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Simplify some formulas a bit
[geometrycompositor.git] / source / main.c
1 #define GL_GLEXT_PROTOTYPES
2 #include <stdio.h>
3 #include <stdlib.h>
4 #include <string.h>
5 #include <signal.h>
6 #include <math.h>
7 #include <X11/Xlib.h>
8 #include <X11/Xatom.h>
9 #include <X11/extensions/Xcomposite.h>
10 #include <X11/extensions/Xdamage.h>
11 #include <X11/extensions/shape.h>
12 #include <X11/extensions/Xrandr.h>
13 #include <GL/gl.h>
14 #include <GL/glx.h>
15
16 typedef struct CompositedWindow
17 {
18         Window window;
19         int x;
20         int y;
21         unsigned width;
22         unsigned height;
23         unsigned border;
24         int map_state;
25         Damage damage;
26         Pixmap pixmap;
27         GLXPixmap glx_pixmap;
28         unsigned texture;
29 } CompositedWindow;
30
31 typedef struct CompositedMonitor
32 {
33         char *name;
34         int enabled;
35         int x;
36         int y;
37         unsigned width;
38         unsigned height;
39         float keystone_vertical;
40         float cylinder_depth;
41         float vertical_center;
42         float perspective;
43         unsigned vertex_buffer;
44         unsigned index_buffer;
45         unsigned vertex_array;
46         unsigned tessellation;
47         unsigned nelements;
48 } CompositedMonitor;
49
50 typedef struct CompositedScreen
51
52         int number;
53         Window root;
54         unsigned width;
55         unsigned height;
56         Window overlay;
57         Window render_window;
58         GLXFBConfig fbconfig;
59         GLXWindow glx_window;
60         GLXContext glx_context;
61         unsigned shaders[2];
62         unsigned program;
63         unsigned geometry_loc;
64         unsigned window_vertex_buffer;
65         unsigned window_vertex_array;
66         unsigned framebuffer;
67         unsigned fb_texture;
68         CompositedWindow *windows;
69         unsigned nwindows;
70         unsigned windows_capacity;
71         CompositedMonitor *monitors;
72         unsigned nmonitors;
73         int dirty;
74 } CompositedScreen;
75
76 typedef struct Compositor
77 {
78         Display *display;
79         CompositedScreen *screens;
80         unsigned nscreens;
81         int damage_event;
82         PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB;
83         PFNGLXBINDTEXIMAGEEXTPROC glXBindTexImageEXT;
84         PFNGLXRELEASETEXIMAGEEXTPROC glXReleaseTexImageEXT;
85         Atom correction_atom;
86         Atom monitors_atom;
87         int dirty;
88 } Compositor;
89
90 static const char *vshader =
91         "#version 150\n"
92         "uniform vec4 geometry;\n"
93         "in vec2 vertex;\n"
94         "in vec2 texture_coord;\n"
95         "out vec2 texcoord;\n"
96         "void main()\n"
97         "{\n"
98         "  gl_Position = vec4((geometry.xy+vertex*geometry.zw)*2.0-1.0, 0.0, 1.0);\n"
99         "  texcoord = texture_coord;\n"
100         "}\n";
101
102 static const char *fshader =
103         "#version 150\n"
104         "uniform sampler2D image;\n"
105         "in vec2 texcoord;\n"
106         "out vec4 frag_color;\n"
107         "void main()\n"
108         "{\n"
109         "       frag_color = texture(image, texcoord);\n"
110         "}\n";
111
112 static const float window_vertices[] =
113 {
114         /* vertex    texcoord */
115         0.0f, 1.0f,  0.0f, 0.0f,
116         0.0f, 0.0f,  0.0f, 1.0f,
117         1.0f, 1.0f,  1.0f, 0.0f,
118         1.0f, 0.0f,  1.0f, 1.0f
119 };
120
121 int terminate_requested = 0;
122
123 int x_error_handler(Display *display, XErrorEvent *event)
124 {
125         printf("Ignoring X error %d on resource %lx\n", event->error_code, event->resourceid);
126         (void)display;
127         return 0;
128 }
129
130 int with_error(const char *message)
131 {
132         fprintf(stderr, "%s\n", message);
133         return 0;
134 }
135
136 int initialize_gl(Compositor *compositor, CompositedScreen *screen)
137 {
138         int attribs[9];
139         unsigned i;
140         GLXFBConfig *configs;
141         int nconfigs;
142         XVisualInfo *vi;
143         XSetWindowAttributes win_attr;
144
145         i = 0;
146         attribs[i++] = GLX_DRAWABLE_TYPE;
147         attribs[i++] = GLX_WINDOW_BIT;
148         attribs[i++] = GLX_RENDER_TYPE;
149         attribs[i++] = GLX_RGBA_BIT;
150         attribs[i++] = GLX_DOUBLEBUFFER;
151         attribs[i++] = True;
152         attribs[i++] = GLX_BIND_TO_TEXTURE_RGBA_EXT;
153         attribs[i++] = True;
154         attribs[i] = None;
155
156         configs = glXChooseFBConfig(compositor->display, screen->number, attribs, &nconfigs);
157         if(!configs || !nconfigs)
158                 return with_error("Could not find a suitable FBConfig");
159         screen->fbconfig = configs[0];
160         XFree(configs);
161
162         vi = glXGetVisualFromFBConfig(compositor->display, screen->fbconfig);
163         win_attr.colormap = XCreateColormap(compositor->display, screen->root, vi->visual, AllocNone);
164         screen->render_window = XCreateWindow(compositor->display, screen->overlay, 0, 0, screen->width, screen->height, 0, vi->depth, InputOutput, vi->visual, CWColormap, &win_attr);
165         XMapWindow(compositor->display, screen->render_window);
166
167         screen->glx_window = glXCreateWindow(compositor->display, screen->fbconfig, screen->render_window, NULL);
168
