1 #define GL_GLEXT_PROTOTYPES
9 #include <X11/extensions/Xcomposite.h>
10 #include <X11/extensions/Xdamage.h>
11 #include <X11/extensions/shape.h>
12 #include <X11/extensions/Xrandr.h>
16 typedef struct CompositedWindow
31 typedef struct CompositedMonitor
39 float keystone_vertical;
41 float vertical_center;
43 unsigned vertex_buffer;
44 unsigned index_buffer;
45 unsigned vertex_array;
46 unsigned tessellation;
50 typedef struct CompositedScreen
60 GLXContext glx_context;
63 unsigned geometry_loc;
64 unsigned window_vertex_buffer;
65 unsigned window_vertex_array;
68 CompositedWindow *windows;
70 unsigned windows_capacity;
71 CompositedMonitor *monitors;
76 typedef struct Compositor
79 CompositedScreen *screens;
82 PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB;
83 PFNGLXBINDTEXIMAGEEXTPROC glXBindTexImageEXT;
84 PFNGLXRELEASETEXIMAGEEXTPROC glXReleaseTexImageEXT;
90 static const char *vshader =
92 "uniform vec4 geometry;\n"
94 "in vec2 texture_coord;\n"
95 "out vec2 texcoord;\n"
98 " gl_Position = vec4((geometry.xy+vertex*geometry.zw)*2.0-1.0, 0.0, 1.0);\n"
99 " texcoord = texture_coord;\n"
102 static const char *fshader =
104 "uniform sampler2D image;\n"
105 "in vec2 texcoord;\n"
106 "out vec4 frag_color;\n"
109 " frag_color = texture(image, texcoord);\n"
112 static const float window_vertices[] =
114 /* vertex texcoord */
115 0.0f, 1.0f, 0.0f, 0.0f,
116 0.0f, 0.0f, 0.0f, 1.0f,
117 1.0f, 1.0f, 1.0f, 0.0f,
118 1.0f, 0.0f, 1.0f, 1.0f
121 int terminate_requested = 0;
123 int x_error_handler(Display *display, XErrorEvent *event)
125 printf("Ignoring X error %d on resource %lx\n", event->error_code, event->resourceid);
130 int with_error(const char *message)
132 fprintf(stderr, "%s\n", message);
136 int initialize_gl(Compositor *compositor, CompositedScreen *screen)
140 GLXFBConfig *configs;
143 XSetWindowAttributes win_attr;
146 attribs[i++] = GLX_DRAWABLE_TYPE;
147 attribs[i++] = GLX_WINDOW_BIT;
148 attribs[i++] = GLX_RENDER_TYPE;
149 attribs[i++] = GLX_RGBA_BIT;
150 attribs[i++] = GLX_DOUBLEBUFFER;
152 attribs[i++] = GLX_BIND_TO_TEXTURE_RGBA_EXT;
156 configs = glXChooseFBConfig(compositor->display, screen->number, attribs, &nconfigs);
157 if(!configs || !nconfigs)
158 return with_error("Could not find a suitable FBConfig");
159 screen->fbconfig = configs[0];
162 vi = glXGetVisualFromFBConfig(compositor->display, screen->fbconfig);
163 win_attr.colormap = XCreateColormap(compositor->display, screen->root, vi->visual, AllocNone);
164 screen->render_window = XCreateWindow(compositor->display, screen->overlay, 0, 0, screen->width, screen->height, 0, vi->depth, InputOutput, vi->visual, CWColormap, &win_attr);
165 XMapWindow(compositor->display, screen->render_window);
167 screen->glx_window = glXCreateWindow(compositor->display, screen->fbconfig, screen->render_window, NULL);
170 attribs[i++] = GLX_CONTEXT_FLAGS_ARB;
171 attribs[i++] = GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
172 attribs[i++] = GLX_CONTEXT_MAJOR_VERSION_ARB;
174 attribs[i++] = GLX_CONTEXT_MINOR_VERSION_ARB;
178 screen->glx_context = compositor->glXCreateContextAttribsARB(compositor->display, screen->fbconfig, NULL, True, attribs);
185 void use_gl(Compositor *compositor, CompositedScreen *screen)
187 glXMakeContextCurrent(compositor->display, screen->glx_window, screen->glx_window, screen->glx_context);
190 unsigned compile_shader(GLenum type, const char *source)
197 shader = glCreateShader(type);
198 glShaderSource(shader, 1, &source, NULL);
199 glCompileShader(shader);
