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Add a helper function for creating textures
[geometrycompositor.git] / source / main.c
1 #define GL_GLEXT_PROTOTYPES
2 #include <stdio.h>
3 #include <stdlib.h>
4 #include <string.h>
5 #include <signal.h>
6 #include <math.h>
7 #include <X11/Xlib.h>
8 #include <X11/Xatom.h>
9 #include <X11/extensions/Xcomposite.h>
10 #include <X11/extensions/Xdamage.h>
11 #include <X11/extensions/shape.h>
12 #include <X11/extensions/Xrandr.h>
13 #include <GL/gl.h>
14 #include <GL/glx.h>
15
16 typedef struct CompositedWindow
17 {
18         Window window;
19         int x;
20         int y;
21         unsigned width;
22         unsigned height;
23         unsigned border;
24         int map_state;
25         Damage damage;
26         Pixmap pixmap;
27         GLXPixmap glx_pixmap;
28         unsigned texture;
29 } CompositedWindow;
30
31 typedef struct CompositedMonitor
32 {
33         char *name;
34         int enabled;
35         int x;
36         int y;
37         unsigned width;
38         unsigned height;
39         float keystone_vertical;
40         float cylinder_depth;
41         float vertical_center;
42         float perspective;
43         unsigned vertex_buffer;
44         unsigned index_buffer;
45         unsigned vertex_array;
46         unsigned tessellation;
47         unsigned nelements;
48 } CompositedMonitor;
49
50 typedef struct CompositedScreen
51
52         int number;
53         Window root;
54         unsigned width;
55         unsigned height;
56         Window overlay;
57         Window render_window;
58         GLXFBConfig fbconfig;
59         GLXWindow glx_window;
60         GLXContext glx_context;
61         unsigned shaders[2];
62         unsigned program;
63         unsigned geometry_loc;
64         unsigned window_vertex_buffer;
65         unsigned window_vertex_array;
66         unsigned framebuffer;
67         unsigned fb_texture;
68         CompositedWindow *windows;
69         unsigned nwindows;
70         unsigned windows_capacity;
71         CompositedMonitor *monitors;
72         unsigned nmonitors;
73         int dirty;
74 } CompositedScreen;
75
76 typedef struct Compositor
77 {
78         Display *display;
79         CompositedScreen *screens;
80         unsigned nscreens;
81         int damage_event;
82         PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB;
83         PFNGLXBINDTEXIMAGEEXTPROC glXBindTexImageEXT;
84         PFNGLXRELEASETEXIMAGEEXTPROC glXReleaseTexImageEXT;
85         Atom correction_atom;
86         Atom monitors_atom;
87         int dirty;
88 } Compositor;
89
90 static const char *vshader =
91         "#version 150\n"
92         "uniform vec4 geometry;\n"
93         "in vec2 vertex;\n"
94         "in vec2 texture_coord;\n"
95         "out vec2 texcoord;\n"
96         "void main()\n"
97         "{\n"
98         "  gl_Position = vec4((geometry.xy+vertex*geometry.zw)*2.0-1.0, 0.0, 1.0);\n"
99         "  texcoord = texture_coord;\n"
100         "}\n";
101
102 static const char *fshader =
103         "#version 150\n"
104         "uniform sampler2D image;\n"
105         "in vec2 texcoord;\n"
106         "out vec4 frag_color;\n"
107         "void main()\n"
108         "{\n"
109         "       frag_color = texture(image, texcoord);\n"
110         "}\n";
111
112 static const float window_vertices[] =
113 {
114         /* vertex    texcoord */
115         0.0f, 1.0f,  0.0f, 0.0f,
116         0.0f, 0.0f,  0.0f, 1.0f,
117         1.0f, 1.0f,  1.0f, 0.0f,
118         1.0f, 0.0f,  1.0f, 1.0f
119 };
120
121 int terminate_requested = 0;
122
123 int x_error_handler(Display *display, XErrorEvent *event)
124 {
125         printf("Ignoring X error %d on resource %lx\n", event->error_code, event->resourceid);
126         (void)display;
127         return 0;
128 }
129
130 int with_error(const char *message)
131 {
132         fprintf(stderr, "%s\n", message);
133         return 0;
134 }
135
136 int initialize_gl(Compositor *compositor, CompositedScreen *screen)
137 {
138         int attribs[9];
139         unsigned i;
140         GLXFBConfig *configs;
141         int nconfigs;
142         XVisualInfo *vi;
143         XSetWindowAttributes win_attr;
144
145         i = 0;
146         attribs[i++] = GLX_DRAWABLE_TYPE;
147         attribs[i++] = GLX_WINDOW_BIT;
148         attribs[i++] = GLX_RENDER_TYPE;
149         attribs[i++] = GLX_RGBA_BIT;
150         attribs[i++] = GLX_DOUBLEBUFFER;
151         attribs[i++] = True;
152         attribs[i++] = GLX_BIND_TO_TEXTURE_RGBA_EXT;
153         attribs[i++] = True;
154         attribs[i] = None;
155
156         configs = glXChooseFBConfig(compositor->display, screen->number, attribs, &nconfigs);
157         if(!configs || !nconfigs)
158                 return with_error("Could not find a suitable FBConfig");
159         screen->fbconfig = configs[0];
160         XFree(configs);
161
162         vi = glXGetVisualFromFBConfig(compositor->display, screen->fbconfig);
163         win_attr.colormap = XCreateColormap(compositor->display, screen->root, vi->visual, AllocNone);
164         screen->render_window = XCreateWindow(compositor->display, screen->overlay, 0, 0, screen->width, screen->height, 0, vi->depth, InputOutput, vi->visual, CWColormap, &win_attr);
165         XMapWindow(compositor->display, screen->render_window);
166
167         screen->glx_window = glXCreateWindow(compositor->display, screen->fbconfig, screen->render_window, NULL);
