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1 #define GL_GLEXT_PROTOTYPES
2 #include <stdio.h>
3 #include <stdlib.h>
4 #include <string.h>
5 #include <signal.h>
6 #include <X11/Xlib.h>
7 #include <X11/extensions/Xcomposite.h>
8 #include <X11/extensions/Xdamage.h>
9 #include <X11/extensions/shape.h>
10 #include <GL/gl.h>
11 #include <GL/glx.h>
12
13 typedef struct CompositedWindow
14 {
15         Window window;
16         int x;
17         int y;
18         unsigned width;
19         unsigned height;
20         unsigned border;
21         int map_state;
22         Damage damage;
23         Pixmap pixmap;
24         GLXPixmap glx_pixmap;
25         unsigned texture;
26 } CompositedWindow;
27
28 typedef struct CompositedScreen
29
30         int number;
31         Window root;
32         unsigned width;
33         unsigned height;
34         Window overlay;
35         Window render_window;
36         GLXFBConfig fbconfig;
37         GLXWindow glx_window;
38         GLXContext glx_context;
39         unsigned shaders[2];
40         unsigned program;
41         unsigned geometry_loc;
42         unsigned vertex_buffer;
43         unsigned vertex_array;
44         CompositedWindow *windows;
45         unsigned nwindows;
46         unsigned windows_capacity;
47         int dirty;
48 } CompositedScreen;
49
50 typedef struct Compositor
51 {
52         Display *display;
53         CompositedScreen *screens;
54         unsigned nscreens;
55         int damage_event;
56         PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB;
57         PFNGLXBINDTEXIMAGEEXTPROC glXBindTexImageEXT;
58         PFNGLXRELEASETEXIMAGEEXTPROC glXReleaseTexImageEXT;
59         int dirty;
60 } Compositor;
61
62 static const char *vshader =
63         "#version 150\n"
64         "uniform vec4 geometry;\n"
65         "in vec2 vertex;\n"
66         "out vec2 texcoord;\n"
67         "void main()\n"
68         "{\n"
69         "  gl_Position = vec4((geometry.xy+vertex*geometry.zw)*2.0-1.0, 0.0, 1.0);\n"
70         "  texcoord = vec2(vertex.x, 1.0-vertex.y);\n"
71         "}\n";
72
73 static const char *fshader =
74         "#version 150\n"
75         "uniform sampler2D window;\n"
76         "in vec2 texcoord;\n"
77         "out vec4 frag_color;\n"
78         "void main()\n"
79         "{\n"
80         "       frag_color = texture(window, texcoord);\n"
81         "}\n";
82
83 static const float vertices[] =
84 {
85         0.0f, 1.0f,
86         0.0f, 0.0f,
87         1.0f, 1.0f,
88         1.0f, 0.0f
89 };
90
91 int terminate_requested = 0;
92
93 int x_error_handler(Display *display, XErrorEvent *event)
94 {
95         printf("Ignoring X error %d on resource %lx\n", event->error_code, event->resourceid);
96         (void)display;
97         return 0;
98 }
99
100 int with_error(const char *message)
101 {
102         fprintf(stderr, "%s\n", message);
103         return 0;
104 }
105
106 int initialize_gl(Compositor *compositor, CompositedScreen *screen)
107 {
108         int attribs[9];
109         unsigned i;
110         GLXFBConfig *configs;
111         int nconfigs;
112         XVisualInfo *vi;
113         XSetWindowAttributes win_attr;
114
115         i = 0;
116         attribs[i++] = GLX_DRAWABLE_TYPE;
117         attribs[i++] = GLX_WINDOW_BIT;
118         attribs[i++] = GLX_RENDER_TYPE;
119         attribs[i++] = GLX_RGBA_BIT;
120         attribs[i++] = GLX_DOUBLEBUFFER;
121         attribs[i++] = True;
122         attribs[i++] = GLX_BIND_TO_TEXTURE_RGBA_EXT;
123         attribs[i++] = True;
124         attribs[i] = None;
125
126         configs = glXChooseFBConfig(compositor->display, screen->number, attribs, &nconfigs);
127         if(!configs || !nconfigs)
128                 return with_error("Could not find a suitable FBConfig");
129         screen->fbconfig = configs[0];
130         XFree(configs);
131
132         vi = glXGetVisualFromFBConfig(compositor->display, screen->fbconfig);
133         win_attr.colormap = XCreateColormap(compositor->display, screen->root, vi->visual, AllocNone);
134         screen->render_window = XCreateWindow(compositor->display, screen->overlay, 0, 0, screen->width, screen->height, 0, vi->depth, InputOutput, vi->visual, CWColormap, &win_attr);
135         XMapWindow(compositor->display, screen->render_window);
136
137         screen->glx_window = glXCreateWindow(compositor->display, screen->fbconfig, screen->render_window, NULL);
138
139         i = 0;
140         attribs[i++] = GLX_CONTEXT_FLAGS_ARB;
141         attribs[i++] = GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
142         attribs[i++] = GLX_CONTEXT_MAJOR_VERSION_ARB;
143         attribs[i++] = 3;
144         attribs[i++] = GLX_CONTEXT_MINOR_VERSION_ARB;
