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Don't refresh non-dirty screens
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1 #define GL_GLEXT_PROTOTYPES
2 #include <stdio.h>
3 #include <stdlib.h>
4 #include <string.h>
5 #include <signal.h>
6 #include <X11/Xlib.h>
7 #include <X11/extensions/Xcomposite.h>
8 #include <X11/extensions/Xdamage.h>
9 #include <X11/extensions/shape.h>
10 #include <GL/gl.h>
11 #include <GL/glx.h>
12
13 typedef struct CompositedWindow
14 {
15         Window window;
16         int x;
17         int y;
18         unsigned width;
19         unsigned height;
20         unsigned border;
21         int map_state;
22         Damage damage;
23         Pixmap pixmap;
24         GLXPixmap glx_pixmap;
25         unsigned texture;
26 } CompositedWindow;
27
28 typedef struct CompositedScreen
29
30         int number;
31         Window root;
32         unsigned width;
33         unsigned height;
34         Window overlay;
35         Window render_window;
36         GLXFBConfig fbconfig;
37         GLXWindow glx_window;
38         GLXContext glx_context;
39         unsigned shaders[2];
40         unsigned program;
41         unsigned geometry_loc;
42         unsigned vertex_buffer;
43         unsigned vertex_array;
44         CompositedWindow *windows;
45         unsigned nwindows;
46         unsigned windows_capacity;
47         int dirty;
48 } CompositedScreen;
49
50 typedef struct Compositor
51 {
52         Display *display;
53         CompositedScreen *screens;
54         unsigned nscreens;
55         int damage_event;
56         PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB;
57         PFNGLXBINDTEXIMAGEEXTPROC glXBindTexImageEXT;
58         PFNGLXRELEASETEXIMAGEEXTPROC glXReleaseTexImageEXT;
59         int dirty;
60 } Compositor;
61
62 static const char *vshader =
63         "#version 150\n"
64         "uniform vec4 geometry;\n"
65         "in vec2 vertex;\n"
66         "out vec2 texcoord;\n"
67         "void main()\n"
68         "{\n"
69         "  gl_Position = vec4((geometry.xy+vertex*geometry.zw)*2.0-1.0, 0.0, 1.0);\n"
70         "  texcoord = vec2(vertex.x, 1.0-vertex.y);\n"
71         "}\n";
72
73 static const char *fshader =
74         "#version 150\n"
75         "uniform sampler2D window;\n"
76         "in vec2 texcoord;\n"
77         "out vec4 frag_color;\n"
78         "void main()\n"
79         "{\n"
80         "       frag_color = texture(window, texcoord);\n"
81         "}\n";
82
83 static const float vertices[] =
84 {
85         0.0f, 1.0f,
86         0.0f, 0.0f,
87         1.0f, 1.0f,
88         1.0f, 0.0f
89 };
90
91 int terminate_requested = 0;
92
93 int x_error_handler(Display *display, XErrorEvent *event)
94 {
95         printf("Ignoring X error %d on resource %lx\n", event->error_code, event->resourceid);
96         (void)display;
97         return 0;
98 }
99
100 int with_error(const char *message)
101 {
102         fprintf(stderr, "%s\n", message);
103         return 0;
104 }
105
106 int initialize_gl(Compositor *compositor, CompositedScreen *screen)
107 {
108         int attribs[9];
109         unsigned i;
110         GLXFBConfig *configs;
111         int nconfigs;
112         XVisualInfo *vi;
113         XSetWindowAttributes win_attr;
114
115         i = 0;
116         attribs[i++] = GLX_DRAWABLE_TYPE;
117         attribs[i++] = GLX_WINDOW_BIT;
118         attribs[i++] = GLX_RENDER_TYPE;
119         attribs[i++] = GLX_RGBA_BIT;
120         attribs[i++] = GLX_DOUBLEBUFFER;
121         attribs[i++] = True;
122         attribs[i++] = GLX_BIND_TO_TEXTURE_RGBA_EXT;
123         attribs[i++] = True;
124         attribs[i] = None;
125
126         configs = glXChooseFBConfig(compositor->display, screen->number, attribs, &nconfigs);
127         if(!configs || !nconfigs)
128                 return with_error("Could not find a suitable FBConfig");
129         screen->fbconfig = configs[0];
130         XFree(configs);
131
132         vi = glXGetVisualFromFBConfig(compositor->display, screen->fbconfig);
133         win_attr.colormap = XCreateColormap(compositor->display, screen->root, vi->visual, AllocNone);
134         screen->render_window = XCreateWindow(compositor->display, screen->overlay, 0, 0, screen->width, screen->height, 0, vi->depth, InputOutput, vi->visual, CWColormap, &win_attr);