168
169         i = 0;
170         attribs[i++] = GLX_CONTEXT_FLAGS_ARB;
171         attribs[i++] = GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
172         attribs[i++] = GLX_CONTEXT_MAJOR_VERSION_ARB;
173         attribs[i++] = 3;
174         attribs[i++] = GLX_CONTEXT_MINOR_VERSION_ARB;
175         attribs[i++] = 1;
176         attribs[i] = None;
177
178         screen->glx_context = compositor->glXCreateContextAttribsARB(compositor->display, screen->fbconfig, NULL, True, attribs);
179
180         XFree(vi);
181
182         return 1;
183 }
184
185 void use_gl(Compositor *compositor, CompositedScreen *screen)
186 {
187         glXMakeContextCurrent(compositor->display, screen->glx_window, screen->glx_window, screen->glx_context);
188 }
189
190 unsigned compile_shader(GLenum type, const char *source)
191 {
192         unsigned shader;
193         int status;
194         char info_log[1024];
195         GLsizei length;
196         
197         shader = glCreateShader(type);
198         glShaderSource(shader, 1, &source, NULL);
199         glCompileShader(shader);
200         glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
201         glGetShaderInfoLog(shader, sizeof(info_log), &length, info_log);
202         if(!status)
203         {
204                 fprintf(stderr, "Shader compilation failed:\n%s\n", info_log);
205                 glDeleteShader(shader);
206                 return 0;
207         }
208         else if(length)
209                 printf("Shader info log:\n%s\n", info_log);
210
211         return shader;
212 }
213
214 unsigned link_program(unsigned *shaders, unsigned nshaders)
215 {
216         unsigned program;
217         unsigned i;
218         int status;
219         char info_log[1024];
220         GLsizei length;
221
222         program = glCreateProgram();
223         for(i=0; i<nshaders; ++i)
224                 glAttachShader(program, shaders[i]);
225         glBindAttribLocation(program, 0, "vertex");
226         glBindAttribLocation(program, 1, "texture_coord");
227         glBindFragDataLocation(program, 0, "frag_color");
228         glLinkProgram(program);
229
230         glGetProgramiv(program, GL_LINK_STATUS, &status);
231         glGetProgramInfoLog(program, sizeof(info_log), &length, info_log);
232         if(!status)
233         {
234                 fprintf(stderr, "Program link failed:\n%s\n", info_log);
235                 glDeleteProgram(program);
236                 return 0;
237         }
238         else if(length)
239                 printf("Program info log:\n%s\n", info_log);
240
241         return program;
242 }
243
244 unsigned create_2d_texture()
245 {
246         unsigned texture;
247         glGenTextures(1, &texture);
248         glBindTexture(GL_TEXTURE_2D, texture);
249         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
250         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
251         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
252         return texture;
253 }
254
255 int create_gl_resources(Compositor *compositor, CompositedScreen *screen)
256 {
257         unsigned stride;
258
259         use_gl(compositor, screen);
260
261         screen->shaders[0] = compile_shader(GL_VERTEX_SHADER, vshader);
262         screen->shaders[1] = compile_shader(GL_FRAGMENT_SHADER, fshader);
263         if(!screen->shaders[0] || !screen->shaders[1])
264                 return 0;
265
266         screen->program = link_program(screen->shaders, 2);
267         if(!screen->program)
268                 return 0;
269
270         screen->geometry_loc = glGetUniformLocation(screen->program, "geometry");
271
272         glGenBuffers(1, &screen->window_vertex_buffer);
273         glBindBuffer(GL_ARRAY_BUFFER, screen->window_vertex_buffer);
274         glBufferData(GL_ARRAY_BUFFER, sizeof(window_vertices), window_vertices, GL_STATIC_DRAW);
275
276         stride = 4*sizeof(float);
277         glGenVertexArrays(1, &screen->window_vertex_array);
278         glBindVertexArray(screen->window_vertex_array);
279         glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, stride, NULL);
280         glEnableVertexAttribArray(0);
281         glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, stride, (void *)(2*sizeof(float)));
282         glEnableVertexAttribArray(1);
283         glBindVertexArray(0);
284
285         glBindBuffer(GL_ARRAY_BUFFER, 0);
286
287         screen->fb_texture = create_2d_texture();
288         glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, screen->width, screen->height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
289         glBindTexture(GL_TEXTURE_2D, 0);
290
291         glGenFramebuffers(1, &screen->framebuffer);
292         glBindFramebuffer(GL_DRAW_FRAMEBUFFER, screen->framebuffer);
293         glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, screen->fb_texture, 0);
294         glDepthMask(GL_FALSE);
295         glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
296
297         return 1;
298 }
299
300 CompositedWindow *find_window(CompositedScreen *screen, Window w)
301 {
302         unsigned i;
303
304         for(i=0; i<screen->nwindows; ++i)
305                 if(screen->windows[i].window==w)
306                         return &screen->windows[i];
307
308         return NULL;
309 }
310
311 void create_window_pixmap(Compositor *compositor, CompositedScreen *screen, CompositedWindow *window)
