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1 #define GL_GLEXT_PROTOTYPES
2 #include <stdio.h>
3 #include <stdlib.h>
4 #include <string.h>
5 #include <signal.h>
6 #include <math.h>
7 #include <X11/Xlib.h>
8 #include <X11/Xatom.h>
9 #include <X11/extensions/Xcomposite.h>
10 #include <X11/extensions/Xdamage.h>
11 #include <X11/extensions/shape.h>
12 #include <X11/extensions/Xrandr.h>
13 #include <GL/gl.h>
14 #include <GL/glx.h>
15
16 typedef struct CompositedWindow
17 {
18         Window window;
19         int x;
20         int y;
21         unsigned width;
22         unsigned height;
23         unsigned border;
24         int map_state;
25         Damage damage;
26         Pixmap pixmap;
27         GLXPixmap glx_pixmap;
28         int recreate_pixmap;
29         unsigned texture;
30         unsigned mask_texture;
31         int use_mask;
32         int recreate_mask;
33 } CompositedWindow;
34
35 enum
36 {
37         CYLINDRICAL = 1,
38         SPHERICAL
39 };
40
41 typedef struct CompositedMonitor
42 {
43         char *name;
44         int enabled;
45         int x;
46         int y;
47         unsigned width;
48         unsigned height;
49         float keystone_vertical;
50         float curvature_type;
51         float curvature_depth;
52         float vertical_center;
53         float perspective;
54         unsigned vertex_buffer;
55         unsigned index_buffer;
56         unsigned vertex_array;
57         unsigned tessellation;
58         unsigned nelements;
59         short *geometry_data;
60         unsigned geometry_data_size;
61 } CompositedMonitor;
62
63 typedef struct CompositedScreen
64
65         int number;
66         Window root;
67         unsigned width;
68         unsigned height;
69         Window overlay;
70         Window render_window;
71         GLXFBConfig fbconfig;
72         GLXWindow glx_window;
73         GLXContext glx_context;
74         unsigned shaders[3];
75         unsigned program;
76         int geometry_loc;
77         unsigned masked_program;
78         int masked_geometry_loc;
79         unsigned window_vertex_buffer;
80         unsigned window_vertex_array;
81         unsigned framebuffer;
82         unsigned fb_texture;
83         Pixmap root_pixmap;
84         GLXPixmap root_glx_pixmap;
85         unsigned root_texture;
86         CompositedWindow *windows;
87         unsigned nwindows;
88         unsigned windows_capacity;
89         CompositedMonitor *monitors;
90         unsigned nmonitors;
91         int dirty;
92 } CompositedScreen;
93
94 typedef struct Compositor
95 {
96         Display *display;
97         CompositedScreen *screens;
98         unsigned nscreens;
99         int damage_event;
100         int shape_event;
101         int randr_event;
102         PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB;
103         PFNGLXBINDTEXIMAGEEXTPROC glXBindTexImageEXT;
104         PFNGLXRELEASETEXIMAGEEXTPROC glXReleaseTexImageEXT;
105         Atom root_pmap_atom;
106         Atom correction_atom;
107         Atom monitors_atom;
108         Atom geometry_data_atom;
109         Window selection_window;
110         int dirty;
111 } Compositor;
112
113 static const char *vshader_src =
114         "#version 130\n"
115         "uniform vec4 geometry;\n"
116         "in vec2 vertex;\n"
117         "in vec2 texture_coord;\n"
118         "out vec2 texcoord;\n"
119         "void main()\n"
120         "{\n"
121         "  gl_Position = vec4((geometry.xy+vertex*geometry.zw)*2.0-1.0, 0.0, 1.0);\n"
122         "  texcoord = texture_coord;\n"
123         "}\n";
124
125 static const char *fshader_src =
126         "#version 130\n"
127         "uniform sampler2D image;\n"
128         "in vec2 texcoord;\n"
129         "out vec4 frag_color;\n"
130         "void main()\n"
131         "{\n"
132         "  frag_color = texture(image, texcoord);\n"
133         "}\n";
134
135 static const char *masked_fshader_src =
136         "#version 130\n"
137         "uniform sampler2D image;\n"
138         "uniform sampler2D mask;\n"
139         "in vec2 texcoord;\n"
140         "out vec4 frag_color;\n"
141         "void main()\n"
142         "{\n"
143         "  if(texture(mask, texcoord).r==0.0)\n"
144         "    discard;\n"
145         "  frag_color = texture(image, texcoord);\n"
146         "}\n";
147
148 static const float window_vertices[] =
149 {
150         /* vertex    texcoord */
151         0.0f, 1.0f,  0.0f, 0.0f,
152         0.0f, 0.0f,  0.0f, 1.0f,
153         1.0f, 1.0f,  1.0f, 0.0f,
154         1.0f, 0.0f,  1.0f, 1.0f
155 };
156
157 int terminate_requested = 0;
158
159 int x_error_handler(Display *display, XErrorEvent *event)
160 {
161         printf("Ignoring X error %d on resource %lx\n", event->error_code, event->resourceid);
162         (void)display;
163         return 0;
164 }
165
166 int with_error(const char *message)
167 {
168         fprintf(stderr, "%s\n", message);
169         return 0;
170 }
171
172 int initialize_gl(Compositor *compositor, CompositedScreen *screen)
173 {
174         int attribs[9];
175         unsigned i;
176         GLXFBConfig *configs;
177         int nconfigs;
178         XVisualInfo *vi;
179         XSetWindowAttributes win_attr;
180
181         i = 0;
182         attribs[i++] = GLX_DRAWABLE_TYPE;
183         attribs[i++] = GLX_WINDOW_BIT;
184         attribs[i++] = GLX_RENDER_TYPE;
185         attribs[i++] = GLX_RGBA_BIT;
186         attribs[i++] = GLX_DOUBLEBUFFER;
187         attribs[i++] = True;
188         attribs[i++] = GLX_BIND_TO_TEXTURE_RGBA_EXT;
189         attribs[i++] = True;
190         attribs[i] = None;
191
192         configs = glXChooseFBConfig(compositor->display, screen->number, attribs, &nconfigs);
193         if(!configs || !nconfigs)
194                 return with_error("Could not find a suitable FBConfig");
195         screen->fbconfig = configs[0];
196         XFree(configs);
197
198         vi = glXGetVisualFromFBConfig(compositor->display, screen->fbconfig);
199         win_attr.colormap = XCreateColormap(compositor->display, screen->root, vi->visual, AllocNone);
200         screen->render_window = XCreateWindow(compositor->display, screen->overlay, 0, 0, screen->width, screen->height, 0, vi->depth, InputOutput, vi->visual, CWColormap, &win_attr);
201         XMapWindow(compositor->display, screen->render_window);
202
203         screen->glx_window = glXCreateWindow(compositor->display, screen->fbconfig, screen->render_window, NULL);
204
205         i = 0;
206         attribs[i++] = GLX_CONTEXT_FLAGS_ARB;
207         attribs[i++] = GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
208         attribs[i++] = GLX_CONTEXT_MAJOR_VERSION_ARB;
209         attribs[i++] = 3;
210         attribs[i++] = GLX_CONTEXT_MINOR_VERSION_ARB;
211         attribs[i++] = 1;
212         attribs[i] = None;
213
214         screen->glx_context = compositor->glXCreateContextAttribsARB(compositor->display, screen->fbconfig, NULL, True, attribs);
215
216         XFree(vi);
217
218         return 1;
219 }
220
221 void use_gl(Compositor *compositor, CompositedScreen *screen)
222 {
223         glXMakeContextCurrent(compositor->display, screen->glx_window, screen->glx_window, screen->glx_context);
224 }
225
226 unsigned compile_shader(GLenum type, const char *source)
227 {
228         unsigned shader;
229         int status;
230         char info_log[1024];
231         GLsizei length;
232         
233         shader = glCreateShader(type);
234         glShaderSource(shader, 1, &source, NULL);
235         glCompileShader(shader);
236         glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
237         glGetShaderInfoLog(shader, sizeof(info_log), &length, info_log);
238         if(!status)
239         {
240                 fprintf(stderr, "Shader compilation failed:\n%s\n", info_log);
241                 glDeleteShader(shader);