169         i = 0;
170         attribs[i++] = GLX_CONTEXT_FLAGS_ARB;
171         attribs[i++] = GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
172         attribs[i++] = GLX_CONTEXT_MAJOR_VERSION_ARB;
173         attribs[i++] = 3;
174         attribs[i++] = GLX_CONTEXT_MINOR_VERSION_ARB;
175         attribs[i++] = 1;
176         attribs[i] = None;
177
178         screen->glx_context = compositor->glXCreateContextAttribsARB(compositor->display, screen->fbconfig, NULL, True, attribs);
179
180         XFree(vi);
181
182         return 1;
183 }
184
185 void use_gl(Compositor *compositor, CompositedScreen *screen)
186 {
187         glXMakeContextCurrent(compositor->display, screen->glx_window, screen->glx_window, screen->glx_context);
188 }
189
190 unsigned compile_shader(GLenum type, const char *source)
191 {
192         unsigned shader;
193         int status;
194         char info_log[1024];
195         GLsizei length;
196         
197         shader = glCreateShader(type);
198         glShaderSource(shader, 1, &source, NULL);
199         glCompileShader(shader);
200         glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
201         glGetShaderInfoLog(shader, sizeof(info_log), &length, info_log);
202         if(!status)
203         {
204                 fprintf(stderr, "Shader compilation failed:\n%s\n", info_log);
205                 glDeleteShader(shader);
206                 return 0;
207         }
208         else if(length)
209                 printf("Shader info log:\n%s\n", info_log);
210
211         return shader;
212 }
213
214 unsigned link_program(unsigned *shaders, unsigned nshaders)
215 {
216         unsigned program;
217         unsigned i;
218         int status;
219         char info_log[1024];
220         GLsizei length;
221
222         program = glCreateProgram();
223         for(i=0; i<nshaders; ++i)
224                 glAttachShader(program, shaders[i]);
225         glBindAttribLocation(program, 0, "vertex");
226         glBindAttribLocation(program, 1, "texture_coord");
227         glBindFragDataLocation(program, 0, "frag_color");
228         glLinkProgram(program);
229
230         glGetProgramiv(program, GL_LINK_STATUS, &status);
231         glGetProgramInfoLog(program, sizeof(info_log), &length, info_log);
232         if(!status)
233         {
234                 fprintf(stderr, "Program link failed:\n%s\n", info_log);
235                 glDeleteProgram(program);
236                 return 0;
237         }
238         else if(length)
239                 printf("Program info log:\n%s\n", info_log);
240
241         return program;
242 }
243
244 int create_gl_resources(Compositor *compositor, CompositedScreen *screen)
245 {
246         unsigned stride;
247
248         use_gl(compositor, screen);
249
250         screen->shaders[0] = compile_shader(GL_VERTEX_SHADER, vshader);
251         screen->shaders[1] = compile_shader(GL_FRAGMENT_SHADER, fshader);
252         if(!screen->shaders[0] || !screen->shaders[1])
253                 return 0;
254
255         screen->program = link_program(screen->shaders, 2);
256         if(!screen->program)
257                 return 0;
258
259         screen->geometry_loc = glGetUniformLocation(screen->program, "geometry");
260
261         glGenBuffers(1, &screen->window_vertex_buffer);
262         glBindBuffer(GL_ARRAY_BUFFER, screen->window_vertex_buffer);
263         glBufferData(GL_ARRAY_BUFFER, sizeof(window_vertices), window_vertices, GL_STATIC_DRAW);
264
265         stride = 4*sizeof(float);
266         glGenVertexArrays(1, &screen->window_vertex_array);
267         glBindVertexArray(screen->window_vertex_array);
268         glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, stride, NULL);
269         glEnableVertexAttribArray(0);
270         glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, stride, (void *)(2*sizeof(float)));
271         glEnableVertexAttribArray(1);
272         glBindVertexArray(0);
273
274         glBindBuffer(GL_ARRAY_BUFFER, 0);
275
276         glGenTextures(1, &screen->fb_texture);
277         glBindTexture(GL_TEXTURE_2D, screen->fb_texture);
278         glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, screen->width, screen->height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
279         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
280         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
281         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
282         glBindTexture(GL_TEXTURE_2D, 0);
283
284         glGenFramebuffers(1, &screen->framebuffer);
285         glBindFramebuffer(GL_DRAW_FRAMEBUFFER, screen->framebuffer);
286         glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, screen->fb_texture, 0);
287         glDepthMask(GL_FALSE);
288         glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
289
290         return 1;
291 }
292
293 CompositedWindow *find_window(CompositedScreen *screen, Window w)
294 {
295         unsigned i;
296
297         for(i=0; i<screen->nwindows; ++i)
298                 if(screen->windows[i].window==w)
299                         return &screen->windows[i];
300
301         return NULL;
302 }
303
304 void create_window_pixmap(Compositor *compositor, CompositedScreen *screen, CompositedWindow *window)
305 {
306         int attribs[5];
307         unsigned i;
308
309         if(window->pixmap)
310         {
311                 glXDestroyPixmap(compositor->display, window->glx_pixmap);
