1 #define GL_GLEXT_PROTOTYPES
6 #include <X11/extensions/Xcomposite.h>
7 #include <X11/extensions/Xdamage.h>
8 #include <X11/extensions/shape.h>
12 typedef struct CompositedWindow
26 typedef struct CompositedScreen
36 GLXContext glx_context;
39 unsigned geometry_loc;
40 unsigned vertex_buffer;
41 unsigned vertex_array;
42 CompositedWindow *windows;
44 unsigned windows_capacity;
48 typedef struct Compositor
51 CompositedScreen *screens;
54 PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB;
55 PFNGLXBINDTEXIMAGEEXTPROC glXBindTexImageEXT;
56 PFNGLXRELEASETEXIMAGEEXTPROC glXReleaseTexImageEXT;
60 static const char *vshader =
62 "uniform vec4 geometry;\n"
64 "out vec2 texcoord;\n"
67 " gl_Position = vec4((geometry.xy+vertex*geometry.zw)*2.0-1.0, 0.0, 1.0);\n"
68 " texcoord = vec2(vertex.x, 1.0-vertex.y);\n"
71 static const char *fshader =
73 "uniform sampler2D window;\n"
75 "out vec4 frag_color;\n"
78 " frag_color = texture(window, texcoord);\n"
81 static const float vertices[] =
89 int with_error(const char *message)
91 fprintf(stderr, "%s\n", message);
95 int initialize_gl(Compositor *compositor, CompositedScreen *screen)
102 XSetWindowAttributes win_attr;
105 attribs[i++] = GLX_DRAWABLE_TYPE;
106 attribs[i++] = GLX_WINDOW_BIT;
107 attribs[i++] = GLX_RENDER_TYPE;
108 attribs[i++] = GLX_RGBA_BIT;
109 attribs[i++] = GLX_DOUBLEBUFFER;
111 attribs[i++] = GLX_BIND_TO_TEXTURE_RGBA_EXT;
115 configs = glXChooseFBConfig(compositor->display, screen->number, attribs, &nconfigs);
116 if(!configs || !nconfigs)
117 return with_error("Could not find a suitable FBConfig");
118 screen->fbconfig = configs[0];
121 vi = glXGetVisualFromFBConfig(compositor->display, screen->fbconfig);
122 win_attr.colormap = XCreateColormap(compositor->display, screen->root, vi->visual, AllocNone);
123 screen->render_window = XCreateWindow(compositor->display, screen->overlay, 0, 0, screen->width, screen->height, 0, vi->depth, InputOutput, vi->visual, CWColormap, &win_attr);
124 XMapWindow(compositor->display, screen->render_window);
126 screen->glx_window = glXCreateWindow(compositor->display, screen->fbconfig, screen->render_window, NULL);
129 attribs[i++] = GLX_CONTEXT_FLAGS_ARB;
130 attribs[i++] = GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
131 attribs[i++] = GLX_CONTEXT_MAJOR_VERSION_ARB;
133 attribs[i++] = GLX_CONTEXT_MINOR_VERSION_ARB;
137 screen->glx_context = compositor->glXCreateContextAttribsARB(compositor->display, screen->fbconfig, NULL, True, attribs);
144 void use_gl(Compositor *compositor, CompositedScreen *screen)
146 glXMakeContextCurrent(compositor->display, screen->glx_window, screen->glx_window, screen->glx_context);
149 unsigned compile_shader(GLenum type, const char *source)
156 shader = glCreateShader(type);
157 glShaderSource(shader, 1, &source, NULL);
158 glCompileShader(shader);
159 glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
160 glGetShaderInfoLog(shader, sizeof(info_log), &length, info_log);
163 fprintf(stderr, "Shader compilation failed:\n%s\n", info_log);
164 glDeleteShader(shader);
168 printf("Shader info log:\n%s\n", info_log);
173 int create_gl_resources(Compositor *compositor, CompositedScreen *screen)
179 use_gl(compositor, screen);
181 screen->shaders[0] = compile_shader(GL_VERTEX_SHADER, vshader);
182 screen->shaders[1] = compile_shader(GL_FRAGMENT_SHADER, fshader);
183 if(!screen->shaders[0] || !screen->shaders[1])
186 screen->program = glCreateProgram();
187 glAttachShader(screen->program, screen->shaders[0]);
188 glAttachShader(screen->program, screen->shaders[1]);