200 glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
201 glGetShaderInfoLog(shader, sizeof(info_log), &length, info_log);
204 fprintf(stderr, "Shader compilation failed:\n%s\n", info_log);
205 glDeleteShader(shader);
209 printf("Shader info log:\n%s\n", info_log);
214 unsigned link_program(unsigned *shaders, unsigned nshaders)
222 program = glCreateProgram();
223 for(i=0; i<nshaders; ++i)
224 glAttachShader(program, shaders[i]);
225 glBindAttribLocation(program, 0, "vertex");
226 glBindAttribLocation(program, 1, "texture_coord");
227 glBindFragDataLocation(program, 0, "frag_color");
228 glLinkProgram(program);
230 glGetProgramiv(program, GL_LINK_STATUS, &status);
231 glGetProgramInfoLog(program, sizeof(info_log), &length, info_log);
234 fprintf(stderr, "Program link failed:\n%s\n", info_log);
235 glDeleteProgram(program);
239 printf("Program info log:\n%s\n", info_log);
244 unsigned create_2d_texture()
247 glGenTextures(1, &texture);
248 glBindTexture(GL_TEXTURE_2D, texture);
249 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
250 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
251 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
255 int create_gl_resources(Compositor *compositor, CompositedScreen *screen)
259 use_gl(compositor, screen);
261 screen->shaders[0] = compile_shader(GL_VERTEX_SHADER, vshader);
262 screen->shaders[1] = compile_shader(GL_FRAGMENT_SHADER, fshader);
263 if(!screen->shaders[0] || !screen->shaders[1])
266 screen->program = link_program(screen->shaders, 2);
270 screen->geometry_loc = glGetUniformLocation(screen->program, "geometry");
272 glGenBuffers(1, &screen->window_vertex_buffer);
273 glBindBuffer(GL_ARRAY_BUFFER, screen->window_vertex_buffer);
274 glBufferData(GL_ARRAY_BUFFER, sizeof(window_vertices), window_vertices, GL_STATIC_DRAW);
276 stride = 4*sizeof(float);
277 glGenVertexArrays(1, &screen->window_vertex_array);
278 glBindVertexArray(screen->window_vertex_array);
279 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, stride, NULL);
280 glEnableVertexAttribArray(0);
281 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, stride, (void *)(2*sizeof(float)));
282 glEnableVertexAttribArray(1);
283 glBindVertexArray(0);
285 glBindBuffer(GL_ARRAY_BUFFER, 0);
287 screen->fb_texture = create_2d_texture();
288 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, screen->width, screen->height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
289 glBindTexture(GL_TEXTURE_2D, 0);
291 glGenFramebuffers(1, &screen->framebuffer);
292 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, screen->framebuffer);
293 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, screen->fb_texture, 0);
294 glDepthMask(GL_FALSE);
295 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
300 CompositedWindow *find_window(CompositedScreen *screen, Window w)
304 for(i=0; i<screen->nwindows; ++i)
305 if(screen->windows[i].window==w)
306 return &screen->windows[i];
311 CompositedWindow *find_window_global(Compositor *compositor, Window w, CompositedScreen **screen)
315 for(i=0; i<compositor->nscreens; ++i)
316 for(j=0; j<compositor->screens[i].nwindows; ++j)
317 if(compositor->screens[i].windows[j].window==w)
320 *screen = &compositor->screens[i];
321 return &compositor->screens[i].windows[j];
329 void create_window_pixmap(Compositor *compositor, CompositedScreen *screen, CompositedWindow *window)
336 glXDestroyPixmap(compositor->display, window->glx_pixmap);
337 XFreePixmap(compositor->display, window->pixmap);