312 {
313         int attribs[5];
314         unsigned i;
315
316         if(window->pixmap)
317         {
318                 glXDestroyPixmap(compositor->display, window->glx_pixmap);
319                 XFreePixmap(compositor->display, window->pixmap);
320         }
321
322         i = 0;
323         attribs[i++] = GLX_TEXTURE_TARGET_EXT;
324         attribs[i++] = GLX_TEXTURE_2D_EXT;
325         attribs[i++] = GLX_TEXTURE_FORMAT_EXT;
326         attribs[i++] = GLX_TEXTURE_FORMAT_RGBA_EXT;
327         attribs[i++] = None;
328
329         window->pixmap = XCompositeNameWindowPixmap(compositor->display, window->window);
330         window->glx_pixmap = glXCreatePixmap(compositor->display, screen->fbconfig, window->pixmap, attribs);
331 }
332
333 CompositedWindow *add_window(Compositor *compositor, CompositedScreen *screen, Window w)
334 {
335         CompositedWindow *window;
336         XWindowAttributes win_attr;
337
338         if(w==screen->root || w==screen->overlay)
339                 return NULL;
340
341         if(!XGetWindowAttributes(compositor->display, w, &win_attr))
342         {
343                 printf("XGetWindowAttributes failed; probably the window was already destroyed\n");
344                 return NULL;
345         }
346         if(win_attr.class==InputOnly)
347                 return NULL;
348
349         if(find_window(screen, w))
350                 return NULL;
351
352         if(screen->nwindows==screen->windows_capacity)
353         {
354                 screen->windows = (CompositedWindow *)realloc(screen->windows, (screen->windows_capacity+1)*sizeof(CompositedWindow));
355                 ++screen->windows_capacity;
356         }
357
358         window = &screen->windows[screen->nwindows++];
359
360         window->window = w;
361         window->x = win_attr.x;
362         window->y = win_attr.y;
363         window->width = win_attr.width;
364         window->height = win_attr.height;
365         window->border = win_attr.border_width;
366         window->map_state = win_attr.map_state;
367
368         window->damage = XDamageCreate(compositor->display, window->window, XDamageReportNonEmpty);
369         window->pixmap = None;
370         window->glx_pixmap = None;
371
372         XCompositeRedirectWindow(compositor->display, window->window, CompositeRedirectManual);
373         if(window->map_state==IsViewable)
374                 create_window_pixmap(compositor, screen, window);
375
376         window->texture = create_2d_texture();
377
378         return window;
379 }
380
381 void remove_window(Compositor *compositor, CompositedScreen *screen, CompositedWindow *window, int destroyed)
382 {
383         unsigned i;
384
385         glDeleteTextures(1, &window->texture);
386         if(!destroyed)
387         {
388                 XDamageDestroy(compositor->display, window->damage);
389                 if(window->pixmap)
390                 {
391                         glXDestroyPixmap(compositor->display, window->glx_pixmap);
392                         XFreePixmap(compositor->display, window->pixmap);
393                 }
394                 XCompositeUnredirectWindow(compositor->display, window->window, CompositeRedirectManual);
395         }
396
397         --screen->nwindows;
398         for(i=window-screen->windows; i<screen->nwindows; ++i)
399                 screen->windows[i] = screen->windows[i+1];
400 }
401
402 CompositedWindow *reorder_window(CompositedScreen *screen, CompositedWindow *window, Window above)
403 {
404         unsigned i, j;
405         CompositedWindow hold;
406
407         i = window-screen->windows;
408         if(above)
409         {
410                 for(j=0; j<screen->nwindows; ++j)
411                         if(screen->windows[j].window==above)
412                                 break;
413
414                 if(j>=screen->nwindows || i==j+1)
415                         return window;
416
417                 if(j<i)
418                         ++j;
419         }
420         else
421                 j = 0;
422
423         hold = *window;
424         if(i<j)
425         {
426                 for(; i<j; ++i)
427                         screen->windows[i] = screen->windows[i+1];
428         }
429         else
430         {
431                 for(; i>j; --i)
432                         screen->windows[i] = screen->windows[i-1];
433         }
434         screen->windows[j] = hold;
435
436         return &screen->windows[j];
437 }
438
439 CompositedScreen *find_screen_by_root(Compositor *compositor, Window root)
440 {
441         unsigned i;
442
443         for(i=0; i<compositor->nscreens; ++i)
444                 if(compositor->screens[i].root==root)
445                         return &compositor->screens[i];
446
447         return NULL;
448 }
449
450 CompositedScreen *find_screen_by_window(Compositor *compositor, Window w)
451 {
452         unsigned i, j;
453
454         for(i=0; i<compositor->nscreens; ++i)
455                 for(j=0; j<compositor->screens[i].nwindows; ++j)
456                         if(compositor->screens[i].windows[j].window==w)
457                                 return &compositor->screens[i];
458
459         return NULL;
460 }
461
462 void update_monitor_vertices(CompositedScreen *screen, CompositedMonitor *monitor)
463 {
464         unsigned t;
465         unsigned data_size;
466         float *vertex_data;
467         unsigned short *index_data;