135         XMapWindow(compositor->display, screen->render_window);
136
137         screen->glx_window = glXCreateWindow(compositor->display, screen->fbconfig, screen->render_window, NULL);
138
139         i = 0;
140         attribs[i++] = GLX_CONTEXT_FLAGS_ARB;
141         attribs[i++] = GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
142         attribs[i++] = GLX_CONTEXT_MAJOR_VERSION_ARB;
143         attribs[i++] = 3;
144         attribs[i++] = GLX_CONTEXT_MINOR_VERSION_ARB;
145         attribs[i++] = 0;
146         attribs[i] = None;
147
148         screen->glx_context = compositor->glXCreateContextAttribsARB(compositor->display, screen->fbconfig, NULL, True, attribs);
149
150         XFree(vi);
151
152         return 1;
153 }
154
155 void use_gl(Compositor *compositor, CompositedScreen *screen)
156 {
157         glXMakeContextCurrent(compositor->display, screen->glx_window, screen->glx_window, screen->glx_context);
158 }
159
160 unsigned compile_shader(GLenum type, const char *source)
161 {
162         unsigned shader;
163         int status;
164         char info_log[1024];
165         GLsizei length;
166         
167         shader = glCreateShader(type);
168         glShaderSource(shader, 1, &source, NULL);
169         glCompileShader(shader);
170         glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
171         glGetShaderInfoLog(shader, sizeof(info_log), &length, info_log);
172         if(!status)
173         {
174                 fprintf(stderr, "Shader compilation failed:\n%s\n", info_log);
175                 glDeleteShader(shader);
176                 return 0;
177         }
178         else if(length)
179                 printf("Shader info log:\n%s\n", info_log);
180
181         return shader;
182 }
183
184 int create_gl_resources(Compositor *compositor, CompositedScreen *screen)
185 {
186         int status;
187         char info_log[1024];
188         GLsizei length;
189
190         use_gl(compositor, screen);
191
192         screen->shaders[0] = compile_shader(GL_VERTEX_SHADER, vshader);
193         screen->shaders[1] = compile_shader(GL_FRAGMENT_SHADER, fshader);
194         if(!screen->shaders[0] || !screen->shaders[1])
195                 return 0;
196
197         screen->program = glCreateProgram();
198         glAttachShader(screen->program, screen->shaders[0]);
199         glAttachShader(screen->program, screen->shaders[1]);
200         glBindAttribLocation(screen->program, 0, "vertex");
201         glLinkProgram(screen->program);
202
203         screen->geometry_loc = glGetUniformLocation(screen->program, "geometry");
204
205         glGetProgramiv(screen->program, GL_LINK_STATUS, &status);
206         glGetProgramInfoLog(screen->program, sizeof(info_log), &length, info_log);
207         if(!status)
208         {
209                 fprintf(stderr, "Program link failed:\n%s\n", info_log);
210                 glDeleteProgram(screen->program);
211                 return 0;
212         }
213         else if(length)
214                 printf("Program info log:\n%s\n", info_log);
215
216         glGenBuffers(1, &screen->vertex_buffer);
217         glBindBuffer(GL_ARRAY_BUFFER, screen->vertex_buffer);
218         glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
219
220         glGenVertexArrays(1, &screen->vertex_array);
221         glBindVertexArray(screen->vertex_array);
222         glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, NULL);
223         glEnableVertexAttribArray(0);
224
225         glBindBuffer(GL_ARRAY_BUFFER, 0);
226
227         return 1;
228 }
229
230 CompositedWindow *find_window(CompositedScreen *screen, Window w)
231 {
232         unsigned i;
233
234         for(i=0; i<screen->nwindows; ++i)
235                 if(screen->windows[i].window==w)
236                         return &screen->windows[i];
237
238         return NULL;
239 }
240
241 void create_window_pixmap(Compositor *compositor, CompositedScreen *screen, CompositedWindow *window)
242 {
243         int attribs[5];
244         unsigned i;
245
246         if(window->pixmap)
247         {
248                 glXDestroyPixmap(compositor->display, window->glx_pixmap);
249                 XFreePixmap(compositor->display, window->pixmap);
250         }
251
252         i = 0;
253         attribs[i++] = GLX_TEXTURE_TARGET_EXT;
254         attribs[i++] = GLX_TEXTURE_2D_EXT;