341 attribs[i++] = GLX_TEXTURE_TARGET_EXT;
342 attribs[i++] = GLX_TEXTURE_2D_EXT;
343 attribs[i++] = GLX_TEXTURE_FORMAT_EXT;
344 attribs[i++] = GLX_TEXTURE_FORMAT_RGBA_EXT;
347 window->pixmap = XCompositeNameWindowPixmap(compositor->display, window->window);
348 window->glx_pixmap = glXCreatePixmap(compositor->display, screen->fbconfig, window->pixmap, attribs);
351 CompositedWindow *add_window(Compositor *compositor, CompositedScreen *screen, Window w)
353 CompositedWindow *window;
354 XWindowAttributes win_attr;
356 if(w==screen->root || w==screen->overlay)
359 if(!XGetWindowAttributes(compositor->display, w, &win_attr))
361 printf("XGetWindowAttributes failed; probably the window was already destroyed\n");
364 if(win_attr.class==InputOnly)
367 if(find_window(screen, w))
370 if(screen->nwindows==screen->windows_capacity)
372 screen->windows = (CompositedWindow *)realloc(screen->windows, (screen->windows_capacity+1)*sizeof(CompositedWindow));
373 ++screen->windows_capacity;
376 window = &screen->windows[screen->nwindows++];
379 window->x = win_attr.x;
380 window->y = win_attr.y;
381 window->width = win_attr.width;
382 window->height = win_attr.height;
383 window->border = win_attr.border_width;
384 window->map_state = win_attr.map_state;
386 window->damage = XDamageCreate(compositor->display, window->window, XDamageReportNonEmpty);
387 window->pixmap = None;
388 window->glx_pixmap = None;
390 XCompositeRedirectWindow(compositor->display, window->window, CompositeRedirectManual);
391 if(window->map_state==IsViewable)
392 create_window_pixmap(compositor, screen, window);
394 window->texture = create_2d_texture();
399 void remove_window(Compositor *compositor, CompositedScreen *screen, CompositedWindow *window, int destroyed)
403 glDeleteTextures(1, &window->texture);
406 XDamageDestroy(compositor->display, window->damage);
409 glXDestroyPixmap(compositor->display, window->glx_pixmap);
410 XFreePixmap(compositor->display, window->pixmap);
412 XCompositeUnredirectWindow(compositor->display, window->window, CompositeRedirectManual);
416 for(i=window-screen->windows; i<screen->nwindows; ++i)
417 screen->windows[i] = screen->windows[i+1];
420 CompositedWindow *reorder_window(CompositedScreen *screen, CompositedWindow *window, Window above)
423 CompositedWindow hold;
425 i = window-screen->windows;
428 for(j=0; j<screen->nwindows; ++j)
429 if(screen->windows[j].window==above)
432 if(j>=screen->nwindows || i==j+1)
445 screen->windows[i] = screen->windows[i+1];
450 screen->windows[i] = screen->windows[i-1];
452 screen->windows[j] = hold;
454 return &screen->windows[j];
457 CompositedScreen *find_screen_by_root(Compositor *compositor, Window root)
461 for(i=0; i<compositor->nscreens; ++i)
462 if(compositor->screens[i].root==root)
463 return &compositor->screens[i];
468 void update_monitor_vertices(CompositedScreen *screen, CompositedMonitor *monitor)
473 unsigned short *index_data;
485 t = monitor->tessellation;
487 data_size = (t+1)*(t+1)*4*sizeof(float);
488 vertex_data = (float *)malloc(data_size);
490 aspect = (float)monitor->width/monitor->height;
492 if(monitor->cylinder_depth)
494 cyl_radius = (monitor->cylinder_depth*monitor->cylinder_depth+0.25f)/(2.0f*monitor->cylinder_depth);
495 cyl_arc = 2.0f*asin(0.5f/cyl_radius);
498 sin_ksv = monitor->keystone_vertical/sqrt(1.0f+monitor->keystone_vertical*monitor->keystone_vertical);
499 cos_ksv = sqrt(1.0f-sin_ksv*sin_ksv);
500 distance = monitor->perspective+sin_ksv*((sin_ksv>0)-monitor->vertical_center)/aspect;