189 glBindAttribLocation(screen->program, 0, "vertex");
190 glLinkProgram(screen->program);
192 screen->geometry_loc = glGetUniformLocation(screen->program, "geometry");
194 glGetProgramiv(screen->program, GL_LINK_STATUS, &status);
195 glGetProgramInfoLog(screen->program, sizeof(info_log), &length, info_log);
198 fprintf(stderr, "Program link failed:\n%s\n", info_log);
199 glDeleteProgram(screen->program);
203 printf("Program info log:\n%s\n", info_log);
205 glGenBuffers(1, &screen->vertex_buffer);
206 glBindBuffer(GL_ARRAY_BUFFER, screen->vertex_buffer);
207 glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
209 glGenVertexArrays(1, &screen->vertex_array);
210 glBindVertexArray(screen->vertex_array);
211 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, NULL);
212 glEnableVertexAttribArray(0);
214 glBindBuffer(GL_ARRAY_BUFFER, 0);
219 CompositedWindow *find_window(CompositedScreen *screen, Window w)
223 for(i=0; i<screen->nwindows; ++i)
224 if(screen->windows[i].window==w)
225 return &screen->windows[i];
230 void create_window_pixmap(Compositor *compositor, CompositedScreen *screen, CompositedWindow *window)
237 glXDestroyPixmap(compositor->display, window->glx_pixmap);
238 XFreePixmap(compositor->display, window->pixmap);
242 attribs[i++] = GLX_TEXTURE_TARGET_EXT;
243 attribs[i++] = GLX_TEXTURE_2D_EXT;
244 attribs[i++] = GLX_TEXTURE_FORMAT_EXT;
245 attribs[i++] = GLX_TEXTURE_FORMAT_RGBA_EXT;
248 window->pixmap = XCompositeNameWindowPixmap(compositor->display, window->window);
249 window->glx_pixmap = glXCreatePixmap(compositor->display, screen->fbconfig, window->pixmap, attribs);
252 void add_window(Compositor *compositor, CompositedScreen *screen, Window w)
254 CompositedWindow *window;
255 XWindowAttributes win_attr;
257 if(w==screen->root || w==screen->overlay)
260 XGetWindowAttributes(compositor->display, w, &win_attr);
261 if(win_attr.class==InputOnly)
264 if(find_window(screen, w))
267 if(screen->nwindows==screen->windows_capacity)
269 screen->windows = (CompositedWindow *)realloc(screen->windows, (screen->windows_capacity+1)*sizeof(CompositedWindow));
270 ++screen->windows_capacity;
273 window = &screen->windows[screen->nwindows++];
276 window->x = win_attr.x;
277 window->y = win_attr.y;
278 window->width = win_attr.width;
279 window->height = win_attr.height;
280 window->map_state = win_attr.map_state;
282 window->damage = XDamageCreate(compositor->display, window->window, XDamageReportNonEmpty);
283 window->pixmap = None;
284 window->glx_pixmap = None;
286 XCompositeRedirectWindow(compositor->display, window->window, CompositeRedirectManual);
287 if(window->map_state==IsViewable)
288 create_window_pixmap(compositor, screen, window);
290 glGenTextures(1, &window->texture);
291 glBindTexture(GL_TEXTURE_2D, window->texture);
292 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
293 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
294 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
297 CompositedScreen *find_screen_by_root(Compositor *compositor, Window root)
301 for(i=0; i<compositor->nscreens; ++i)
302 if(compositor->screens[i].root==root)
303 return &compositor->screens[i];
308 CompositedScreen *find_screen_by_window(Compositor *compositor, Window w)
312 for(i=0; i<compositor->nscreens; ++i)
313 for(j=0; j<compositor->screens[i].nwindows; ++j)
314 if(compositor->screens[i].windows[j].window==w)
315 return &compositor->screens[i];
320 int initialize_screen(Compositor *compositor, unsigned number)
322 CompositedScreen *screen;