255         attribs[i++] = GLX_TEXTURE_FORMAT_EXT;
256         attribs[i++] = GLX_TEXTURE_FORMAT_RGBA_EXT;
257         attribs[i++] = None;
258
259         window->pixmap = XCompositeNameWindowPixmap(compositor->display, window->window);
260         window->glx_pixmap = glXCreatePixmap(compositor->display, screen->fbconfig, window->pixmap, attribs);
261 }
262
263 CompositedWindow *add_window(Compositor *compositor, CompositedScreen *screen, Window w)
264 {
265         CompositedWindow *window;
266         XWindowAttributes win_attr;
267
268         if(w==screen->root || w==screen->overlay)
269                 return NULL;
270
271         if(!XGetWindowAttributes(compositor->display, w, &win_attr))
272         {
273                 printf("XGetWindowAttributes failed; probably the window was already destroyed\n");
274                 return NULL;
275         }
276         if(win_attr.class==InputOnly)
277                 return NULL;
278
279         if(find_window(screen, w))
280                 return NULL;
281
282         if(screen->nwindows==screen->windows_capacity)
283         {
284                 screen->windows = (CompositedWindow *)realloc(screen->windows, (screen->windows_capacity+1)*sizeof(CompositedWindow));
285                 ++screen->windows_capacity;
286         }
287
288         window = &screen->windows[screen->nwindows++];
289
290         window->window = w;
291         window->x = win_attr.x;
292         window->y = win_attr.y;
293         window->width = win_attr.width;
294         window->height = win_attr.height;
295         window->border = win_attr.border_width;
296         window->map_state = win_attr.map_state;
297
298         window->damage = XDamageCreate(compositor->display, window->window, XDamageReportNonEmpty);
299         window->pixmap = None;
300         window->glx_pixmap = None;
301
302         XCompositeRedirectWindow(compositor->display, window->window, CompositeRedirectManual);
303         if(window->map_state==IsViewable)
304                 create_window_pixmap(compositor, screen, window);
305
306         glGenTextures(1, &window->texture);
307         glBindTexture(GL_TEXTURE_2D, window->texture);
308         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
309         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
310         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
311
312         return window;
313 }
314
315 void remove_window(Compositor *compositor, CompositedScreen *screen, CompositedWindow *window, int destroyed)
316 {
317         unsigned i;
318
319         glDeleteTextures(1, &window->texture);
320         if(!destroyed)
321         {
322                 XDamageDestroy(compositor->display, window->damage);
323                 if(window->pixmap)
324                 {
325                         glXDestroyPixmap(compositor->display, window->glx_pixmap);
326                         XFreePixmap(compositor->display, window->pixmap);
327                 }
328                 XCompositeUnredirectWindow(compositor->display, window->window, CompositeRedirectManual);
329         }
330
331         --screen->nwindows;
332         for(i=window-screen->windows; i<screen->nwindows; ++i)
333                 screen->windows[i] = screen->windows[i+1];
334 }
335
336 CompositedScreen *find_screen_by_root(Compositor *compositor, Window root)
337 {
338         unsigned i;
339
340         for(i=0; i<compositor->nscreens; ++i)
341                 if(compositor->screens[i].root==root)
342                         return &compositor->screens[i];
343
344         return NULL;
345 }
346
347 CompositedScreen *find_screen_by_window(Compositor *compositor, Window w)
348 {
349         unsigned i, j;
350
351         for(i=0; i<compositor->nscreens; ++i)
352                 for(j=0; j<compositor->screens[i].nwindows; ++j)
353                         if(compositor->screens[i].windows[j].window==w)
354                                 return &compositor->screens[i];
355
356         return NULL;
357 }
358
359 int initialize_screen(Compositor *compositor, unsigned number)
360 {
361         CompositedScreen *screen;
362         const char *extensions;
363         Window dummy_root;
364         int x, y;
365         unsigned border;
366         unsigned depth;
367         Window dummy_parent;
368         Window *children;