242                 return 0;
243         }
244         else if(length)
245                 printf("Shader info log:\n%s\n", info_log);
246
247         return shader;
248 }
249
250 unsigned link_program(unsigned vshader, unsigned fshader)
251 {
252         unsigned program;
253         int status;
254         char info_log[1024];
255         GLsizei length;
256
257         program = glCreateProgram();
258         glAttachShader(program, vshader);
259         glAttachShader(program, fshader);
260         glBindAttribLocation(program, 0, "vertex");
261         glBindAttribLocation(program, 1, "texture_coord");
262         glBindFragDataLocation(program, 0, "frag_color");
263         glLinkProgram(program);
264
265         glGetProgramiv(program, GL_LINK_STATUS, &status);
266         glGetProgramInfoLog(program, sizeof(info_log), &length, info_log);
267         if(!status)
268         {
269                 fprintf(stderr, "Program link failed:\n%s\n", info_log);
270                 glDeleteProgram(program);
271                 return 0;
272         }
273         else if(length)
274                 printf("Program info log:\n%s\n", info_log);
275
276         return program;
277 }
278
279 unsigned create_2d_texture()
280 {
281         unsigned texture;
282         glGenTextures(1, &texture);
283         glBindTexture(GL_TEXTURE_2D, texture);
284         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
285         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
286         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
287         return texture;
288 }
289
290 int create_gl_resources(CompositedScreen *screen)
291 {
292         unsigned stride;
293         int loc;
294
295         screen->shaders[0] = compile_shader(GL_VERTEX_SHADER, vshader_src);
296         screen->shaders[1] = compile_shader(GL_FRAGMENT_SHADER, fshader_src);
297         screen->shaders[2] = compile_shader(GL_FRAGMENT_SHADER, masked_fshader_src);
298         if(!screen->shaders[0] || !screen->shaders[1] || !screen->shaders[2])
299                 return 0;
300
301         screen->program = link_program(screen->shaders[0], screen->shaders[1]);
302         if(!screen->program)
303                 return 0;
304
305         screen->masked_program = link_program(screen->shaders[0], screen->shaders[2]);
306         if(!screen->masked_program)
307                 return 0;
308
309         screen->geometry_loc = glGetUniformLocation(screen->program, "geometry");
310         screen->masked_geometry_loc = glGetUniformLocation(screen->masked_program, "geometry");
311
312         loc = glGetUniformLocation(screen->masked_program, "mask");
313         if(loc>=0)
314         {
315                 glUseProgram(screen->masked_program);
316                 glUniform1i(loc, 1);
317         }
318
319         glGenBuffers(1, &screen->window_vertex_buffer);
320         glBindBuffer(GL_ARRAY_BUFFER, screen->window_vertex_buffer);
321         glBufferData(GL_ARRAY_BUFFER, sizeof(window_vertices), window_vertices, GL_STATIC_DRAW);
322
323         stride = 4*sizeof(float);
324         glGenVertexArrays(1, &screen->window_vertex_array);
325         glBindVertexArray(screen->window_vertex_array);
326         glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, stride, NULL);
327         glEnableVertexAttribArray(0);
328         glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, stride, (void *)(2*sizeof(float)));
329         glEnableVertexAttribArray(1);
330         glBindVertexArray(0);
331
332         glBindBuffer(GL_ARRAY_BUFFER, 0);
333
334         screen->fb_texture = create_2d_texture();
335         glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, screen->width, screen->height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
336         glBindTexture(GL_TEXTURE_2D, 0);
337
338         glGenFramebuffers(1, &screen->framebuffer);
339         glBindFramebuffer(GL_DRAW_FRAMEBUFFER, screen->framebuffer);
340         glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, screen->fb_texture, 0);
341         glDepthMask(GL_FALSE);
342         glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
343
344         screen->root_texture = create_2d_texture();
345
346         return 1;
347 }
348
349 CompositedWindow *find_window(CompositedScreen *screen, Window w)
350 {
351         unsigned i;
352
353         for(i=0; i<screen->nwindows; ++i)
354                 if(screen->windows[i].window==w)
355                         return &screen->windows[i];
356
357         return NULL;
358 }
359
360 CompositedWindow *find_window_global(Compositor *compositor, Window w, CompositedScreen **screen)
361 {
362         unsigned i, j;
363
364         for(i=0; i<compositor->nscreens; ++i)
365                 for(j=0; j<compositor->screens[i].nwindows; ++j)
366                         if(compositor->screens[i].windows[j].window==w)
367                         {
368                                 if(screen)
369                                         *screen = &compositor->screens[i];
370                                 return &compositor->screens[i].windows[j];
371                         }
372
373         if(screen)
374                 *screen = NULL;
375         return NULL;
376 }
377
378 GLXPixmap pixmap_to_glx_pixmap(Compositor *compositor, CompositedScreen *screen, Pixmap pixmap)
379 {
380         int attribs[5];
381         unsigned i;
382
383         i = 0;
384         attribs[i++] = GLX_TEXTURE_TARGET_EXT;
385         attribs[i++] = GLX_TEXTURE_2D_EXT;
386         attribs[i++] = GLX_TEXTURE_FORMAT_EXT;
387         attribs[i++] = GLX_TEXTURE_FORMAT_RGBA_EXT;
388         attribs[i++] = None;
389
390         return glXCreatePixmap(compositor->display, screen->fbconfig, pixmap, attribs);
391 }
392
393 void create_window_pixmap(Compositor *compositor, CompositedScreen *screen, CompositedWindow *window)
394 {
395         if(window->pixmap)
396         {
397                 glXDestroyPixmap(compositor->display, window->glx_pixmap);
398                 XFreePixmap(compositor->display, window->pixmap);
399         }
400
401         window->pixmap = XCompositeNameWindowPixmap(compositor->display, window->window);
402         window->glx_pixmap = pixmap_to_glx_pixmap(compositor, screen, window->pixmap);
403         window->recreate_pixmap = 0;
404 }
405
406 void update_window_mask(Compositor *compositor, CompositedWindow *window)
407 {
408         Bool bounding_shaped;
409         Bool clip_shaped;
410         int xi, yi;
411         XRectangle *rects;
412         int rect_count;
413         int rect_order;
414         unsigned width;
415         unsigned height;
416         unsigned char *data;
417         int i;
418         unsigned y;
419
420         XShapeQueryExtents(compositor->display, window->window, &bounding_shaped, &xi, &yi, &width, &height, &clip_shaped, &xi, &yi, &width, &height);
421         window->use_mask = bounding_shaped;
422         if(!window->use_mask)
423                 return;
424
425         rects = XShapeGetRectangles(compositor->display, window->window, ShapeBounding, &rect_count, &rect_order);
426         if(!rects)
427                 return;
428
429         width = window->width+2*window->border;
430         height = window->height+2*window->border;
431         data = (unsigned char *)malloc(width*height);
432         memset(data, 0, width*height);
433         for(i=0; i<rect_count; ++i)
434         {
435                 rects[i].x += window->border;
436                 rects[i].y += window->border;
437                 if(rects[i].x>=(int)width || rects[i].y>=(int)height)
438                         continue;
439
440                 if(rects[i].x<0)
441                 {
442                         if(-rects[i].x>rects[i].width)
443                                 continue;
444                         rects[i].width += rects[i].x;