468         unsigned x, y;
469         unsigned i;
470         float aspect;
471         float cyl_radius;
472         float cyl_arc;
473         float sin_ksv;
474         float cos_ksv;
475         float distance;
476         float eye[3];
477         float look[3];
478
479         t = monitor->tessellation;
480
481         data_size = (t+1)*(t+1)*4*sizeof(float);
482         vertex_data = (float *)malloc(data_size);
483
484         aspect = (float)monitor->width/monitor->height;
485
486         if(monitor->cylinder_depth)
487         {
488                 cyl_radius = (monitor->cylinder_depth*monitor->cylinder_depth+0.25f)/(2.0f*monitor->cylinder_depth);
489                 cyl_arc = 2.0f*asin(0.5f/cyl_radius);
490         }
491
492         sin_ksv = monitor->keystone_vertical/sqrt(1.0f+monitor->keystone_vertical*monitor->keystone_vertical);
493         cos_ksv = sqrt(1.0f-sin_ksv*sin_ksv);
494         distance = monitor->perspective+sin_ksv*((sin_ksv>0)-monitor->vertical_center)/aspect;
495
496         eye[0] = 0.0f;
497         eye[1] = (monitor->vertical_center-0.5f)/aspect+sin_ksv*distance;
498         eye[2] = cos_ksv*distance;
499
500         look[0] = 0.0f;
501         look[1] = -sin_ksv;
502         look[2] = -cos_ksv;
503
504         for(y=0; y<=t; ++y)
505                 for(x=0; x<=t; ++x)
506                 {
507                         float *v;
508
509                         v = vertex_data+(y*(t+1)+x)*3;
510                         v[0] = (float)x/t-0.5f;
511                         v[1] = ((float)y/t-0.5f)/aspect;
512                         v[2] = 0;
513                         if(monitor->cylinder_depth)
514                         {
515                                 v[2] = (1.0f-cos(v[0]*cyl_arc))*cyl_radius-monitor->cylinder_depth;
516                                 v[0] = sin(v[0]*cyl_arc)*cyl_radius;
517                         }
518                 }
519
520         for(y=t; y<=t; --y)
521                 for(x=t; x<=t; --x)
522                 {
523                         float *v;
524                         float px, py, pz;
525                         float scale;
526
527                         v = vertex_data+(y*(t+1)+x)*3;
528                         px = v[0]-eye[0];
529                         py = (v[0]-eye[0])*look[0] - (v[1]-eye[1])*look[2] + (v[2]-eye[2])*look[1];
530                         pz = (v[0]-eye[0])*look[0] + (v[1]-eye[1])*look[1] + (v[2]-eye[2])*look[2];
531                         scale = monitor->perspective/pz;
532
533                         v = vertex_data+(y*(t+1)+x)*4;
534                         v[0] = px*scale+0.5f;
535                         v[1] = py*aspect*scale+monitor->vertical_center;
536                         v[2] = (monitor->x+(float)x*monitor->width/t)/screen->width;
537                         v[3] = 1.0f-(monitor->y+(1.0f-(float)y/t)*monitor->height)/screen->height;
538                 }
539
540         glBindBuffer(GL_ARRAY_BUFFER, monitor->vertex_buffer);
541         glBufferData(GL_ARRAY_BUFFER, data_size, vertex_data, GL_STATIC_DRAW);
542         glBindBuffer(GL_ARRAY_BUFFER, 0);
543         free(vertex_data);
544
545         monitor->nelements = t*((t+1)*2+1)-1;
546         data_size = monitor->nelements*sizeof(unsigned short);
547         index_data = (unsigned short *)malloc(data_size);
548         i = 0;
549         for(y=0; y<t; ++y)
550         {
551                 if(y>0)
552                         index_data[i++] = 0xFFFF;
553                 for(x=0; x<=t; ++x)
554                 {
555                         index_data[i++] = (y+1)*(t+1)+x;
556                         index_data[i++] = y*(t+1)+x;
557                 }
558         }
559         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, monitor->index_buffer);
560         glBufferData(GL_ELEMENT_ARRAY_BUFFER, data_size, index_data, GL_STATIC_DRAW);
561         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
562         free(index_data);
563 }
564
565 int initialize_monitor(Compositor *compositor, CompositedScreen *screen, XRRScreenResources *xrr_res, unsigned index)
566 {
567         CompositedMonitor *monitor;
568         XRROutputInfo *output;
569         int namelen;
570         XRRCrtcInfo *crtc;
571         unsigned buffers[2];
572         unsigned stride;
573
574         monitor = &screen->monitors[index];
575
576         output = XRRGetOutputInfo(compositor->display, xrr_res, xrr_res->outputs[index]);
577         namelen = strlen(output->name);
578         monitor->name = (char *)malloc(namelen+1);
579         strcpy(monitor->name, output->name);
580         monitor->enabled = !!output->crtc;
581         if(!monitor->enabled)
582         {
583                 XRRFreeOutputInfo(output);
584                 return 1;
585         }
586
587         crtc = XRRGetCrtcInfo(compositor->display, xrr_res, output->crtc);
588         monitor->x = crtc->x;
589         monitor->y = crtc->y;
590         monitor->width = crtc->width;
591         monitor->height = crtc->height;
592         XRRFreeCrtcInfo(crtc);
593         XRRFreeOutputInfo(output);
594
595         monitor->keystone_vertical = 0.0f;
596         monitor->cylinder_depth = 0.0f;
597         monitor->vertical_center = 0.5f;
598         monitor->perspective = 1.0f;
599
600         glGenBuffers(2, buffers);
601         monitor->vertex_buffer = buffers[0];
602         monitor->index_buffer = buffers[1];
603