312                 XFreePixmap(compositor->display, window->pixmap);
313         }
314
315         i = 0;
316         attribs[i++] = GLX_TEXTURE_TARGET_EXT;
317         attribs[i++] = GLX_TEXTURE_2D_EXT;
318         attribs[i++] = GLX_TEXTURE_FORMAT_EXT;
319         attribs[i++] = GLX_TEXTURE_FORMAT_RGBA_EXT;
320         attribs[i++] = None;
321
322         window->pixmap = XCompositeNameWindowPixmap(compositor->display, window->window);
323         window->glx_pixmap = glXCreatePixmap(compositor->display, screen->fbconfig, window->pixmap, attribs);
324 }
325
326 CompositedWindow *add_window(Compositor *compositor, CompositedScreen *screen, Window w)
327 {
328         CompositedWindow *window;
329         XWindowAttributes win_attr;
330
331         if(w==screen->root || w==screen->overlay)
332                 return NULL;
333
334         if(!XGetWindowAttributes(compositor->display, w, &win_attr))
335         {
336                 printf("XGetWindowAttributes failed; probably the window was already destroyed\n");
337                 return NULL;
338         }
339         if(win_attr.class==InputOnly)
340                 return NULL;
341
342         if(find_window(screen, w))
343                 return NULL;
344
345         if(screen->nwindows==screen->windows_capacity)
346         {
347                 screen->windows = (CompositedWindow *)realloc(screen->windows, (screen->windows_capacity+1)*sizeof(CompositedWindow));
348                 ++screen->windows_capacity;
349         }
350
351         window = &screen->windows[screen->nwindows++];
352
353         window->window = w;
354         window->x = win_attr.x;
355         window->y = win_attr.y;
356         window->width = win_attr.width;
357         window->height = win_attr.height;
358         window->border = win_attr.border_width;
359         window->map_state = win_attr.map_state;
360
361         window->damage = XDamageCreate(compositor->display, window->window, XDamageReportNonEmpty);
362         window->pixmap = None;
363         window->glx_pixmap = None;
364
365         XCompositeRedirectWindow(compositor->display, window->window, CompositeRedirectManual);
366         if(window->map_state==IsViewable)
367                 create_window_pixmap(compositor, screen, window);
368
369         glGenTextures(1, &window->texture);
370         glBindTexture(GL_TEXTURE_2D, window->texture);
371         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
372         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
373         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
374
375         return window;
376 }
377
378 void remove_window(Compositor *compositor, CompositedScreen *screen, CompositedWindow *window, int destroyed)
379 {
380         unsigned i;
381
382         glDeleteTextures(1, &window->texture);
383         if(!destroyed)
384         {
385                 XDamageDestroy(compositor->display, window->damage);
386                 if(window->pixmap)
387                 {
388                         glXDestroyPixmap(compositor->display, window->glx_pixmap);
389                         XFreePixmap(compositor->display, window->pixmap);
390                 }
391                 XCompositeUnredirectWindow(compositor->display, window->window, CompositeRedirectManual);
392         }
393
394         --screen->nwindows;
395         for(i=window-screen->windows; i<screen->nwindows; ++i)
396                 screen->windows[i] = screen->windows[i+1];
397 }
398
399 CompositedWindow *reorder_window(CompositedScreen *screen, CompositedWindow *window, Window above)
400 {
401         unsigned i, j;
402         CompositedWindow hold;
403
404         i = window-screen->windows;
405         if(above)
406         {
407                 for(j=0; j<screen->nwindows; ++j)
408                         if(screen->windows[j].window==above)
409                                 break;
410
411                 if(j>=screen->nwindows || i==j+1)
412                         return window;
413
414                 if(j<i)
415                         ++j;
416         }
417         else
418                 j = 0;
419
420         hold = *window;
421         if(i<j)
422         {
423                 for(; i<j; ++i)
424                         screen->windows[i] = screen->windows[i+1];
425         }
426         else
427         {
428                 for(; i>j; --i)
429                         screen->windows[i] = screen->windows[i-1];
430         }
431         screen->windows[j] = hold;
432
433         return &screen->windows[j];
434 }
435
436 CompositedScreen *find_screen_by_root(Compositor *compositor, Window root)
437 {
438         unsigned i;
439
440         for(i=0; i<compositor->nscreens; ++i)
441                 if(compositor->screens[i].root==root)
442                         return &compositor->screens[i];
443
444         return NULL;
445 }
446
447 CompositedScreen *find_screen_by_window(Compositor *compositor, Window w)
448 {
449         unsigned i, j;
450
451         for(i=0; i<compositor->nscreens; ++i)
452                 for(j=0; j<compositor->screens[i].nwindows; ++j)
453                         if(compositor->screens[i].windows[j].window==w)
454                                 return &compositor->screens[i];
455
456         return NULL;
457 }
458
459 void update_monitor_vertices(CompositedScreen *screen, CompositedMonitor *monitor)
460 {
461         unsigned t;
462         unsigned data_size;
