX_SHADER, vshader);
262         screen->shaders[1] = compile_shader(GL_FRAGMENT_SHADER, fshader);
263         if(!screen->shaders[0] || !screen->shaders[1])
264                 return 0;
265
266         screen->program = link_program(screen->shaders, 2);
267         if(!screen->program)
268                 return 0;
269
270         screen->geometry_loc = glGetUniformLocation(screen->program, "geometry");
271
272         glGenBuffers(1, &screen->window_vertex_buffer);
273         glBindBuffer(GL_ARRAY_BUFFER, screen->window_vertex_buffer);
274         glBufferData(GL_ARRAY_BUFFER, sizeof(window_vertices), window_vertices, GL_STATIC_DRAW);
275
276         stride = 4*sizeof(float);
277         glGenVertexArrays(1, &screen->window_vertex_array);
278         glBindVertexArray(screen->window_vertex_array);
279         glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, stride, NULL);
280         glEnableVertexAttribArray(0);
281         glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, stride, (void *)(2*sizeof(float)));
282         glEnableVertexAttribArray(1);
283         glBindVertexArray(0);
284
285         glBindBuffer(GL_ARRAY_BUFFER, 0);
286
287         screen->fb_texture = create_2d_texture();
288         glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, screen->width, screen->height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
289         glBindTexture(GL_TEXTURE_2D, 0);
290
291         glGenFramebuffers(1, &screen->framebuffer);
292         glBindFramebuffer(GL_DRAW_FRAMEBUFFER, screen->framebuffer);
293         glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, screen->fb_texture, 0);
294         glDepthMask(GL_FALSE);
295         glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
296
297         return 1;
298 }
299
300 CompositedWindow *find_window(CompositedScreen *screen, Window w)
301 {
302         unsigned i;
303
304         for(i=0; i<screen->nwindows; ++i)
305                 if(screen->windows[i].window==w)
306                         return &screen->windows[i];
307
308         return NULL;
309 }
310
311 CompositedWindow *find_window_global(Compositor *compositor, Window w, CompositedScreen **screen)
312 {
313         unsigned i, j;
314
315         for(i=0; i<compositor->nscreens; ++i)
316                 for(j=0; j<compositor->screens[i].nwindows; ++j)
317                         if(compositor->screens[i].windows[j].window==w)
318                         {
319                                 if(screen)
320                                         *screen = &compositor->screens[i];
321                                 return &compositor->screens[i].windows[j];
322                         }
323
324         if(screen)
325                 *screen = NULL;
326         return NULL;
327 }
328
329 void create_window_pixmap(Compositor *compositor, CompositedScreen *screen, CompositedWindow *window)
330 {
331         int attribs[5];
332         unsigned i;
333
334         if(window->pixmap)
335         {
336                 glXDestroyPixmap(compositor->display, window->glx_pixmap);
337                 XFreePixmap(compositor->display, window->pixmap);
338         }
339
340         i = 0;
341         attribs[i++] = GLX_TEXTURE_TARGET_EXT;
342         attribs[i++] = GLX_TEXTURE_2D_EXT;
343         attribs[i++] = GLX_TEXTURE_FORMAT_EXT;
344         attribs[i++] = GLX_TEXTURE_FORMAT_RGBA_EXT;
345         attribs[i++] = None;
346
347         window->pixmap = XCompositeNameWindowPixmap(compositor->display, window->window);
348         window->glx_pixmap = glXCreatePixmap(compositor->display, screen->fbconfig, window->pixmap, attribs);
349 }
350
351 CompositedWindow *add_window(Compositor *compositor, CompositedScreen *screen, Window w)
352 {
353         CompositedWindow *window;
354         XWindowAttributes win_attr;
355
356         if(w==screen->root || w==screen->overlay)
357                 return NULL;
358
359         if(!XGetWindowAttributes(compositor->display, w, &win_attr))
360         {
361                 printf("XGetWindowAttributes failed; probably the window was already destroyed\n");
362                 return NULL;
363         }
364         if(win_attr.class==InputOnly)
365                 return NULL;
366
367         if(find_window(screen, w))
368                 return NULL;
369
370         if(screen->nwindows==screen->windows_capacity)
371         {
