]> git.tdb.fi Git - builder.git/blob - source/target.cpp
Fix some problems with side effect dependencies
[builder.git] / source / target.cpp
1 #include <algorithm>
2 #include <msp/fs/stat.h>
3 #include <msp/fs/utils.h>
4 #include <msp/strings/format.h>
5 #include "builder.h"
6 #include "filetarget.h"
7 #include "sourcepackage.h"
8 #include "target.h"
9 #include "task.h"
10 #include "tool.h"
11
12 using namespace std;
13 using namespace Msp;
14
15 Target::Target(Builder &b, const string &n):
16         builder(b),
17         package(0),
18         component(0),
19         name(n),
20         tool(0),
21         state(INIT),
22         primary_target(0)
23 {
24         builder.get_build_graph().add_target(this);
25 }
26
27 void Target::add_dependency(Target &dep)
28 {
29         if(&dep==this)
30                 throw invalid_argument("Target::add_depend");
31         depends.push_back(&dep);
32         if(state>PREPARING)
33                 dep.signal_bubble_rebuild.connect(sigc::mem_fun(this, &Target::check_rebuild));
34 }
35
36 void Target::add_side_effect(Target &se)
37 {
38         side_effects.push_back(&se);
39         if(tool)
40                 se.set_tool(*tool);
41         se.primary_target = this;
42         /* Side effects are checked for rebuild after the primary target.  Recheck
43         the primary if a side effect is marked for rebuild. */
44         se.signal_bubble_rebuild.connect(sigc::mem_fun(this, &Target::check_rebuild));
45 }
46
47 Target *Target::get_buildable_target()
48 {
49         if(primary_target)
50                 return primary_target->get_buildable_target();
51         if(!needs_rebuild())
52                 return 0;
53
54         bool self_ok = state!=BUILDING;
55         for(Dependencies::iterator i=depends.begin(); i!=depends.end(); ++i)
56         {
57                 // Avoid infinite recursion if a target repends on its own side effect
58                 if(find(side_effects.begin(), side_effects.end(), *i)!=side_effects.end())
59                         continue;
60
61                 Target *tgt = (*i)->get_buildable_target();
62                 if(tgt)
63                         return tgt;
64                 else if((*i)->needs_rebuild())
65                         self_ok = false;
66         }
67
68         if(self_ok)
69                 return this;
70
71         return 0;
72 }
73
74 void Target::set_tool(Tool &t)
75 {
76         tool = &t;
77         for(Dependencies::const_iterator i=side_effects.begin(); i!=side_effects.end(); ++i)
78                 (*i)->set_tool(t);
79 }
80
81 void Target::force_rebuild()
82 {
83         if(!is_buildable())
84                 throw logic_error("Target::force_rebuild");
85         mark_rebuild("Forced rebuild");
86 }
87
88 void Target::mark_rebuild(const string &reason)
89 {
90         if(reason.empty())
91                 throw invalid_argument("No reason given for rebuilding "+name);
92
93         state = REBUILD;
94         rebuild_reason = reason;
95
96         builder.get_logger().log("rebuild", format("Rebuilding %s: %s", name, reason));
97
98         signal_bubble_rebuild.emit();
99 }
100
101 void Target::prepare()
102 {
103         if(state>PREPARING)
104                 return;
105         if(state==PREPARING)
106         {
107                 problems.push_back("Dependency cycle detected");
108                 state = BROKEN;
109                 return;
110         }
111
112         state = PREPARING;
113         if(tool)
114                 tool->prepare();
115
116         find_dependencies();
117         bool broken = !problems.empty();
118
119         if(tool)
120         {
121                 if(FileTarget *tool_exe = tool->get_executable())
122                         add_dependency(*tool_exe);
123                 broken |= !tool->get_problems().empty();
124
125                 // Only check package and component problems for buildable targets
126                 // XXX How to propagate nested package problems?
127                 broken |= (package && !package->get_problems().empty());
128                 broken |= (component && !component->get_problems().empty());
129         }
130
131         for(Dependencies::iterator i=depends.begin(); i!=depends.end(); ++i)
132         {
133                 (*i)->prepare();
134                 broken |= (*i)->is_broken();
135         }
136
137         check_rebuild();
138         if(broken)
139                 state = BROKEN;
140         else if(state==PREPARING)
141                 state = UPTODATE;
142
143         for(Dependencies::iterator i=depends.begin(); i!=depends.end(); ++i)
144                 (*i)->signal_bubble_rebuild.connect(sigc::mem_fun(this, &Target::check_rebuild));
145 }
146
147 Task *Target::build()
148 {
149         if(primary_target)
150                 return primary_target->build();
151
152         Task *task = tool->run(*this);
153         task->signal_finished.connect(sigc::mem_fun(this, &Target::build_finished));
154         state = BUILDING;
155
156         build(*task);
157         for(Dependencies::const_iterator i=side_effects.begin(); i!=side_effects.end(); ++i)
158                 (*i)->build(*task);
159
160         return task;
161 }
162
163 void Target::build_finished(bool success)
164 {
165         state = UPTODATE;
166         if(success)
167         {
168                 modified();
169                 for(Dependencies::const_iterator i=side_effects.begin(); i!=side_effects.end(); ++i)
170                         (*i)->build_finished(success);
171         }
172 }