503 eye[1] = (monitor->vertical_center-0.5f)/aspect+sin_ksv*distance;
504 eye[2] = cos_ksv*distance;
515 v = vertex_data+(y*(t+1)+x)*3;
516 v[0] = (float)x/t-0.5f;
517 v[1] = ((float)y/t-0.5f)/aspect;
519 if(monitor->cylinder_depth)
521 v[2] = (1.0f-cos(v[0]*cyl_arc))*cyl_radius-monitor->cylinder_depth;
522 v[0] = sin(v[0]*cyl_arc)*cyl_radius;
533 v = vertex_data+(y*(t+1)+x)*3;
535 py = (v[0]-eye[0])*look[0] - (v[1]-eye[1])*look[2] + (v[2]-eye[2])*look[1];
536 pz = (v[0]-eye[0])*look[0] + (v[1]-eye[1])*look[1] + (v[2]-eye[2])*look[2];
537 scale = monitor->perspective/pz;
539 v = vertex_data+(y*(t+1)+x)*4;
540 v[0] = px*scale+0.5f;
541 v[1] = py*aspect*scale+monitor->vertical_center;
542 v[2] = (monitor->x+(float)x*monitor->width/t)/screen->width;
543 v[3] = 1.0f-(monitor->y+(1.0f-(float)y/t)*monitor->height)/screen->height;
546 glBindBuffer(GL_ARRAY_BUFFER, monitor->vertex_buffer);
547 glBufferData(GL_ARRAY_BUFFER, data_size, vertex_data, GL_STATIC_DRAW);
548 glBindBuffer(GL_ARRAY_BUFFER, 0);
551 monitor->nelements = t*((t+1)*2+1)-1;
552 data_size = monitor->nelements*sizeof(unsigned short);
553 index_data = (unsigned short *)malloc(data_size);
558 index_data[i++] = 0xFFFF;
561 index_data[i++] = (y+1)*(t+1)+x;
562 index_data[i++] = y*(t+1)+x;
565 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, monitor->index_buffer);
566 glBufferData(GL_ELEMENT_ARRAY_BUFFER, data_size, index_data, GL_STATIC_DRAW);
567 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
571 int initialize_monitor(Compositor *compositor, CompositedScreen *screen, XRRScreenResources *xrr_res, unsigned index)
573 CompositedMonitor *monitor;
574 XRROutputInfo *output;
580 monitor = &screen->monitors[index];
582 output = XRRGetOutputInfo(compositor->display, xrr_res, xrr_res->outputs[index]);
583 namelen = strlen(output->name);
584 monitor->name = (char *)malloc(namelen+1);
585 strcpy(monitor->name, output->name);
586 monitor->enabled = !!output->crtc;
587 if(!monitor->enabled)
589 XRRFreeOutputInfo(output);
593 crtc = XRRGetCrtcInfo(compositor->display, xrr_res, output->crtc);
594 monitor->x = crtc->x;
595 monitor->y = crtc->y;
596 monitor->width = crtc->width;
597 monitor->height = crtc->height;
598 XRRFreeCrtcInfo(crtc);
599 XRRFreeOutputInfo(output);
601 monitor->keystone_vertical = 0.0f;
602 monitor->cylinder_depth = 0.0f;
603 monitor->vertical_center = 0.5f;
604 monitor->perspective = 1.0f;
606 glGenBuffers(2, buffers);
607 monitor->vertex_buffer = buffers[0];
608 monitor->index_buffer = buffers[1];
610 monitor->tessellation = 50;
611 update_monitor_vertices(screen, monitor);
612 stride = 4*sizeof(float);
614 glGenVertexArrays(1, &monitor->vertex_array);
615 glBindVertexArray(monitor->vertex_array);
616 glBindBuffer(GL_ARRAY_BUFFER, monitor->vertex_buffer);
617 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, stride, NULL);
618 glEnableVertexAttribArray(0);
619 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, stride, (void *)(2*sizeof(float)));
620 glEnableVertexAttribArray(1);
621 glBindBuffer(GL_ARRAY_BUFFER, 0);
622 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, monitor->index_buffer);
623 glBindVertexArray(0);
628 CompositedMonitor *find_monitor_by_name(CompositedScreen *screen, char *name)
632 for(i=0; i<screen->nmonitors; ++i)
633 if(!strcmp(screen->monitors[i].name, name))
634 return &screen->monitors[i];
639 void update_geometry_correction(Compositor *compositor, CompositedScreen *screen)
643 unsigned long overflow;