372                 screen->windows = (CompositedWindow *)realloc(screen->windows, (screen->windows_capacity+1)*sizeof(CompositedWindow));
373                 ++screen->windows_capacity;
374         }
375
376         window = &screen->windows[screen->nwindows++];
377
378         window->window = w;
379         window->x = win_attr.x;
380         window->y = win_attr.y;
381         window->width = win_attr.width;
382         window->height = win_attr.height;
383         window->border = win_attr.border_width;
384         window->map_state = win_attr.map_state;
385
386         window->damage = XDamageCreate(compositor->display, window->window, XDamageReportNonEmpty);
387         window->pixmap = None;
388         window->glx_pixmap = None;
389
390         XCompositeRedirectWindow(compositor->display, window->window, CompositeRedirectManual);
391         if(window->map_state==IsViewable)
392                 create_window_pixmap(compositor, screen, window);
393
394         window->texture = create_2d_texture();
395
396         return window;
397 }
398
399 void remove_window(Compositor *compositor, CompositedScreen *screen, CompositedWindow *window, int destroyed)
400 {
401         unsigned i;
402
403         glDeleteTextures(1, &window->texture);
404         if(!destroyed)
405         {
406                 XDamageDestroy(compositor->display, window->damage);
407                 if(window->pixmap)
408                 {
409                         glXDestroyPixmap(compositor->display, window->glx_pixmap);
410                         XFreePixmap(compositor->display, window->pixmap);
411                 }
412                 XCompositeUnredirectWindow(compositor->display, window->window, CompositeRedirectManual);
413         }
414
415         --screen->nwindows;
416         for(i=window-screen->windows; i<screen->nwindows; ++i)
417                 screen->windows[i] = screen->windows[i+1];
418 }
419
420 CompositedWindow *reorder_window(CompositedScreen *screen, CompositedWindow *window, Window above)
421 {
422         unsigned i, j;
423         CompositedWindow hold;
424
425         i = window-screen->windows;
426         if(above)
427         {
428                 for(j=0; j<screen->nwindows; ++j)
429                         if(screen->windows[j].window==above)
430                                 break;
431
432                 if(j>=screen->nwindows || i==j+1)
433                         return window;
434
435                 if(j<i)
436                         ++j;
437         }
438         else
439                 j = 0;
440
441         hold = *window;
442         if(i<j)
443         {
444                 for(; i<j; ++i)
445                         screen->windows[i] = screen->windows[i+1];
446         }
447         else
448         {
449                 for(; i>j; --i)
450                         screen->windows[i] = screen->windows[i-1];
451         }
452         screen->windows[j] = hold;
453
454         return &screen->windows[j];
455 }
456
457 CompositedScreen *find_screen_by_root(Compositor *compositor, Window root)
458 {
459         unsigned i;
460
461         for(i=0; i<compositor->nscreens; ++i)
462                 if(compositor->screens[i].root==root)
463                         return &compositor->screens[i];
464
465         return NULL;
466 }
467
468 void update_monitor_vertices(CompositedScreen *screen, CompositedMonitor *monitor)
469 {
470         unsigned t;
471         unsigned data_size;
472         float *vertex_data;
473         unsigned short *index_data;
474         unsigned x, y;
475         unsigned i;
476         float aspect;
477         float cyl_radius;
478         float cyl_arc;
479         float sin_ksv;
480         float cos_ksv;
481         float distance;
482         float eye[3];
483         float look[3];
484
485         t = monitor->tessellation;
486
487         data_size = (t+1)*(t+1)*4*sizeof(float);
488         vertex_data = (float *)malloc(data_size);
489
490         aspect = (float)monitor->width/monitor->height;
491
492         if(monitor->cylinder_depth)
493         {
494                 cyl_radius = (monitor->cylinder_depth*monitor->cylinder_depth+0.25f)/(2.0f*monitor->cylinder_depth);
495                 cyl_arc = 2.0f*asin(0.5f/cyl_radius);
496         }
497
498         sin_ksv = monitor->keystone_vertical/sqrt(1.0f+monitor->keystone_vertical*monitor->keystone_vertical);