463         float *vertex_data;
464         unsigned short *index_data;
465         unsigned x, y;
466         unsigned i;
467         float aspect;
468         float cyl_radius;
469         float cyl_arc;
470         float sin_ksv;
471         float cos_ksv;
472         float distance;
473         float eye[3];
474         float look[3];
475
476         t = monitor->tessellation;
477
478         data_size = (t+1)*(t+1)*4*sizeof(float);
479         vertex_data = (float *)malloc(data_size);
480
481         aspect = (float)monitor->width/monitor->height;
482
483         if(monitor->cylinder_depth)
484         {
485                 cyl_radius = (monitor->cylinder_depth*monitor->cylinder_depth+0.25f)/(2.0f*monitor->cylinder_depth);
486                 cyl_arc = 2.0f*asin(0.5f/cyl_radius);
487         }
488
489         sin_ksv = monitor->keystone_vertical/sqrt(1.0f+monitor->keystone_vertical*monitor->keystone_vertical);
490         cos_ksv = sqrt(1.0f-sin_ksv*sin_ksv);
491         distance = monitor->perspective+sin_ksv*((sin_ksv>0)-monitor->vertical_center)/aspect;
492
493         eye[0] = 0.0f;
494         eye[1] = (monitor->vertical_center-0.5f)/aspect+sin_ksv*distance;
495         eye[2] = cos_ksv*distance;
496
497         look[0] = 0.0f;
498         look[1] = -sin_ksv;
499         look[2] = -cos_ksv;
500
501         for(y=0; y<=t; ++y)
502                 for(x=0; x<=t; ++x)
503                 {
504                         float *v;
505
506                         v = vertex_data+(y*(t+1)+x)*3;
507                         v[0] = (float)x/t-0.5f;
508                         v[1] = ((float)y/t-0.5f)/aspect;
509                         v[2] = 0;
510                         if(monitor->cylinder_depth)
511                         {
512                                 v[2] = (1.0f-cos(v[0]*cyl_arc))*cyl_radius-monitor->cylinder_depth;
513                                 v[0] = sin(v[0]*cyl_arc)*cyl_radius;
514                         }
515                 }
516
517         for(y=t; y<=t; --y)
518                 for(x=t; x<=t; --x)
519                 {
520                         float *v;
521                         float px, py, pz;
522                         float scale;
523
524                         v = vertex_data+(y*(t+1)+x)*3;
525                         px = v[0]-eye[0];
526                         py = (v[0]-eye[0])*look[0] - (v[1]-eye[1])*look[2] + (v[2]-eye[2])*look[1];
527                         pz = (v[0]-eye[0])*look[0] + (v[1]-eye[1])*look[1] + (v[2]-eye[2])*look[2];
528                         scale = monitor->perspective/pz;
529
530                         v = vertex_data+(y*(t+1)+x)*4;
531                         v[0] = px*scale+0.5f;
532                         v[1] = py*aspect*scale+monitor->vertical_center;
533                         v[2] = (monitor->x+(float)x*monitor->width/t)/screen->width;
534                         v[3] = 1.0f-(monitor->y+(1.0f-(float)y/t)*monitor->height)/screen->height;
535                 }
536
537         glBindBuffer(GL_ARRAY_BUFFER, monitor->vertex_buffer);
538         glBufferData(GL_ARRAY_BUFFER, data_size, vertex_data, GL_STATIC_DRAW);
539         glBindBuffer(GL_ARRAY_BUFFER, 0);
540         free(vertex_data);
541
542         monitor->nelements = t*((t+1)*2+1)-1;
543         data_size = monitor->nelements*sizeof(unsigned short);
544         index_data = (unsigned short *)malloc(data_size);
545         i = 0;
546         for(y=0; y<t; ++y)
547         {
548                 if(y>0)
549                         index_data[i++] = 0xFFFF;
550                 for(x=0; x<=t; ++x)
551                 {
552                         index_data[i++] = (y+1)*(t+1)+x;
553                         index_data[i++] = y*(t+1)+x;
554                 }
555         }
556         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, monitor->index_buffer);
557         glBufferData(GL_ELEMENT_ARRAY_BUFFER, data_size, index_data, GL_STATIC_DRAW);
558         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
559         free(index_data);
560 }
561
562 int initialize_monitor(Compositor *compositor, CompositedScreen *screen, XRRScreenResources *xrr_res, unsigned index)
563 {
564         CompositedMonitor *monitor;
565         XRROutputInfo *output;
566         int namelen;
567         XRRCrtcInfo *crtc;
568         unsigned buffers[2];
569         unsigned stride;
570
571         monitor = &screen->monitors[index];
572
573         output = XRRGetOutputInfo(compositor->display, xrr_res, xrr_res->outputs[index]);
574         namelen = strlen(output->name);
575         monitor->name = (char *)malloc(namelen+1);
576         strcpy(monitor->name, output->name);
577         monitor->enabled = !!output->crtc;
578         if(!monitor->enabled)
579         {
580                 XRRFreeOutputInfo(output);
581                 return 1;
582         }
583
584         crtc = XRRGetCrtcInfo(compositor->display, xrr_res, output->crtc);
585         monitor->x = crtc->x;
586         monitor->y = crtc->y;
587         monitor->width = crtc->width;
588         monitor->height = crtc->height;
589         XRRFreeCrtcInfo(crtc);
590         XRRFreeOutputInfo(output);
591
592         monitor->keystone_vertical = 0.0f;
593         monitor->cylinder_depth = 0.0f;
594         monitor->vertical_center = 0.5f;
595         monitor->perspective = 1.0f;
596
597         glGenBuffers(2, buffers);
598         monitor->vertex_buffer = buffers[0];