644 unsigned long names_length;
646 unsigned long values_length;
651 XGetWindowProperty(compositor->display, screen->root, compositor->monitors_atom, 0, 64, False, XA_STRING,
652 &prop_type, &prop_format, &names_length, &overflow, (unsigned char **)&names);
653 if(prop_type!=XA_STRING || prop_format!=8)
656 XGetWindowProperty(compositor->display, screen->root, compositor->correction_atom, 0, 64, False, XA_INTEGER,
657 &prop_type, &prop_format, &values_length, &overflow, (unsigned char **)&values);
658 if(prop_type!=XA_INTEGER || prop_format!=16)
664 use_gl(compositor, screen);
667 for(i=0; i*4<values_length; ++i)
669 CompositedMonitor *monitor;
671 if(name_ptr>=names+names_length)
674 monitor = find_monitor_by_name(screen, name_ptr);
677 monitor->keystone_vertical = values[i*4]/10000.0f;
678 monitor->cylinder_depth = values[i*4+1]/10000.0f;
679 monitor->vertical_center = values[i*4+2]/10000.0f;
680 monitor->perspective = values[i*4+3]/10000.0f;
683 update_monitor_vertices(screen, monitor);
686 name_ptr += strlen(name_ptr)+1;
693 int initialize_screen(Compositor *compositor, unsigned number)
695 CompositedScreen *screen;
696 const char *extensions;
701 XRRScreenResources *xrr_res;
707 screen = &compositor->screens[number];
708 screen->number = number;
710 extensions = glXQueryExtensionsString(compositor->display, screen->number);
711 if(!strstr(extensions, "GLX_ARB_create_context"))
712 return with_error("GLX_ARB_create_context is required");
713 if(!strstr(extensions, "GLX_EXT_texture_from_pixmap"))
714 return with_error("GLX_EXT_texture_from_pixmap is required");
716 screen->root = RootWindow(compositor->display, screen->number);
717 XSelectInput(compositor->display, screen->root, SubstructureNotifyMask|PropertyChangeMask);
718 screen->overlay = XCompositeGetOverlayWindow(compositor->display, screen->root);
719 XGetGeometry(compositor->display, screen->overlay, &dummy_root, &x, &y, &screen->width, &screen->height, &border, &depth);
720 XShapeCombineRectangles(compositor->display, screen->overlay, ShapeInput, 0, 0, NULL, 0, ShapeSet, Unsorted);
722 if(!initialize_gl(compositor, screen))
725 if(!create_gl_resources(compositor, screen))
728 xrr_res = XRRGetScreenResources(compositor->display, screen->root);
729 screen->nmonitors = xrr_res->noutput;
730 screen->monitors = (CompositedMonitor *)malloc(screen->nmonitors*sizeof(CompositedMonitor));
731 for(i=0; i<screen->nmonitors; ++i)
732 if(!initialize_monitor(compositor, screen, xrr_res, i))
734 XRRFreeScreenResources(xrr_res);
736 update_geometry_correction(compositor, screen);
738 XQueryTree(compositor->display, screen->root, &dummy_root, &dummy_parent, &children, &nchildren);
740 screen->windows = (CompositedWindow *)malloc(nchildren*sizeof(CompositedWindow));
741 screen->nwindows = 0;
742 screen->windows_capacity = nchildren;
744 for(i=0; i<nchildren; ++i)
745 add_window(compositor, screen, children[i]);
754 int initialize_compositor(Compositor *compositor)
762 compositor->display = XOpenDisplay(NULL);
763 if(!compositor->display)
764 return with_error("Could not open X display");
766 XSetErrorHandler(&x_error_handler);
768 if(!XCompositeQueryExtension(compositor->display, &event_base, &error_base))
769 return with_error("XComposite is required but was not found");
770 else if(!XCompositeQueryVersion(compositor->display, &major_ver, &minor_ver))
771 return with_error("Cannot determine XComposite version");
772 else if(major_ver==0 && minor_ver<3)
773 return with_error("XComposite 0.3 or later is required");