499         cos_ksv = sqrt(1.0f-sin_ksv*sin_ksv);
500         distance = monitor->perspective+sin_ksv*((sin_ksv>0)-monitor->vertical_center)/aspect;
501
502         eye[0] = 0.0f;
503         eye[1] = (monitor->vertical_center-0.5f)/aspect+sin_ksv*distance;
504         eye[2] = cos_ksv*distance;
505
506         look[0] = 0.0f;
507         look[1] = -sin_ksv;
508         look[2] = -cos_ksv;
509
510         for(y=0; y<=t; ++y)
511                 for(x=0; x<=t; ++x)
512                 {
513                         float *v;
514
515                         v = vertex_data+(y*(t+1)+x)*3;
516                         v[0] = (float)x/t-0.5f;
517                         v[1] = ((float)y/t-0.5f)/aspect;
518                         v[2] = 0;
519                         if(monitor->cylinder_depth)
520                         {
521                                 v[2] = (1.0f-cos(v[0]*cyl_arc))*cyl_radius-monitor->cylinder_depth;
522                                 v[0] = sin(v[0]*cyl_arc)*cyl_radius;
523                         }
524                 }
525
526         for(y=t; y<=t; --y)
527                 for(x=t; x<=t; --x)
528                 {
529                         float *v;
530                         float px, py, pz;
531                         float scale;
532
533                         v = vertex_data+(y*(t+1)+x)*3;
534                         px = v[0]-eye[0];
535                         py = (v[0]-eye[0])*look[0] - (v[1]-eye[1])*look[2] + (v[2]-eye[2])*look[1];
536                         pz = (v[0]-eye[0])*look[0] + (v[1]-eye[1])*look[1] + (v[2]-eye[2])*look[2];
537                         scale = monitor->perspective/pz;
538
539                         v = vertex_data+(y*(t+1)+x)*4;
540                         v[0] = px*scale+0.5f;
541                         v[1] = py*aspect*scale+monitor->vertical_center;
542                         v[2] = (monitor->x+(float)x*monitor->width/t)/screen->width;
543                         v[3] = 1.0f-(monitor->y+(1.0f-(float)y/t)*monitor->height)/screen->height;
544                 }
545
546         glBindBuffer(GL_ARRAY_BUFFER, monitor->vertex_buffer);
547         glBufferData(GL_ARRAY_BUFFER, data_size, vertex_data, GL_STATIC_DRAW);
548         glBindBuffer(GL_ARRAY_BUFFER, 0);
549         free(vertex_data);
550
551         monitor->nelements = t*((t+1)*2+1)-1;
552         data_size = monitor->nelements*sizeof(unsigned short);
553         index_data = (unsigned short *)malloc(data_size);
554         i = 0;
555         for(y=0; y<t; ++y)
556         {
557                 if(y>0)
558                         index_data[i++] = 0xFFFF;
559                 for(x=0; x<=t; ++x)
560                 {
561                         index_data[i++] = (y+1)*(t+1)+x;
562                         index_data[i++] = y*(t+1)+x;
563                 }
564         }
565         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, monitor->index_buffer);
566         glBufferData(GL_ELEMENT_ARRAY_BUFFER, data_size, index_data, GL_STATIC_DRAW);
567         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
568         free(index_data);
569 }
570
571 int initialize_monitor(Compositor *compositor, CompositedScreen *screen, XRRScreenResources *xrr_res, unsigned index)
572 {
573         CompositedMonitor *monitor;
574         XRROutputInfo *output;
575         int namelen;
576         XRRCrtcInfo *crtc;
577         unsigned buffers[2];
578         unsigned stride;
579
580         monitor = &screen->monitors[index];
581
582         output = XRRGetOutputInfo(compositor->display, xrr_res, xrr_res->outputs[index]);
583         namelen = strlen(output->name);
584         monitor->name = (char *)malloc(namelen+1);
585         strcpy(monitor->name, output->name);
586         monitor->enabled = !!output->crtc;
587         if(!monitor->enabled)
588         {
589                 XRRFreeOutputInfo(output);
590                 return 1;
591         }
592
593         crtc = XRRGetCrtcInfo(compositor->display, xrr_res, output->crtc);
594         monitor->x = crtc->x;
595         monitor->y = crtc->y;
596         monitor->width = crtc->width;
597         monitor->height = crtc->height;
598         XRRFreeCrtcInfo(crtc);
599         XRRFreeOutputInfo(output);
600
601         monitor->keystone_vertical = 0.0f;
602         monitor->cylinder_depth = 0.0f;
603         monitor->vertical_center = 0.5f;