599         monitor->index_buffer = buffers[1];
600
601         monitor->tessellation = 50;
602         update_monitor_vertices(screen, monitor);
603         stride = 4*sizeof(float);
604
605         glGenVertexArrays(1, &monitor->vertex_array);
606         glBindVertexArray(monitor->vertex_array);
607         glBindBuffer(GL_ARRAY_BUFFER, monitor->vertex_buffer);
608         glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, stride, NULL);
609         glEnableVertexAttribArray(0);
610         glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, stride, (void *)(2*sizeof(float)));
611         glEnableVertexAttribArray(1);
612         glBindBuffer(GL_ARRAY_BUFFER, 0);
613         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, monitor->index_buffer);
614         glBindVertexArray(0);
615
616         return 1;
617 }
618
619 CompositedMonitor *find_monitor_by_name(CompositedScreen *screen, char *name)
620 {
621         unsigned i;
622
623         for(i=0; i<screen->nmonitors; ++i)
624                 if(!strcmp(screen->monitors[i].name, name))
625                         return &screen->monitors[i];
626
627         return NULL;
628 }
629
630 void update_geometry_correction(Compositor *compositor, CompositedScreen *screen)
631 {
632         Atom prop_type;
633         int prop_format;
634         unsigned long overflow;
635         unsigned long names_length;
636         char *names;
637         unsigned long values_length;
638         short *values;
639         char *name_ptr;
640         unsigned i;
641
642         XGetWindowProperty(compositor->display, screen->root, compositor->monitors_atom, 0, 64, False, XA_STRING,
643                 &prop_type, &prop_format, &names_length, &overflow, (unsigned char **)&names);
644         if(prop_type!=XA_STRING || prop_format!=8)
645                 return;
646
647         XGetWindowProperty(compositor->display, screen->root, compositor->correction_atom, 0, 64, False, XA_INTEGER,
648                 &prop_type, &prop_format, &values_length, &overflow, (unsigned char **)&values);
649         if(prop_type!=XA_INTEGER || prop_format!=16)
650         {
651                 XFree(names);
652                 return;
653         }
654
655         use_gl(compositor, screen);
656
657         name_ptr = names;
658         for(i=0; i*4<values_length; ++i)
659         {
660                 CompositedMonitor *monitor;
661
662                 if(name_ptr>=names+names_length)
663                         break;
664
665                 monitor = find_monitor_by_name(screen, name_ptr);
666                 if(monitor)
667                 {
668                         monitor->keystone_vertical = values[i*4]/10000.0f;
669                         monitor->cylinder_depth = values[i*4+1]/10000.0f;
670                         monitor->vertical_center = values[i*4+2]/10000.0f;
671                         monitor->perspective = values[i*4+3]/10000.0f;
672
673                         if(monitor->enabled)
674                                 update_monitor_vertices(screen, monitor);
675                 }
676
677                 name_ptr += strlen(name_ptr)+1;
678         }
679
680         XFree(names);
681         XFree(values);
682 }
683
684 int initialize_screen(Compositor *compositor, unsigned number)
685 {
686         CompositedScreen *screen;
687         const char *extensions;
688         Window dummy_root;
689         int x, y;
690         unsigned border;
691         unsigned depth;
692         XRRScreenResources *xrr_res;
693         Window dummy_parent;
694         Window *children;
695         unsigned nchildren;
696         unsigned i;
697
698         screen = &compositor->screens[number];
699         screen->number = number;
700
701         extensions = glXQueryExtensionsString(compositor->display, screen->number);
702         if(!strstr(extensions, "GLX_ARB_create_context"))
703                 return with_error("GLX_ARB_create_context is required");
704         if(!strstr(extensions, "GLX_EXT_texture_from_pixmap"))
705                 return with_error("GLX_EXT_texture_from_pixmap is required");
706
707         screen->root = RootWindow(compositor->display, screen->number);
708         XSelectInput(compositor->display, screen->root, SubstructureNotifyMask|PropertyChangeMask);
709         screen->overlay = XCompositeGetOverlayWindow(compositor->display, screen->root);
710         XGetGeometry(compositor->display, screen->overlay, &dummy_root, &x, &y, &screen->width, &screen->height, &border, &depth);
711         XShapeCombineRectangles(compositor->display, screen->overlay, ShapeInput, 0, 0, NULL, 0, ShapeSet, Unsorted);
712
713         if(!initialize_gl(compositor, screen))
714                 return 0;
715
716         if(!create_gl_resources(compositor, screen))
717                 return 0;
718
719         xrr_res = XRRGetScreenResources(compositor->display, screen->root);
720         screen->nmonitors = xrr_res->noutput;
721         screen->monitors = (CompositedMonitor *)malloc(screen->nmonitors*sizeof(CompositedMonitor));
722         for(i=0; i<screen->nmonitors; ++i)
723                 if(!initialize_monitor(compositor, screen, xrr_res, i))
724                         return 0;
725         XRRFreeScreenResources(xrr_res);
726
727         update_geometry_correction(compositor, screen);
728
729         XQueryTree(compositor->display, screen->root, &dummy_root, &dummy_parent, &children, &nchildren);
730