145         attribs[i++] = 0;
146         attribs[i] = None;
147
148         screen->glx_context = compositor->glXCreateContextAttribsARB(compositor->display, screen->fbconfig, NULL, True, attribs);
149
150         XFree(vi);
151
152         return 1;
153 }
154
155 void use_gl(Compositor *compositor, CompositedScreen *screen)
156 {
157         glXMakeContextCurrent(compositor->display, screen->glx_window, screen->glx_window, screen->glx_context);
158 }
159
160 unsigned compile_shader(GLenum type, const char *source)
161 {
162         unsigned shader;
163         int status;
164         char info_log[1024];
165         GLsizei length;
166         
167         shader = glCreateShader(type);
168         glShaderSource(shader, 1, &source, NULL);
169         glCompileShader(shader);
170         glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
171         glGetShaderInfoLog(shader, sizeof(info_log), &length, info_log);
172         if(!status)
173         {
174                 fprintf(stderr, "Shader compilation failed:\n%s\n", info_log);
175                 glDeleteShader(shader);
176                 return 0;
177         }
178         else if(length)
179                 printf("Shader info log:\n%s\n", info_log);
180
181         return shader;
182 }
183
184 int create_gl_resources(Compositor *compositor, CompositedScreen *screen)
185 {
186         int status;
187         char info_log[1024];
188         GLsizei length;
189
190         use_gl(compositor, screen);
191
192         screen->shaders[0] = compile_shader(GL_VERTEX_SHADER, vshader);
193         screen->shaders[1] = compile_shader(GL_FRAGMENT_SHADER, fshader);
194         if(!screen->shaders[0] || !screen->shaders[1])
195                 return 0;
196
197         screen->program = glCreateProgram();
198         glAttachShader(screen->program, screen->shaders[0]);
199         glAttachShader(screen->program, screen->shaders[1]);
200         glBindAttribLocation(screen->program, 0, "vertex");
201         glLinkProgram(screen->program);
202
203         screen->geometry_loc = glGetUniformLocation(screen->program, "geometry");
204
205         glGetProgramiv(screen->program, GL_LINK_STATUS, &status);
206         glGetProgramInfoLog(screen->program, sizeof(info_log), &length, info_log);
207         if(!status)
208         {
209                 fprintf(stderr, "Program link failed:\n%s\n", info_log);
210                 glDeleteProgram(screen->program);
211                 return 0;
212         }
213         else if(length)
214                 printf("Program info log:\n%s\n", info_log);
215
216         glGenBuffers(1, &screen->vertex_buffer);
217         glBindBuffer(GL_ARRAY_BUFFER, screen->vertex_buffer);
218         glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
219
220         glGenVertexArrays(1, &screen->vertex_array);
221         glBindVertexArray(screen->vertex_array);
222         glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, NULL);
223         glEnableVertexAttribArray(0);
224
225         glBindBuffer(GL_ARRAY_BUFFER, 0);
226
227         return 1;
228 }
229
230 CompositedWindow *find_window(CompositedScreen *screen, Window w)
231 {
232         unsigned i;
233
234         for(i=0; i<screen->nwindows; ++i)
235                 if(screen->windows[i].window==w)
236                         return &screen->windows[i];
237
238         return NULL;
239 }
240
241 void create_window_pixmap(Compositor *compositor, CompositedScreen *screen, CompositedWindow *window)
242 {
243         int attribs[5];
244         unsigned i;
245
246         if(window->pixmap)
247         {
248                 glXDestroyPixmap(compositor->display, window->glx_pixmap);
249                 XFreePixmap(compositor->display, window->pixmap);
250         }
251
252         i = 0;
253         attribs[i++] = GLX_TEXTURE_TARGET_EXT;
254         attribs[i++] = GLX_TEXTURE_2D_EXT;
255         attribs[i++] = GLX_TEXTURE_FORMAT_EXT;
256         attribs[i++] = GLX_TEXTURE_FORMAT_RGBA_EXT;
257         attribs[i++] = None;
258
259         window->pixmap = XCompositeNameWindowPixmap(compositor->display, window->window);
260         window->glx_pixmap = glXCreatePixmap(compositor->display, screen->fbconfig, window->pixmap, attribs);
261 }
262
263 CompositedWindow *add_window(Compositor *compositor, CompositedScreen *screen, Window w)
264 {
265         CompositedWindow *window;
266         XWindowAttributes win_attr;
267
268         if(w==screen->root || w==screen->overlay)
269                 return NULL;
270
271         if(!XGetWindowAttributes(compositor->display, w, &win_attr))
272         {
273                 printf("XGetWindowAttributes failed; probably the window was already destroyed\n");
274                 return NULL;