369         unsigned nchildren;
370         unsigned i;
371
372         screen = &compositor->screens[number];
373         screen->number = number;
374
375         extensions = glXQueryExtensionsString(compositor->display, screen->number);
376         if(!strstr(extensions, "GLX_ARB_create_context"))
377                 return with_error("GLX_ARB_create_context is required");
378         if(!strstr(extensions, "GLX_EXT_texture_from_pixmap"))
379                 return with_error("GLX_EXT_texture_from_pixmap is required");
380
381         screen->root = RootWindow(compositor->display, screen->number);
382         XSelectInput(compositor->display, screen->root, SubstructureNotifyMask);
383         screen->overlay = XCompositeGetOverlayWindow(compositor->display, screen->root);
384         XGetGeometry(compositor->display, screen->overlay, &dummy_root, &x, &y, &screen->width, &screen->height, &border, &depth);
385         XShapeCombineRectangles(compositor->display, screen->overlay, ShapeInput, 0, 0, NULL, 0, ShapeSet, Unsorted);
386
387         if(!initialize_gl(compositor, screen))
388                 return 0;
389
390         if(!create_gl_resources(compositor, screen))
391                 return 0;
392
393         XQueryTree(compositor->display, screen->root, &dummy_root, &dummy_parent, &children, &nchildren);
394
395         screen->windows = (CompositedWindow *)malloc(nchildren*sizeof(CompositedWindow));
396         screen->nwindows = 0;
397         screen->windows_capacity = nchildren;
398
399         for(i=0; i<nchildren; ++i)
400                 add_window(compositor, screen, children[i]);
401
402         XFree(children);
403
404         screen->dirty = 1;
405
406         return 1;
407 }
408
409 int initialize_compositor(Compositor *compositor)
410 {
411         int event_base;
412         int error_base;
413         int major_ver;
414         int minor_ver;
415         unsigned i;
416
417         compositor->display = XOpenDisplay(NULL);
418         if(!compositor->display)
419                 return with_error("Could not open X display");
420
421         XSetErrorHandler(&x_error_handler);
422
423         if(!XCompositeQueryExtension(compositor->display, &event_base, &error_base))
424                 return with_error("XComposite is required but was not found");
425         else if(!XCompositeQueryVersion(compositor->display, &major_ver, &minor_ver))
426                 return with_error("Cannot determine XComposite version");
427         else if(major_ver==0 && minor_ver<3)
428                 return with_error("XComposite 0.3 or later is required");
429
430         if(!glXQueryExtension(compositor->display, &event_base, &error_base))
431                 return with_error("GLX is required but was not found");
432         else if(!glXQueryVersion(compositor->display, &major_ver, &minor_ver))
433                 return with_error("Cannot determine GLX version");
434         else if(major_ver<1 || (major_ver==1 && minor_ver<4))
435                 return with_error("GLX 1.4 or later is required");
436
437         if(!XDamageQueryExtension(compositor->display, &compositor->damage_event, &error_base))
438                 return with_error("XDamage is required but was not found");
439         else if(!XDamageQueryVersion(compositor->display, &major_ver, &minor_ver))
440                 return with_error("Cannot determine XDamage version");
441         else if(major_ver<1)
442                 return with_error("XDamage 1.0 or later is required");
443
444         if(!XShapeQueryExtension(compositor->display, &event_base, &error_base))
445                 return with_error("XShape is required but was not found");
446         else if(!XShapeQueryVersion(compositor->display, &major_ver, &minor_ver))
447                 return with_error("Cannot determine XShape version");
448         else if(major_ver<1 || (major_ver==1 && minor_ver<1))
449                 return with_error("XShape 1.1 or later is required");
450
451         compositor->glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((unsigned char *)"glXCreateContextAttribsARB");
452         compositor->glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glXGetProcAddress((unsigned char *)"glXBindTexImageEXT");
453         compositor->glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glXGetProcAddress((unsigned char *)"glXReleaseTexImageEXT");