604         monitor->tessellation = 50;
605         update_monitor_vertices(screen, monitor);
606         stride = 4*sizeof(float);
607
608         glGenVertexArrays(1, &monitor->vertex_array);
609         glBindVertexArray(monitor->vertex_array);
610         glBindBuffer(GL_ARRAY_BUFFER, monitor->vertex_buffer);
611         glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, stride, NULL);
612         glEnableVertexAttribArray(0);
613         glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, stride, (void *)(2*sizeof(float)));
614         glEnableVertexAttribArray(1);
615         glBindBuffer(GL_ARRAY_BUFFER, 0);
616         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, monitor->index_buffer);
617         glBindVertexArray(0);
618
619         return 1;
620 }
621
622 CompositedMonitor *find_monitor_by_name(CompositedScreen *screen, char *name)
623 {
624         unsigned i;
625
626         for(i=0; i<screen->nmonitors; ++i)
627                 if(!strcmp(screen->monitors[i].name, name))
628                         return &screen->monitors[i];
629
630         return NULL;
631 }
632
633 void update_geometry_correction(Compositor *compositor, CompositedScreen *screen)
634 {
635         Atom prop_type;
636         int prop_format;
637         unsigned long overflow;
638         unsigned long names_length;
639         char *names;
640         unsigned long values_length;
641         short *values;
642         char *name_ptr;
643         unsigned i;
644
645         XGetWindowProperty(compositor->display, screen->root, compositor->monitors_atom, 0, 64, False, XA_STRING,
646                 &prop_type, &prop_format, &names_length, &overflow, (unsigned char **)&names);
647         if(prop_type!=XA_STRING || prop_format!=8)
648                 return;
649
650         XGetWindowProperty(compositor->display, screen->root, compositor->correction_atom, 0, 64, False, XA_INTEGER,
651                 &prop_type, &prop_format, &values_length, &overflow, (unsigned char **)&values);
652         if(prop_type!=XA_INTEGER || prop_format!=16)
653         {
654                 XFree(names);
655                 return;
656         }
657
658         use_gl(compositor, screen);
659
660         name_ptr = names;
661         for(i=0; i*4<values_length; ++i)
662         {
663                 CompositedMonitor *monitor;
664
665                 if(name_ptr>=names+names_length)
666                         break;
667
668                 monitor = find_monitor_by_name(screen, name_ptr);
669                 if(monitor)
670                 {
671                         monitor->keystone_vertical = values[i*4]/10000.0f;
672                         monitor->cylinder_depth = values[i*4+1]/10000.0f;
673                         monitor->vertical_center = values[i*4+2]/10000.0f;
674                         monitor->perspective = values[i*4+3]/10000.0f;
675
676                         if(monitor->enabled)
677                                 update_monitor_vertices(screen, monitor);
678                 }
679
680                 name_ptr += strlen(name_ptr)+1;
681         }
682
683         XFree(names);
684         XFree(values);
685 }
686
687 int initialize_screen(Compositor *compositor, unsigned number)
688 {
689         CompositedScreen *screen;
690         const char *extensions;
691         Window dummy_root;
692         int x, y;
693         unsigned border;
694         unsigned depth;
695         XRRScreenResources *xrr_res;
696         Window dummy_parent;
697         Window *children;
698         unsigned nchildren;
699         unsigned i;
700
701         screen = &compositor->screens[number];
702         screen->number = number;
703
704         extensions = glXQueryExtensionsString(compositor->display, screen->number);
705         if(!strstr(extensions, "GLX_ARB_create_context"))
706                 return with_error("GLX_ARB_create_context is required");
707         if(!strstr(extensions, "GLX_EXT_texture_from_pixmap"))
708                 return with_error("GLX_EXT_texture_from_pixmap is required");
709
710         screen->root = RootWindow(compositor->display, screen->number);
711         XSelectInput(compositor->display, screen->root, SubstructureNotifyMask|PropertyChangeMask);
712         screen->overlay = XCompositeGetOverlayWindow(compositor->display, screen->root);
713         XGetGeometry(compositor->display, screen->overlay, &dummy_root, &x, &y, &screen->width, &screen->height, &border, &depth);
714         XShapeCombineRectangles(compositor->display, screen->overlay, ShapeInput, 0, 0, NULL, 0, ShapeSet, Unsorted);
715
716         if(!initialize_gl(compositor, screen))
717                 return 0;
718
719         if(!create_gl_resources(compositor, screen))
720                 return 0;
721
722         xrr_res = XRRGetScreenResources(compositor->display, screen->root);
723         screen->nmonitors = xrr_res->noutput;
724         screen->monitors = (CompositedMonitor *)malloc(screen->nmonitors*sizeof(CompositedMonitor));
725         for(i=0; i<screen->nmonitors; ++i)
726                 if(!initialize_monitor(compositor, screen, xrr_res, i))
727                         return 0;
728         XRRFreeScreenResources(xrr_res);
729
730         update_geometry_correction(compositor, screen);
731
732         XQueryTree(compositor->display, screen->root, &dummy_root, &dummy_parent, &children, &nchildren);
733
734         screen->windows = (CompositedWindow *)malloc(nchildren*sizeof(CompositedWindow));