275         }
276         if(win_attr.class==InputOnly)
277                 return NULL;
278
279         if(find_window(screen, w))
280                 return NULL;
281
282         if(screen->nwindows==screen->windows_capacity)
283         {
284                 screen->windows = (CompositedWindow *)realloc(screen->windows, (screen->windows_capacity+1)*sizeof(CompositedWindow));
285                 ++screen->windows_capacity;
286         }
287
288         window = &screen->windows[screen->nwindows++];
289
290         window->window = w;
291         window->x = win_attr.x;
292         window->y = win_attr.y;
293         window->width = win_attr.width;
294         window->height = win_attr.height;
295         window->border = win_attr.border_width;
296         window->map_state = win_attr.map_state;
297
298         window->damage = XDamageCreate(compositor->display, window->window, XDamageReportNonEmpty);
299         window->pixmap = None;
300         window->glx_pixmap = None;
301
302         XCompositeRedirectWindow(compositor->display, window->window, CompositeRedirectManual);
303         if(window->map_state==IsViewable)
304                 create_window_pixmap(compositor, screen, window);
305
306         glGenTextures(1, &window->texture);
307         glBindTexture(GL_TEXTURE_2D, window->texture);
308         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
309         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
310         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
311
312         return window;
313 }
314
315 void remove_window(Compositor *compositor, CompositedScreen *screen, CompositedWindow *window, int destroyed)
316 {
317         unsigned i;
318
319         glDeleteTextures(1, &window->texture);
320         if(!destroyed)
321         {
322                 XDamageDestroy(compositor->display, window->damage);
323                 if(window->pixmap)
324                 {
325                         glXDestroyPixmap(compositor->display, window->glx_pixmap);
326                         XFreePixmap(compositor->display, window->pixmap);
327                 }
328                 XCompositeUnredirectWindow(compositor->display, window->window, CompositeRedirectManual);
329         }
330
331         --screen->nwindows;
332         for(i=window-screen->windows; i<screen->nwindows; ++i)
333                 screen->windows[i] = screen->windows[i+1];
334 }
335
336 CompositedWindow *reorder_window(CompositedScreen *screen, CompositedWindow *window, Window above)
337 {
338         unsigned i, j;
339         CompositedWindow hold;
340
341         i = window-screen->windows;
342         if(above)
343         {
344                 for(j=0; j<screen->nwindows; ++j)
345                         if(screen->windows[j].window==above)
346                                 break;
347
348                 if(j>=screen->nwindows || i==j+1)
349                         return window;
350
351                 if(j<i)
352                         ++j;
353         }
354         else
355                 j = 0;
356
357         hold = *window;
358         if(i<j)
359         {
360                 for(; i<j; ++i)
361                         screen->windows[i] = screen->windows[i+1];
362         }
363         else
364         {
365                 for(; i>j; --i)
366                         screen->windows[i] = screen->windows[i-1];
367         }
368         screen->windows[j] = hold;
369
370         return &screen->windows[j];
371 }
372
373 CompositedScreen *find_screen_by_root(Compositor *compositor, Window root)
374 {
375         unsigned i;
376
377         for(i=0; i<compositor->nscreens; ++i)
378                 if(compositor->screens[i].root==root)
379                         return &compositor->screens[i];
380
381         return NULL;
382 }
383
384 CompositedScreen *find_screen_by_window(Compositor *compositor, Window w)
385 {
386         unsigned i, j;
387
388         for(i=0; i<compositor->nscreens; ++i)
389                 for(j=0; j<compositor->screens[i].nwindows; ++j)
390                         if(compositor->screens[i].windows[j].window==w)
391                                 return &compositor->screens[i];
392
393         return NULL;
394 }
395
396 int initialize_screen(Compositor *compositor, unsigned number)
397 {
398         CompositedScreen *screen;
399         const char *extensions;
400         Window dummy_root;
401         int x, y;
402         unsigned border;
403         unsigned depth;
404         Window dummy_parent;
405         Window *children;
406         unsigned nchildren;
407         unsigned i;
408
409         screen = &compositor->screens[number];
410         screen->number = number;
411
412         extensions = glXQueryExtensionsString(compositor->display, screen->number);