323 const char *extensions;
333 screen = &compositor->screens[number];
334 screen->number = number;
336 extensions = glXQueryExtensionsString(compositor->display, screen->number);
337 if(!strstr(extensions, "GLX_ARB_create_context"))
338 return with_error("GLX_ARB_create_context is required");
339 if(!strstr(extensions, "GLX_EXT_texture_from_pixmap"))
340 return with_error("GLX_EXT_texture_from_pixmap is required");
342 screen->root = RootWindow(compositor->display, screen->number);
343 XSelectInput(compositor->display, screen->root, SubstructureNotifyMask);
344 screen->overlay = XCompositeGetOverlayWindow(compositor->display, screen->root);
345 XGetGeometry(compositor->display, screen->overlay, &dummy_root, &x, &y, &screen->width, &screen->height, &border, &depth);
346 XShapeCombineRectangles(compositor->display, screen->overlay, ShapeInput, 0, 0, NULL, 0, ShapeSet, Unsorted);
348 if(!initialize_gl(compositor, screen))
351 if(!create_gl_resources(compositor, screen))
354 XQueryTree(compositor->display, screen->root, &dummy_root, &dummy_parent, &children, &nchildren);
356 screen->windows = (CompositedWindow *)malloc(nchildren*sizeof(CompositedWindow));
357 screen->nwindows = 0;
358 screen->windows_capacity = nchildren;
360 for(i=0; i<nchildren; ++i)
361 add_window(compositor, screen, children[i]);
368 int initialize_compositor(Compositor *compositor)
376 compositor->display = XOpenDisplay(NULL);
377 if(!compositor->display)
378 return with_error("Could not open X display");
380 if(!XCompositeQueryExtension(compositor->display, &event_base, &error_base))
381 return with_error("XComposite is required but was not found");
382 else if(!XCompositeQueryVersion(compositor->display, &major_ver, &minor_ver))
383 return with_error("Cannot determine XComposite version");
384 else if(major_ver==0 && minor_ver<3)
385 return with_error("XComposite 0.3 or later is required");
387 if(!glXQueryExtension(compositor->display, &event_base, &error_base))
388 return with_error("GLX is required but was not found");
389 else if(!glXQueryVersion(compositor->display, &major_ver, &minor_ver))
390 return with_error("Cannot determine GLX version");
391 else if(major_ver<1 || (major_ver==1 && minor_ver<4))
392 return with_error("GLX 1.4 or later is required");
394 if(!XDamageQueryExtension(compositor->display, &compositor->damage_event, &error_base))
395 return with_error("XDamage is required but was not found");
396 else if(!XDamageQueryVersion(compositor->display, &major_ver, &minor_ver))
397 return with_error("Cannot determine XDamage version");
399 return with_error("XDamage 1.0 or later is required");
401 if(!XShapeQueryExtension(compositor->display, &event_base, &error_base))
402 return with_error("XShape is required but was not found");
403 else if(!XShapeQueryVersion(compositor->display, &major_ver, &minor_ver))
404 return with_error("Cannot determine XShape version");
405 else if(major_ver<1 || (major_ver==1 && minor_ver<1))
406 return with_error("XShape 1.1 or later is required");
408 compositor->glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((unsigned char *)"glXCreateContextAttribsARB");
409 compositor->glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glXGetProcAddress((unsigned char *)"glXBindTexImageEXT");
410 compositor->glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glXGetProcAddress((unsigned char *)"glXReleaseTexImageEXT");
412 compositor->nscreens = ScreenCount(compositor->display);
413 compositor->screens = (CompositedScreen *)malloc(compositor->nscreens*sizeof(CompositedScreen));