604         monitor->perspective = 1.0f;
605
606         glGenBuffers(2, buffers);
607         monitor->vertex_buffer = buffers[0];
608         monitor->index_buffer = buffers[1];
609
610         monitor->tessellation = 50;
611         update_monitor_vertices(screen, monitor);
612         stride = 4*sizeof(float);
613
614         glGenVertexArrays(1, &monitor->vertex_array);
615         glBindVertexArray(monitor->vertex_array);
616         glBindBuffer(GL_ARRAY_BUFFER, monitor->vertex_buffer);
617         glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, stride, NULL);
618         glEnableVertexAttribArray(0);
619         glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, stride, (void *)(2*sizeof(float)));
620         glEnableVertexAttribArray(1);
621         glBindBuffer(GL_ARRAY_BUFFER, 0);
622         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, monitor->index_buffer);
623         glBindVertexArray(0);
624
625         return 1;
626 }
627
628 CompositedMonitor *find_monitor_by_name(CompositedScreen *screen, char *name)
629 {
630         unsigned i;
631
632         for(i=0; i<screen->nmonitors; ++i)
633                 if(!strcmp(screen->monitors[i].name, name))
634                         return &screen->monitors[i];
635
636         return NULL;
637 }
638
639 void update_geometry_correction(Compositor *compositor, CompositedScreen *screen)
640 {
641         Atom prop_type;
642         int prop_format;
643         unsigned long overflow;
644         unsigned long names_length;
645         char *names;
646         unsigned long values_length;
647         short *values;
648         char *name_ptr;
649         unsigned i;
650
651         XGetWindowProperty(compositor->display, screen->root, compositor->monitors_atom, 0, 64, False, XA_STRING,
652                 &prop_type, &prop_format, &names_length, &overflow, (unsigned char **)&names);
653         if(prop_type!=XA_STRING || prop_format!=8)
654                 return;
655
656         XGetWindowProperty(compositor->display, screen->root, compositor->correction_atom, 0, 64, False, XA_INTEGER,
657                 &prop_type, &prop_format, &values_length, &overflow, (unsigned char **)&values);
658         if(prop_type!=XA_INTEGER || prop_format!=16)
659         {
660                 XFree(names);
661                 return;
662         }
663
664         use_gl(compositor, screen);
665
666         name_ptr = names;
667         for(i=0; i*4<values_length; ++i)
668         {
669                 CompositedMonitor *monitor;
670
671                 if(name_ptr>=names+names_length)
672                         break;
673
674                 monitor = find_monitor_by_name(screen, name_ptr);
675                 if(monitor)
676                 {
677                         monitor->keystone_vertical = values[i*4]/10000.0f;
678                         monitor->cylinder_depth = values[i*4+1]/10000.0f;
679                         monitor->vertical_center = values[i*4+2]/10000.0f;
680                         monitor->perspective = values[i*4+3]/10000.0f;
681
682                         if(monitor->enabled)
683                                 update_monitor_vertices(screen, monitor);
684                 }
685
686                 name_ptr += strlen(name_ptr)+1;
687         }
688
689         XFree(names);
690         XFree(values);
691 }
692
693 int initialize_screen(Compositor *compositor, unsigned number)
694 {
695         CompositedScreen *screen;
696         const char *extensions;
697         Window dummy_root;
698         int x, y;
699         unsigned border;
700         unsigned depth;
701         XRRScreenResources *xrr_res;
702         Window dummy_parent;
703         Window *children;
704         unsigned nchildren;
705         unsigned i;
706
707         screen = &compositor->screens[number];
708         screen->number = number;
709
710         extensions = glXQueryExtensionsString(compositor->display, screen->number);
711         if(!strstr(extensions, "GLX_ARB_create_context"))
712                 return with_error("GLX_ARB_create_context is required");
713         if(!strstr(extensions, "GLX_EXT_texture_from_pixmap"))
714                 return with_error("GLX_EXT_texture_from_pixmap is required");
715
716         screen->root = RootWindow(compositor->display, screen->number);