445                         rects[i].x = 0;
446                 }
447
448                 if(rects[i].y<0)
449                 {
450                         if(-rects[i].y>rects[i].height)
451                                 continue;
452                         rects[i].height += rects[i].y;
453                         rects[i].y = 0;
454                 }
455
456                 if(rects[i].x+rects[i].width>(int)width)
457                         rects[i].width = width-rects[i].x;
458                 if(rects[i].y+rects[i].height>(int)height)
459                         rects[i].height = height-rects[i].y;
460
461                 for(y=0; y<rects[i].height; ++y)
462                 {
463                         unsigned char *row = data+(rects[i].y+y)*width+rects[i].x;
464                         memset(row, 255, rects[i].width);
465                 }
466         }
467
468         XFree(rects);
469
470         glBindTexture(GL_TEXTURE_2D, window->mask_texture);
471         glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
472         glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, data);
473
474         free(data);
475
476         window->recreate_mask = 0;
477 }
478
479 CompositedWindow *add_window(Compositor *compositor, CompositedScreen *screen, Window w)
480 {
481         CompositedWindow *window;
482         XWindowAttributes win_attr;
483
484         if(w==screen->root || w==screen->overlay)
485                 return NULL;
486
487         if(!XGetWindowAttributes(compositor->display, w, &win_attr))
488         {
489                 printf("XGetWindowAttributes failed; probably the window was already destroyed\n");
490                 return NULL;
491         }
492         if(win_attr.class==InputOnly)
493                 return NULL;
494
495         if(find_window(screen, w))
496                 return NULL;
497
498         if(screen->nwindows==screen->windows_capacity)
499         {
500                 screen->windows = (CompositedWindow *)realloc(screen->windows, (screen->windows_capacity+1)*sizeof(CompositedWindow));
501                 ++screen->windows_capacity;
502         }
503
504         window = &screen->windows[screen->nwindows++];
505
506         window->window = w;
507         window->x = win_attr.x;
508         window->y = win_attr.y;
509         window->width = win_attr.width;
510         window->height = win_attr.height;
511         window->border = win_attr.border_width;
512         window->map_state = win_attr.map_state;
513
514         window->damage = XDamageCreate(compositor->display, window->window, XDamageReportNonEmpty);
515         window->pixmap = None;
516         window->glx_pixmap = None;
517
518         XCompositeRedirectWindow(compositor->display, window->window, CompositeRedirectManual);
519         window->recreate_pixmap = (window->map_state==IsViewable);
520
521         window->texture = create_2d_texture();
522         window->mask_texture = create_2d_texture();
523         window->use_mask = 0;
524         window->recreate_mask = (window->map_state==IsViewable);
525
526         XShapeSelectInput(compositor->display, window->window, ShapeNotifyMask);
527
528         return window;
529 }
530
531 void remove_window(Compositor *compositor, CompositedScreen *screen, CompositedWindow *window, int destroyed)
532 {
533         unsigned i;
534
535         glDeleteTextures(1, &window->texture);
536         if(!destroyed)
537         {
538                 XDamageDestroy(compositor->display, window->damage);
539                 if(window->pixmap)
540                 {
541                         glXDestroyPixmap(compositor->display, window->glx_pixmap);
542                         XFreePixmap(compositor->display, window->pixmap);
543                 }
544                 XCompositeUnredirectWindow(compositor->display, window->window, CompositeRedirectManual);
545         }
546
547         --screen->nwindows;
548         for(i=window-screen->windows; i<screen->nwindows; ++i)
549                 screen->windows[i] = screen->windows[i+1];
550 }
551
552 CompositedWindow *reorder_window(CompositedScreen *screen, CompositedWindow *window, Window above)
553 {
554         unsigned i, j;
555         CompositedWindow hold;
556
557         i = window-screen->windows;
558         if((i>0 && screen->windows[i-1].window==above) || (i==0 && !above))
559                 return window;
560
561         if(above)
562         {
563                 for(j=0; j<screen->nwindows; ++j)
564                         if(screen->windows[j].window==above)
565                                 break;
566
567                 if(j>=screen->nwindows || i==j+1)
568                         return window;
569
570                 if(j<i)
571                         ++j;
572         }
573         else
574                 j = 0;
575
576         hold = *window;
577         if(i<j)
578         {
579                 for(; i<j; ++i)
580                         screen->windows[i] = screen->windows[i+1];
581         }
582         else
583         {
584                 for(; i>j; --i)
585                         screen->windows[i] = screen->windows[i-1];
586         }
587         screen->windows[j] = hold;
588
589         return &screen->windows[j];
590 }
591
592 CompositedScreen *find_screen_by_root(Compositor *compositor, Window root)
593 {
594         unsigned i;
595
596         for(i=0; i<compositor->nscreens; ++i)
597                 if(compositor->screens[i].root==root)
598                         return &compositor->screens[i];
599
600         return NULL;
601 }
602
603 void create_geometry_correction(CompositedMonitor *monitor)
604 {
605         unsigned buffers[2];
606         unsigned stride;
607
608         glGenBuffers(2, buffers);
609         monitor->vertex_buffer = buffers[0];
610         monitor->index_buffer = buffers[1];
611
612         monitor->tessellation = 50;
613         monitor->geometry_data_size = (monitor->tessellation+1)*(monitor->tessellation+1)*3+16;
614         monitor->geometry_data = (short *)malloc(monitor->geometry_data_size*sizeof(short));
615         stride = 4*sizeof(float);
616
617         glGenVertexArrays(1, &monitor->vertex_array);
618         glBindVertexArray(monitor->vertex_array);
619         glBindBuffer(GL_ARRAY_BUFFER, monitor->vertex_buffer);
620         glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, stride, NULL);
621         glEnableVertexAttribArray(0);
622         glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, stride, (void *)(2*sizeof(float)));
623         glEnableVertexAttribArray(1);
624         glBindBuffer(GL_ARRAY_BUFFER, 0);
625         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, monitor->index_buffer);
626         glBindVertexArray(0);
627 }
628
629 void free_geometry_correction(CompositedMonitor *monitor)
630 {
631         unsigned buffers[2];
632
633         buffers[0] = monitor->vertex_buffer;
634         buffers[1] = monitor->index_buffer;
635         glDeleteBuffers(2, buffers);
636         monitor->vertex_buffer = 0;
637         monitor->index_buffer = 0;
638
639         glDeleteVertexArrays(1, &monitor->vertex_array);
640
641         free(monitor->geometry_data);
642         monitor->geometry_data = 0;
643 }
644
645 void update_monitor_vertices(CompositedScreen *screen, CompositedMonitor *monitor)
646 {
647         unsigned t;
648         unsigned data_size;
649         float *vertex_data;
650         unsigned short *index_data;
651         unsigned x, y;
652         unsigned i;
653         float aspect;
654         float curve_radius;
655         float curve_arc;
656         float sin_ksv;
657         float cos_ksv;
658         float distance;
659         float eye[3];
660         float look[3];
661
662         t = monitor->tessellation;
663
664         data_size = (t+1)*(t+1)*4*sizeof(float);
665         vertex_data = (float *)malloc(data_size);