731         screen->windows = (CompositedWindow *)malloc(nchildren*sizeof(CompositedWindow));
732         screen->nwindows = 0;
733         screen->windows_capacity = nchildren;
734
735         for(i=0; i<nchildren; ++i)
736                 add_window(compositor, screen, children[i]);
737
738         XFree(children);
739
740         screen->dirty = 1;
741
742         return 1;
743 }
744
745 int initialize_compositor(Compositor *compositor)
746 {
747         int event_base;
748         int error_base;
749         int major_ver;
750         int minor_ver;
751         unsigned i;
752
753         compositor->display = XOpenDisplay(NULL);
754         if(!compositor->display)
755                 return with_error("Could not open X display");
756
757         XSetErrorHandler(&x_error_handler);
758
759         if(!XCompositeQueryExtension(compositor->display, &event_base, &error_base))
760                 return with_error("XComposite is required but was not found");
761         else if(!XCompositeQueryVersion(compositor->display, &major_ver, &minor_ver))
762                 return with_error("Cannot determine XComposite version");
763         else if(major_ver==0 && minor_ver<3)
764                 return with_error("XComposite 0.3 or later is required");
765
766         if(!glXQueryExtension(compositor->display, &event_base, &error_base))
767                 return with_error("GLX is required but was not found");
768         else if(!glXQueryVersion(compositor->display, &major_ver, &minor_ver))
769                 return with_error("Cannot determine GLX version");
770         else if(major_ver<1 || (major_ver==1 && minor_ver<4))
771                 return with_error("GLX 1.4 or later is required");
772
773         if(!XDamageQueryExtension(compositor->display, &compositor->damage_event, &error_base))
774                 return with_error("XDamage is required but was not found");
775         else if(!XDamageQueryVersion(compositor->display, &major_ver, &minor_ver))
776                 return with_error("Cannot determine XDamage version");
777         else if(major_ver<1)
778                 return with_error("XDamage 1.0 or later is required");
779
780         if(!XShapeQueryExtension(compositor->display, &event_base, &error_base))
781                 return with_error("XShape is required but was not found");
782         else if(!XShapeQueryVersion(compositor->display, &major_ver, &minor_ver))
783                 return with_error("Cannot determine XShape version");
784         else if(major_ver<1 || (major_ver==1 && minor_ver<1))
785                 return with_error("XShape 1.1 or later is required");
786
787         if(!XRRQueryExtension(compositor->display, &event_base, &error_base))
788                 return with_error("XRandR is required but was not found");
789         else if(!XRRQueryVersion(compositor->display, &major_ver, &minor_ver))
790                 return with_error("Cannot determine XRandR version");
791         else if(major_ver<1 || (major_ver==1 && minor_ver<2))
792                 return with_error("XRandR 1.2 or later is required");
793
794         compositor->glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((unsigned char *)"glXCreateContextAttribsARB");
795         compositor->glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glXGetProcAddress((unsigned char *)"glXBindTexImageEXT");
796         compositor->glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glXGetProcAddress((unsigned char *)"glXReleaseTexImageEXT");
797
798         compositor->correction_atom = XInternAtom(compositor->display, "GEOMETRY_CORRECTION", False);
799         compositor->monitors_atom = XInternAtom(compositor->display, "GEOMETRY_CORRECTION_MONITORS", False);
800
801         compositor->nscreens = ScreenCount(compositor->display);
802         compositor->screens = (CompositedScreen *)malloc(compositor->nscreens*sizeof(CompositedScreen));
803         for(i=0; i<compositor->nscreens; ++i)
804                 if(!initialize_screen(compositor, i))
805                         return 0;
806
807         compositor->dirty = 1;
808
809         return 1;
810 }
811
812 void shutdown_screen(Compositor *compositor, CompositedScreen *screen)
813 {
814         unsigned i;
815
816         use_gl(compositor, screen);
817
818         for(i=0; i<screen->nwindows; ++i)
819         {
820                 glDeleteTextures(1, &screen->windows[i].texture);
821                 if(screen->windows[i].pixmap)
822                 {
823                         glXDestroyPixmap(compositor->display, screen->windows[i].glx_pixmap);
824                         XFreePixmap(compositor->display, screen->windows[i].pixmap);
825                         XDamageDestroy(compositor->display, screen->windows[i].damage);
826                 }
827         }
828
829         for(i=0; i<screen->nmonitors; ++i)
830         {
831                 free(screen->monitors[i].name);
832                 if(screen->monitors[i].enabled)
833                 {
834                         glDeleteBuffers(1, &screen->monitors[i].vertex_buffer);
835                         glDeleteBuffers(1, &screen->monitors[i].index_buffer);
836                         glDeleteVertexArrays(1, &screen->monitors[i].vertex_array);
837                 }
838         }
839
840         glDeleteBuffers(1, &screen->window_vertex_buffer);
841         glDeleteVertexArrays(1, &screen->window_vertex_array);
842         glDeleteFramebuffers(1, &screen->framebuffer);