454
455         compositor->nscreens = ScreenCount(compositor->display);
456         compositor->screens = (CompositedScreen *)malloc(compositor->nscreens*sizeof(CompositedScreen));
457         for(i=0; i<compositor->nscreens; ++i)
458                 if(!initialize_screen(compositor, i))
459                         return 0;
460
461         compositor->dirty = 1;
462
463         return 1;
464 }
465
466 void shutdown_screen(Compositor *compositor, CompositedScreen *screen)
467 {
468         unsigned i;
469
470         use_gl(compositor, screen);
471
472         for(i=0; i<screen->nwindows; ++i)
473         {
474                 glDeleteTextures(1, &screen->windows[i].texture);
475                 if(screen->windows[i].pixmap)
476                 {
477                         glXDestroyPixmap(compositor->display, screen->windows[i].glx_pixmap);
478                         XFreePixmap(compositor->display, screen->windows[i].pixmap);
479                         XDamageDestroy(compositor->display, screen->windows[i].damage);
480                 }
481         }
482
483         glXMakeContextCurrent(compositor->display, 0, 0, NULL);
484         glXDestroyContext(compositor->display, screen->glx_context);
485         glXDestroyWindow(compositor->display, screen->glx_window);
486         XDestroyWindow(compositor->display, screen->render_window);
487
488         XCompositeReleaseOverlayWindow(compositor->display, screen->overlay);
489
490         free(screen->windows);
491 }
492
493 void shutdown_compositor(Compositor *compositor)
494 {
495         unsigned i;
496
497         for(i=0; i<compositor->nscreens; ++i)
498                 shutdown_screen(compositor, &compositor->screens[i]);
499         free(compositor->screens);
500
501         XCloseDisplay(compositor->display);
502 }
503
504 void mark_dirty(Compositor *compositor, CompositedScreen *screen)
505 {
506         compositor->dirty = 1;
507         screen->dirty = 1;
508 }
509
510 void process_create_window_event(Compositor *compositor, XCreateWindowEvent *event)
511 {
512         CompositedScreen *screen = find_screen_by_root(compositor, event->parent);
513         if(!screen)
514                 return;
515
516         add_window(compositor, screen, event->window);
517 }
518
519 void process_destroy_window_event(Compositor *compositor, XDestroyWindowEvent *event)
520 {
521         CompositedScreen *screen = find_screen_by_root(compositor, event->event);
522         if(!screen)
523                 return;
524
525         CompositedWindow *window = find_window(screen, event->window);
526         if(window)
527                 remove_window(compositor, screen, window, 1);
528 }
529
530 void process_map_event(Compositor *compositor, XMapEvent *event)
531 {
532         CompositedScreen *screen = find_screen_by_root(compositor, event->event);
533         if(!screen)
534                 return;
535
536         CompositedWindow *window = find_window(screen, event->window);
537         if(!window)
538                 return;
539
540         window->map_state = IsViewable;
541         create_window_pixmap(compositor, screen, window);
542
543         mark_dirty(compositor, screen);
544 }
545
546 void process_unmap_event(Compositor *compositor, XUnmapEvent *event)
547 {
548         CompositedScreen *screen = find_screen_by_root(compositor, event->event);
549         if(!screen)
550                 return;
551
552         CompositedWindow *window = find_window(screen, event->window);
553         if(window)
554                 window->map_state = IsUnviewable;
555
556         mark_dirty(compositor, screen);
557 }
558
559 void process_reparent_event(Compositor *compositor, XReparentEvent *event)
560 {
561         CompositedScreen *screen = find_screen_by_root(compositor, event->event);
562         if(!screen)
563                 return;
564
565         CompositedWindow *window;
566         if(event->parent==screen->root)
567                 window = add_window(compositor, screen, event->window);
568         else
569         {
570                 window = find_window(screen, event->window);
571                 if(!window)
572                         return;
573
574                 remove_window(compositor, screen, window, 0);
575         }
576
577         if(window && window->map_state==IsViewable)