735         screen->nwindows = 0;
736         screen->windows_capacity = nchildren;
737
738         for(i=0; i<nchildren; ++i)
739                 add_window(compositor, screen, children[i]);
740
741         XFree(children);
742
743         screen->dirty = 1;
744
745         return 1;
746 }
747
748 int initialize_compositor(Compositor *compositor)
749 {
750         int event_base;
751         int error_base;
752         int major_ver;
753         int minor_ver;
754         unsigned i;
755
756         compositor->display = XOpenDisplay(NULL);
757         if(!compositor->display)
758                 return with_error("Could not open X display");
759
760         XSetErrorHandler(&x_error_handler);
761
762         if(!XCompositeQueryExtension(compositor->display, &event_base, &error_base))
763                 return with_error("XComposite is required but was not found");
764         else if(!XCompositeQueryVersion(compositor->display, &major_ver, &minor_ver))
765                 return with_error("Cannot determine XComposite version");
766         else if(major_ver==0 && minor_ver<3)
767                 return with_error("XComposite 0.3 or later is required");
768
769         if(!glXQueryExtension(compositor->display, &event_base, &error_base))
770                 return with_error("GLX is required but was not found");
771         else if(!glXQueryVersion(compositor->display, &major_ver, &minor_ver))
772                 return with_error("Cannot determine GLX version");
773         else if(major_ver<1 || (major_ver==1 && minor_ver<4))
774                 return with_error("GLX 1.4 or later is required");
775
776         if(!XDamageQueryExtension(compositor->display, &compositor->damage_event, &error_base))
777                 return with_error("XDamage is required but was not found");
778         else if(!XDamageQueryVersion(compositor->display, &major_ver, &minor_ver))
779                 return with_error("Cannot determine XDamage version");
780         else if(major_ver<1)
781                 return with_error("XDamage 1.0 or later is required");
782
783         if(!XShapeQueryExtension(compositor->display, &event_base, &error_base))
784                 return with_error("XShape is required but was not found");
785         else if(!XShapeQueryVersion(compositor->display, &major_ver, &minor_ver))
786                 return with_error("Cannot determine XShape version");
787         else if(major_ver<1 || (major_ver==1 && minor_ver<1))
788                 return with_error("XShape 1.1 or later is required");
789
790         if(!XRRQueryExtension(compositor->display, &event_base, &error_base))
791                 return with_error("XRandR is required but was not found");
792         else if(!XRRQueryVersion(compositor->display, &major_ver, &minor_ver))
793                 return with_error("Cannot determine XRandR version");
794         else if(major_ver<1 || (major_ver==1 && minor_ver<2))
795                 return with_error("XRandR 1.2 or later is required");
796
797         compositor->glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((unsigned char *)"glXCreateContextAttribsARB");
798         compositor->glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glXGetProcAddress((unsigned char *)"glXBindTexImageEXT");
799         compositor->glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glXGetProcAddress((unsigned char *)"glXReleaseTexImageEXT");
800
801         compositor->correction_atom = XInternAtom(compositor->display, "GEOMETRY_CORRECTION", False);
802         compositor->monitors_atom = XInternAtom(compositor->display, "GEOMETRY_CORRECTION_MONITORS", False);
803
804         compositor->nscreens = ScreenCount(compositor->display);
805         compositor->screens = (CompositedScreen *)malloc(compositor->nscreens*sizeof(CompositedScreen));
806         for(i=0; i<compositor->nscreens; ++i)
807                 if(!initialize_screen(compositor, i))
808                         return 0;
809
810         compositor->dirty = 1;
811
812         return 1;
813 }
814
815 void shutdown_screen(Compositor *compositor, CompositedScreen *screen)
816 {
817         unsigned i;
818
819         use_gl(compositor, screen);
820
821         for(i=0; i<screen->nwindows; ++i)
822         {
823                 glDeleteTextures(1, &screen->windows[i].texture);
824                 if(screen->windows[i].pixmap)
825                 {
826                         glXDestroyPixmap(compositor->display, screen->windows[i].glx_pixmap);
827                         XFreePixmap(compositor->display, screen->windows[i].pixmap);
828                         XDamageDestroy(compositor->display, screen->windows[i].damage);
829                 }
830         }
831
832         for(i=0; i<screen->nmonitors; ++i)
833         {
834                 free(screen->monitors[i].name);
835                 if(screen->monitors[i].enabled)
836                 {
837                         glDeleteBuffers(1, &screen->monitors[i].vertex_buffer);
838                         glDeleteBuffers(1, &screen->monitors[i].index_buffer);
839                         glDeleteVertexArrays(1, &screen->monitors[i].vertex_array);
840                 }
841         }
842
843         glDeleteBuffers(1, &screen->window_vertex_buffer);
844         glDeleteVertexArrays(1, &screen->window_vertex_array);
845         glDeleteFramebuffers(1, &screen->framebuffer);