413         if(!strstr(extensions, "GLX_ARB_create_context"))
414                 return with_error("GLX_ARB_create_context is required");
415         if(!strstr(extensions, "GLX_EXT_texture_from_pixmap"))
416                 return with_error("GLX_EXT_texture_from_pixmap is required");
417
418         screen->root = RootWindow(compositor->display, screen->number);
419         XSelectInput(compositor->display, screen->root, SubstructureNotifyMask);
420         screen->overlay = XCompositeGetOverlayWindow(compositor->display, screen->root);
421         XGetGeometry(compositor->display, screen->overlay, &dummy_root, &x, &y, &screen->width, &screen->height, &border, &depth);
422         XShapeCombineRectangles(compositor->display, screen->overlay, ShapeInput, 0, 0, NULL, 0, ShapeSet, Unsorted);
423
424         if(!initialize_gl(compositor, screen))
425                 return 0;
426
427         if(!create_gl_resources(compositor, screen))
428                 return 0;
429
430         XQueryTree(compositor->display, screen->root, &dummy_root, &dummy_parent, &children, &nchildren);
431
432         screen->windows = (CompositedWindow *)malloc(nchildren*sizeof(CompositedWindow));
433         screen->nwindows = 0;
434         screen->windows_capacity = nchildren;
435
436         for(i=0; i<nchildren; ++i)
437                 add_window(compositor, screen, children[i]);
438
439         XFree(children);
440
441         screen->dirty = 1;
442
443         return 1;
444 }
445
446 int initialize_compositor(Compositor *compositor)
447 {
448         int event_base;
449         int error_base;
450         int major_ver;
451         int minor_ver;
452         unsigned i;
453
454         compositor->display = XOpenDisplay(NULL);
455         if(!compositor->display)
456                 return with_error("Could not open X display");
457
458         XSetErrorHandler(&x_error_handler);
459
460         if(!XCompositeQueryExtension(compositor->display, &event_base, &error_base))
461                 return with_error("XComposite is required but was not found");
462         else if(!XCompositeQueryVersion(compositor->display, &major_ver, &minor_ver))
463                 return with_error("Cannot determine XComposite version");
464         else if(major_ver==0 && minor_ver<3)
465                 return with_error("XComposite 0.3 or later is required");
466
467         if(!glXQueryExtension(compositor->display, &event_base, &error_base))
468                 return with_error("GLX is required but was not found");
469         else if(!glXQueryVersion(compositor->display, &major_ver, &minor_ver))
470                 return with_error("Cannot determine GLX version");
471         else if(major_ver<1 || (major_ver==1 && minor_ver<4))
472                 return with_error("GLX 1.4 or later is required");
473
474         if(!XDamageQueryExtension(compositor->display, &compositor->damage_event, &error_base))
475                 return with_error("XDamage is required but was not found");
476         else if(!XDamageQueryVersion(compositor->display, &major_ver, &minor_ver))
477                 return with_error("Cannot determine XDamage version");
478         else if(major_ver<1)
479                 return with_error("XDamage 1.0 or later is required");
480
481         if(!XShapeQueryExtension(compositor->display, &event_base, &error_base))
482                 return with_error("XShape is required but was not found");
483         else if(!XShapeQueryVersion(compositor->display, &major_ver, &minor_ver))
484                 return with_error("Cannot determine XShape version");
485         else if(major_ver<1 || (major_ver==1 && minor_ver<1))
486                 return with_error("XShape 1.1 or later is required");
487
488         compositor->glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((unsigned char *)"glXCreateContextAttribsARB");
489         compositor->glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glXGetProcAddress((unsigned char *)"glXBindTexImageEXT");
490         compositor->glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glXGetProcAddress((unsigned char *)"glXReleaseTexImageEXT");
491
492         compositor->nscreens = ScreenCount(compositor->display);
493         compositor->screens = (CompositedScreen *)malloc(compositor->nscreens*sizeof(CompositedScreen));
494         for(i=0; i<compositor->nscreens; ++i)
495                 if(!initialize_screen(compositor, i))
496                         return 0;
497
498         compositor->dirty = 1;
499
500         return 1;
501 }
502
503 void shutdown_screen(Compositor *compositor, CompositedScreen *screen)
504 {
505         unsigned i;
506
507         use_gl(compositor, screen);