666
667         aspect = (float)monitor->width/monitor->height;
668
669         if(monitor->curvature_depth)
670         {
671                 curve_radius = (monitor->curvature_depth*monitor->curvature_depth+0.25f)/(2.0f*monitor->curvature_depth);
672                 curve_arc = 2.0f*asin(0.5f/curve_radius);
673         }
674
675         sin_ksv = monitor->keystone_vertical/sqrt(1.0f+monitor->keystone_vertical*monitor->keystone_vertical);
676         cos_ksv = sqrt(1.0f-sin_ksv*sin_ksv);
677         distance = monitor->perspective+sin_ksv*((sin_ksv>0)-monitor->vertical_center)/aspect;
678         if(monitor->curvature_depth<0)
679                 distance += -monitor->curvature_depth;
680
681         eye[0] = 0.0f;
682         eye[1] = (monitor->vertical_center-0.5f)/aspect+sin_ksv*distance;
683         eye[2] = cos_ksv*distance;
684
685         look[0] = 0.0f;
686         look[1] = -sin_ksv;
687         look[2] = -cos_ksv;
688
689         for(y=0; y<=t; ++y)
690                 for(x=0; x<=t; ++x)
691                 {
692                         float *v;
693
694                         v = vertex_data+(y*(t+1)+x)*3;
695                         v[0] = (float)x/t-0.5f;
696                         v[1] = ((float)y/t-0.5f)/aspect;
697                         v[2] = 0;
698                         if(monitor->curvature_depth)
699                         {
700                                 if(monitor->curvature_type==CYLINDRICAL)
701                                 {
702                                         v[2] = (1.0f-cos(v[0]*curve_arc))*curve_radius-monitor->curvature_depth;
703                                         v[0] = sin(v[0]*curve_arc)*curve_radius;
704                                 }
705                                 else if(monitor->curvature_type==SPHERICAL)
706                                 {
707                                         float r;
708
709                                         v[0] = tan(v[0]*curve_arc)*curve_radius;
710                                         v[1] = tan(v[1]*curve_arc)*curve_radius;
711                                         r = sqrt(v[0]*v[0]+v[1]*v[1]+curve_radius*curve_radius)/fabs(curve_radius);
712                                         v[0] /= r;
713                                         v[1] /= r;
714                                         v[2] = curve_radius-curve_radius/r-monitor->curvature_depth;
715                                 }
716                         }
717                 }
718
719         monitor->geometry_data[0] = t;
720         for(i=0; i<3; ++i)
721                 monitor->geometry_data[1+i] = eye[i]*4096;
722         for(y=0; y<2; ++y)
723                 for(x=0; x<2; ++x)
724                 {
725                         i = 1+(1+y*2+x)*3;
726                         monitor->geometry_data[i] = ((x-0.5f)*distance/monitor->perspective)*4096;
727                         monitor->geometry_data[i+1] = (eye[1]+look[1]*distance-(y-monitor->vertical_center)*look[2]*distance/monitor->perspective/aspect)*4096;
728                         monitor->geometry_data[i+2] = (eye[2]+look[2]*distance+(y-monitor->vertical_center)*look[1]*distance/monitor->perspective/aspect)*4096;
729                 }
730         for(i=0; i<(t+1)*(t+1)*3; ++i)
731                 monitor->geometry_data[16+i] = vertex_data[i]*4096;
732
733         for(y=t; y<=t; --y)
734                 for(x=t; x<=t; --x)
735                 {
736                         float *v;
737                         float px, py, pz;
738                         float scale;
739
740                         v = vertex_data+(y*(t+1)+x)*3;
741                         px = v[0]-eye[0];
742                         py = (v[0]-eye[0])*look[0] - (v[1]-eye[1])*look[2] + (v[2]-eye[2])*look[1];
743                         pz = (v[0]-eye[0])*look[0] + (v[1]-eye[1])*look[1] + (v[2]-eye[2])*look[2];
744                         scale = monitor->perspective/pz;
745
746                         v = vertex_data+(y*(t+1)+x)*4;
747                         v[0] = px*scale+0.5f;
748                         v[1] = py*aspect*scale+monitor->vertical_center;
749                         v[2] = (monitor->x+(float)x*monitor->width/t)/screen->width;
750                         v[3] = 1.0f-(monitor->y+(1.0f-(float)y/t)*monitor->height)/screen->height;
751                 }
752
753         glBindBuffer(GL_ARRAY_BUFFER, monitor->vertex_buffer);
754         glBufferData(GL_ARRAY_BUFFER, data_size, vertex_data, GL_STATIC_DRAW);
755         glBindBuffer(GL_ARRAY_BUFFER, 0);
756         free(vertex_data);
757
758         monitor->nelements = t*((t+1)*2+1)-1;
759         data_size = monitor->nelements*sizeof(unsigned short);
760         index_data = (unsigned short *)malloc(data_size);
761         i = 0;
762         for(y=0; y<t; ++y)
763         {
764                 if(y>0)
765                         index_data[i++] = 0xFFFF;
766                 for(x=0; x<=t; ++x)
767                 {
768                         index_data[i++] = (y+1)*(t+1)+x;
769                         index_data[i++] = y*(t+1)+x;
770                 }
771         }
772         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, monitor->index_buffer);
773         glBufferData(GL_ELEMENT_ARRAY_BUFFER, data_size, index_data, GL_STATIC_DRAW);
774         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
775         free(index_data);
776 }
777
778 int initialize_monitor(Compositor *compositor, CompositedScreen *screen, XRRScreenResources *xrr_res, unsigned index)
779 {
780         CompositedMonitor *monitor;
781         XRROutputInfo *output;
782         int namelen;
783         XRRCrtcInfo *crtc;
784
785         monitor = &screen->monitors[index];
786
787         output = XRRGetOutputInfo(compositor->display, xrr_res, xrr_res->outputs[index]);
788         namelen = strlen(output->name);
789         monitor->name = (char *)malloc(namelen+1);
790         strcpy(monitor->name, output->name);
791         monitor->enabled = !!output->crtc;
792         if(!monitor->enabled)
793         {
794                 XRRFreeOutputInfo(output);
795                 monitor->vertex_buffer = 0;
796                 monitor->index_buffer = 0;
797                 monitor->vertex_array = 0;
798                 monitor->geometry_data = NULL;
799                 return 1;
800         }
801
802         crtc = XRRGetCrtcInfo(compositor->display, xrr_res, output->crtc);
803         monitor->x = crtc->x;
804         monitor->y = crtc->y;
805         monitor->width = crtc->width;
806         monitor->height = crtc->height;
807         XRRFreeCrtcInfo(crtc);
808         XRRFreeOutputInfo(output);
809
810         monitor->keystone_vertical = 0.0f;
811         monitor->curvature_type = CYLINDRICAL;
812         monitor->curvature_depth = 0.0f;
813         monitor->vertical_center = 0.5f;
814         monitor->perspective = 1.0f;
815
816         create_geometry_correction(monitor);
817         update_monitor_vertices(screen, monitor);
818
819         return 1;
820 }
821
822 CompositedMonitor *find_monitor_by_name(CompositedScreen *screen, char *name)
823 {
824         unsigned i;
825
826         for(i=0; i<screen->nmonitors; ++i)
827                 if(!strcmp(screen->monitors[i].name, name))
828                         return &screen->monitors[i];
829
830         return NULL;
831 }
832
833 CompositedMonitor *find_monitor_by_name_global(Compositor *compositor, char *name, CompositedScreen **screen)
834 {
835         unsigned i, j;
836
837         for(i=0; i<compositor->nscreens; ++i)
838                 for(j=0; j<compositor->screens[i].nmonitors; ++j)
839                         if(!strcmp(compositor->screens[i].monitors[j].name, name))
840                         {
841                                 if(screen)
842                                         *screen = &compositor->screens[i];