775 if(!glXQueryExtension(compositor->display, &event_base, &error_base))
776 return with_error("GLX is required but was not found");
777 else if(!glXQueryVersion(compositor->display, &major_ver, &minor_ver))
778 return with_error("Cannot determine GLX version");
779 else if(major_ver<1 || (major_ver==1 && minor_ver<4))
780 return with_error("GLX 1.4 or later is required");
782 if(!XDamageQueryExtension(compositor->display, &compositor->damage_event, &error_base))
783 return with_error("XDamage is required but was not found");
784 else if(!XDamageQueryVersion(compositor->display, &major_ver, &minor_ver))
785 return with_error("Cannot determine XDamage version");
787 return with_error("XDamage 1.0 or later is required");
789 if(!XShapeQueryExtension(compositor->display, &event_base, &error_base))
790 return with_error("XShape is required but was not found");
791 else if(!XShapeQueryVersion(compositor->display, &major_ver, &minor_ver))
792 return with_error("Cannot determine XShape version");
793 else if(major_ver<1 || (major_ver==1 && minor_ver<1))
794 return with_error("XShape 1.1 or later is required");
796 if(!XRRQueryExtension(compositor->display, &event_base, &error_base))
797 return with_error("XRandR is required but was not found");
798 else if(!XRRQueryVersion(compositor->display, &major_ver, &minor_ver))
799 return with_error("Cannot determine XRandR version");
800 else if(major_ver<1 || (major_ver==1 && minor_ver<2))
801 return with_error("XRandR 1.2 or later is required");
803 compositor->glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((unsigned char *)"glXCreateContextAttribsARB");
804 compositor->glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glXGetProcAddress((unsigned char *)"glXBindTexImageEXT");
805 compositor->glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glXGetProcAddress((unsigned char *)"glXReleaseTexImageEXT");
807 compositor->correction_atom = XInternAtom(compositor->display, "GEOMETRY_CORRECTION", False);
808 compositor->monitors_atom = XInternAtom(compositor->display, "GEOMETRY_CORRECTION_MONITORS", False);
810 compositor->nscreens = ScreenCount(compositor->display);
811 compositor->screens = (CompositedScreen *)malloc(compositor->nscreens*sizeof(CompositedScreen));
812 for(i=0; i<compositor->nscreens; ++i)
813 if(!initialize_screen(compositor, i))
816 compositor->dirty = 1;
821 void shutdown_screen(Compositor *compositor, CompositedScreen *screen)
825 use_gl(compositor, screen);
827 for(i=0; i<screen->nwindows; ++i)
829 glDeleteTextures(1, &screen->windows[i].texture);
830 if(screen->windows[i].pixmap)
832 glXDestroyPixmap(compositor->display, screen->windows[i].glx_pixmap);
833 XFreePixmap(compositor->display, screen->windows[i].pixmap);
834 XDamageDestroy(compositor->display, screen->windows[i].damage);
838 for(i=0; i<screen->nmonitors; ++i)
840 free(screen->monitors[i].name);
841 if(screen->monitors[i].enabled)
843 glDeleteBuffers(1, &screen->monitors[i].vertex_buffer);
844 glDeleteBuffers(1, &screen->monitors[i].index_buffer);
845 glDeleteVertexArrays(1, &screen->monitors[i].vertex_array);
849 glDeleteBuffers(1, &screen->window_vertex_buffer);
850 glDeleteVertexArrays(1, &screen->window_vertex_array);
851 glDeleteFramebuffers(1, &screen->framebuffer);
852 glDeleteTextures(1, &screen->fb_texture);
853 glDeleteProgram(screen->program);
854 glDeleteShader(screen->shaders[0]);
855 glDeleteShader(screen->shaders[1]);
857 glXMakeContextCurrent(compositor->display, 0, 0, NULL);