843         glDeleteTextures(1, &screen->fb_texture);
844         glDeleteProgram(screen->program);
845         glDeleteShader(screen->shaders[0]);
846         glDeleteShader(screen->shaders[1]);
847
848         glXMakeContextCurrent(compositor->display, 0, 0, NULL);
849         glXDestroyContext(compositor->display, screen->glx_context);
850         glXDestroyWindow(compositor->display, screen->glx_window);
851         XDestroyWindow(compositor->display, screen->render_window);
852
853         XCompositeReleaseOverlayWindow(compositor->display, screen->overlay);
854
855         free(screen->windows);
856         free(screen->monitors);
857 }
858
859 void shutdown_compositor(Compositor *compositor)
860 {
861         unsigned i;
862
863         for(i=0; i<compositor->nscreens; ++i)
864                 shutdown_screen(compositor, &compositor->screens[i]);
865         free(compositor->screens);
866
867         XCloseDisplay(compositor->display);
868 }
869
870 void mark_dirty(Compositor *compositor, CompositedScreen *screen)
871 {
872         compositor->dirty = 1;
873         screen->dirty = 1;
874 }
875
876 void process_create_window_event(Compositor *compositor, XCreateWindowEvent *event)
877 {
878         CompositedScreen *screen;
879
880         if((screen = find_screen_by_root(compositor, event->parent)))
881                 add_window(compositor, screen, event->window);
882 }
883
884 void process_destroy_window_event(Compositor *compositor, XDestroyWindowEvent *event)
885 {
886         CompositedScreen *screen;
887         CompositedWindow *window;
888
889         if((screen = find_screen_by_root(compositor, event->event)))
890                 if((window = find_window(screen, event->window)))
891                         remove_window(compositor, screen, window, 1);
892 }
893
894 void process_map_event(Compositor *compositor, XMapEvent *event)
895 {
896         CompositedScreen *screen;
897         CompositedWindow *window;
898
899         screen = find_screen_by_root(compositor, event->event);
900         if(!screen)
901                 return;
902
903         window = find_window(screen, event->window);
904         if(!window)
905                 return;
906
907         window->map_state = IsViewable;
908         create_window_pixmap(compositor, screen, window);
909
910         mark_dirty(compositor, screen);
911 }
912
913 void process_unmap_event(Compositor *compositor, XUnmapEvent *event)
914 {
915         CompositedScreen *screen;
916         CompositedWindow *window;
917
918         screen = find_screen_by_root(compositor, event->event);
919         if(!screen)
920                 return;
921
922         window = find_window(screen, event->window);
923         if(window)
924                 window->map_state = IsUnviewable;
925
926         mark_dirty(compositor, screen);
927 }
928
929 void process_reparent_event(Compositor *compositor, XReparentEvent *event)
930 {
931         CompositedScreen *screen;
932         CompositedWindow *window;
933
934         screen = find_screen_by_root(compositor, event->event);
935         if(!screen)
936                 return;
937
938         if(event->parent==screen->root)
939                 window = add_window(compositor, screen, event->window);
940         else
941         {
942                 window = find_window(screen, event->window);
943                 if(!window)
944                         return;
945
946                 remove_window(compositor, screen, window, 0);
947         }
948
949         if(window && window->map_state==IsViewable)
950                 mark_dirty(compositor, screen);
951 }
952
953 void process_configure_event(Compositor *compositor, XConfigureEvent *event)
954 {
955         CompositedScreen *screen;
956         CompositedWindow *window;
957
958         screen = find_screen_by_root(compositor, event->event);
959         if(!screen)
960                 return;
961
962         window = find_window(screen, event->window);
963         if(!window)
964                 return;
965
966         window->x = event->x;
967         window->y = event->y;
968         if((unsigned)event->width!=window->width || (unsigned)event->height!=window->height || (unsigned)event->border_width!=window->border)
969         {
970                 window->width = event->width;
971                 window->height = event->height;
972                 window->border = event->border_width;
973                 create_window_pixmap(compositor, screen, window);
974         }
975         reorder_window(screen, window, event->above);
976
977         if(window->map_state==IsViewable)
978                 mark_dirty(compositor, screen);
979 }
980
981 void process_property_event(Compositor *compositor, XPropertyEvent *event)
982 {
983         CompositedScreen *screen;
984
985         if(event->atom!=compositor->correction_atom)
986                 return;
987
988         screen = find_screen_by_root(compositor, event->window);
989         if(!screen)
990                 return;
991
992         update_geometry_correction(compositor, screen);
993 }
994
995 void process_damage_event(Compositor *compositor, XDamageNotifyEvent *event)
996 {
997         CompositedScreen *screen;
998         CompositedWindow *window;
999
1000         screen = find_screen_by_window(compositor, event->drawable);
1001         if(!screen)
1002                 return;
1003
1004         window = find_window(screen, event->drawable);