843                                 return &compositor->screens[i].monitors[j];
844                         }
845
846         if(screen)
847                 *screen = NULL;
848         return NULL;
849 }
850
851 void update_monitors(Compositor *compositor, CompositedScreen *screen)
852 {
853         XRRScreenResources *xrr_res;
854         int i;
855
856         xrr_res = XRRGetScreenResources(compositor->display, screen->root);
857         for(i=0; i<xrr_res->noutput; ++i)
858         {
859                 XRROutputInfo *output;
860                 CompositedMonitor *monitor;
861                 int was_enabled;
862                 XRRCrtcInfo *crtc;
863
864                 output = XRRGetOutputInfo(compositor->display, xrr_res, xrr_res->outputs[i]);
865                 monitor = find_monitor_by_name(screen, output->name);
866                 if(!monitor)
867                         continue;
868
869                 was_enabled = monitor->enabled;
870                 monitor->enabled = !!output->crtc;
871                 if(!monitor->enabled)
872                 {
873                         XRRFreeOutputInfo(output);
874                         if(was_enabled)
875                                 free_geometry_correction(monitor);
876                         continue;
877                 }
878
879                 crtc = XRRGetCrtcInfo(compositor->display, xrr_res, output->crtc);
880                 monitor->x = crtc->x;
881                 monitor->y = crtc->y;
882                 monitor->width = crtc->width;
883                 monitor->height = crtc->height;
884                 XRRFreeCrtcInfo(crtc);
885                 XRRFreeOutputInfo(output);
886
887                 if(!was_enabled)
888                         create_geometry_correction(monitor);
889
890                 update_monitor_vertices(screen, monitor);
891         }
892         XRRFreeScreenResources(xrr_res);
893 }
894
895 void update_geometry_correction(Compositor *compositor, CompositedScreen *screen)
896 {
897         Atom prop_type;
898         int prop_format;
899         unsigned long overflow;
900         unsigned long names_length;
901         char *names;
902         unsigned long values_length;
903         short *values;
904         char *name_ptr;
905         unsigned i;
906
907         XGetWindowProperty(compositor->display, screen->root, compositor->monitors_atom, 0, 64, False, XA_STRING,
908                 &prop_type, &prop_format, &names_length, &overflow, (unsigned char **)&names);
909         if(prop_type!=XA_STRING || prop_format!=8)
910                 return;
911
912         XGetWindowProperty(compositor->display, screen->root, compositor->correction_atom, 0, 64, False, XA_INTEGER,
913                 &prop_type, &prop_format, &values_length, &overflow, (unsigned char **)&values);
914         if(prop_type!=XA_INTEGER || prop_format!=16)
915         {
916                 XFree(names);
917                 return;
918         }
919
920         use_gl(compositor, screen);
921
922         name_ptr = names;
923         for(i=0; i*5+4<values_length; ++i)
924         {
925                 CompositedMonitor *monitor;
926
927                 if(name_ptr>=names+names_length)
928                         break;
929
930                 monitor = find_monitor_by_name(screen, name_ptr);
931                 if(monitor)
932                 {
933                         monitor->keystone_vertical = values[i*5]/4096.0f;
934                         monitor->curvature_type = values[i*5+1];
935                         monitor->curvature_depth = values[i*5+2]/4096.0f;
936                         monitor->vertical_center = values[i*5+3]/4096.0f;
937                         monitor->perspective = values[i*5+4]/4096.0f;
938
939                         if(monitor->enabled)
940                                 update_monitor_vertices(screen, monitor);
941                 }
942
943                 name_ptr += strlen(name_ptr)+1;
944         }
945
946         XFree(names);
947         XFree(values);
948 }
949
950 void update_root_pixmap(Compositor *compositor, CompositedScreen *screen)
951 {
952         Atom prop_type;
953         int prop_format;
954         unsigned long overflow;
955         unsigned long length;
956         long *pixmap;
957         Window root;
958         int x, y;
959         unsigned width;
960         unsigned height;
961         unsigned border;
962         unsigned depth;
963
964         use_gl(compositor, screen);
965
966         if(screen->root_glx_pixmap)
967         {
968                 glXDestroyPixmap(compositor->display, screen->root_glx_pixmap);
969                 screen->root_glx_pixmap = None;
970         }
971
972         XGetWindowProperty(compositor->display, screen->root, compositor->root_pmap_atom, 0, 1, False, XA_PIXMAP,
973                 &prop_type, &prop_format, &length, &overflow, (unsigned char **)&pixmap);
974         if(prop_type!=XA_PIXMAP || prop_format!=32)
975         {
976                 screen->root_pixmap = None;
977                 return;
978         }
979
980         screen->root_pixmap = pixmap[0];
981         if(XGetGeometry(compositor->display, screen->root_pixmap, &root, &x, &y, &width, &height, &border, &depth))
982                 screen->root_glx_pixmap = pixmap_to_glx_pixmap(compositor, screen, screen->root_pixmap);
983         else
984                 screen->root_pixmap = None;
985
986         XFree(pixmap);
987 }
988
989 int initialize_screen(Compositor *compositor, unsigned number)
990 {
991         CompositedScreen *screen;
992         const char *extensions;
993         Window dummy_root;
994         int x, y;
995         unsigned border;
996         unsigned depth;
997         XRRScreenResources *xrr_res;
998         Window dummy_parent;
999         Window *children;
1000         unsigned nchildren;
1001         unsigned i;
1002
1003         screen = &compositor->screens[number];
1004         screen->number = number;
1005
1006         extensions = glXQueryExtensionsString(compositor->display, screen->number);
1007         if(!strstr(extensions, "GLX_ARB_create_context"))
1008                 return with_error("GLX_ARB_create_context is required");
1009         if(!strstr(extensions, "GLX_EXT_texture_from_pixmap"))
1010                 return with_error("GLX_EXT_texture_from_pixmap is required");
1011
1012         screen->root = RootWindow(compositor->display, screen->number);
1013         XSelectInput(compositor->display, screen->root, SubstructureNotifyMask|PropertyChangeMask);
1014         screen->overlay = XCompositeGetOverlayWindow(compositor->display, screen->root);
1015         XSelectInput(compositor->display, screen->overlay, StructureNotifyMask);
1016         XGetGeometry(compositor->display, screen->overlay, &dummy_root, &x, &y, &screen->width, &screen->height, &border, &depth);
1017         XShapeCombineRectangles(compositor->display, screen->overlay, ShapeInput, 0, 0, NULL, 0, ShapeSet, Unsorted);
1018
1019         if(!initialize_gl(compositor, screen))
1020                 return 0;
1021
1022         use_gl(compositor, screen);
1023
1024         if(!create_gl_resources(screen))
1025                 return 0;
1026
1027         xrr_res = XRRGetScreenResources(compositor->display, screen->root);
1028         screen->nmonitors = xrr_res->noutput;
1029         screen->monitors = (CompositedMonitor *)malloc(screen->nmonitors*sizeof(CompositedMonitor));
1030         for(i=0; i<screen->nmonitors; ++i)
1031                 if(!initialize_monitor(compositor, screen, xrr_res, i))
1032                         return 0;
1033         XRRFreeScreenResources(xrr_res);
1034         XRRSelectInput(compositor->display, screen->root, RRScreenChangeNotifyMask);
1035
1036         screen->root_pixmap = None;
1037         screen->root_glx_pixmap = None;
1038