858 glXDestroyContext(compositor->display, screen->glx_context);
859 glXDestroyWindow(compositor->display, screen->glx_window);
860 XDestroyWindow(compositor->display, screen->render_window);
862 XCompositeReleaseOverlayWindow(compositor->display, screen->overlay);
864 free(screen->windows);
865 free(screen->monitors);
868 void shutdown_compositor(Compositor *compositor)
872 for(i=0; i<compositor->nscreens; ++i)
873 shutdown_screen(compositor, &compositor->screens[i]);
874 free(compositor->screens);
876 XCloseDisplay(compositor->display);
879 void mark_dirty(Compositor *compositor, CompositedScreen *screen)
881 compositor->dirty = 1;
885 void process_create_window_event(Compositor *compositor, XCreateWindowEvent *event)
887 CompositedScreen *screen;
889 if((screen = find_screen_by_root(compositor, event->parent)))
890 add_window(compositor, screen, event->window);
893 void process_destroy_window_event(Compositor *compositor, XDestroyWindowEvent *event)
895 CompositedScreen *screen;
896 CompositedWindow *window;
898 if((screen = find_screen_by_root(compositor, event->event)))
899 if((window = find_window(screen, event->window)))
900 remove_window(compositor, screen, window, 1);
903 void process_map_event(Compositor *compositor, XMapEvent *event)
905 CompositedScreen *screen;
906 CompositedWindow *window;
908 screen = find_screen_by_root(compositor, event->event);
912 window = find_window(screen, event->window);
916 window->map_state = IsViewable;
917 create_window_pixmap(compositor, screen, window);
919 mark_dirty(compositor, screen);
922 void process_unmap_event(Compositor *compositor, XUnmapEvent *event)
924 CompositedScreen *screen;
925 CompositedWindow *window;
927 screen = find_screen_by_root(compositor, event->event);
931 window = find_window(screen, event->window);
933 window->map_state = IsUnviewable;
935 mark_dirty(compositor, screen);
938 void process_reparent_event(Compositor *compositor, XReparentEvent *event)
940 CompositedScreen *screen;
941 CompositedWindow *window;
943 screen = find_screen_by_root(compositor, event->event);
947 if(event->parent==screen->root)
948 window = add_window(compositor, screen, event->window);
951 window = find_window(screen, event->window);
955 remove_window(compositor, screen, window, 0);
958 if(window && window->map_state==IsViewable)
959 mark_dirty(compositor, screen);
962 void process_configure_event(Compositor *compositor, XConfigureEvent *event)
964 CompositedScreen *screen;
965 CompositedWindow *window;
967 screen = find_screen_by_root(compositor, event->event);
971 window = find_window(screen, event->window);
975 window->x = event->x;
976 window->y = event->y;
977 if((unsigned)event->width!=window->width || (unsigned)event->height!=window->height || (unsigned)event->border_width!=window->border)
979 window->width = event->width;
980 window->height = event->height;
981 window->border = event->border_width;
982 create_window_pixmap(compositor, screen, window);
984 reorder_window(screen, window, event->above);
986 if(window->map_state==IsViewable)
987 mark_dirty(compositor, screen);
990 void process_property_event(Compositor *compositor, XPropertyEvent *event)
992 CompositedScreen *screen;
994 if(event->atom!=compositor->correction_atom)
997 screen = find_screen_by_root(compositor, event->window);
1001 update_geometry_correction(compositor, screen);
1004 void process_damage_event(Compositor *compositor, XDamageNotifyEvent *event)
1006 CompositedScreen *screen;
1007 CompositedWindow *window;