1005         if(window->map_state==IsViewable)
1006                 mark_dirty(compositor, screen);
1007 }
1008
1009 int process_event(Compositor *compositor)
1010 {
1011         XEvent event;
1012         if(compositor->dirty)
1013         {
1014                 if(!XCheckMaskEvent(compositor->display, -1, &event))
1015                         return 0;
1016         }
1017         else
1018                 XNextEvent(compositor->display, &event);
1019
1020         switch(event.type)
1021         {
1022         case CreateNotify:
1023                 process_create_window_event(compositor, &event.xcreatewindow);
1024                 break;
1025         case DestroyNotify:
1026                 process_destroy_window_event(compositor, &event.xdestroywindow);
1027                 break;
1028         case MapNotify:
1029                 process_map_event(compositor, &event.xmap);
1030                 break;
1031         case UnmapNotify:
1032                 process_unmap_event(compositor, &event.xunmap);
1033                 break;
1034         case ReparentNotify:
1035                 process_reparent_event(compositor, &event.xreparent);
1036                 break;
1037         case ConfigureNotify:
1038                 process_configure_event(compositor, &event.xconfigure);
1039                 break;
1040         case PropertyNotify:
1041                 process_property_event(compositor, &event.xproperty);
1042                 break;
1043         default:
1044                 if(event.type==compositor->damage_event+XDamageNotify)
1045                         process_damage_event(compositor, (XDamageNotifyEvent *)&event);
1046                 else
1047                         printf("Event %d\n", event.type);
1048         }
1049
1050         return 1;
1051 }
1052
1053 void refresh_screen(Compositor *compositor, CompositedScreen *screen)
1054 {
1055         unsigned i;
1056
1057         use_gl(compositor, screen);
1058
1059         glBindFramebuffer(GL_DRAW_FRAMEBUFFER, screen->framebuffer);
1060
1061         glClearColor(0.5f, 0.5f, 0.5f, 0.0f);
1062         glClear(GL_COLOR_BUFFER_BIT);
1063
1064         glUseProgram(screen->program);
1065         glBindVertexArray(screen->window_vertex_array);
1066         for(i=0; i<screen->nwindows; ++i)
1067         {
1068                 CompositedWindow *window = &screen->windows[i];
1069                 if(window->map_state!=IsViewable)
1070                         continue;
1071
1072                 glBindTexture(GL_TEXTURE_2D, window->texture);
1073                 compositor->glXBindTexImageEXT(compositor->display, window->glx_pixmap, GLX_FRONT_LEFT_EXT, NULL);
1074                 glUniform4f(screen->geometry_loc,
1075                         (float)window->x/screen->width, 1.0f-(float)(window->y+window->height)/screen->height,
1076                         (float)(window->width+2*window->border)/screen->width, (float)(window->height+2*window->border)/screen->height);
1077                 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1078                 compositor->glXReleaseTexImageEXT(compositor->display, window->glx_pixmap, GLX_FRONT_LEFT_EXT);
1079                 XDamageSubtract(compositor->display, window->damage, None, None);
1080         }
1081
1082         glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
1083         glClearColor(0.5f, 0.0f, 0.5f, 0.0f);
1084         glClear(GL_COLOR_BUFFER_BIT);
1085         glBindTexture(GL_TEXTURE_2D, screen->fb_texture);
1086         glEnable(GL_PRIMITIVE_RESTART);
1087         glPrimitiveRestartIndex(0xFFFF);
1088
1089         for(i=0; i<screen->nmonitors; ++i)
1090         {
1091                 CompositedMonitor *monitor = &screen->monitors[i];
1092                 if(!monitor->enabled)
1093                         continue;
1094
1095                 glUniform4f(screen->geometry_loc,
1096                         (float)monitor->x/screen->width, 1.0f-(float)(monitor->y+monitor->height)/screen->height,
1097                         (float)monitor->width/screen->width, (float)monitor->height/screen->height);
1098
1099                 glBindVertexArray(monitor->vertex_array);
1100                 glDrawElements(GL_TRIANGLE_STRIP, monitor->nelements, GL_UNSIGNED_SHORT, NULL);
1101         }
1102
1103         glBindVertexArray(0);
1104
1105         glXSwapBuffers(compositor->display, screen->glx_window);
1106
1107         screen->dirty = 0;
1108 }
1109
1110 void refresh_all_screens(Compositor *compositor)
1111 {
1112         unsigned i;
1113
1114         for(i=0; i<compositor->nscreens; ++i)
1115         {
1116                 CompositedScreen *screen = &compositor->screens[i];
1117                 if(screen->dirty)
1118                         refresh_screen(compositor, screen);
1119         }
1120
1121         compositor->dirty = 0;
1122 }
1123
1124 void sighandler(int sig)
1125 {
1126         terminate_requested = 1;
1127         (void)sig;
1128 }
1129
1130 int main()
1131 {
1132         Compositor compositor;
1133
1134         signal(SIGINT, &sighandler);
1135         signal(SIGTERM, &sighandler);
1136
1137         if(!initialize_compositor(&compositor))
1138                 return 1;
1139
1140         while(!terminate_requested)
1141         {
1142                 if(!process_event(&compositor))
1143                         refresh_all_screens(&compositor);
1144         }
1145
1146         shutdown_compositor(&compositor);
1147
1148         return 0;
1149 }