717         XSelectInput(compositor->display, screen->root, SubstructureNotifyMask|PropertyChangeMask);
718         screen->overlay = XCompositeGetOverlayWindow(compositor->display, screen->root);
719         XGetGeometry(compositor->display, screen->overlay, &dummy_root, &x, &y, &screen->width, &screen->height, &border, &depth);
720         XShapeCombineRectangles(compositor->display, screen->overlay, ShapeInput, 0, 0, NULL, 0, ShapeSet, Unsorted);
721
722         if(!initialize_gl(compositor, screen))
723                 return 0;
724
725         if(!create_gl_resources(compositor, screen))
726                 return 0;
727
728         xrr_res = XRRGetScreenResources(compositor->display, screen->root);
729         screen->nmonitors = xrr_res->noutput;
730         screen->monitors = (CompositedMonitor *)malloc(screen->nmonitors*sizeof(CompositedMonitor));
731         for(i=0; i<screen->nmonitors; ++i)
732                 if(!initialize_monitor(compositor, screen, xrr_res, i))
733                         return 0;
734         XRRFreeScreenResources(xrr_res);
735
736         update_geometry_correction(compositor, screen);
737
738         XQueryTree(compositor->display, screen->root, &dummy_root, &dummy_parent, &children, &nchildren);
739
740         screen->windows = (CompositedWindow *)malloc(nchildren*sizeof(CompositedWindow));
741         screen->nwindows = 0;
742         screen->windows_capacity = nchildren;
743
744         for(i=0; i<nchildren; ++i)
745                 add_window(compositor, screen, children[i]);
746
747         XFree(children);
748
749         screen->dirty = 1;
750
751         return 1;
752 }
753
754 int initialize_compositor(Compositor *compositor)
755 {
756         int event_base;
757         int error_base;
758         int major_ver;
759         int minor_ver;
760         unsigned i;
761
762         compositor->display = XOpenDisplay(NULL);
763         if(!compositor->display)
764                 return with_error("Could not open X display");
765
766         XSetErrorHandler(&x_error_handler);
767
768         if(!XCompositeQueryExtension(compositor->display, &event_base, &error_base))
769                 return with_error("XComposite is required but was not found");
770         else if(!XCompositeQueryVersion(compositor->display, &major_ver, &minor_ver))
771                 return with_error("Cannot determine XComposite version");
772         else if(major_ver==0 && minor_ver<3)
773                 return with_error("XComposite 0.3 or later is required");
774
775         if(!glXQueryExtension(compositor->display, &event_base, &error_base))
776                 return with_error("GLX is required but was not found");
777         else if(!glXQueryVersion(compositor->display, &major_ver, &minor_ver))
778                 return with_error("Cannot determine GLX version");
779         else if(major_ver<1 || (major_ver==1 && minor_ver<4))
780                 return with_error("GLX 1.4 or later is required");
781
782         if(!XDamageQueryExtension(compositor->display, &compositor->damage_event, &error_base))
783                 return with_error("XDamage is required but was not found");
784         else if(!XDamageQueryVersion(compositor->display, &major_ver, &minor_ver))
785                 return with_error("Cannot determine XDamage version");
786         else if(major_ver<1)
787                 return with_error("XDamage 1.0 or later is required");
788
789         if(!XShapeQueryExtension(compositor->display, &event_base, &error_base))
790                 return with_error("XShape is required but was not found");
791         else if(!XShapeQueryVersion(compositor->display, &major_ver, &minor_ver))
792                 return with_error("Cannot determine XShape version");
793         else if(major_ver<1 || (major_ver==1 && minor_ver<1))
794                 return with_error("XShape 1.1 or later is required");
795
796         if(!XRRQueryExtension(compositor->display, &event_base, &error_base))
797                 return with_error("XRandR is required but was not found");
798         else if(!XRRQueryVersion(compositor->display, &major_ver, &minor_ver))
799                 return with_error("Cannot determine XRandR version");
800         else if(major_ver<1 || (major_ver==1 && minor_ver<2))
801                 return with_error("XRandR 1.2 or later is required");
802