846         glDeleteTextures(1, &screen->fb_texture);
847         glDeleteProgram(screen->program);
848         glDeleteShader(screen->shaders[0]);
849         glDeleteShader(screen->shaders[1]);
850
851         glXMakeContextCurrent(compositor->display, 0, 0, NULL);
852         glXDestroyContext(compositor->display, screen->glx_context);
853         glXDestroyWindow(compositor->display, screen->glx_window);
854         XDestroyWindow(compositor->display, screen->render_window);
855
856         XCompositeReleaseOverlayWindow(compositor->display, screen->overlay);
857
858         free(screen->windows);
859         free(screen->monitors);
860 }
861
862 void shutdown_compositor(Compositor *compositor)
863 {
864         unsigned i;
865
866         for(i=0; i<compositor->nscreens; ++i)
867                 shutdown_screen(compositor, &compositor->screens[i]);
868         free(compositor->screens);
869
870         XCloseDisplay(compositor->display);
871 }
872
873 void mark_dirty(Compositor *compositor, CompositedScreen *screen)
874 {
875         compositor->dirty = 1;
876         screen->dirty = 1;
877 }
878
879 void process_create_window_event(Compositor *compositor, XCreateWindowEvent *event)
880 {
881         CompositedScreen *screen;
882
883         if((screen = find_screen_by_root(compositor, event->parent)))
884                 add_window(compositor, screen, event->window);
885 }
886
887 void process_destroy_window_event(Compositor *compositor, XDestroyWindowEvent *event)
888 {
889         CompositedScreen *screen;
890         CompositedWindow *window;
891
892         if((screen = find_screen_by_root(compositor, event->event)))
893                 if((window = find_window(screen, event->window)))
894                         remove_window(compositor, screen, window, 1);
895 }
896
897 void process_map_event(Compositor *compositor, XMapEvent *event)
898 {
899         CompositedScreen *screen;
900         CompositedWindow *window;
901
902         screen = find_screen_by_root(compositor, event->event);
903         if(!screen)
904                 return;
905
906         window = find_window(screen, event->window);
907         if(!window)
908                 return;
909
910         window->map_state = IsViewable;
911         create_window_pixmap(compositor, screen, window);
912
913         mark_dirty(compositor, screen);
914 }
915
916 void process_unmap_event(Compositor *compositor, XUnmapEvent *event)
917 {
918         CompositedScreen *screen;
919         CompositedWindow *window;
920
921         screen = find_screen_by_root(compositor, event->event);
922         if(!screen)
923                 return;
924
925         window = find_window(screen, event->window);
926         if(window)
927                 window->map_state = IsUnviewable;
928
929         mark_dirty(compositor, screen);
930 }
931
932 void process_reparent_event(Compositor *compositor, XReparentEvent *event)
933 {
934         CompositedScreen *screen;
935         CompositedWindow *window;
936
937         screen = find_screen_by_root(compositor, event->event);
938         if(!screen)
939                 return;
940
941         if(event->parent==screen->root)
942                 window = add_window(compositor, screen, event->window);
943         else
944         {
945                 window = find_window(screen, event->window);
946                 if(!window)
947                         return;
948
949                 remove_window(compositor, screen, window, 0);
950         }
951
952         if(window && window->map_state==IsViewable)
953                 mark_dirty(compositor, screen);
954 }
955
956 void process_configure_event(Compositor *compositor, XConfigureEvent *event)
957 {
958         CompositedScreen *screen;
959         CompositedWindow *window;
960
961         screen = find_screen_by_root(compositor, event->event);
962         if(!screen)
963                 return;
964
965         window = find_window(screen, event->window);
966         if(!window)
967                 return;
968
969         window->x = event->x;
970         window->y = event->y;
971         if((unsigned)event->width!=window->width || (unsigned)event->height!=window->height || (unsigned)event->border_width!=window->border)
972         {
973                 window->width = event->width;
974                 window->height = event->height;
975                 window->border = event->border_width;
976                 create_window_pixmap(compositor, screen, window);
977         }
978         reorder_window(screen, window, event->above);
979
980         if(window->map_state==IsViewable)
981                 mark_dirty(compositor, screen);
982 }
983
984 void process_property_event(Compositor *compositor, XPropertyEvent *event)
985 {
986         CompositedScreen *screen;
987
988         if(event->atom!=compositor->correction_atom)
989                 return;
990
991         screen = find_screen_by_root(compositor, event->window);
992         if(!screen)
993                 return;
994
995         update_geometry_correction(compositor, screen);
996 }
997
998 void process_damage_event(Compositor *compositor, XDamageNotifyEvent *event)
999 {
1000         CompositedScreen *screen;
1001         CompositedWindow *window;
1002
1003         screen = find_screen_by_window(compositor, event->drawable);
1004         if(!screen)
1005                 return;
1006
1007         window = find_window(screen, event->drawable);
1008         if(window->map_state==IsViewable)