508
509         for(i=0; i<screen->nwindows; ++i)
510         {
511                 glDeleteTextures(1, &screen->windows[i].texture);
512                 if(screen->windows[i].pixmap)
513                 {
514                         glXDestroyPixmap(compositor->display, screen->windows[i].glx_pixmap);
515                         XFreePixmap(compositor->display, screen->windows[i].pixmap);
516                         XDamageDestroy(compositor->display, screen->windows[i].damage);
517                 }
518         }
519
520         glXMakeContextCurrent(compositor->display, 0, 0, NULL);
521         glXDestroyContext(compositor->display, screen->glx_context);
522         glXDestroyWindow(compositor->display, screen->glx_window);
523         XDestroyWindow(compositor->display, screen->render_window);
524
525         XCompositeReleaseOverlayWindow(compositor->display, screen->overlay);
526
527         free(screen->windows);
528 }
529
530 void shutdown_compositor(Compositor *compositor)
531 {
532         unsigned i;
533
534         for(i=0; i<compositor->nscreens; ++i)
535                 shutdown_screen(compositor, &compositor->screens[i]);
536         free(compositor->screens);
537
538         XCloseDisplay(compositor->display);
539 }
540
541 void mark_dirty(Compositor *compositor, CompositedScreen *screen)
542 {
543         compositor->dirty = 1;
544         screen->dirty = 1;
545 }
546
547 void process_create_window_event(Compositor *compositor, XCreateWindowEvent *event)
548 {
549         CompositedScreen *screen = find_screen_by_root(compositor, event->parent);
550         if(!screen)
551                 return;
552
553         add_window(compositor, screen, event->window);
554 }
555
556 void process_destroy_window_event(Compositor *compositor, XDestroyWindowEvent *event)
557 {
558         CompositedScreen *screen;
559         CompositedWindow *window;
560
561         screen = find_screen_by_root(compositor, event->event);
562         if(!screen)
563                 return;
564
565         window = find_window(screen, event->window);
566         if(window)
567                 remove_window(compositor, screen, window, 1);
568 }
569
570 void process_map_event(Compositor *compositor, XMapEvent *event)
571 {
572         CompositedScreen *screen;
573         CompositedWindow *window;
574
575         screen = find_screen_by_root(compositor, event->event);
576         if(!screen)
577                 return;
578
579         window = find_window(screen, event->window);
580         if(!window)
581                 return;
582
583         window->map_state = IsViewable;
584         create_window_pixmap(compositor, screen, window);
585
586         mark_dirty(compositor, screen);
587 }
588
589 void process_unmap_event(Compositor *compositor, XUnmapEvent *event)
590 {
591         CompositedScreen *screen;
592         CompositedWindow *window;
593
594         screen = find_screen_by_root(compositor, event->event);
595         if(!screen)
596                 return;
597
598         window = find_window(screen, event->window);
599         if(window)
600                 window->map_state = IsUnviewable;
601
602         mark_dirty(compositor, screen);
603 }
604
605 void process_reparent_event(Compositor *compositor, XReparentEvent *event)
606 {
607         CompositedScreen *screen;
608         CompositedWindow *window;
609
610         screen = find_screen_by_root(compositor, event->event);
611         if(!screen)
612                 return;
613
614         if(event->parent==screen->root)
615                 window = add_window(compositor, screen, event->window);
616         else
617         {
618                 window = find_window(screen, event->window);
619                 if(!window)
620                         return;
621
622                 remove_window(compositor, screen, window, 0);
623         }
624
625         if(window && window->map_state==IsViewable)
626                 mark_dirty(compositor, screen);
627 }
628
629 void process_configure_event(Compositor *compositor, XConfigureEvent *event)
630 {
631         CompositedScreen *screen;
632         CompositedWindow *window;
633
634         screen = find_screen_by_root(compositor, event->event);
635         if(!screen)
636                 return;
637
638         window = find_window(screen, event->window);
639         if(!window)
640                 return;
641
642         window->x = event->x;
643         window->y = event->y;
644         if((unsigned)event->width!=window->width || (unsigned)event->height!=window->height || (unsigned)event->border_width!=window->border)
645         {
646                 window->width = event->width;
647                 window->height = event->height;