803         compositor->glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((unsigned char *)"glXCreateContextAttribsARB");
804         compositor->glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glXGetProcAddress((unsigned char *)"glXBindTexImageEXT");
805         compositor->glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glXGetProcAddress((unsigned char *)"glXReleaseTexImageEXT");
806
807         compositor->correction_atom = XInternAtom(compositor->display, "GEOMETRY_CORRECTION", False);
808         compositor->monitors_atom = XInternAtom(compositor->display, "GEOMETRY_CORRECTION_MONITORS", False);
809
810         compositor->nscreens = ScreenCount(compositor->display);
811         compositor->screens = (CompositedScreen *)malloc(compositor->nscreens*sizeof(CompositedScreen));
812         for(i=0; i<compositor->nscreens; ++i)
813                 if(!initialize_screen(compositor, i))
814                         return 0;
815
816         compositor->dirty = 1;
817
818         return 1;
819 }
820
821 void shutdown_screen(Compositor *compositor, CompositedScreen *screen)
822 {
823         unsigned i;
824
825         use_gl(compositor, screen);
826
827         for(i=0; i<screen->nwindows; ++i)
828         {
829                 glDeleteTextures(1, &screen->windows[i].texture);
830                 if(screen->windows[i].pixmap)
831                 {
832                         glXDestroyPixmap(compositor->display, screen->windows[i].glx_pixmap);
833                         XFreePixmap(compositor->display, screen->windows[i].pixmap);
834                         XDamageDestroy(compositor->display, screen->windows[i].damage);
835                 }
836         }
837
838         for(i=0; i<screen->nmonitors; ++i)
839         {
840                 free(screen->monitors[i].name);
841                 if(screen->monitors[i].enabled)
842                 {
843                         glDeleteBuffers(1, &screen->monitors[i].vertex_buffer);
844                         glDeleteBuffers(1, &screen->monitors[i].index_buffer);
845                         glDeleteVertexArrays(1, &screen->monitors[i].vertex_array);
846                 }
847         }
848
849         glDeleteBuffers(1, &screen->window_vertex_buffer);
850         glDeleteVertexArrays(1, &screen->window_vertex_array);
851         glDeleteFramebuffers(1, &screen->framebuffer);
852         glDeleteTextures(1, &screen->fb_texture);
853         glDeleteProgram(screen->program);
854         glDeleteShader(screen->shaders[0]);
855         glDeleteShader(screen->shaders[1]);
856
857         glXMakeContextCurrent(compositor->display, 0, 0, NULL);
858         glXDestroyContext(compositor->display, screen->glx_context);
859         glXDestroyWindow(compositor->display, screen->glx_window);
860         XDestroyWindow(compositor->display, screen->render_window);
861
862         XCompositeReleaseOverlayWindow(compositor->display, screen->overlay);
863
864         free(screen->windows);
865         free(screen->monitors);
866 }
867
868 void shutdown_compositor(Compositor *compositor)
869 {
870         unsigned i;
871
872         for(i=0; i<compositor->nscreens; ++i)
873                 shutdown_screen(compositor, &compositor->screens[i]);
874         free(compositor->screens);
875
876         XCloseDisplay(compositor->display);
877 }
878
879 void mark_dirty(Compositor *compositor, CompositedScreen *screen)
880 {
881         compositor->dirty = 1;
882         screen->dirty = 1;
883 }
884
885 void process_create_window_event(Compositor *compositor, XCreateWindowEvent *event)
886 {
887         CompositedScreen *screen;
888
889         if((screen = find_screen_by_root(compositor, event->parent)))
890                 add_window(compositor, screen, event->window);
891 }
892
893 void process_destroy_window_event(Compositor *compositor, XDestroyWindowEvent *event)
894 {
895         CompositedScreen *screen;
896         CompositedWindow *window;
897
898         if((screen = find_screen_by_root(compositor, event->event)))
899                 if((window = find_window(screen, event->window)))
900                         remove_window(compositor, screen, window, 1);
901 }
902
903 void process_map_event(Compositor *compositor, XMapEvent *event)
904 {
905         CompositedScreen *screen;
906         CompositedWindow *window;
907
908         screen = find_screen_by_root(compositor, event->event);
909         if(!screen)