1009                 mark_dirty(compositor, screen);
1010 }
1011
1012 int process_event(Compositor *compositor)
1013 {
1014         XEvent event;
1015         if(compositor->dirty)
1016         {
1017                 if(!XCheckMaskEvent(compositor->display, -1, &event))
1018                         return 0;
1019         }
1020         else
1021                 XNextEvent(compositor->display, &event);
1022
1023         switch(event.type)
1024         {
1025         case CreateNotify:
1026                 process_create_window_event(compositor, &event.xcreatewindow);
1027                 break;
1028         case DestroyNotify:
1029                 process_destroy_window_event(compositor, &event.xdestroywindow);
1030                 break;
1031         case MapNotify:
1032                 process_map_event(compositor, &event.xmap);
1033                 break;
1034         case UnmapNotify:
1035                 process_unmap_event(compositor, &event.xunmap);
1036                 break;
1037         case ReparentNotify:
1038                 process_reparent_event(compositor, &event.xreparent);
1039                 break;
1040         case ConfigureNotify:
1041                 process_configure_event(compositor, &event.xconfigure);
1042                 break;
1043         case PropertyNotify:
1044                 process_property_event(compositor, &event.xproperty);
1045                 break;
1046         default:
1047                 if(event.type==compositor->damage_event+XDamageNotify)
1048                         process_damage_event(compositor, (XDamageNotifyEvent *)&event);
1049                 else
1050                         printf("Event %d\n", event.type);
1051         }
1052
1053         return 1;
1054 }
1055
1056 void refresh_screen(Compositor *compositor, CompositedScreen *screen)
1057 {
1058         unsigned i;
1059
1060         use_gl(compositor, screen);
1061
1062         glBindFramebuffer(GL_DRAW_FRAMEBUFFER, screen->framebuffer);
1063
1064         glClearColor(0.5f, 0.5f, 0.5f, 0.0f);
1065         glClear(GL_COLOR_BUFFER_BIT);
1066
1067         glUseProgram(screen->program);
1068         glBindVertexArray(screen->window_vertex_array);
1069         for(i=0; i<screen->nwindows; ++i)
1070         {
1071                 CompositedWindow *window = &screen->windows[i];
1072                 if(window->map_state!=IsViewable)
1073                         continue;
1074
1075                 XDamageSubtract(compositor->display, window->damage, None, None);
1076
1077                 glBindTexture(GL_TEXTURE_2D, window->texture);
1078                 compositor->glXBindTexImageEXT(compositor->display, window->glx_pixmap, GLX_FRONT_LEFT_EXT, NULL);
1079                 glUniform4f(screen->geometry_loc,
1080                         (float)window->x/screen->width, 1.0f-(float)(window->y+window->height)/screen->height,
1081                         (float)(window->width+2*window->border)/screen->width, (float)(window->height+2*window->border)/screen->height);
1082                 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1083                 compositor->glXReleaseTexImageEXT(compositor->display, window->glx_pixmap, GLX_FRONT_LEFT_EXT);
1084         }
1085
1086         glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
1087         glClearColor(0.5f, 0.0f, 0.5f, 0.0f);
1088         glClear(GL_COLOR_BUFFER_BIT);
1089         glBindTexture(GL_TEXTURE_2D, screen->fb_texture);
1090         glEnable(GL_PRIMITIVE_RESTART);
1091         glPrimitiveRestartIndex(0xFFFF);
1092
1093         for(i=0; i<screen->nmonitors; ++i)
1094         {
1095                 CompositedMonitor *monitor = &screen->monitors[i];
1096                 if(!monitor->enabled)
1097                         continue;
1098
1099                 glUniform4f(screen->geometry_loc,
1100                         (float)monitor->x/screen->width, 1.0f-(float)(monitor->y+monitor->height)/screen->height,
1101                         (float)monitor->width/screen->width, (float)monitor->height/screen->height);
1102
1103                 glBindVertexArray(monitor->vertex_array);
1104                 glDrawElements(GL_TRIANGLE_STRIP, monitor->nelements, GL_UNSIGNED_SHORT, NULL);
1105         }
1106
1107         glBindVertexArray(0);
1108
1109         glXSwapBuffers(compositor->display, screen->glx_window);
1110
1111         screen->dirty = 0;
1112 }
1113
1114 void refresh_all_screens(Compositor *compositor)
1115 {
1116         unsigned i;
1117
1118         for(i=0; i<compositor->nscreens; ++i)
1119         {
1120                 CompositedScreen *screen = &compositor->screens[i];
1121                 if(screen->dirty)
1122                         refresh_screen(compositor, screen);
1123         }
1124
1125         compositor->dirty = 0;
1126 }
1127
1128 void sighandler(int sig)
1129 {
1130         terminate_requested = 1;
1131         (void)sig;
1132 }
1133
1134 int main()
1135 {
1136         Compositor compositor;
1137
1138         signal(SIGINT, &sighandler);
1139         signal(SIGTERM, &sighandler);
1140
1141         if(!initialize_compositor(&compositor))
1142                 return 1;
1143
1144         while(!terminate_requested)
1145         {
1146                 if(!process_event(&compositor))
1147                         refresh_all_screens(&compositor);
1148         }
1149
1150         shutdown_compositor(&compositor);
1151
1152         return 0;
1153 }