578                 mark_dirty(compositor, screen);
579 }
580
581 void process_damage_event(Compositor *compositor, XDamageNotifyEvent *event)
582 {
583         CompositedScreen *screen = find_screen_by_window(compositor, event->drawable);
584         if(!screen)
585                 return;
586
587         CompositedWindow *window = find_window(screen, event->drawable);
588         if(window->map_state==IsViewable)
589                 mark_dirty(compositor, screen);
590 }
591
592 int process_event(Compositor *compositor)
593 {
594         XEvent event;
595         if(compositor->dirty)
596         {
597                 if(!XCheckMaskEvent(compositor->display, -1, &event))
598                         return 0;
599         }
600         else
601                 XNextEvent(compositor->display, &event);
602
603         switch(event.type)
604         {
605         case CreateNotify:
606                 process_create_window_event(compositor, &event.xcreatewindow);
607                 break;
608         case DestroyNotify:
609                 process_destroy_window_event(compositor, &event.xdestroywindow);
610                 break;
611         case MapNotify:
612                 process_map_event(compositor, &event.xmap);
613                 break;
614         case UnmapNotify:
615                 process_unmap_event(compositor, &event.xunmap);
616                 break;
617         case ReparentNotify:
618                 process_reparent_event(compositor, &event.xreparent);
619                 break;
620         default:
621                 if(event.type==compositor->damage_event+XDamageNotify)
622                         process_damage_event(compositor, (XDamageNotifyEvent *)&event);
623                 else
624                         printf("Event %d\n", event.type);
625         }
626
627         return 1;
628 }
629
630 void refresh_screens(Compositor *compositor)
631 {
632         unsigned i, j;
633
634         for(i=0; i<compositor->nscreens; ++i)
635         {
636                 CompositedScreen *screen = &compositor->screens[i];
637                 if(!screen->dirty)
638                         continue;
639
640                 use_gl(compositor, screen);
641
642                 glClearColor(0.5f, 0.5f, 0.5f, 0.0f);
643                 glClear(GL_COLOR_BUFFER_BIT);
644
645                 glUseProgram(screen->program);
646                 glBindVertexArray(screen->vertex_array);
647                 for(j=0; j<screen->nwindows; ++j)
648                 {
649                         CompositedWindow *window = &screen->windows[j];
650                         if(window->map_state==IsViewable)
651                         {
652                                 glBindTexture(GL_TEXTURE_2D, window->texture);
653                                 compositor->glXBindTexImageEXT(compositor->display, window->glx_pixmap, GLX_FRONT_LEFT_EXT, NULL);
654                                 glUniform4f(screen->geometry_loc, (float)window->x/screen->width, (float)(screen->height-window->y-window->height)/screen->height, (float)(window->width+2*window->border)/screen->width, (float)(window->height+2*window->border)/screen->height);
655                                 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
656                                 compositor->glXReleaseTexImageEXT(compositor->display, window->glx_pixmap, GLX_FRONT_LEFT_EXT);
657                                 XDamageSubtract(compositor->display, window->damage, None, None);
658                         }
659                 }
660                 glXSwapBuffers(compositor->display, screen->glx_window);
661
662                 screen->dirty = 0;
663         }
664
665         compositor->dirty = 0;
666 }
667
668 void sighandler(int sig)
669 {
670         terminate_requested = 1;
671         (void)sig;
672 }
673
674 int main()
675 {
676         Compositor compositor;
677
678         signal(SIGINT, &sighandler);
679         signal(SIGTERM, &sighandler);
680
681         if(!initialize_compositor(&compositor))
682                 return 1;
683
684         while(!terminate_requested)
685         {
686                 if(!process_event(&compositor))
687                         refresh_screens(&compositor);
688         }
689
690         shutdown_compositor(&compositor);
691
692         return 0;
693 }