910                 return;
911
912         window = find_window(screen, event->window);
913         if(!window)
914                 return;
915
916         window->map_state = IsViewable;
917         create_window_pixmap(compositor, screen, window);
918
919         mark_dirty(compositor, screen);
920 }
921
922 void process_unmap_event(Compositor *compositor, XUnmapEvent *event)
923 {
924         CompositedScreen *screen;
925         CompositedWindow *window;
926
927         screen = find_screen_by_root(compositor, event->event);
928         if(!screen)
929                 return;
930
931         window = find_window(screen, event->window);
932         if(window)
933                 window->map_state = IsUnviewable;
934
935         mark_dirty(compositor, screen);
936 }
937
938 void process_reparent_event(Compositor *compositor, XReparentEvent *event)
939 {
940         CompositedScreen *screen;
941         CompositedWindow *window;
942
943         screen = find_screen_by_root(compositor, event->event);
944         if(!screen)
945                 return;
946
947         if(event->parent==screen->root)
948                 window = add_window(compositor, screen, event->window);
949         else
950         {
951                 window = find_window(screen, event->window);
952                 if(!window)
953                         return;
954
955                 remove_window(compositor, screen, window, 0);
956         }
957
958         if(window && window->map_state==IsViewable)
959                 mark_dirty(compositor, screen);
960 }
961
962 void process_configure_event(Compositor *compositor, XConfigureEvent *event)
963 {
964         CompositedScreen *screen;
965         CompositedWindow *window;
966
967         screen = find_screen_by_root(compositor, event->event);
968         if(!screen)
969                 return;
970
971         window = find_window(screen, event->window);
972         if(!window)
973                 return;
974
975         window->x = event->x;
976         window->y = event->y;
977         if((unsigned)event->width!=window->width || (unsigned)event->height!=window->height || (unsigned)event->border_width!=window->border)
978         {
979                 window->width = event->width;
980                 window->height = event->height;
981                 window->border = event->border_width;
982                 create_window_pixmap(compositor, screen, window);
983         }
984         reorder_window(screen, window, event->above);
985
986         if(window->map_state==IsViewable)
987                 mark_dirty(compositor, screen);
988 }
989
990 void process_property_event(Compositor *compositor, XPropertyEvent *event)
991 {
992         CompositedScreen *screen;
993
994         if(event->atom!=compositor->correction_atom)
995                 return;
996
997         screen = find_screen_by_root(compositor, event->window);
998         if(!screen)
999                 return;
1000
1001         update_geometry_correction(compositor, screen);
1002 }
1003
1004 void process_damage_event(Compositor *compositor, XDamageNotifyEvent *event)
1005 {
1006         CompositedScreen *screen;
1007         CompositedWindow *window;
1008
1009         window = find_window_global(compositor, event->drawable, &screen);
1010         if(window && window->map_state==IsViewable)
1011                 mark_dirty(compositor, screen);
1012 }
1013
1014 int process_event(Compositor *compositor)
1015 {
1016         XEvent event;
1017         if(compositor->dirty)
1018         {
1019                 if(!XCheckMaskEvent(compositor->display, -1, &event))
1020                         return 0;
1021         }
1022         else
1023                 XNextEvent(compositor->display, &event);
1024
1025         switch(event.type)
1026         {
1027         case CreateNotify:
1028                 process_create_window_event(compositor, &event.xcreatewindow);
1029                 break;
1030         case DestroyNotify:
1031                 process_destroy_window_event(compositor, &event.xdestroywindow);
1032                 break;
1033         case MapNotify:
1034                 process_map_event(compositor, &event.xmap);
1035                 break;
1036         case UnmapNotify:
1037                 process_unmap_event(compositor, &event.xunmap);
1038                 break;
1039         case ReparentNotify:
1040                 process_reparent_event(compositor, &event.xreparent);
1041                 break;
1042         case ConfigureNotify:
1043                 process_configure_event(compositor, &event.xconfigure);
1044                 break;
1045         case PropertyNotify:
1046                 process_property_event(compositor, &event.xproperty);
1047                 break;
1048         default:
1049                 if(event.type==compositor->damage_event+XDamageNotify)
1050                         process_damage_event(compositor, (XDamageNotifyEvent *)&event);
1051                 else
1052                         printf("Event %d\n", event.type);
1053         }
1054
1055         return 1;
1056 }
1057
1058 void refresh_screen(Compositor *compositor, CompositedScreen *screen)
1059 {
1060         unsigned i;
1061
1062         use_gl(compositor, screen);
1063
1064         glBindFramebuffer(GL_DRAW_FRAMEBUFFER, screen->framebuffer);
1065
1066         glClearColor(0.5f, 0.5f, 0.5f, 0.0f);
1067         glClear(GL_COLOR_BUFFER_BIT);
1068
1069         glUseProgram(screen->program);
1070         glBindVertexArray(screen->window_vertex_array);
1071         for(i=0; i<screen->nwindows; ++i)
1072         {
1073                 CompositedWindow *window = &screen->windows[i];
1074                 if(window->map_state!=IsViewable)
1075                         continue;
1076
1077                 XDamageSubtract(compositor->display, window->damage, None, None);
1078
1079                 glBindTexture(GL_TEXTURE_2D, window->texture);
1080                 compositor->glXBindTexImageEXT(compositor->display, window->glx_pixmap, GLX_FRONT_LEFT_EXT, NULL);
1081                 glUniform4f(screen->geometry_loc,
1082                         (float)window->x/screen->width, 1.0f-(float)(window->y+window->height)/screen->height,
1083                         (float)(window->width+2*window->border)/screen->width, (float)(window->height+2*window->border)/screen->height);
1084                 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1085                 compositor->glXReleaseTexImageEXT(compositor->display, window->glx_pixmap, GLX_FRONT_LEFT_EXT);
1086         }
1087
1088         glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
1089         glClearColor(0.5f, 0.0f, 0.5f, 0.0f);
1090         glClear(GL_COLOR_BUFFER_BIT);
1091         glBindTexture(GL_TEXTURE_2D, screen->fb_texture);
1092         glEnable(GL_PRIMITIVE_RESTART);
1093         glPrimitiveRestartIndex(0xFFFF);
1094
1095         for(i=0; i<screen->nmonitors; ++i)
1096         {
1097                 CompositedMonitor *monitor = &screen->monitors[i];
1098                 if(!monitor->enabled)
1099                         continue;
1100
1101                 glUniform4f(screen->geometry_loc,
1102                         (float)monitor->x/screen->width, 1.0f-(float)(monitor->y+monitor->height)/screen->height,
1103                         (float)monitor->width/screen->width, (float)monitor->height/screen->height);
1104
1105                 glBindVertexArray(monitor->vertex_array);
1106                 glDrawElements(GL_TRIANGLE_STRIP, monitor->nelements, GL_UNSIGNED_SHORT, NULL);
1107         }
1108
1109         glBindVertexArray(0);
1110
1111         glXSwapBuffers(compositor->display, screen->glx_window);
1112
1113         screen->dirty = 0;
1114 }
1115
1116 void refresh_all_screens(Compositor *compositor)
1117 {
1118         unsigned i;
1119
1120         for(i=0; i<compositor->nscreens; ++i)
1121         {
1122                 CompositedScreen *screen = &compositor->screens[i];
1123                 if(screen->dirty)
1124                         refresh_screen(compositor, screen);
1125         }
1126
1127         compositor->dirty = 0;
1128 }
1129
1130 void sighandler(int sig)
1131 {
1132         terminate_requested = 1;
1133         (void)sig;
1134 }
1135
1136 int main()
1137 {
1138         Compositor compositor;
1139
1140         signal(SIGINT, &sighandler);
1141         signal(SIGTERM, &sighandler);
1142
1143         if(!initialize_compositor(&compositor))
1144                 return 1;
1145
1146         while(!terminate_requested)
1147         {
1148                 if(!process_event(&compositor))
1149                         refresh_all_screens(&compositor);
1150         }
1151
1152         shutdown_compositor(&compositor);
1153
1154         return 0;
1155 }