414 for(i=0; i<compositor->nscreens; ++i)
415 if(!initialize_screen(compositor, i))
421 void shutdown_screen(Compositor *compositor, CompositedScreen *screen)
423 glXDestroyContext(compositor->display, screen->glx_context);
424 glXDestroyWindow(compositor->display, screen->glx_window);
425 XDestroyWindow(compositor->display, screen->render_window);
427 XCompositeReleaseOverlayWindow(compositor->display, screen->overlay);
430 void shutdown_compositor(Compositor *compositor)
434 glXMakeContextCurrent(compositor->display, 0, 0, NULL);
435 for(i=0; i<compositor->nscreens; ++i)
436 shutdown_screen(compositor, &compositor->screens[i]);
439 void process_create_window_event(Compositor *compositor, XCreateWindowEvent *event)
441 CompositedScreen *screen = find_screen_by_root(compositor, event->parent);
445 add_window(compositor, screen, event->window);
448 void process_map_event(Compositor *compositor, XMapEvent *event)
450 CompositedScreen *screen = find_screen_by_root(compositor, event->event);
454 CompositedWindow *window = find_window(screen, event->window);
457 window->map_state = IsViewable;
458 create_window_pixmap(compositor, screen, window);
462 void process_unmap_event(Compositor *compositor, XUnmapEvent *event)
464 CompositedScreen *screen = find_screen_by_root(compositor, event->event);
468 CompositedWindow *window = find_window(screen, event->window);
470 window->map_state = IsUnviewable;
473 void process_damage_event(Compositor *compositor, XDamageNotifyEvent *event)
475 CompositedScreen *screen = find_screen_by_window(compositor, event->drawable);
480 compositor->dirty = 1;
483 int process_event(Compositor *compositor)
486 if(compositor->dirty)
488 if(!XCheckMaskEvent(compositor->display, -1, &event))
492 XNextEvent(compositor->display, &event);
497 process_create_window_event(compositor, &event.xcreatewindow);
500 process_map_event(compositor, &event.xmap);
503 process_unmap_event(compositor, &event.xunmap);
506 if(event.type==compositor->damage_event+XDamageNotify)
507 process_damage_event(compositor, (XDamageNotifyEvent *)&event);
509 printf("Event %d\n", event.type);
515 void refresh_screens(Compositor *compositor)
519 for(i=0; i<compositor->nscreens; ++i)
521 CompositedScreen *screen = &compositor->screens[i];
522 use_gl(compositor, screen);
524 glClearColor(0.5f, 0.5f, 0.5f, 0.0f);
525 glClear(GL_COLOR_BUFFER_BIT);
527 glUseProgram(screen->program);
528 glBindVertexArray(screen->vertex_array);
529 XGrabServer(compositor->display);
531 for(j=0; j<screen->nwindows; ++j)
533 CompositedWindow *window = &screen->windows[j];
534 if(window->map_state==IsViewable)
536 glBindTexture(GL_TEXTURE_2D, window->texture);
537 compositor->glXBindTexImageEXT(compositor->display, window->glx_pixmap, GLX_FRONT_LEFT_EXT, NULL);
538 glUniform4f(screen->geometry_loc, (float)window->x/screen->width, (float)(screen->height-window->y-window->height)/screen->height, (float)window->width/screen->width, (float)window->height/screen->height);
539 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
540 compositor->glXReleaseTexImageEXT(compositor->display, window->glx_pixmap, GLX_FRONT_LEFT_EXT);
541 XDamageSubtract(compositor->display, window->damage, None, None);
544 XUngrabServer(compositor->display);
545 glXSwapBuffers(compositor->display, screen->glx_window);
550 compositor->dirty = 0;
555 Compositor compositor;
557 if(!initialize_compositor(&compositor))
562 if(!process_event(&compositor))
563 refresh_screens(&compositor);
566 shutdown_compositor(&compositor);