1039         update_geometry_correction(compositor, screen);
1040         update_root_pixmap(compositor, screen);
1041
1042         XQueryTree(compositor->display, screen->root, &dummy_root, &dummy_parent, &children, &nchildren);
1043
1044         screen->windows = (CompositedWindow *)malloc(nchildren*sizeof(CompositedWindow));
1045         screen->nwindows = 0;
1046         screen->windows_capacity = nchildren;
1047
1048         for(i=0; i<nchildren; ++i)
1049                 add_window(compositor, screen, children[i]);
1050
1051         XFree(children);
1052
1053         screen->dirty = 1;
1054
1055         return 1;
1056 }
1057
1058 int initialize_compositor(Compositor *compositor)
1059 {
1060         int event_base;
1061         int error_base;
1062         int major_ver;
1063         int minor_ver;
1064         unsigned i;
1065
1066         compositor->display = XOpenDisplay(NULL);
1067         if(!compositor->display)
1068                 return with_error("Could not open X display");
1069
1070         XSetErrorHandler(&x_error_handler);
1071
1072         if(!XCompositeQueryExtension(compositor->display, &event_base, &error_base))
1073                 return with_error("XComposite is required but was not found");
1074         else if(!XCompositeQueryVersion(compositor->display, &major_ver, &minor_ver))
1075                 return with_error("Cannot determine XComposite version");
1076         else if(major_ver==0 && minor_ver<3)
1077                 return with_error("XComposite 0.3 or later is required");
1078
1079         if(!glXQueryExtension(compositor->display, &event_base, &error_base))
1080                 return with_error("GLX is required but was not found");
1081         else if(!glXQueryVersion(compositor->display, &major_ver, &minor_ver))
1082                 return with_error("Cannot determine GLX version");
1083         else if(major_ver<1 || (major_ver==1 && minor_ver<4))
1084                 return with_error("GLX 1.4 or later is required");
1085
1086         if(!XDamageQueryExtension(compositor->display, &compositor->damage_event, &error_base))
1087                 return with_error("XDamage is required but was not found");
1088         else if(!XDamageQueryVersion(compositor->display, &major_ver, &minor_ver))
1089                 return with_error("Cannot determine XDamage version");
1090         else if(major_ver<1)
1091                 return with_error("XDamage 1.0 or later is required");
1092
1093         if(!XShapeQueryExtension(compositor->display, &compositor->shape_event, &error_base))
1094                 return with_error("XShape is required but was not found");
1095         else if(!XShapeQueryVersion(compositor->display, &major_ver, &minor_ver))
1096                 return with_error("Cannot determine XShape version");
1097         else if(major_ver<1 || (major_ver==1 && minor_ver<1))
1098                 return with_error("XShape 1.1 or later is required");
1099
1100         if(!XRRQueryExtension(compositor->display, &compositor->randr_event, &error_base))
1101                 return with_error("XRandR is required but was not found");
1102         else if(!XRRQueryVersion(compositor->display, &major_ver, &minor_ver))
1103                 return with_error("Cannot determine XRandR version");
1104         else if(major_ver<1 || (major_ver==1 && minor_ver<2))
1105                 return with_error("XRandR 1.2 or later is required");
1106
1107         compositor->glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((unsigned char *)"glXCreateContextAttribsARB");
1108         compositor->glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glXGetProcAddress((unsigned char *)"glXBindTexImageEXT");
1109         compositor->glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glXGetProcAddress((unsigned char *)"glXReleaseTexImageEXT");
1110
1111         compositor->root_pmap_atom = XInternAtom(compositor->display, "_XROOTPMAP_ID", False);
1112         compositor->correction_atom = XInternAtom(compositor->display, "_MSP_GEOMETRY_CORRECTION", False);
1113         compositor->monitors_atom = XInternAtom(compositor->display, "_MSP_GEOMETRY_CORRECTION_MONITORS", False);
1114         compositor->geometry_data_atom = XInternAtom(compositor->display, "_MSP_GEOMETRY_CORRECTION_DATA", False);
1115
1116         compositor->nscreens = ScreenCount(compositor->display);
1117         compositor->screens = (CompositedScreen *)malloc(compositor->nscreens*sizeof(CompositedScreen));
1118         for(i=0; i<compositor->nscreens; ++i)
1119                 if(!initialize_screen(compositor, i))
1120                         return 0;
1121
1122         compositor->selection_window = XCreateWindow(compositor->display, compositor->screens[0].root, 0, 0, 1, 1, 0, CopyFromParent, InputOutput, CopyFromParent, 0, NULL);
1123         XSetSelectionOwner(compositor->display, compositor->geometry_data_atom, compositor->selection_window, CurrentTime);
1124
1125         compositor->dirty = 1;
1126
1127         return 1;
1128 }
1129
1130 void shutdown_screen(Compositor *compositor, CompositedScreen *screen)
1131 {
1132         unsigned i;
1133
1134         use_gl(compositor, screen);
1135
1136         for(i=0; i<screen->nwindows; ++i)
1137         {
1138                 glDeleteTextures(1, &screen->windows[i].texture);
1139                 glDeleteTextures(1, &screen->windows[i].mask_texture);
1140                 if(screen->windows[i].pixmap)
1141                 {
1142                         glXDestroyPixmap(compositor->display, screen->windows[i].glx_pixmap);
1143                         XFreePixmap(compositor->display, screen->windows[i].pixmap);
1144                         XDamageDestroy(compositor->display, screen->windows[i].damage);
1145                 }
1146         }
1147
1148         for(i=0; i<screen->nmonitors; ++i)
1149         {
1150                 free(screen->monitors[i].name);
1151                 if(screen->monitors[i].enabled)
1152                         free_geometry_correction(&screen->monitors[i]);
1153         }
1154
1155         glDeleteTextures(1, &screen->root_texture);
1156         glXDestroyPixmap(compositor->display, screen->root_glx_pixmap);
1157
1158         glDeleteBuffers(1, &screen->window_vertex_buffer);
1159         glDeleteVertexArrays(1, &screen->window_vertex_array);
1160         glDeleteFramebuffers(1, &screen->framebuffer);
1161         glDeleteTextures(1, &screen->fb_texture);
1162         glDeleteProgram(screen->program);
1163         glDeleteProgram(screen->masked_program);
1164         for(i=0; i<3; ++i)
1165                 glDeleteShader(screen->shaders[i]);
1166
1167         glXMakeContextCurrent(compositor->display, None, None, NULL);
1168         glXDestroyContext(compositor->display, screen->glx_context);
1169         glXDestroyWindow(compositor->display, screen->glx_window);
1170         XDestroyWindow(compositor->display, screen->render_window);
1171
1172         XCompositeReleaseOverlayWindow(compositor->display, screen->overlay);
1173
1174         free(screen->windows);
1175         free(screen->monitors);
1176 }
1177
1178 void shutdown_compositor(Compositor *compositor)
1179 {
1180         unsigned i;
1181
1182         for(i=0; i<compositor->nscreens; ++i)
1183                 shutdown_screen(compositor, &compositor->screens[i]);
1184         free(compositor->screens);
1185
1186         XDestroyWindow(compositor->display, compositor->selection_window);
1187
1188         XCloseDisplay(compositor->display);
1189 }
1190
1191 void mark_dirty(Compositor *compositor, CompositedScreen *screen)
1192 {
1193         compositor->dirty = 1;
1194         screen->dirty = 1;
1195 }
1196
1197 void process_create_window_event(Compositor *compositor, XCreateWindowEvent *event)
1198 {
1199         CompositedScreen *screen;
1200
1201         if((screen = find_screen_by_root(compositor, event->parent)))
