update_temperature(&dive->watertemp, mintemp);
update_depth(&dive->maxdepth, maxdepth);
+ add_people(dive->buddy);
+ add_people(dive->divemaster);
+ add_location(dive->location);
for (i = 0; i < MAX_CYLINDERS; i++) {
cylinder_type_t *type = &dive->cylinder[i].type;
add_cylinder_description(type);