648                 window->border = event->border_width;
649                 create_window_pixmap(compositor, screen, window);
650         }
651         reorder_window(screen, window, event->above);
652
653         if(window->map_state==IsViewable)
654                 mark_dirty(compositor, screen);
655 }
656
657 void process_damage_event(Compositor *compositor, XDamageNotifyEvent *event)
658 {
659         CompositedScreen *screen;
660         CompositedWindow *window;
661
662         screen = find_screen_by_window(compositor, event->drawable);
663         if(!screen)
664                 return;
665
666         window = find_window(screen, event->drawable);
667         if(window->map_state==IsViewable)
668                 mark_dirty(compositor, screen);
669 }
670
671 int process_event(Compositor *compositor)
672 {
673         XEvent event;
674         if(compositor->dirty)
675         {
676                 if(!XCheckMaskEvent(compositor->display, -1, &event))
677                         return 0;
678         }
679         else
680                 XNextEvent(compositor->display, &event);
681
682         switch(event.type)
683         {
684         case CreateNotify:
685                 process_create_window_event(compositor, &event.xcreatewindow);
686                 break;
687         case DestroyNotify:
688                 process_destroy_window_event(compositor, &event.xdestroywindow);
689                 break;
690         case MapNotify:
691                 process_map_event(compositor, &event.xmap);
692                 break;
693         case UnmapNotify:
694                 process_unmap_event(compositor, &event.xunmap);
695                 break;
696         case ReparentNotify:
697                 process_reparent_event(compositor, &event.xreparent);
698                 break;
699         case ConfigureNotify:
700                 process_configure_event(compositor, &event.xconfigure);
701                 break;
702         default:
703                 if(event.type==compositor->damage_event+XDamageNotify)
704                         process_damage_event(compositor, (XDamageNotifyEvent *)&event);
705                 else
706                         printf("Event %d\n", event.type);
707         }
708
709         return 1;
710 }
711
712 void refresh_screens(Compositor *compositor)
713 {
714         unsigned i, j;
715
716         for(i=0; i<compositor->nscreens; ++i)
717         {
718                 CompositedScreen *screen = &compositor->screens[i];
719                 if(!screen->dirty)
720                         continue;
721
722                 use_gl(compositor, screen);
723
724                 glClearColor(0.5f, 0.5f, 0.5f, 0.0f);
725                 glClear(GL_COLOR_BUFFER_BIT);
726
727                 glUseProgram(screen->program);
728                 glBindVertexArray(screen->vertex_array);
729                 for(j=0; j<screen->nwindows; ++j)
730                 {
731                         CompositedWindow *window = &screen->windows[j];
732                         if(window->map_state==IsViewable)
733                         {
734                                 glBindTexture(GL_TEXTURE_2D, window->texture);
735                                 compositor->glXBindTexImageEXT(compositor->display, window->glx_pixmap, GLX_FRONT_LEFT_EXT, NULL);
736                                 glUniform4f(screen->geometry_loc, (float)window->x/screen->width, (float)(screen->height-window->y-window->height)/screen->height, (float)(window->width+2*window->border)/screen->width, (float)(window->height+2*window->border)/screen->height);
737                                 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
738                                 compositor->glXReleaseTexImageEXT(compositor->display, window->glx_pixmap, GLX_FRONT_LEFT_EXT);
739                                 XDamageSubtract(compositor->display, window->damage, None, None);
740                         }
741                 }
742                 glXSwapBuffers(compositor->display, screen->glx_window);
743
744                 screen->dirty = 0;
745         }
746
747         compositor->dirty = 0;
748 }
749
750 void sighandler(int sig)
751 {
752         terminate_requested = 1;
753         (void)sig;
754 }
755
756 int main()
757 {
758         Compositor compositor;
759
760         signal(SIGINT, &sighandler);
761         signal(SIGTERM, &sighandler);
762
763         if(!initialize_compositor(&compositor))
764                 return 1;
765
766         while(!terminate_requested)
767         {
768                 if(!process_event(&compositor))
769                         refresh_screens(&compositor);
770         }
771
772         shutdown_compositor(&compositor);
773
774         return 0;
775 }