1202                 add_window(compositor, screen, event->window);
1203 }
1204
1205 void process_destroy_window_event(Compositor *compositor, XDestroyWindowEvent *event)
1206 {
1207         CompositedScreen *screen;
1208         CompositedWindow *window;
1209
1210         if((screen = find_screen_by_root(compositor, event->event)))
1211                 if((window = find_window(screen, event->window)))
1212                 {
1213                         use_gl(compositor, screen);
1214                         remove_window(compositor, screen, window, 1);
1215                 }
1216 }
1217
1218 void process_map_event(Compositor *compositor, XMapEvent *event)
1219 {
1220         CompositedScreen *screen;
1221         CompositedWindow *window;
1222
1223         screen = find_screen_by_root(compositor, event->event);
1224         if(!screen)
1225                 return;
1226
1227         window = find_window(screen, event->window);
1228         if(!window)
1229                 return;
1230
1231         window->map_state = IsViewable;
1232         window->recreate_pixmap = 1;
1233         window->recreate_mask = 1;
1234
1235         mark_dirty(compositor, screen);
1236 }
1237
1238 void process_unmap_event(Compositor *compositor, XUnmapEvent *event)
1239 {
1240         CompositedScreen *screen;
1241         CompositedWindow *window;
1242
1243         screen = find_screen_by_root(compositor, event->event);
1244         if(!screen)
1245                 return;
1246
1247         window = find_window(screen, event->window);
1248         if(window)
1249                 window->map_state = IsUnviewable;
1250
1251         mark_dirty(compositor, screen);
1252 }
1253
1254 void process_reparent_event(Compositor *compositor, XReparentEvent *event)
1255 {
1256         CompositedScreen *screen;
1257         CompositedWindow *window;
1258
1259         screen = find_screen_by_root(compositor, event->event);
1260         if(!screen)
1261                 return;
1262
1263         if(event->parent==screen->root)
1264                 window = add_window(compositor, screen, event->window);
1265         else
1266         {
1267                 window = find_window(screen, event->window);
1268                 if(!window)
1269                         return;
1270
1271                 remove_window(compositor, screen, window, 0);
1272         }
1273
1274         if(window && window->map_state==IsViewable)
1275                 mark_dirty(compositor, screen);
1276 }
1277
1278 void process_configure_event(Compositor *compositor, XConfigureEvent *event)
1279 {
1280         CompositedScreen *screen;
1281         CompositedWindow *window;
1282
1283         screen = find_screen_by_root(compositor, event->event);
1284         if(!screen)
1285                 return;
1286
1287         if(event->window==screen->overlay)
1288         {
1289                 screen->width = event->width;
1290                 screen->height = event->height;
1291
1292                 XResizeWindow(compositor->display, screen->render_window, screen->width, screen->height);
1293                 use_gl(compositor, screen);
1294                 glBindTexture(GL_TEXTURE_2D, screen->fb_texture);
1295                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, screen->width, screen->height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
1296                 glBindTexture(GL_TEXTURE_2D, 0);
1297                 return;
1298         }
1299
1300         window = find_window(screen, event->window);
1301         if(!window)
1302                 return;
1303
1304         window->x = event->x;
1305         window->y = event->y;
1306         if((unsigned)event->width!=window->width || (unsigned)event->height!=window->height || (unsigned)event->border_width!=window->border)
1307         {
1308                 window->width = event->width;
1309                 window->height = event->height;
1310                 window->border = event->border_width;
1311                 window->recreate_pixmap = 1;
1312         }
1313         window = reorder_window(screen, window, event->above);
1314
1315         if(window->map_state==IsViewable)
1316                 mark_dirty(compositor, screen);
1317 }
1318
1319 void process_property_event(Compositor *compositor, XPropertyEvent *event)
1320 {
1321         CompositedScreen *screen;
1322
1323         screen = find_screen_by_root(compositor, event->window);
1324         if(!screen)
1325                 return;
1326
1327         if(event->atom==compositor->correction_atom)
1328         {
1329                 update_geometry_correction(compositor, screen);
1330                 mark_dirty(compositor, screen);
1331         }
1332         else if(event->atom==compositor->root_pmap_atom)
1333         {
1334                 update_root_pixmap(compositor, screen);
1335                 mark_dirty(compositor, screen);
1336         }
1337 }
1338
1339 void process_selection_request_event(Compositor *compositor, XSelectionRequestEvent *event)
1340 {
1341         Atom prop_type;
1342         int prop_format;
1343         unsigned long overflow;
1344         unsigned long names_length;
1345         XSelectionEvent notify;
1346
1347         if(event->selection==compositor->geometry_data_atom)
1348         {
1349                 char *monitor_name;
1350                 CompositedMonitor *monitor;
1351
1352                 XGetWindowProperty(compositor->display, event->requestor, event->property, 0, 64, False, XA_STRING,
1353                         &prop_type, &prop_format, &names_length, &overflow, (unsigned char **)&monitor_name);
1354                 if(prop_type!=XA_STRING || prop_format!=8)
1355                         return;
1356
1357                 monitor = find_monitor_by_name_global(compositor, monitor_name, NULL);
1358                 if(monitor && monitor->enabled)
1359                         XChangeProperty(compositor->display, event->requestor, event->property, XA_INTEGER, 16, PropModeReplace, (unsigned char *)monitor->geometry_data, monitor->geometry_data_size);
1360
1361                 notify.type = SelectionNotify;
1362                 notify.requestor = event->requestor;
1363                 notify.selection = event->selection;
1364                 notify.target = event->target;
1365                 notify.property = (monitor ? event->property : None);
1366                 notify.time = event->time;
1367                 XSendEvent(compositor->display, event->requestor, False, 0, (XEvent *)&notify);
1368         }
1369 }
1370
1371 void process_damage_event(Compositor *compositor, XDamageNotifyEvent *event)
1372 {
1373         CompositedScreen *screen;
1374         CompositedWindow *window;
1375
1376         window = find_window_global(compositor, event->drawable, &screen);
1377         if(window && window->map_state==IsViewable)
1378                 mark_dirty(compositor, screen);
1379 }
1380
1381 void process_shape_event(Compositor *compositor, XShapeEvent *event)
1382 {
1383         CompositedScreen *screen;
1384         CompositedWindow *window;
1385
1386         if(event->kind!=ShapeBounding)
1387                 return;
1388
1389         window = find_window_global(compositor, event->window, &screen);
1390         if(window && window->map_state==IsViewable)
1391         {
1392                 window->recreate_mask = 1;
1393                 mark_dirty(compositor, screen);
1394         }
1395 }
1396
1397 void process_randr_event(Compositor *compositor, XRRScreenChangeNotifyEvent *event)
1398 {
1399         CompositedScreen *screen;
1400
1401         if((screen = find_screen_by_root(compositor, event->root)))
1402                 update_monitors(compositor, screen);
1403 }
1404
1405 void process_events(Compositor *compositor)
1406 {
1407         int pending;
1408         XEvent event;
1409
1410         pending = 0;