1009 window = find_window_global(compositor, event->drawable, &screen);
1010 if(window && window->map_state==IsViewable)
1011 mark_dirty(compositor, screen);
1014 int process_event(Compositor *compositor)
1017 if(compositor->dirty)
1019 if(!XCheckMaskEvent(compositor->display, -1, &event))
1023 XNextEvent(compositor->display, &event);
1028 process_create_window_event(compositor, &event.xcreatewindow);
1031 process_destroy_window_event(compositor, &event.xdestroywindow);
1034 process_map_event(compositor, &event.xmap);
1037 process_unmap_event(compositor, &event.xunmap);
1039 case ReparentNotify:
1040 process_reparent_event(compositor, &event.xreparent);
1042 case ConfigureNotify:
1043 process_configure_event(compositor, &event.xconfigure);
1045 case PropertyNotify:
1046 process_property_event(compositor, &event.xproperty);
1049 if(event.type==compositor->damage_event+XDamageNotify)
1050 process_damage_event(compositor, (XDamageNotifyEvent *)&event);
1052 printf("Event %d\n", event.type);
1058 void refresh_screen(Compositor *compositor, CompositedScreen *screen)
1062 use_gl(compositor, screen);
1064 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, screen->framebuffer);
1066 glClearColor(0.5f, 0.5f, 0.5f, 0.0f);
1067 glClear(GL_COLOR_BUFFER_BIT);
1069 glUseProgram(screen->program);
1070 glBindVertexArray(screen->window_vertex_array);
1071 for(i=0; i<screen->nwindows; ++i)
1073 CompositedWindow *window = &screen->windows[i];
1074 if(window->map_state!=IsViewable)
1077 XDamageSubtract(compositor->display, window->damage, None, None);
1079 glBindTexture(GL_TEXTURE_2D, window->texture);
1080 compositor->glXBindTexImageEXT(compositor->display, window->glx_pixmap, GLX_FRONT_LEFT_EXT, NULL);
1081 glUniform4f(screen->geometry_loc,
1082 (float)window->x/screen->width, 1.0f-(float)(window->y+window->height)/screen->height,
1083 (float)(window->width+2*window->border)/screen->width, (float)(window->height+2*window->border)/screen->height);
1084 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1085 compositor->glXReleaseTexImageEXT(compositor->display, window->glx_pixmap, GLX_FRONT_LEFT_EXT);
1088 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
1089 glClearColor(0.5f, 0.0f, 0.5f, 0.0f);
1090 glClear(GL_COLOR_BUFFER_BIT);
1091 glBindTexture(GL_TEXTURE_2D, screen->fb_texture);
1092 glEnable(GL_PRIMITIVE_RESTART);
1093 glPrimitiveRestartIndex(0xFFFF);
1095 for(i=0; i<screen->nmonitors; ++i)
1097 CompositedMonitor *monitor = &screen->monitors[i];
1098 if(!monitor->enabled)
1101 glUniform4f(screen->geometry_loc,
1102 (float)monitor->x/screen->width, 1.0f-(float)(monitor->y+monitor->height)/screen->height,
1103 (float)monitor->width/screen->width, (float)monitor->height/screen->height);
1105 glBindVertexArray(monitor->vertex_array);
1106 glDrawElements(GL_TRIANGLE_STRIP, monitor->nelements, GL_UNSIGNED_SHORT, NULL);
1109 glBindVertexArray(0);
1111 glXSwapBuffers(compositor->display, screen->glx_window);
1116 void refresh_all_screens(Compositor *compositor)
1120 for(i=0; i<compositor->nscreens; ++i)
1122 CompositedScreen *screen = &compositor->screens[i];
1124 refresh_screen(compositor, screen);
1127 compositor->dirty = 0;
1130 void sighandler(int sig)
1132 terminate_requested = 1;
1138 Compositor compositor;
1140 signal(SIGINT, &sighandler);
1141 signal(SIGTERM, &sighandler);
1143 if(!initialize_compositor(&compositor))
1146 while(!terminate_requested)
1148 if(!process_event(&compositor))
1149 refresh_all_screens(&compositor);
1152 shutdown_compositor(&compositor);