1411         while((pending || !compositor->dirty) && !terminate_requested)
1412         {
1413                 if(!pending)
1414                         pending = XPending(compositor->display);
1415
1416                 XNextEvent(compositor->display, &event);
1417                 if(pending)
1418                         --pending;
1419
1420                 switch(event.type)
1421                 {
1422                 case CreateNotify:
1423                         process_create_window_event(compositor, &event.xcreatewindow);
1424                         break;
1425                 case DestroyNotify:
1426                         process_destroy_window_event(compositor, &event.xdestroywindow);
1427                         break;
1428                 case MapNotify:
1429                         process_map_event(compositor, &event.xmap);
1430                         break;
1431                 case UnmapNotify:
1432                         process_unmap_event(compositor, &event.xunmap);
1433                         break;
1434                 case ReparentNotify:
1435                         process_reparent_event(compositor, &event.xreparent);
1436                         break;
1437                 case ConfigureNotify:
1438                         process_configure_event(compositor, &event.xconfigure);
1439                         break;
1440                 case PropertyNotify:
1441                         process_property_event(compositor, &event.xproperty);
1442                         break;
1443                 case SelectionRequest:
1444                         process_selection_request_event(compositor, &event.xselectionrequest);
1445                         break;
1446                 default:
1447                         if(event.type==compositor->damage_event+XDamageNotify)
1448                                 process_damage_event(compositor, (XDamageNotifyEvent *)&event);
1449                         else if(event.type==compositor->shape_event+ShapeNotify)
1450                                 process_shape_event(compositor, (XShapeEvent *)&event);
1451                         else if(event.type==compositor->randr_event+RRScreenChangeNotify)
1452                                 process_randr_event(compositor, (XRRScreenChangeNotifyEvent *)&event);
1453                 }
1454         }
1455 }
1456
1457 void refresh_screen(Compositor *compositor, CompositedScreen *screen)
1458 {
1459         unsigned i;
1460         int use_mask;
1461
1462         for(i=0; i<screen->nwindows; ++i)
1463                 if(screen->windows[i].map_state==IsViewable)
1464                         XDamageSubtract(compositor->display, screen->windows[i].damage, None, None);
1465         glXWaitX();
1466
1467         use_gl(compositor, screen);
1468
1469         glViewport(0, 0, screen->width, screen->height);
1470         glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
1471         glBindFramebuffer(GL_DRAW_FRAMEBUFFER, screen->framebuffer);
1472
1473         use_mask = -1;
1474         glBindVertexArray(screen->window_vertex_array);
1475
1476         if(screen->root_pixmap)
1477         {
1478                 use_mask = 0;
1479                 glUseProgram(screen->program);
1480                 glBindTexture(GL_TEXTURE_2D, screen->root_texture);
1481                 compositor->glXBindTexImageEXT(compositor->display, screen->root_glx_pixmap, GLX_FRONT_LEFT_EXT, NULL);
1482                 glUniform4f(screen->geometry_loc, 0.0f, 0.0f, 1.0f, 1.0f);
1483                 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1484                 compositor->glXReleaseTexImageEXT(compositor->display, screen->root_glx_pixmap, GLX_FRONT_LEFT_EXT);
1485         }
1486         else
1487                 glClear(GL_COLOR_BUFFER_BIT);
1488
1489         for(i=0; i<screen->nwindows; ++i)
1490         {
1491                 CompositedWindow *window;
1492
1493                 window = &screen->windows[i];
1494                 if(window->map_state!=IsViewable)
1495                         continue;
1496
1497                 if(window->use_mask!=use_mask)
1498                 {
1499                         use_mask = window->use_mask;
1500                         glUseProgram(use_mask ? screen->masked_program : screen->program);
1501                 }
1502
1503                 if(window->use_mask)
1504                 {
1505                         glActiveTexture(GL_TEXTURE1);
1506                         glBindTexture(GL_TEXTURE_2D, window->mask_texture);
1507                         glActiveTexture(GL_TEXTURE0);
1508                 }
1509
1510                 if(window->recreate_pixmap)
1511                         create_window_pixmap(compositor, screen, window);
1512                 if(window->recreate_mask)
1513                         update_window_mask(compositor, window);
1514
1515                 glBindTexture(GL_TEXTURE_2D, window->texture);
1516                 compositor->glXBindTexImageEXT(compositor->display, window->glx_pixmap, GLX_FRONT_LEFT_EXT, NULL);
1517                 glUniform4f((use_mask ? screen->masked_geometry_loc : screen->geometry_loc),
1518                         (float)window->x/screen->width, 1.0f-(float)(window->y+window->height)/screen->height,
1519                         (float)(window->width+2*window->border)/screen->width, (float)(window->height+2*window->border)/screen->height);
1520                 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1521                 compositor->glXReleaseTexImageEXT(compositor->display, window->glx_pixmap, GLX_FRONT_LEFT_EXT);
1522         }
1523
1524         glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
1525         glClear(GL_COLOR_BUFFER_BIT);
1526         glBindTexture(GL_TEXTURE_2D, screen->fb_texture);
1527         glEnable(GL_PRIMITIVE_RESTART);
1528         glPrimitiveRestartIndex(0xFFFF);
1529         if(use_mask)
1530                 glUseProgram(screen->program);
1531
1532         for(i=0; i<screen->nmonitors; ++i)
1533         {
1534                 CompositedMonitor *monitor = &screen->monitors[i];
1535                 if(!monitor->enabled)
1536                         continue;
1537
1538                 glUniform4f(screen->geometry_loc,
1539                         (float)monitor->x/screen->width, 1.0f-(float)(monitor->y+monitor->height)/screen->height,
1540                         (float)monitor->width/screen->width, (float)monitor->height/screen->height);
1541
1542                 glBindVertexArray(monitor->vertex_array);
1543                 glDrawElements(GL_TRIANGLE_STRIP, monitor->nelements, GL_UNSIGNED_SHORT, NULL);
1544         }
1545
1546         glBindVertexArray(0);
1547
1548         glXSwapBuffers(compositor->display, screen->glx_window);
1549
1550         screen->dirty = 0;
1551 }
1552
1553 void refresh_all_screens(Compositor *compositor)
1554 {
1555         unsigned i;
1556
1557         for(i=0; i<compositor->nscreens; ++i)
1558         {
1559                 CompositedScreen *screen = &compositor->screens[i];
1560                 if(screen->dirty)
1561                         refresh_screen(compositor, screen);
1562         }
1563
1564         compositor->dirty = 0;
1565 }
1566
1567 void sighandler(int sig)
1568 {
1569         terminate_requested = 1;
1570         (void)sig;
1571 }
1572
1573 int main()
1574 {
1575         Compositor compositor;
1576
1577         signal(SIGINT, &sighandler);
1578         signal(SIGTERM, &sighandler);
1579
1580         if(!initialize_compositor(&compositor))
1581                 return 1;
1582
1583         while(!terminate_requested)
1584         {
1585                 process_events(&compositor);
1586                 if(compositor.dirty && !terminate_requested)
1587                         refresh_all_screens(&compositor);
1588         }
1589
1590         shutdown_compositor(&compositor);
1591
1592         return 0;
1593 }